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Page 1: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

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Page 2: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

Sam

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Page 3: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

THE RULES OF WARFARE

TABLE OF CONTENTS INTRODUCTION .... .. ... ..... .. ...... .... ...... ... .. ............ ... ...... ..... . 3 AEROTECH .......... ....... .... .... .. .. .. ..... ........... .... ...... .. .. ........ . 49

BATTLETECH ........ .. ... ............. ........ .. ... .... .. ... ............ .. ...... 5 Components ...... .. ... ..... .... ........ .. ..... ..... ....... ...... .... ... .... 50

Components .. .... ..... .... ...... ... .. ....... .... ........... ... .. ....... ...... 6 Counters ............................ ................................... 50

Counters ..... ... ............. ............... .... .... .. .......... .. ... .... 6 Record Sheets ..... ...... ..... .. .......... .... ....... ....... ........ 50

Record Sheets ................................ .. .... ... .. .......... ... 7 Mapsheet ................ .. ..... .. ... .. .... .... .... .. .... .............. 51

Mapsheets ... ... ..... .. ... ..... .......... ..... ....... ........ ..... ... ... 8 Dice ...... ........... ... ..... ..... .... ........... .... ...... ... ... ...... ... 51

Dice .. ........ ..... ...... ........... .. ........... ....... ........ ... .... ... .. 9 Game Set-up ......... .... .................. .. .. ...... .. .. .... .... ... 51

Game Set-up .... .................. .... .... .. ........ ... .. .. .. .. .. ..... 9 Playing the Game .................... .. ...... .... .. .... .. .......... ...... 52

Playing the Game .. .. .......... .. ..... .. ....... .. ............ .. ....... ... 10 Pilots .. ...... .... ...... ....... ....... ...... .... .. ... ..... ....... ... .... ... 52

MechWarriors .... ........ .. ..... ..... .... ... ......... ..... .... ..... . 10 Sequence of Play .................... .. ............ .. .. .. .. ....... 53

Sequence of Play .. .. ..... .............. .. .. .. .. .... .. ............. 11 Movement .......................... .. ...................... .. ......... 54

Movement ................... .... ....... ... .. .. .... .... .............. .. 12 Combat ..... .. ............................ .. .. ........... .. .... ........ . 62

Combat ......................... .... .. ...... .. .. .... ........... ......... 17 Heat ..................... ....... .................................. ........ 70

Heat Build-Up .... ............................. .. ... ................. 29 AeroSpace Fighter Launch and 'Mech Drops .. .... 71

Buildings .... .. ... .......................... ... ........ .. .. ........... .. 30 Land-Air 'Mechs (LAMs) ........ .. ........... .. ................ 74

Vehicles .... ..... ............. ..... ......... ....... .... ... ... .. .. .... .. . 32 Optional Rules ............................................................. 75

Infantry .. ... ... .... ........ ... ......... ............ ....... ........... ... 36 Abstract 'Mech Landing System ............ .......... .. ... 75

Optional Rules ...... ..... .......... .. .. .. ... ... ... .... ... .......... .. ..... . 38 Fuel and Withdrawal from Lower Atmosphere .... . 75

Clearing Woods .......................... .. ....... .... .. .......... . 38 Tailing ........ ..... ... .. ........ .. .. .... .. ....... .... ........ ........ .... 75

Fire ... .... .... ... ..... .. ..... ..... .. ........ ..... ..... ........ ... ... ..... . 38 Landing Fields .................................... ........ .. ........ 76

Limited Intelligence ..... ..... .. ............. .. .... ... .......... .. . 39 CONSTRUCTION ............... ...... ....... ................................. 77

Basements .. ..... ... ... .. ........ ... ... ...... ...... ....... ......... .. 39 BattleMech Construction ............................................ 78

Gun Emplacements and Improved Positions .... .. .40 Vehicle Construction .................................................. 80

Cargo and Troop Carriers ................ .................... .40 Fighter Construction ................... ............................ .... 82

'Mech Lifting Capabilities ...... .. .......... ............ ........ 41 Gun Emplacement and Building Construction .. ....... 83

Night Combat .............. ............ ............................ .41 Common Costs ........ .................................. .... ... .... ....... 84

Artillery ........... ......... .................... ...................... .. . 41

Indirect Fire Combat .... ............. ........ .. ...... .......... .. 43

Underwater Operations .. .. ... ......... .. ....... ....... .. ...... 44

Special Weapons ... .... ..... .. ............ ..... ........ .. ....... .. 45

Ejection .... .. .. .. .. ..... .... ... .... .... .. ...... .... .... ...... .. ..... .. .. 46

Repairing 'Mechs ................ .. .. .. .... .. ...... .. ........ ...... 46

Anti-'Mech Infantry .................. .. ........................ .. .47

THE BATTLETECH MANUAL

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Page 4: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

-----------T HER U L E S 0 F WAR FAR E

New Design and Development

Sam Lewis Playtesting

Eric Fialkowgski Richard Wheeler Mike Dorrey Scott McClure Kathy McClure

Editorial Staff Editor-in-Chief

L. Ross Babcock III Senior Editor

Donna Ippolito Editors

Todd Huettel Robert Wells Tara Gallagher

Production Staff Art Director

Dana Knutson Graphic Design

Jordan K. Weisman Cover Art

Les Dorsheid Illustration

Jeff Laubenstein Dana Knutson Todd Marsh Dawn Wehrs Tim Bradstreet

Typesetting and Layout Jonathan Marcus

Pasteup Todd Marsh Dawn Wehrs

THE BATTLETECH MANUAL BattleTech

Design Jordan K. Weisman

Design Assistance and Chief Developer

L.R . "Butch" Leeper Development

Forest G. Brown Wm. John Wheeler L. Ross Babcock III

Additional Development Samuel B. Baker II James R. Kellar

BattleMech Designs Jordan K. Weisman Forest G. Brown

AeroTech Design

Jordan K. Weisman L. Ross Babcock III

LAM's Concept and Initial Design

Stuart Johnson Writing

Design

L. Ross Babcock III

CityTech

Jordan K. Weisman L. Ross Babcock III Forest G. Brown

Writing Rules

L. Ross Babcock III Wm . John Wheeler

JOIN THE MECI-IFCrlCE'"

THE OFFICIAL 131\ TTI_ETECI-I CLUB

2

Send to:

MechForce 1200 So. Brand Blvd Glendale, California 91204

Send SASE for information

BattieTech, AeroTech, CityTech, MechWarrior, BattleMech, and 'Mech are Trademarks of FASA Corporation registered in the U.S. Patent and Trademark offices. BattleForce and BattleTech Manual are Trademarks of FASA Corporation.

Copyright 1987 FA SA Corporation All Rights Reserved

F ASA Corporation P.O. Box 6930 Chicago, IL 60680

THE BATTLETECH MANUAL

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Page 5: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

----------- THE R U L E S 0 F WAR FAR E -----------

INTRODUCTION The BattleTech Manual is a compilation and expansion of

the rules for the BattleTech series of games: BattleTech, CityTech, and AeroTech. Considered the final version for these games, the included rules take precedence over any previous rules . This manual covers combat between 'Mechs, vehicles, and infantry platoons in the BattleTech universe. Players wishing rules for man-to-man combat or combat between battalion-sized units should refer to MechWarrior and BattleForce respec­tively.

Players familiar with the series should note that some rules from the series have been clarified or slightly modified in this manual. Additionally, there are new rules covering a wide variety of equipment, including VTOLs (helicopters) , conventional air­craft, artillery, fortifications, minefields, naval vessels, and spe­cial weapons.

BattleTech and CityTech players should note that the construction rules regarding heat sinks have been modified. In addition, in the turn sequence, units take damage from Weapons Fire before making Physical Attacks. As Physical Attacks have been altered, players should read the appropriate section.

AeroTech players should consult the sections on LAMs and DropShips. LAM deployment has been expanded and corrected, and there are new rules for grounded DropShip combat.

MechWarrior players will notice that many of the rules in this book are similar to those in MechWarrior. When this book differs from MechWarrior, players may use either set of rules. For example, in this manual, off-board artillery fire is more complex than in MechWarrior. Players wishing more realism should use the rules in The BattleTech Manual, while players wishing a quick system should use MechWarrior.

THE BATTLETECH MANUAL 3

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Page 6: Sample file - RPGNow.comwatermark.rpgnow.com/pdf_previews/64043-sample.pdfTHE BATTLETECH MANUAL Sample file ... wishing a quick system should use MechWarrior. THE BATTLETECH MANUAL

THE RULES OF WARFARE-----------

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