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Rapid Prototyping for Discovery-Based Learning

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Rapid Prototyping for Discovery-Based Learning. Presented 03/03/10 at the Society for Applied Learning Technologies conference by Lisa Meece and Jennifer Bertram.

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Page 1: Salt Rapid Prototyping 030310

Rapid Prototyping for Discovery-Based Learning

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Agenda

1.Introduction2. Discovery-Based E-Learning3. Prototypes4. Let’s Try it5. Tip and Tools6. Q&A

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Welcome

Jennifer Bertram: Senior Learning Designer

Lisa Meece : Senior Learning Designer

www.bottomlineperformance.comwww.bottomlineperformance.com/lolblog

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Agenda

1. Introduction

2.Discovery-Based E-Learning

3. Prototypes4. Let’s Try it5. Tip and Tools6. Q&A

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What’s the Difference?

• A power supply should supply direct current, so

you would test it with the VDC setting.• A fuse should be tested for continuity, so you

would test it using the ohm setting.• Wall current should be alternating, so you would

test it with the VAC setting.

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What’s the Difference?

Lisa Meece
Jen-I set this up all on one screen (slide 7) or split between 2, slides 5 and 6. Which do you prefer?
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What’s the Difference?

Troubleshoot

•A power supply should supply direct current, so you would test it with the VDC setting.

•A fuse should be tested for continuity, so you would test it using the ohm setting.

•Wall current should be alternating, so you would test it with the VAC setting.

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Agenda

1. Introduction2. Discovery-Based E-Learning

3.Prototypes4. Let’s Try it5. Tip and Tools6. Q&A

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“Prototyping is about people. Users are not often able to articulate what they want …and they cannot visualize it from written specifications.”

-Kenneth Lantz

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Components of a Prototype

Simplified graphics, very different than what will be in

the finished version

Learner instructions as

they’ll appear in the final version

Screen represents

real-life situations

Functionality as it will

work in the finished version

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From Prototype to Finished Activity

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Agenda

1. Introduction2. Discovery-Based E-Learning3. Prototypes

4.Let’s Try It5. Tip and Tools6. Q&A

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• Using an example from the audience, we’ll create a prototype during the session.

Let’s Try It!

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Agenda

1. Introduction2. Discovery-Based E-Learning3. Prototypes4. Let’s Try it

5.Tip and Tools6. Q&A

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Prototype with the SME in the room.

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Keep it simple, so you can throw it out when a better idea comes up.

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Don’t worry about making it reusable. This is a “scratch paper” exercise .

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Make it functional, so your SME can see how it works – or doesn’t

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Use the tool you’re most comfortable with.

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Agenda

1. Introduction2. Discovery-Based E-Learning3. Prototypes4. Let’s Try it5. Tip and Tools

6.Q&A

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[email protected]

[email protected]

www.bottomlineperformance.com

Electronic versions of samples located at:www.bottomlineperformance.com/lolblog

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Bibliography

• View notes page for content

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From Idea to Prototype

• View notes page for content

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Shifting the Process

• View notes page for content