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1-3 4-5 6 THAIN Activation Discard one die to activate a unit of Elite or a Warlord SHIRRIFFS & BOUNDERS Activation Discard one die to activate a unit of Warriors HOBBITS Activation Discard one die to activate a unit of Levies 4-5 4-5 6 ATTACK POOL Melee or Shooting Discard one die to gain one Attack or Defence Die (two Dice, if the discarded die was a 6). 6 ACTIVATION POOL Orders Discard one die to roll Two extra SAGA dice SHIRE LOBELIA Melee / Reaction FALLOHIDES Melee / Reaction Roll one die for each model from one enemy unit you are engaged against and that is in a non-building uneven ground. If the die roll is lower than the amour of the model, it will not generate any Attack Die during this melee. FOUR FARTHINGS Melee May only be played on a Thain / First Shirriff or Mayor unit! Your unit does not roll any Attack Dice during step 4. Each of the enemy units engaged with your united automatically suffers 4 hits during step 4 HORNBLOWER Activation Discard these dice to activate your Warlord and all Hobbit units within L of him. You may not engage melee with these activations. These activations do not generate FATIGUE. TOOKBLOOD Shooting Each Attack Die that scores a result higher than 3 will get +1 to the die result (If you discarded a 6 all Attack Die other than 1s benefit from the bonus). BULL‘S EYE Shooting For each Attack Die that scores a 6 or more, the target unit will suffer two hits instead of one. THERE AND BACK AGAIN Melee/ Reaction Skip step 3 of this melee. KICK OF A PRANCING PONY Shooting HEDGEROWS Orders / Reaction Designate one of your units. Until the start of your next turn, no enemy may shoot at or engage this unit unless it has at least one model within S of your unit at the start of the shooting sequence or at the start of the engagement movement. FAIR PLAY Melee Any unit in this melee that has more Attack Dice than twice the number of models in its unit must discard any Attack Die that exceed this threshold (lowered to the number of models in each unit if a 6 was discarded). 4-5 You may add “Lobelia” to a unit. She will stay with the unit, as long as she is alive. If she is killed you may use this ability again or you may use this ability to let Lobelia chance the unit. Lobelia counts as a First Shirriff / Mayor (special rule) concerning the characteristics, but she did not generate a free activation. For each Attack Die that scores a 6 or more the target unit will lose one Defence Die during step 4 of the Shooting

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1-3

4-5

6

THAINActivationDiscard one die to activate

a unit of Elite or a Warlord

SHIRRIFFS &

BOUNDERSActivationDiscard one die to activate

a unit of Warriors

HOBBITSActivationDiscard one die to activate

a unit of Levies

4-5

4-5

6

ATTACK POOLMelee or ShootingDiscard one die to gain one

Attack or Defence Die (two

Dice, if the discarded die was

a 6).

6

ACTIVATION

POOLOrdersDiscard one die to roll

Two extra SAGA dice

SHIRE

LOBELIA Melee / Reaction

FALLOHIDESMelee / ReactionRoll one die for each model

from one enemy unit you are

engaged against and that is in a

non-building uneven ground. If

the die roll is lower than the

amour of the model, it will not

generate any Attack Die during

this melee.

FOUR FARTHINGSMeleeMay only be played on a Thain

/ First Shirriff or Mayor unit!

Your unit does not roll any

Attack Dice during step 4. Each

of the enemy units engaged

with your united automatically

suffers 4 hits during step 4

HORNBLOWERActivationDiscard these dice to activate

your Warlord and all Hobbit

units within L of him. You may

not engage melee with these

activations.

These activations do not

generate FATIGUE.

TOOKBLOODShootingEach Attack Die that scores a

result higher than 3 will get +1

to the die result (If you

discarded a 6 all Attack Die

other than 1s benefit from the

bonus).

BULL‘S EYEShootingFor each Attack Die that

scores a 6 or more, the target

unit will suffer two hits

instead of one.

THERE AND

BACK AGAINMelee/ ReactionSkip step 3 of this melee.

KICK OF A

PRANCING PONY Shooting

HEDGEROWS Orders / ReactionDesignate one of your units.

Until the start of your next turn,

no enemy may shoot at or

engage this unit unless it has at

least one model within S of your

unit at the start of the shooting

sequence or at the start of the

engagement movement.

FAIR PLAYMeleeAny unit in this melee that has

more Attack Dice than twice

the number of models in its

unit must discard any Attack

Die that exceed this threshold

(lowered to the number of

models in each unit if a 6 was

discarded).

4-5

You may add “Lobelia” to a unit.

She will stay with the unit, as long

as she is alive. If she is killed you

may use this ability again or you

may use this ability to let Lobelia

chance the unit. Lobelia counts as a

First Shirriff / Mayor (special rule)

concerning the characteristics, but

she did not generate a free

activation.

For each Attack Die that

scores a 6 or more the target

unit will lose one Defence

Die during step 4 of the

Shooting

Thain/ Warlord (1)Points: 0

SAGA Dice: 2

Melee: 3 Dices

Shooting: 3 Dices

Fatigue: 4

Armour: 5 Melee/6 Shooting

Movement: M (L = mounted)

Special: Stones & Arcons

Options: Mounted (Armour – 1 /Shooting)

SHIRE

Shirriffs & Bounders /

Warrior (8)Points: 1

SAGA Dice: 1

Melee: 1 Dice

Shooting: 1 Dice

Fatigue: 3

Armour: 3

Movement: M

Special: Stones & Arcons

Option: Bow ((Armour – 1)

Hobbits/ Levy (12)(Choose a minimum of 2 units!)

Points: 1

SAGA Dice: 0

Melee: 1 Dice per 3 Levies

Shooting: 1 Dice per 2 Levies

Fatigue: 2

Armour: 3

Movement: M

Special: Stones & Arcons

CORE UNITS OPTIONAL UNITS HEROES

Bandobras Took /

Warlord (1)Points: 1

SAGA Dice: 3

Melee: 5 Dices

Shooting: 2 Dices

Fatigue: 4

Armour: 5 Melee/6 Shooting

(Defense Die 4+)

Movement: M (L = mounted)

Special: Stones & Arcons

Options: Mounted (Armour – 1 /Shooting)

Special:

• FEARLESS: No FATIGUE after a Melee

• THE BULLROARER: Discard 1 FATIGUE

from your Warlord and from all

friendly units within S of him (at the

end of own turn).

Dunedain / Elite (4)Points: 2

SAGA Dice: 1

Melee: 2 Dices

Shooting: 2 Dice

Fatigue: 4

Armour: 5

Movement: M

Option: Bow (Armour – 1 /Melee)

Special:

• FEARLESS: No FATIGUE after a Melee

• PATHINDER: No movement penalties

in any terrain.

Maggot and his Dogs

/ Elite (4)Points: 1

SAGA Dice: 1

Melee: 2 Dices

Shooting: 0 Dice

Fatigue: 4

Armour: 5 (Defense Die 4+)

Movement: M

Special:

• Tireless : This units takes no FATIGUE

after their second Action. They will

take a FATIGUE after their third and

every further Action.

• Aggressive: After a melee the enemy

units takes two FATIGUE instead of

one.

Frodo, Sam,

Merry & Pippin

/ Warlord (4)Points: 1

SAGA Dice: 3

Melee: 2 Dices

Shooting: 2 Dices

Fatigue: 4

Armour: 5 Melee/6 Shooting

Movement: M (L = mounted)

Special: Stones & Arcons

Options: Mounted (Armour – 1 /Shooting)

Special:

• GROUP OF LEADER: they are only

able to use these special Warlord

rules:

• WE OBEY

• RESILIENCE

• DETERMINATION

First Shirriff & Mayor

(SPECIAL RULE)Melee: 2 Dices

Shooting: 2 Dices

Fatigue: as unit (2)

Armour: 3

Movement: M

Special: Stones & Arcons