saga hdr shire - wordpress.com › 2013 › 10 › ... · 2013-10-01 · merry & pippin /...
TRANSCRIPT
1-3
4-5
6
THAINActivationDiscard one die to activate
a unit of Elite or a Warlord
SHIRRIFFS &
BOUNDERSActivationDiscard one die to activate
a unit of Warriors
HOBBITSActivationDiscard one die to activate
a unit of Levies
4-5
4-5
6
ATTACK POOLMelee or ShootingDiscard one die to gain one
Attack or Defence Die (two
Dice, if the discarded die was
a 6).
6
ACTIVATION
POOLOrdersDiscard one die to roll
Two extra SAGA dice
SHIRE
LOBELIA Melee / Reaction
FALLOHIDESMelee / ReactionRoll one die for each model
from one enemy unit you are
engaged against and that is in a
non-building uneven ground. If
the die roll is lower than the
amour of the model, it will not
generate any Attack Die during
this melee.
FOUR FARTHINGSMeleeMay only be played on a Thain
/ First Shirriff or Mayor unit!
Your unit does not roll any
Attack Dice during step 4. Each
of the enemy units engaged
with your united automatically
suffers 4 hits during step 4
HORNBLOWERActivationDiscard these dice to activate
your Warlord and all Hobbit
units within L of him. You may
not engage melee with these
activations.
These activations do not
generate FATIGUE.
TOOKBLOODShootingEach Attack Die that scores a
result higher than 3 will get +1
to the die result (If you
discarded a 6 all Attack Die
other than 1s benefit from the
bonus).
BULL‘S EYEShootingFor each Attack Die that
scores a 6 or more, the target
unit will suffer two hits
instead of one.
THERE AND
BACK AGAINMelee/ ReactionSkip step 3 of this melee.
KICK OF A
PRANCING PONY Shooting
HEDGEROWS Orders / ReactionDesignate one of your units.
Until the start of your next turn,
no enemy may shoot at or
engage this unit unless it has at
least one model within S of your
unit at the start of the shooting
sequence or at the start of the
engagement movement.
FAIR PLAYMeleeAny unit in this melee that has
more Attack Dice than twice
the number of models in its
unit must discard any Attack
Die that exceed this threshold
(lowered to the number of
models in each unit if a 6 was
discarded).
4-5
You may add “Lobelia” to a unit.
She will stay with the unit, as long
as she is alive. If she is killed you
may use this ability again or you
may use this ability to let Lobelia
chance the unit. Lobelia counts as a
First Shirriff / Mayor (special rule)
concerning the characteristics, but
she did not generate a free
activation.
For each Attack Die that
scores a 6 or more the target
unit will lose one Defence
Die during step 4 of the
Shooting
Thain/ Warlord (1)Points: 0
SAGA Dice: 2
Melee: 3 Dices
Shooting: 3 Dices
Fatigue: 4
Armour: 5 Melee/6 Shooting
Movement: M (L = mounted)
Special: Stones & Arcons
Options: Mounted (Armour – 1 /Shooting)
SHIRE
Shirriffs & Bounders /
Warrior (8)Points: 1
SAGA Dice: 1
Melee: 1 Dice
Shooting: 1 Dice
Fatigue: 3
Armour: 3
Movement: M
Special: Stones & Arcons
Option: Bow ((Armour – 1)
Hobbits/ Levy (12)(Choose a minimum of 2 units!)
Points: 1
SAGA Dice: 0
Melee: 1 Dice per 3 Levies
Shooting: 1 Dice per 2 Levies
Fatigue: 2
Armour: 3
Movement: M
Special: Stones & Arcons
CORE UNITS OPTIONAL UNITS HEROES
Bandobras Took /
Warlord (1)Points: 1
SAGA Dice: 3
Melee: 5 Dices
Shooting: 2 Dices
Fatigue: 4
Armour: 5 Melee/6 Shooting
(Defense Die 4+)
Movement: M (L = mounted)
Special: Stones & Arcons
Options: Mounted (Armour – 1 /Shooting)
Special:
• FEARLESS: No FATIGUE after a Melee
• THE BULLROARER: Discard 1 FATIGUE
from your Warlord and from all
friendly units within S of him (at the
end of own turn).
Dunedain / Elite (4)Points: 2
SAGA Dice: 1
Melee: 2 Dices
Shooting: 2 Dice
Fatigue: 4
Armour: 5
Movement: M
Option: Bow (Armour – 1 /Melee)
Special:
• FEARLESS: No FATIGUE after a Melee
• PATHINDER: No movement penalties
in any terrain.
Maggot and his Dogs
/ Elite (4)Points: 1
SAGA Dice: 1
Melee: 2 Dices
Shooting: 0 Dice
Fatigue: 4
Armour: 5 (Defense Die 4+)
Movement: M
Special:
• Tireless : This units takes no FATIGUE
after their second Action. They will
take a FATIGUE after their third and
every further Action.
• Aggressive: After a melee the enemy
units takes two FATIGUE instead of
one.
Frodo, Sam,
Merry & Pippin
/ Warlord (4)Points: 1
SAGA Dice: 3
Melee: 2 Dices
Shooting: 2 Dices
Fatigue: 4
Armour: 5 Melee/6 Shooting
Movement: M (L = mounted)
Special: Stones & Arcons
Options: Mounted (Armour – 1 /Shooting)
Special:
• GROUP OF LEADER: they are only
able to use these special Warlord
rules:
• WE OBEY
• RESILIENCE
• DETERMINATION
First Shirriff & Mayor
(SPECIAL RULE)Melee: 2 Dices
Shooting: 2 Dices
Fatigue: as unit (2)
Armour: 3
Movement: M
Special: Stones & Arcons