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SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp Tomas Neumann – Senior Audio Programmer

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SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp. Tomas Neumann – Senior Audio Programmer. Games FarCry (2004) Crysis (2007) Crysis Warhead (2008) Crysis Wars (2008) Studios Frankfurt, Germany Budapest, Kiev, Sofia, Seoul Crytek UK. - PowerPoint PPT Presentation

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Page 1: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

SAFE AND SOUNDRisk Free Audio Development

GDC San Francisco 2009, Audio Boot Camp

Tomas Neumann – Senior Audio Programmer

Page 2: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Introduction

Tomas Neumann: Safe and Sound / GDC09

GamesFarCry (2004)Crysis (2007)Crysis Warhead (2008)Crysis Wars (2008)

Studios Frankfurt, GermanyBudapest, Kiev, Sofia, SeoulCrytek UK

Tomas NeumannSenior Audio Programmer in R&D since 2005Tomas(at)crytek(dot)com

Page 3: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Audio In Game Development : Everywhere

Tomas Neumann: Safe and Sound / GDC09

• Pre-Production• Implementation• Music / Dialogue• Milestones• Reviews• Technical settings• Alpha / Beta / Gold• Demo• Patches

People outside of Audio– Might have wrong

impression– Fear what they dont

know– Influence your work

Page 4: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Risk Free Audio Development ?

Tomas Neumann: Safe and Sound / GDC09

• Stability– Fewer crashes– Fewer show-stoppers

• Efficiency– Fast turn around– Fast bug fixes– Safe bug fixes

• Earns trust– Reduce their fear– Prove Audio is low risk

• Quality– Better Audio in final

product

Page 5: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Risk Free Audio Development ? YES PLZ!!

Tomas Neumann: Safe and Sound / GDC09

• How to achieve?– Not done in a day– Not a single task– Baby steps

• „Never-ending story“– Ongoing development– Ongoing effort– Ongoing improvements– You will never succeed!

This talk:• I will not tell you how to improve 1000

details!• HOPE

Page 6: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

1.Limit access2.Inform others3.Divide and Conquer4.Do not put things where they don‘t

belong5.Prepare for content-locks6.Find your own bugs7.A bug is your friend8.Keep track of changes9.Exploit automation10.Data-mine for gold

General Strategies To Follow

Tomas Neumann: Safe and Sound / GDC09

Page 7: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

1) “Limit Access“

Tomas Neumann: Safe and Sound / GDC09

• Use abstract, data-driven sounds

• Use high level parameters

• Minimize external interface and behaviour – (Code & Audio)

Cost: – More work– More responsibilty– More bugs

Benefit: – More creativity

(internal)– Faster implementation– Less coders help

needed

Page 8: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

2) “Inform Others“

Tomas Neumann: Safe and Sound / GDC09

Write what others don‘t know.

• Internal communication– Forum / Mail– Wiki

• Show work early and often– No embarressment– See Jason‘s „Fail early“

• Code: – Optional debug messages

Cost: – More communication– Extra code

Benefit: – Better transparency– Help others– People know:

• you actually work(!)• what is WIP and

what is new

Page 9: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

2) “Inform Others“ 2

Tomas Neumann: Safe and Sound / GDC09

Page 10: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

3) “Divide And Conquer“

Tomas Neumann: Safe and Sound / GDC09

Avoid unclear responsibilities or overlapping tasks

• Sound Designer– Source (raw) asset

creation– Asset specification

• (Automatic) build process– Build (cooked) asset

• Other areas:– Audio implementation / Code– Localization / post-processing

Cost: – Extra working steps

Benefit: – Easier to resolve issues– Modular and structured

work habbits

Page 11: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

4) “Do Not Put Things Where They Don‘t Belong“

Tomas Neumann: Safe and Sound / GDC09

• Code– Avoid hard-coding audio

specification and references

– Serialize from external database (xml, sql)

• Audio– Clean up audio asset

Cost: – Coding effort– Well organized SDs

Benefit: – Independence from

code– Quicker iteration

(immune to code-lock!)– More control (stripping)

Page 12: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

5) “Prepare for code/content-locks“

Tomas Neumann: Safe and Sound / GDC09

They are coming, wether you want or not on milestones, demos, or randomly.

They will block your progress!

• Be prepared for downtime– Reserve work to do in

between.– Inform if no audio bug

was blocking

Cost: – Administrative

overhead– More communication

Benefit: – Balanced work load– Increase trust if audio

was non-blocking– Steady progress despite

milestones

Page 13: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

6) “Find Your Own Bugs“

Tomas Neumann: Safe and Sound / GDC09

Dont expect: • QA to know what is

broken• Producers to know how

important or risky a fix is

• Train QA• Add bugs by yourself

– Add to bug tracker, even if you are about to fix it

• Increase bug priority– Non-critical but annoying

(known shippable in Beta)

Cost: – Extensive play tests– Scanning through game

logs Benefit:

– You know the game better– More fixed bugs = better

shipped audio– Increase bug fix rate– Decrease fix time– Helpful statistics– Happy producer = more

trust

Page 14: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

7) “A Bug Is Your Friend“

Tomas Neumann: Safe and Sound / GDC09

• Document problems– Write about it : What?

Why?– Add to bug tracker, even

if you are about to fix it• Code

– Use assert()– Log: Output warning– Catch function call

results– Create test cases

• Inhouse & middleware

Cost: – Admit your mistakes– Overcome one‘s weaker

self Benefit:

– Increased awarness (team, QA)

– Faster fix-rate • Done it before• Searchable mail• Producer‘s trust

Page 15: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

8) “Keep Track Of Changes“

Tomas Neumann: Safe and Sound / GDC09

Why was a decision made 2 years ago?

What was agreed on in that meeting?

Dialogue integration specialist: „btw, today is my last day!“

• Preserve knowledge• Offer it to new team

members• Write what you know

Cost: – Documentation effort– Write down the obvious

Benefit: – Surprise-proof– Database of experience– Evaluate and rate old

decisions

Page 16: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

9) “Exploit Automation“

Tomas Neumann: Safe and Sound / GDC09

• Automatic Build on several platforms– Code (compilation errors)– Audio (integrity errors)

• Automatic test run– Stability tests – Mail filtered logs of

warnings• Statistics

– Performances graph• Show impact of changes

– Finalize compression settings

Cost: – Extra hardware– Build / Audio engineer

Benefit: – Frees worker‘s PC– Honest verification– Stability– Performance– Short down time

Page 17: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

10) “Data-mine for Gold“

Tomas Neumann: Safe and Sound / GDC09

0

500

1.000

1.500

2.000

2.500

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33

Times Played Times Played on a Channel

Statistics help you to find the bang for the buck

• Graphs• Lists• Pictures

Page 18: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Conclusion

Audio Development– safer – more stable– more efficient– more trustworthy– increase quality

You have to work on it – every single day!

But it is FUN!

Tomas Neumann: Safe and Sound / GDC09

Page 19: SAFE AND SOUND Risk Free Audio Development GDC San Francisco 2009, Audio Boot Camp

Tomas Neumann: Safe and Sound / GDC09 – Tomas(at)crytek(dot)comAll pictures created by Crytek

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