rushdee work sample pandora case study
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7/26/2019 Rushdee Work Sample Pandora Case Study
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Rushdee Dewan
Economics of Information & Technology
10 March 2011
Case Study: Pandora
Pandora is a personalized online radio station. In 2010, the company made about $114
million in sales, and in February 2011, they filed with the SEC to raise up to $100 million
in an initial public offering1. The company started in 2000, and in its early years, co-
founder, Tim Westergren and his team worked without salaries and struggled to find
investors for a three-year period. Over the years, Pandora switched business models,
overtook competitors, dealt with increasing artist royalties, chased new platforms and
strategized to their way to success. This paper investigates the process through which a
project of coding music became a multi-million dollar company.
Pandora and the Music Genome Project
In 2004, Tim Westergren and his friends in San Francisco launched Pandora as a direct-
to-consumer Internet radio service. Pandora is a free and highly customizable online
radio fuelled by the Music Genome Project.
In January 2000, composer and musician Tim Westergren, a team of musicians
and technologists under the guidance of Stanford University professor Nolam Gasser,
created the Music Genome Project. They collaborated to create a highly comprehensive
analysis of music. Their idea was to build a music discovery engine by “capturing the
essence of music at the most fundamental level.” The group organized hundreds of
musical characteristics or “genes” into an elaborate Music Genome. These genes capture
the distinct qualities, such as melody, harmony, rhythm lyrics etc., of individual songs2.
Pandora employees who examine each song are usually musicologist or trained
musicians. These analysts spend at least 15-30 minutes codifying around 400 different
attributes into a song’s “musical DNA.” This “DNA” is used to match similarly codedsongs that ultimately enabled listeners to hear artists and songs based on the beginning
song choice and mood. For a three-year stretch founders worked without salaries and
" The Huffington Post, http://www.huffingtonpost.com/2011/02/12/pandora-to-file-ipo-
looks_n_822315.html, accessed 1st March 2011. # $%&'()%*+(,- ./001233444*1%&'()%*+(,3,51*6/0,78- %++9669' :%)+/ "60 #;""*
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struggled to find investors. Meanwhile, the project evolved into a coded library of
thousands of songs3.
Business Model
To monetize the Music Genome Project, Westergren initially licensed his music
discovery engine to facilitate online and offline music stores. Also, the Music Genome
Project was used in AOL’s and Barnes and Noble’s music portals, in kiosks for Best Buy,
and Borders and Tower Records. The licensing model proved unsuccessful because the
revenues were insufficient to sustain a lucrative business.
In 2004, the new CEO of Pandora, Joe Kennedy, changed the existing business
model and transformed Pandora into a free, direct-to-consumer Internet radio service.
Pandora generates revenues in three ways. Firstly, they have advertisements on their
website and mobile application (Exhibit 1). This stream of revenue came from display
and text ads that accounted for 93% of the company’s revenue (they later added audio
ads). Next, they charge users who want ad-free service subscription fees. Finally, they
earn affiliate fees from iTunes and Amazon.com. Pandora is a leading referral site for
music sales for these two online music retailers4. At the end of 2009, Pandora reported its
first profitable quarter and $50 million in annual revenue5.
The company gives advertisers several value propositions. Advertisements have
great visibility as listeners frequently used the site’s interface to discover new music.Also, Pandora gathered information about its users from account registrations (gender,
age, location, etc.) and from their listening preferences. So, advertisements can be highly
targeted to different segments of the population. Pandora’s 80 million registered users
tune in on an average of 11.6 hours a month6. The size of their user base and their ability
to keep listeners on the site attract well-paying advertisers.
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>9LE94- O+0(?9) #- #;;P- K%)L%)' MN6E&966 H+/((7- "60 :%)+/- #;""*R The New York Times, http://www.nytimes.com/2010/03/08/technology/08pandora.html?_r=1, accessed
March 1st 2011.
S The New York Times, http://www.nytimes.com/2010/03/08/technology/08pandora.html?_r=1, accessed
March 1st 2011.
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Pandora’s expenses primarily consist of advertising commissions, streaming
costs, performance royalties, and employee salaries. Between 60 percent to 70 percent of
Pandora’s revenue is paid to the nonprofit music industry group SoundExchange to
compensate for the songs it plays7. In aggregation, Pandora raised over $57 million in
venture funding to sustain itself 8.
In February 2011, Pandora filed with the SEC to raise up to $100 million in an
initial public offering. For the 12 months ending on October 31, 2010, Pandora had $114
million in sales. Pandora’s latest valuation is somewhere in the neighborhood of $300
million pre-money, and its impressive acquisition price is approximately a half-billion9.
Industry and Competition
Web Broadcasting (webcasting) is the distribution of digital audio through the Internet
via streaming media technology. This technology emerged in the early 90s and was a
successor of traditional “over-the-air” radio. The first Internet-only webcasters based
their revenue models heavily on advertising and started appearing around the mid- 90s.
Early webcasters attracted advertisers by offering display and text ads on the websites as
opposed to only audio ads on traditional radios. As the Internet became faster and
broadband became more widely available during the early 2000s, online radios
flourished. This new generation of webcasters offered better features, more channels and
a higher degree of customizability. Pandora started in the mid 2000s with the secondgeneration of Internet radios.
During that time, digital music retailers such as iTunes garnered much attention.
Westergren thought of the opportunity for Pandora and pointed out that “broadcasting has
always been an industry multiple times the size of record sales.”10 By 2007, major media
and Internet companies owned many of the prominent webcasters. At the time, Pandora’s
T Bloomberg, http://www.bloomberg.com/news/2010-10-12/pandora-chases-drive-time-radio-after-
capturing-mobile-market.html, accessed March 1st 2011. U Venturebeat, http://venturebeat.com/2009/07/10/report-pandora-caps-off-pretty-good-week-with-35m-in-
funding/, accessed 1st March 2011. P Vator, http://vator.tv/news/2010-07-07-why-pandora-may-end-up-acquired-by-google, accessed 2nd
March 2011.
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major competitors were AOL, Live365, MTV, RealNetworks, and Yahoo. Exhibit 2
shows the relative market shares in terms of unique visitors between Quarter 2, 2006 and
Quarter 1, 2007. During this period alone, Pandora increased its market share from 5% to
16%. Yahoo and AOL saw their market share percentages plummet, while Live365’s
market share percentages remained relatively stagnant. Other entrants in the web radio
industry included smaller webcasters, non-commercial webcasters, and traditional radio
“simulcasters.”
In the 2010’s, a number of web radios and music discovery services emerged.
Some potential threats for Pandora are Apple’s Lala, iLike, Grooveshark, Qloud and
CBS’s Last.fm. In the year 2010, Pandora exceeded its top competitors in terms of unique
visitors (Exhibit 3) and number of site visits (Exhibit 4). How did Pandora earn such a
dominant role in the web radio industry?
Product, Strategies and Entering New Platforms
Pandora’s primary assets are: a great music recommendation engine, a large listener base
and strong networks with music labels. Music discovery using the Music Genome Project
involves critical analysis of music. The playlist generating algorithm plays songs based
on comparisons in instrumentation, harmony etc., and aims to capture “the fundamental
essence of music.” By contrast, most other online radios discover music and generate
playlists based on sales data, search engine data and other commercial data. Pandoraemploys a reputation system for songs by using thumb- up and thumb- down buttons. The
system keeps track of user preferences and allows users to customize their listening
experience. The reputation system locks-in many listeners into the service and builds up
consumer switching costs as listeners spend time modifying their playlists and archiving
discovered music. Because Westergen and his team created such a unique product, they
obtained a patent for the Music Genome Project in February 2006.11 This patent acts as a
barrier to entry for new entrants in the industry that might try to imitate Pandora’s music-
consumer system.
"" Google Patents,
www.google.com/patents?id=LI54AAAAEBAJ&printsec=abstract&zoom=4&source=gbs_overview_r&ca
d=0#v=onepage&q&f=false, accessed 2nd March 2011.
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When Pandora first launched in 2005, they used a “freemium” model: listeners
acquired 10 hours of free radio upon signup, after which they were asked to pay $36 per
year. According to CTO Tom Conrad, “In the first couple weeks we had 100,000 people
come through and the vast majority listened to every last minute of their free ten hours.”
However, the vast majority of these listeners did not end up paying for further service. In
November 2005, Pandora moved into their ad- based model and adopted to three tiers of
service: 40 hours/ month of free ad-supported music, $.99/ month for unlimited listening
after 40 hours, and $36/ year for Pandora One (the ad-free version of Pandora which
provides higher quality sound and fewer playing restrictions). As a result, growth
quadrupled overnight, and within three days, Apple called and asked to buy out ad
inventory through December. Pandora makes little off of affiliate fees from track
downloads and a small percentage of Pandora listeners subscribe to Pandora one. Thus,
the majority of their revenue comes from advertising.12
Pandora’s multiplatform strategy enabled listeners to easily use the service from
the nearest connected device. This strategy lets consumers enjoy Pandora on smart
phones, mobile devices like the iPad, in-home consumer electronics and cars in addition
to computers. Initially starting with the iPhone application, the Pandora application is
available on over 150 kinds of smart phones and more than 100 consumer electronic
devices.13 Pandora is now one of the most widely used mobile applications (illustrated in
Exhibit 5.14 Furthermore, Pandora developed a Facebook application, a side bar gadget
for Windows Vista, Windows 7 and Google Chrome. The application can also be
downloaded via iTunes. Pandora’s integration with these platforms enables it to take
advantage of other prominent networks.
In March 2011, Pandora initiated a Toyota campaign. Pandora launched Toyota
“Legends & Icons” campaigns on all platforms. This campaign will feature content from
unnamed, internationally popular musicians. Initially the campaign will place ads for the
Toyota Highlander on Pandora’s Top 40 station. Each month will bring a new pairing of
"# Gigaom,http://gigaom.com/2010/03/26/case-studies-in-freemium-pandora-dropbox-evernote-automattic-
and-mailchimp, accessed 2nd March 2011."< Branded Content, http://brandedcontent.adage.com/mobile10/network.php?id=4, accessed 2nd March
2011.
"Q Nielsen Research, http://blog.nielsen.com/nielsenwire/online_mobile/the-state-of-mobile-apps, accessed
2nd March 2011.
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station and vehicle. Toyota’s Entune system, which connects mobile devices to the in-
dash system, will allow the Pandora application to play on the car’s touch screen
display.15 Entering the automobile platform will further integrate Pandora into listeners’
lives.
Pandora’s growth multiplied rapidly after the introduction of its mobile
application. Over half of Pandora’s new daily registrations come from mobile apps.
Furthermore, more than 50 percent of Pandora’s usage is on mobile devices. Also,
listeners on mobile devices are very engaged with the interface (much more than other
users and spend around 1.5 hours per day) on Pandora. Due to Pandora’s compatibility
with multiple platforms and ability to integrate into listeners’ lives, they are able to
monetize differently on each platform. Pandora’s ability to offer hyper-targeted
advertising attracts significant advertisers and makes the company even more profitable.
Hurdles and Risks
Despite Pandora’s success, the company faces hurdles and remains susceptible to risks.
Pandora’s largest expense is royalty payments to musicians. Around 60 to 70 percent of
the company’s revenue goes to the non-profit music organization SoundExchange to
compensate artists for played songs. To each listener, Pandora only serves around three
ads every hour.16 The Copyright Royalty Board announced in 2006 that performance
royalties (for webcasters) would gradually increase from $.0008 per performance in 2006to $.0019 in 2010.17 Considering the millions of performances that Pandora streams, the
increase in these micropayments will have a severe impact on Pandora’s profitability.
Although there were later negotiations, in 2008, Pandora was compelled to discontinue
service in the UK due to high royalty demands from music industry groups.18 Because of
limitations imposed by royalty holders, Pandora operates only in the United States.
Pandora’s future success is contingent upon expanding its user base.
15 Billboard Biz, http://www.billboard.biz/bbbiz/industry/digital-and-mobile/how-will-pandora-turn-a-
profit-new-toyota-1005059102.story, accessed 2nd March 2011.
"S Bloomberg,http://www.bloomberg.com/news/2010-10-12/pandora-chases-drive-time-radio-after-
capturing-mobile-market.html, accessed 4th March 2011.
"T $(=9&- >(?9)0 %&' >(69&@97'- A79B- C$%&'()%2 >(D%70E96 FE77 0/9 G9? >%'E( H0%)I-J K%)L%)' MN6E&966
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Pandora has limited listening options; while the simplicity of the product is
attractive, listeners can neither rewind nor repeat songs nor choose the exact song they
want to listen, facing a limited number of song skips. Compared to all other music-
streaming companies, Pandora’s library of songs is still quite small. The Music Genome
Project consists of 700,000 tracks, and the company has intentionally filtered out many
albums. Also, Pandora tends to repeat songs more than its competitors.19 Finally, cell
phone providers are starting to limit data plans. This might cause Pandora’s mobile usage
to drop significantly.
Conclusion
To continue to attract advertisers, the number of Pandora users must continue to increase.
Pandora needs to expand into international markets. Its’ applications should ideally
integrate with more platforms. But will webcasters negotiate lower performance royalties
with the Copyright Royalty Board? How can Pandora improve its features and continue
to add songs to the Music Genome Project? What other antics can Pandora use to entice
more listeners and subscribers? Pandora’s future relies heavily on the answers to these
questions, its competitors’ strategies and the decisions of the Copyright Royalty Board.
Pandora has unique products, successful entry into the online radio industry, a
working ad- based model and a multi-platform strategy to garner a loyal, large and
growing user base. In 2010 alone, the company made about $114 million in sales. InFebruary 2011, the company filed with the SEC to raise up to $100 million in an initial
public offering.20 Currently, Pandora continues to flourish, and its future is perceived
with rational optimism.
"P Vator, http://vator.tv/news/2010-07-07-why-pandora-may-end-up-acquired-by-google, accessed 4th
February 2011. #; The Huffington Post, http://www.huffingtonpost.com/2011/02/12/pandora-to-file-ipo-
looks_n_822315.html, accessed 1st March 2011.
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Exhibit 1 Pandora’s Ad- Supported Website
Source: pandora.com
Exhibit 2 Market Share by Unique Visitors (%) Between Q2 2006 and Q1 2007
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Exhibit 3 Number of Unique Visitors in 2010 for Pandora and its Top Competitors
Source: http://venturebeatprofiles.com/
Exhibit 4 Number of Sites Visited in 2010 for Pandora and its Top Competitors
Source: http://venturebeatprofiles.com/