rules, reactance & gaming

74
Rules, Reactance & Gaming @cgosimon

Upload: simon-bennett

Post on 12-Aug-2015

175 views

Category:

Leadership & Management


3 download

TRANSCRIPT

Rules, Reactance

&Gaming

@cgosimon

What is a rule?

Any instruction that restricts behaviour or limits

choices

Why do that?

1. When the interests of the people doing the work are known to be or believed to be unaligned with the those for whom the work is being done or tasked with managing the work

Like This

Rule based systems work best when coupled with a

parallel system that suppresses self esteem

Creating Robota

2. When the scale of the organisation is such that it is believed that local optimisations may be at odds with global optimisations

The expectation is that by following the rules the workers will create desirable system level

outcomes

And thus the outcomes can be managed through checking and enforcement to rule

compliance

(Bringing actions inline with intent)

The Problem

with Rules

Reactance

Speeding

The Intent of Speed Limits

Major contributing factor to road accidents

Contextually Appropriate Speeds:

Decrease Total Accidents

Reduce Severity of Accidents

Speed limits set according to total risk

Benefits only arise through compliance

What they’re going for

What they got

Radar

Radar Detector

Radar Detector Detector

Radar Detector Detector Detector

Radar DetectorDetectorDetectorDetector

This is getting silly

(Clearly radar is a dead end)

Lasers

Laser Jammer

http://www.dontgetcaught.com.au

Um, what was this all about again?

Reactance has shifted the Focus of the agent onto not

getting caught and “management” onto

catching them.

Time to try something new...

The Responsibility Process™

Thanks to Christopher Avery

Responsibility

JustificationLaying Blame

Denial

ObligationShame

(Is this going to make you buy a bigger car or a smaller car?)

I’m detecting a theme here - are they targeting a Tribe perhaps?

(Or did they create a tribe, by providing an enemy?)

Not only do we not have alignment

Everybody has lost sight of the goal

An alternate approach

Results?

Country Deaths per 100,000

Australia 7.98

UK 3.59

Postscript...

If your actions appear incongruous with your intent

Then the authenticity of your intent will be questioned

Gaming

“So I’ve raised The Velocity of my Team from 20 to 100, but the customer is still complaining that the

project is still going too slowly.

Do you think I should raise the Velocity to 150?

Do you think the Team can take that kind of pressure?”

Geeks love to solve puzzles and play games

It’s in their nature

Which problems do you want them to solve?

If you combine Reactance with Gaming, you get what people often

refer to as “Bad Behaviour”

Self Organise This!

Problem is...

Hyperproductivity?

All of this assumes that your rules made some kind of sense in the first place

The Absent Rulemaker

Creating a Cargo Cult

If Rules are so bad

Then why do we use them?

Well, they work pretty well here...

Simple(The Known)

Complicated(The Knowable)

Ordered Domains

Unor

dere

d Do

mai

ns

Disorder

Complex

Chaotic

Cause & EffectObvious, predictable& repeatable

Cause & EffectSeparated by space & time and/or requiring analysis or expertise

Cause & EffectOnly coherent in retrospect, but not repeatable

Cause & Effectnot perceivable

But our work isn’t simple...

Are you suffering

from Hero’s perhaps?

Gaming(Again)

Simple(The Known)

Complicated(The Knowable)

Ordered Domains

Unor

dere

d Do

mai

nsComplex

Chaotic

ContinuousImprovement

Guidelines to Goodness

Focus on Communication of Intent

(The Outcomes, not the Activities)

No, really(Marine Corp Doctrine states that each Marine should

be made aware not only of the intent of their commanding officer, but also of the intent of the

commander at least two levels up)

The importance of your intent is gauged by others relative to the perceived

personal cost to you required to relay the message

(expensive transactions)

Communicate Expensively

Don’t be afraid of Doctrine

(Doctrine is a framework within which Intent is more easily communicated)

Teach your Culture

Separate Communication (of intent)

from Commitment(to a course of action)

encouraging dissent in the middle

Develop Equanimity in Leadership

Use Decision Rules to assist Scale

(Separating the Logic of the Decision from the execution of the decision)

(Rules In Prevalence)

Limit your RIP

Acknowledge that rules have a carrying cost

Remove demotivators

Any rules you have should be as informational as they are directional

Stale rules should be abandoned

Assumptions should be challenged

Limiting RIP

Move from a robustness mindset(Trying to be perfect)

To a resilience mindset(Early detection and fast recovery)

Hire Humans

(Flip the culture bit)

And move from this...

To This...

Thanks!Simon Bennett @cgosimon

Managing PrincipalLASTing Benefits

[email protected]