rulebook - asmadi games · 7 7 7 o t n a w o t s a w 3 3 3 w t f e r w t f e 5 r 1 1 1 d t d: t d 5...

5
RULEBOOK

Upload: others

Post on 30-May-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: RULEBOOK - Asmadi Games · 7 7 7 o t n a w o t s a w 3 3 3 w t F e r w t F e 5 r 1 1 1 d t d: t d 5 5 Green: Most even cards Green: even cards 5 5 5 d t d d: 2 d 2 2 t s 4 t s w 3

@AsmadiGames facebook.com/AsmadiGames

RULEBOOK

Page 2: RULEBOOK - Asmadi Games · 7 7 7 o t n a w o t s a w 3 3 3 w t F e r w t F e 5 r 1 1 1 d t d: t d 5 5 Green: Most even cards Green: even cards 5 5 5 d t d d: 2 d 2 2 t s 4 t s w 3

2 3asmadigames.com @AsmadiGames facebook.com/AsmadiGames

The rules of Red are simple: Have the best card! But will you still be playing the same game when your turn ends? If you’re not winning the current game at the end of your turn, you’re out, and the last person standing wins the round.

The deck consists of 49 cards, numbered 1-7, in each of seven rainbow colors. A 7 is always higher than a 6, but when comparing two 6s, a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet).

5

5

5

red: h

iGh

est

card

red: hiG

hest ca

rd

5

5

5

vio

let:

Mo

st c

ard

s Be

low

4

vio

let: Mo

st card

s Below

4

44

4

red: h

iGh

est

card

red: hiG

hest ca

rd

> > 22

2

Blu

e: M

ost

diF

Fere

nt

colo

rs

Blue: M

ost d

iFFerent co

lors

>

YOU ARE PLAYING RED72 – 4 players • 5 – 10 minutes

To play Red7, deal out a seven-card hand to each player, and then deal one more card faceup in front of each player to start their Palette.

your hand

opponent’s hand

your palette

opponent’s palette

canvas (rules pile) draw deck

YOU ARE CURRENTLY PLAYING RED.HIGHEST CARD WINS.

YOU ARE CURRENTLY PLAYING RED.HIGHEST CARD WINS.

7

7

7

Blu

e: M

ost

diF

Fere

nt

colo

rs

Blue: M

ost d

iFFerent co

lors

66

6

ora

nG

e: Mo

st oF o

ne n

uM

Berora

nG

e: M

ost

oF

on

e n

uM

Ber

77

7

indiG

o: Most

cards i

n a ro

w

indiGo: Most cards in a row

3

3

3

yell

ow

: Mo

st o

F on

e co

lor

yellow

: Mo

st oF o

ne co

lor

1

1

1

red: h

iGh

est c

ard

red: hiG

hest ca

rd

5

5

5

Gre

en: M

ost

ev

en c

ard

s Green: M

ost ev

en card

s

5

5

5

red: h

iGh

est c

ard

red: hiG

hest ca

rd22

2

vio

let:

Mo

st c

ards

Belo

w 4

violet: M

ost cards Belo

w 4

3 33

oranGe: Most

oF one n

uMBer

oranGe: Most oF one nuMBer

Start a Canvas pile with the You are Playing Red card. The top card of the Canvas pile determines what the rules are. The player with the highest card on their Palette is currently the best at Red, so the player to that player’s left goes first.

FIRST TURN SETUP

Page 3: RULEBOOK - Asmadi Games · 7 7 7 o t n a w o t s a w 3 3 3 w t F e r w t F e 5 r 1 1 1 d t d: t d 5 5 Green: Most even cards Green: even cards 5 5 5 d t d d: 2 d 2 2 t s 4 t s w 3

4 5asmadigames.com @AsmadiGames facebook.com/AsmadiGames

On your turn, you must take one of the following actions:

1. Play a card faceup from your hand to your Palette.2. Discard a card from your hand to the Canvas to change the game to the rule listed on the card. You must be winning the new game after you do this. (see right)3. Play a card from your hand to your Palette AND THEN discard a card to the Canvas. You must be winning the game after you do this.4. Do nothing, and lose. You might want to do this intentionally when playing Advanced Red7 to limit the number of points an opponent will score. If your hand is empty, you must do this.

If you are not winning the game at the end of your turn, you lose and are out of the round. Place your hand cards and Palette cards facedown. If you start your turn and you’re the only player left, you win the round!

You are winning a game if your Palette contains more cards that meet the Canvas rule than any other player. Ignore the other cards in your Palette. In case of a tie, whoever has the highest card of those following the Canvas rule (following color order if necessary) is winning. If you have no cards in your hand at the start of a turn, you lose and are out of the round. Examples are to the right for each rule. One card is always enough for any of the rules.

GAME

RED

ORANGE

YELLOW

GREEN

BLUE

INDIGO

VIOLET

CANVAS RULE

HIGHEST CARD

CARDS OF ONE NUMBER

CARDS OF ONE COLOR

MOST EVEN CARDS

CARDS OF ALL DIFFERENT COLORS

CARDS THAT FORM A RUN (I.E. 4 5 6)

MOST CARDS BELOW 4 >>>>>>>

EXAMPLE

Once you’ve played Red7 a few times, you might be ready for some advanced rules, and scoring between rounds! Advanced Red7 has two additional rules.

When you discard a card to the Canvas, if the number on that card is higher than the total number of cards in your Palette, you may draw an additional card from the Draw Deck (unless the Draw Deck is empty).

The winner of a round scores points. See next page for scoring structure.

1

2

YOUR TURN

ADVANCED RED7

Page 4: RULEBOOK - Asmadi Games · 7 7 7 o t n a w o t s a w 3 3 3 w t F e r w t F e 5 r 1 1 1 d t d: t d 5 5 Green: Most even cards Green: even cards 5 5 5 d t d d: 2 d 2 2 t s 4 t s w 3

6 7asmadigames.com @AsmadiGames facebook.com/AsmadiGames

SCORINGIf you win a round, take all the cards from your Palette that meet the current rule and place them under your reference card. For example, if you won Blue by having the most differently colored cards on your Palette, take the highest card of each color from your Palette and place them under your reference card. The next hand is dealt without those cards, as they are now your score pile. Cards are worth their face value in points. If there aren’t enough cards to deal out a new hand to each player, the game ends and the player with the highest score wins.

color reFerence Guide

red

oranGe

yellow

Green

Blue

indiGo

violet

hiGhest card wins

Most oF one nuMBer wins

Most oF one color wins

Most even cards wins

Most diFFerent colors wins

Most cards in a row wins

Most cards Below 4 winslow

hiGh

POINTS TO WIN2 PLAYERS: 40 POINTS3 PLAYERS: 35 POINTS4 PLAYERS: 30 POINTS

COLOR SCORE REFERENCE CARD

SCORED CARDS

You might also notice that the four odd-numbered cards have icons in their corners. These represent an optional rule for actions, meant for experienced Red7 players. They can be mixed with either Basic or Advanced Red7. By these rules, when you play a 1, 3, 5, or 7 to your Palette, you MUST perform that card’s action if you can.

Discard one other card from your Palette to the Canvas. It must be a valid discard, as it becomes the new rule. This means you must be winning the new color’s game.

Play another card from your hand to your Palette. You can still discard to the Canvas if you wish after you’ve finished playing to your Palette this turn.

Draw a card from the Draw Deck if you can.

Take a card from another player’s Palette, and place it face down on top of the Draw Deck. You may not discard that player’s only Palette card.

7

5

3

1

ACTION RULE (OPTIONAL)

Page 5: RULEBOOK - Asmadi Games · 7 7 7 o t n a w o t s a w 3 3 3 w t F e r w t F e 5 r 1 1 1 d t d: t d 5 5 Green: Most even cards Green: even cards 5 5 5 d t d d: 2 d 2 2 t s 4 t s w 3

asmadigames.com

Created by Carl Chudyk & Chris CieslikGraphic Design by Alanna CervenakPlaytested by Lindsay Garside, Kat Dutton, Julia Urquhart, Shuai Li FangEditing by Tanis O’Connor

Inspired by 7Deck by Andrew Greene & Denis MoskowitzRules v1.1

©Asmadi Games, 2014