rue de la science 14, 1040 – brussels [belgium] t: +32 2 609 53 10 f: +32 2 431 04 89 -...
TRANSCRIPT
Rue de la Science 14, 1040 – Brussels [Belgium] T: +32 2 609 53 10 F: +32 2 431 04 89
www.digitaleurope.org - [email protected]
The growing importance of ICT and e-skillsPatrice Chazerand - 11 February 2015
DIGITALEUROPE at a glance
• A wide range of Multinational Companies (58) and National Trade Associations (37)
• Which represent more than 10,000 businesses and two million employees…
• Thus bringing credibility and legitimacy to the organisation…
• Which has become the voice of the European Digital Technology Industry.
The growing importance of ICT and e-skills
Corporate members (I)
The growing importance of ICT and e-skills
Corporate members (II)
The growing importance of ICT and e-skills
National Trade Associations
The growing importance of ICT and e-skills
Grand Coalition for Digital Jobs
Three essential sets of activities:
• Identification, assessment and “cherry picking” best replicable actions linked to five key themes of the Grand Coalition
• Make noise: communication, dissemination, multiplication of actions and new stakeholders
• Set up and maintain repository
Outcomes
• ICT and training
• Mobility: cross border PPPs
• Certification
• Awareness raising activities
• Education
The essentials
The growing importance of ICT and e-skills
ICT-enhanced learning anywhere
• Interactive Software (IS) recognised unanimously as a play full way to acquire ICT skills
• There is more to it though: considering motivation and social aspects of playing games for learning.
• Serge Tisseron on the 4 main attractions of (online) gaming :
• IMMERSION
• INTERACTION
• RECOGNITION
• NEGOTIATION
The growing importance of ICT and e-skills
Bottom up learning through interaction
• Problem-solving has inherent intellectual value supplementing passive intake of knowledge (self teaching) .
• Challenged to “think on their feet”, gamers develop a taste for more rewards, hence enhanced self-esteem.
• Learning through peers, friends, family members (albeit rarely parents).
• Tangible results and constant critical feedback are directly relevant to professional work (John C. Beck, University of Southern California, in “Got Game” H B S Press).
The growing importance of ICT and e-skills
Education is about making students fit for life
«Tell me and I will forget
Show me and I may remember
Involve me and I will understand»
Confucius
«I hate whatever only increases my knowledge without enhancing or directly inspiring my action»
Goethe
The growing importance of ICT and e-skills
How to make the most of IS?
Simon Egenfeldt-Nielsen in Beyond Edutainment
http://www.itu.dk/people/sen/egenfeldt.pdf
When thinking about making the educational qualities explicit in computer games one needs to recognize that computer games differ from other media. Primarily, computer games are about engaging and doing concrete things – not much different from any other physical activity like soccer. When playing soccer we will naturally draw on a number of important principles in the world, for example probability, force, movement, anatomy and social relations. All these elements are part of playing soccer, but during play we will not appreciate or explore these elements, and certainly rarely link them beyond the soccer field”.
The growing importance of ICT and e-skills
Beyond the soccer field
• The formal characteristics of computer games have earlier been described as a set of rules with semantic content making up a game universe.”
• Computer games can indeed provide strong and rich concrete experience, but we need a context where these can be transformed into something more – we need the coach from the soccer field”.
The growing importance of ICT and e-skills
Simon Egenfeldt-Nielsen :
Where is the coach?
• Issue = enhancing the value of games by setting them in a real world perspective
• Educators seem to be naturals for delivering on this
• For them to meet this critical challenge is not as straightforward as it looks though
The growing importance of ICT and e-skills
John Dowell, University College, London
• Switch from teacher-centered to child-centered education
• Learning from doing
• Learning as social process, peers as a resource
• Child engagement, emotions, the antidote to rote learning
The growing importance of ICT and e-skills
credits interactive software with the following specific features:
ICT-enhanced learning at school
• Video games usage is increasing as gaming becomes the #1 media industry
• Gamification tools to play a major role as a market driver for K-12
• Gamification brings a mix of skills empowered by “playing” a single or social serious game
The growing importance of ICT and e-skills
Gamification as a new paradigm shift
ICT-enhanced learning at school
Short term stakes:
• Bring teachers in the creation process
• Provide with new digital contents
• Increasing use of social media
The growing importance of ICT and e-skills
Blended learning brings new tools to teachers
Mid term stakes:
• Development of open education resources
• BYOD
ICT-enhanced learning at school
The growing importance of ICT and e-skills
Support from the French authorities and industrial partners
Educatice, Paris, Nov 2014
• EDUCLOUD in live demo
• Sponsored by the Cote D’Azur regition, the Ministry of Education and industry leaders
• Tested by Najat Vallaud-Belkacem, French Minister of Education
ICT-enhanced learning at school
Enabling the first “School as a service” platform:
• Software video streaming platforms editor
• Video Games editor
• Educational contents aggregator
• Curricula solutions provider
The growing importance of ICT and e-skills
EDUCLOUD: a game changer
Computing our future: Priorities, school curricula and initiatives across Europe
• All countries participating in the survey, except Norway, already integrate coding/ computing in their curriculum (12 countries) or have plans to do so in the near future (7 countries - Belgium Flanders, Spain, Finland, France, Luxembourg, Netherlands and Turkey).
• Computer/Programming/coding is integrated by most countries (10) at upper secondary school level in general education. Likewise, most of these countries also integrate it at upper secondary level in vocational education. Only three countries (Estonia, Greece, United Kingdom (England) integrate it in primary education. Estonia and Greece integrate coding and programming at all levels of school education. In 7 countries (BG, CZ, CY, EL, PL, PT, UK (England)) it is compulsory for specific levels of education and mainly part of a computer course.
The growing importance of ICT and e-skills
Conclusion
“ICT-enhanced learning, an optimal way to bridge the e-skills gap”Patrice Chazerand
The growing importance of ICT and e-skills