rubber hand illusion as a pain management therapy
DESCRIPTION
This paper discusses the implications of using Rubber Hand Illusion as a pain management therapy.TRANSCRIPT
Rubber Hand Illusion 1
Running head: Rubber Hand Illusion as a Pain Management Therapy
Rubber Hand Illusion as a Pain Management Therapy
Gregory Cordes
General Psychology
PSY5201 – Integrative Project MS in Psychology – Summer 2009
Rubber Hand Illusion 2
Abstract
This paper will discuss the potential of using Rubber Hand
Illusion (RHI) as a pain management therapy. It will address how
RHI is induced - methods to improve the illusion – and other
forms of sensory cross-modalities. In addition, this paper will
describe other effects of RHI – how these integrations are made
in the brain – describe the senses – describe pain theory – brain
structures involved in pain sensation – types of pain – and
current methods of psychologically moderating pain. In the last
part of this paper it will describe the social aspect of pain –
describe the ways people experience pain – the chemical methods
to treat pain – describe how sensory integration modifies and how
disintegration reduces pain.
Rubber Hand Illusion 3
Rubber Hand Illusion as a Pain Management Therapy
What is Rubber Hand Illusion?
Rubber Hand Illusion (RHI) is one way researchers can
demonstrate multisensory integration and crossmodal attention in
the mind, sensory integration of vision, smell, pain, taste,
proprioception, and touch (Spence, 2004). For RHI, it is a
demonstration of the integration of vision and touch, to mis-
integrate proprioception. People can find other integrations, for
example, in vision and sound in Ventriloquist Illusion (VI)
(Bonath, et al., 2007). Once again, vision takes the dominant
role in the illusion. Some of these illusions are remarkably easy
to perform.
For Rubber Hand illusion, a participant sits at a table
(Botvinick and Cohen, 1998). Researchers conceal one of the
participant’s hands behind a blind, while on the opposite side of
the blind investigators position a rubber hand congruent to the
participant’s real hand. The investigator asks the participant to
look at the rubber rand. The researcher then begins to stroke
synchronously both the fake and a real hand with 2 small paint
brushes - in about 14.9s, +/-9s, the participants report sensing
a loss of hand ownership (Ehrsson, Wiech, Weiskopt, Dolan &
Passingham, 2007). Time to full effect varies, Botvinick and Cohn
(1998) report 100% for a stroke time of 10 m for 10 participants
- Durgin, Evans, Dunphy, Klosterman and Simmons (2006) suggest at
Rubber Hand Illusion 4
least 70% for a 2 m stroke time with 220 participants - while
Ijsselsteijn, de Kort and Haans (2005) say 75% with 32
participants during a 7.5 m stroke time. Stroke time may be the
key to induce RHI. There may also be a better way to induce RHI.
Most studies do not divulge much about the exact manner
researchers induce RHI. However, there may be a best approach.
The motor homunculus organizes the premotor cortex into specific
areas were the body receives tactile information. One quarter
divides into the genitals, buttocks, toes, leg, abdomen,
shoulder, and arm (Carlson, 2007). The second quarter divides
into the forearm, palm, fingers and thumb (Carlson, 2007). The
fingers divide, and in order, to the little, ring, middle, index,
and thumb (Nadasdy, n.d.). If people are trying to activate these
areas it might be best to activate in the physical order as they
are stored in the brain, by starting with the little finger and
working across the joints and tips of the fingers. Stimulating
the joints would be a good target because neurons that detect
position terminate in the joints (Eaton, n.d.). Stimulating
finger tips may be best because they are the most tactile
sensitive part of the hand (Eaton, n.d.). In addition, it may be
best to control extraneous activation by performing a “brain
cleansing” procedure, counting down from 1000 by 7 (Fisher,
2004). In addition, taking advantage of VI, by adding a tapping
sound from the brush the practitioner uses on the false hand.
Rubber Hand Illusion 5
Investigators have already found using virtual reality is the
best method to produce RHI (Ijsselsteijn, et al., 2005; Ehrsson,
et al., 2007). Researchers do not need a rubber hand, a
projection of the real hands works better (Ijsselsteijn, et al.,
2005; Ehrsson, et al., 2007). RHI is easy to demonstrate, VI is a
little more complex.
In VI, researchers miss-locate the source of the sound, in
this case a 10 ms tone pip (Bonath, et al., 2007). The
investigators then cue the participants with a light emitting
diode. By flashing the light emitting diode briefly just before
producing the tone, the investigators can misdirect the
participant’s ability to locate where the sound is coming from
(Bonath, et al., 2007). Even more interesting, VI can be long-
lasting (Recanzone, 1998). Participants misidentified the
location of a sound even after cueing the effect stopped. After
cueing participants for 20 to 30 minutes, participants
demonstrated and eight degree error in locating a sound source
(Recanzone, 1998). It is not clearly understood why VI takes
place - however, the dominant theory is priming provokes VI
illusion.
Priming, for lack of a better definition is a hint (Reber
and Reber, 2001). Generally speaking, it is an episode or an
event that start a system functioning (Reber and Reber, 2001).
For VI, the prime is the light emitting diode flashing a split
Rubber Hand Illusion 6
second in the wrong place just before the tone burst. For RHI,
the sight of the synchronously stoking false hand with the real
hand acts as the prime. This is why in the competition among
senses during sensory integration, vision plays the dominant
role. One of the vexing problems with this competition is time.
When people see something, light passes through the lens of
their eyes, across the vitreous humor, striking photoreceptors
that transmit information through bipolar cells to ganglion cells
and then down the optic nerve (Carlson, 2007). It makes a cross
over at the optic chiasm, where left side encoding goes right,
and right side encoding goes left. Visual encoding travels down
the optic nerve to the lateral geniculate nucleus where encoding
divides between optic radiation to the primary visual cortex, and
the superior colliculus terminating at the pulvinar nucleus
(Carlson, 2007). The transmission of information between the
lateral geniculate nucleus and the primary visual cortex is not
unidirectional but, the lateral geniculate nucleus receives
feedback from the primary cortex (Majumder, n.d.). After reaching
the primary visual cortex, encoding splits again between the
dorsal and ventral streams (Carlson, 2007). The ventricle stream
encodes visual information to the inferior temporal cortex where
people store object form. While the dorsal stream encodes
information in the posterior parietal lobe, where people store
object location. Touch works differently.
Rubber Hand Illusion 7
For touch, nerve endings in the fingers, for example, are
stimulated and pass that information down bimodal sensory neurons
through the dorsal root ganglion, up the spinal cord, through the
medulla and midbrain, going through the ventral posterior nucleus
of the thalamus, and terminates in the premotor cortex. Parietal
area 5 then constructs a body schema by incorporating vision,
somesthesis and motor feedback. Touch has a longer trip to make
than vision, but touch gets to the brain first. Evarts (1974) (as
cited in Carlson, 2007, p. 270) found visual stimulus takes 100
ms to get to the brain, while touch reaches the premotor cortex
in only 25 ms. Despite the fact touch gets to the brain first,
vision still acts as the prime. There are several other phenomena
associated with RHI.
The effects of RHI are so profound, in one experiment,
participants experience anxiety when the false hand was
threatened (Ehrsson, et al. 2007). In another experiment,
researchers found participants could feel the touch of light
(Durgin, et al., 2007) - after putting participants into RHI, the
participants pointed to a laser light at the false hand and 70%
reported being able to feel it (Durgin, et al., 2007). Moseley,
et al. (2008) report in one experiment that participant’s hand
temperature dropped by nearly 0.8 degrees C. Moseley, et al.
(2007) also suggest one reason why RHI works is because it slows
tactile processing speed. Hence, visual information gets to the
Rubber Hand Illusion 8
brain before tactile data do and can act as the prime. In the
competition among senses, the brain believes what it sees. This
dominance is so powerful, when people see something painful,
regardless of light conditions - their pupils dilate (Hofle,
Kenntner-Mabiala, Pauli, and Alpers, 2008). Two Swedish
researchers took RHI to a whole other plane of existence.
Petkova and Ehrsson (2008) expand the use of RHI to the
whole body. Using a system of head mounted displays and 2
cameras, they were able to shift body ownership of study
participants to a mannequin, and the researchers can shift
ownership to another person. Males and females can experience
ownership of the other’s gender – and stroking occurs in the
middle of the body, at the stomach. Participants experience
distress when a knife crossed the stomach of a mannequin (Petkova
and Ehrsson, 2008). The researchers do not discuss how the
cameras feed in the head mounted display - a likely scenario
would be to send one signal to the right eye, while sending the
other to the left. This would cause the brain to see and optical
interference (Sternberg, 2006). One image superimposed over the
other. The researchers are investigating the possibilities in
using this approach with individuals suffering from body image
disorders. The authors suggest that they can induce “Body Swap”
(BS) in 70% to 80% of all individuals (Petkova and Ehrsson,
2008). VI, RHI, BS, evidence the mind integrates sensory
Rubber Hand Illusion 9
information. There are several additional pieces of evidence to
suggest sensory integration is the norm rather than the
exception.
Sound Induced Flash Illusion (SIFI) is additional evidence
of sensory integration (Vilentyev, Shimojo, and Shams, 2005). In
this illusion, researchers flash a single dot on a screen for 30
ms. In the controlled condition - the flash follows a single
beep. In the manipulated condition, two beeps follow the flash.
Participants report in the control condition only seeing one
flash, while in the manipulate condition see two. This would
challenge the notion of visual dominance in multi-sensory
perception (Vilentyev, Shimojo, and Shams, 2005). Perhaps, this
is just priming. Human visual senses are limited to conical view
of what is in front of them. Using volume and familiarity, human
auditory senses can approximate the location of a given sound in
three-dimensional space. Humans can approximate the location of
an event better with sound than with sight. One reason the SIFI
works is because the auditory sense acts as a prime for visual
sensory integration. There is additional evidence of multisensory
integration.
Taste and odor are integrated senses (Auvray and Spence,
2007). For example, for most people the perception of odor gives
them a sense of how sweet something is. The very fact humans can
detect sweetness by smell alone is unusual in itself - the
Rubber Hand Illusion 10
olfactory system does not posses the detection organs to make
such a determination (Auvray and Spence, 2007). Taste and touch
have a multisensory integration.
In 2000, Cruz and Green (as cited in Auvray and Spence,
2007) found most people who put an unflavored ice cube by the
side of their tongue are likely to taste a perceivable, yet
fleeting, taste of salt. Cruz and Green’s (as cited in Auvray and
Spence, 2007) research demonstrates a relationship between both
touch and temperature with taste. The taste-temperature illusion
is a curious integration. Perhaps is served early humans with a
danger signal, do not eat ice because they could not, unlike
water, determine whether the frozen liquid is fresh or saltwater.
Hence, a saltwater message is sent to the brain – vision and odor
conspirer against taste in the next integration.
In 1999, Prescott (as cited in Auvray and Spence, 2007)
coined the term “olfactory illusion” for the constant error
humans make when attributing something they taste to their
olfactory sense. Here, both vision and smell localize sensation
in the mouth - vision dominates with help from the olfactory
sense. Odor integrates with vision (Osterbauer et al., 2005).
Osterbauer et al. (2005) research suggests not only does
vision play a part in odor identification, but changing the color
of a flavored beverage will cause individuals to misidentify the
substance because humans associate certain colors with individual
Rubber Hand Illusion 11
flavors. Once again vision takes the dominant role in sensory
integration. Additional evidence for visual dominance in
multisensory integration occurs in the McGurk effect.
The McGurk effect is one of the earliest examples of
multisensory integration (Boersma, 2006). Researchers can
demonstrate McGurk effect by filming an individual speaking “ga,
ga, ga” - then voicing over the “ga, ga, ga” with “da, da, da”.
Individuals viewing the film with their eyes open they hear “da,
da, da”. When they hear the film with their eyes closed they hear
“ba, ba, ba”. Investigators do not completely understand the
reason for this auditory illusion (Boersma, 2006). However, it
does evidence visual dominance in multisensory processing. Some
forms of sensory integration operate faster than a blink of an
eye.
The vestibular ocular reflex is another example of sensory
integration (Stafford and Webb, 2004). The human brain has a form
of steady-cam. If people are suddenly jolted, the inner ear sends
a message to the muscles of the eye, through the brain, to
compensate the angularity of the eye so the brain continues to
receive visual information on a fixed position. This is why when
people are sitting in a car going down a bumpy road they cannot
read. The bumps caused both head and reading material to shift
position - however the vestibular ocular reflex causes their eyes
to shift to the original position of the reading material
Rubber Hand Illusion 12
(Stafford and Webb, 2004). Tactile and audition are sensory
integrated.
Jousmaki and Hari (1998) demonstrate tactile and audition
sensory integration in the parchment skin illusion. Participants
in this study rubbed their hands together back-and-forth at two
cycles per second. Investigators recorded the sound this made. In
a 3 x 3 experiment, the researchers either accentuated or
dampened frequencies over 2 KHz and either increase or decrease
volume by 15 dB. The researchers found by attenuating high
frequency sound, participants rated their own skin as rougher
than in an un-attenuated state - and smoother when investigators
enhanced higher frequencies. On the other hand, lowering the
volume caused participants to report their hands felt rougher,
than in the controlled condition, no manipulation of sound, and
smoother when the volume increased (Jousmaki and Hari, 1998).
There is evidence of an olfactory and tactile sensory
integration.
As far back as 1932, Laird found people believed scented
silk stockings to be a higher quality than an identical unscented
version (as cited in Salah, n.d.). Studies by Demattè, Sanabria,
Sugarman and Spence, (2006) have since confirmed different smells
effects human tactile judgments (as cited in Salah, n.d.). Some
forms of multisensory perception occur as a result of
conditioning.
Rubber Hand Illusion 13
Maeda, Kanai, and Shimojo (2004) demonstrate how sound can
change human perception of motion. Using two transparent gratings
moving in opposite directions on the horizontal, vertical, and
diagonal axis, Maeda et al. (2004) asked participants to judge
whether the bars were moving to, if they were moving in any
direction at all. Participants rated bars moving up, greater than
chance, when the researchers cued a sound where pitch grew from
low frequency to high frequency. In addition, participants rated
moving down, greater than chance, when investigators cued a sound
pitch that changed from high frequency to low frequency (Maeda et
al. 2004). This appears to be learned multisensory integration.
Another learned multisensory integration is the bouncing disks
illusion.
Sanabria, Correa, Lupianez, and Spence (2004) demonstrate
bouncing disks illusion by showing participants two disks
traveling in opposite directions on a horizontal axis. Without
audition, the participants report the disks appear to pass by
each other. However, when audition at the moment of contact, the
participants report seeing the disks bounce off each other
(Sanabria et al., 2004). Again, this is an example of a learned
multisensory integration. Many people have experienced
multisensory disintegrations.
When people have colds sinuses become blocked and the
ability to smell is impaired (Auvray and Spence, 2007).
Rubber Hand Illusion 14
Typically, the taste of things looses their richness. And, some
things can even taste different from normal. The fact that this
disintegration occurs is evidence of the sensory integration
between taste and smell (Auvray and Spence, 2007). With vision
playing a dominant role, it would be interesting to find what
would happen if during this disintegration between taste and
smell if people could somehow look in their own mouths and tell
if taste improves. Vision and touch are closely related sensory
modalities.
In 2006, Johnson, Burton, and Ro (as cited in Johnson, 2008)
demonstrate a relationship between touch and vision in five
experiments. The investigators asked participants to judge touch
sensation in their middle finger with and without a visual cue.
Johnson et al. (as cited in Johnson, 2006) showed in all five
experiments human touch is most sensitive when people see the
point of contact. A summary of sensory integrations follows.
Vision may prove dominant by the number of integrations, but
it does not have primacy, that is to say it is not the sense that
overrules all the other senses in all the integrations. Botvinick
and Cohen (1998) demonstrate a relationship between vision and
touch in the RHI, with vision taking the dominant role. Bonath et
al. (2007) show a relationship between vision and audio, again,
vision taking the dominant role. Petkova and Ehrsson (2008)
produce “Body Swap”, feeling ownership of another body, vision
Rubber Hand Illusion 15
takes the lead again. Osterbauer et al. (2005) demonstrate in
their color wrong beverage test, vision dominates taste. Borsma
(2006) shows in McGurk effect vision plays the dominant role.
Johnson et al. (as cited in Johnson, 2008) demonstrates visual
dominance over touch. In olfactory illusion, Prescott (as cited
in Auvray and Spence, 2007) determines visual and olfactory
dominance over taste. Vilentyev et al. (2005) in SIFI vision will
not always take the lead, with auditory stimulation priming the
brain for a second look. Jousmaki and Hari (1998) show audition
holds sway over tactile sense. Maeda et al. (2004) demonstrate in
changing pitch, audition leads vision. Likewise, Sanabria et al.
(2004) conclude sound over vision in the bouncing disks illusion.
Cruz and Green (as cited in Auvray and Spence, 2007) find
temperature and touch fool taste. Odor alone has dominance over
taste (Auvray and Spence, 2007). The vestibular ocular reflex has
dominance over vision (Stafford and Webb, 2004). Vision
dominates, but it does not have primacy over all the senses.
The primacy of a sense in integration would depend on its
utility to the organism. One reason the vestibular ocular reflex
holds primacy of vision is it is more important. Without a
vestibular sense no organism could get to its feet, assuming it
has feet, or navigate. In terms of primacy, vestibular system
leads. Audition takes second place, in bouncing disks illusion,
SIFI, and changing sound pitch audition leads vision, only in
Rubber Hand Illusion 16
McGurk effect does vision influence audition. Vision, smell, and
taste come in last. The order of the last four it probably the
result of each sense utility, humans can hear what they cannot
see, see what they cannot smell, smell what they cannot taste.
How the brain process multisensory cross modalities comes next.
For vision, information passes through the V1, V2, V4 layers
of the occipital lobe, to the inferior temporal visual cortex and
then the information divides between the amygdala, and
orbitofrontal cortex (Calvert, Spence, and Stein, 2004).
Additional visual information from the striatum continues to both
the amygdala, and orbitofrontal cortex. For touch, information
makes its way to the thalamus VPL, then to the primary
somatosensory cortex, and divides between the orbitofrontal
cortex, and insula. Information travels from the insula to the
amygdala. For olfaction, the brain receives information through
the olfactory bulb, then to the olfactory pyriform cortex. It
then divides between the amygdala, and the orbitofrontal cortex.
For taste, the brain receives messages from taste receptors on
the tongue, through the nucleus of the solitary tract, then
through the thalamus VPMpc nucleus, and to the frontal
operculum/insula. Once again, the brain divides the information
between the amygdala and orbitofrontal cortex. Within this
framework hunger neurons controlled by body weight, stomach
distention, or glucose utilization interact with the
Rubber Hand Illusion 17
orbitofrontal cortex, and with the amygdala through the lateral
hypothalamus. Because all senses transmit information to both the
orbitofrontal cortex and amygdala, researchers believe this is
where multisensory integration takes place (Calvert et al. 2004).
At this point, this paper will turn its attention to defining
what a sense is.
What is a sense?
By dictionary definition it is “the faculty of perceiving by
means of sense organs” (Merriam-Webster, 2009). Given this
definition, humans have more than the five people commonly
believed. For example, humans have tactile senses that are able
to detect pressure, hardness vs. softness, and dullness vs.
sharpness, heat vs. cold, and pain (Myles, Cook, Miller, Rinner,
Robbins, 2000). Human vestibular senses are able to detect where
the body is in space, and detect acceleration, and direction.
Proprioception tells people where a body part is and where
it is going to (Myles et al. 2000). The eye is capable of
detecting hue, tint, and saturation (Howard, 2006). The ear can
detect pitch, volume, timbre, and rhythm. The tongue is capable
of distinguishing between salty, sweet, sour, bitter, and umami -
while human sense of smell can detect mint, floral, ethereal,
musky, resinous, foul, and acrid (Howard, 2006). In a sense, some
micro-integration of sense data must occur or pitch, volume,
timbre, and pitch would not combine into a word. Without micro-
Rubber Hand Illusion 18
integration hue, tint, and saturation would not combine to a
sight. Without micro-integration, salty, sweet, sour and bitter
would not combine into the flavor of a tomato. Sensory
integration must occur on two levels, micro, the combination of
things people can detect on a sub-sensory level, and on the macro
level, the combinations of the subsets people experience. In the
next section, this paper will discuss the theoretical
underpinnings of pain, and how it works in the brain.
What is pain?
In classical theory, people call the convergent model, holds
people experience pain in centers of a neuro-matrix associated
with portions of the cerebral cortex related to touch (Craig,
n.d.). That is to say, people prick their finger - the neurons
transmit the message through convergent neurons, up the spinal
cord, through the thalamus and areas of the cerebral cortex
responsible for touch, the somatosensory cortex, to determine,
something is wrong, where is it wrong, and what needs to occur
next. The message can come in the form of touch, pinch, pressure,
and excessive heat or cold. The convergence model explains things
such as hyperalgesia, pain felt over large areas – referred pain,
pain felt away from the damage tissue – hyperpathia, strong
emotional reactions as a result of pain – and allodynia, abnormal
pain from light cooling or touch. For the last 40 years, this has
been the consensus. Newer theory supported by physiological and
Rubber Hand Illusion 19
anatomical experiments using functional Magnetic Resonance
Imaging (fMRI) and Positron Emission Tomography (PET) in both
human and animal studies suggest a more complex topology (Craig,
n.d.).
One problem with convergence theory is it does not explain
how people can distinguish different kinds of pain, burning,
sharp, cold, or muscle pain (Craig, n.d.). New studies
investigating lamina I neurons in the spinal dorsal horn suggests
these neurons can distinguish between different types of pain.
Another problem with convergence theory is the somatosensory
cortex is not always active during a painful experience. In
addition, there are two structures beyond the sensory touch
cortex that become active during pain. The anterior cingulate
becomes active during a painful experience, this structure is
responsible for motivational behaviors, and specifically how
unpleasant is the pain. Activation in the anterior cingulate
migrates to sub-cortical sites of the amygdala (Craig, n.d.), a
structure associated with emotional memory, fear, anxiety, and
posttraumatic stress disorder (Maren, 2003) – striatum,
responsible for assigning importance to sensory encoding,
ordering encoding for executive function (Anonymous, n.d.) and
cerebellum, a structure responsible for fine motor coordination
(Leiner and Leiner, 1997). During a painful experience, the
parieto-insular becomes active too.
Rubber Hand Illusion 20
The parieto-insular is a structure responsible for sensing
temperature and pain sensations in different parts of the body
(Craig, n.d.). It does this through a controversial substructure
researchers call the VMpo via lamina I neurons that relay
information from the thalamus (Craig, n.d.). Interestingly, the
parieto-insular becomes active even before the actual pain occurs
(Ehrsson, et al. 2007). There are, of course, other views of pain
theory.
In the sensory view of pain, pain provides a precise account
of encounters with ecological stimulus (Trafton, 2005). Pain
elicits a response to the external stimuli. And, the brain
encodes it much like touch and vision. In the sensory view of
pain, the somatosensory system encodes pressure or temperature in
the harmful range. The somatosensory system encodes the intensity
and location of the stimulation. And, injury causes
sensitization. Sensitization can lead to chronic pain. Research
demonstrates damage increases the sensitivity in peripheral
sensory, spinal cord and, brain stem neurons. Other research
suggests analgesics may be one method of preventing sensitization
(Trafton, 2005). Other chemical pain relievers include analgesics
such as local anesthetics, capsaicin, opioids, Non-Steroidal
Anti-Inflammatory Drugs (NSAIDS), and Serotonin-Norepinephrine
Reuptake Inhibitors (SNRIs) (National Institute of Neurological
Disorders and Stroke, 2009). This paper will go into more detail
Rubber Hand Illusion 21
on pain therapies later. The problem with this sensory view of
pain is that it does not easily explained why people with like
injuries have different results (Trafton, 2005). This problem has
led to a new view of pain.
In the new view of pain, pain is one constituent of a well-
being system (Trafton, 2005). The well-being system provides a
judgment of the physiological state of the body, for example,
mood, feelings, stress, and well-being. Pain elicits responses to
body condition, feelings, and well-being. The well-being system
theory suggests pain is encoded in a different fashion than
hearing, touch, and vision. And, pain is part of the autonomic
nervous, endocrine and limbic systems, with pain being one part
of a system. Well-being theory suggests from a neuro-anatomy
point of view, the sensory system detects somatic condition such
as social well-being, sensual touch, local tissue metabolism,
hormonal state, thirst, hunger, visceral sensations, temperature,
and pain. The brain processes these sensations in the limbic
system and in the brain stem. And, the brain perceives these
sensations in the limbic sensory cortex, or insula cortex. The
motor system motivates actions to the right internal conditions.
It receives information from the brainstem, limbic system, and
limbic sensory cortex. The cingulate cortex or limbic motor
cortex controls the response. The insula cortex responds to
thermal pain (Brooks et al., 2002), chronic pain (Kupers, Gybels,
Rubber Hand Illusion 22
and Gjedde, 2000), dynamic exercise (Williamson, McColl, Mathews,
Ginsburg, and Mitchell, 1999), cocaine craving (Kilts et al.,
2001), anger from Damiasio et al., 2000 (as cited in Trafton,
2005) study, and recognition of emotion on faces (Philips et al.,
1997; Winston, Strange, O’Doherty, and Dolan, 2002). The
cingulate cortex becomes active during noxious stimuli, with a
positive correlation to the intensity of pain experienced
(Trafton, 2005). In addition, the cingulate cortex becomes active
in cue-elicited cravings for drugs. A single change in one
component of the processing circuitry can cause over reactions to
both pain and drug abuse (Shaw-Lutchman et al., 2002). That is to
say, a malfunction to one component of the well-being system can
manifest a malfunction in another component. From a well-being
system point of view, pain can be moderated in a number of ways.
One moderating factor is control (Salomons, Johnstone,
Backonja, and Davidson, 2004). The control does not have to be
real, only perceived. Researchers have found in perceive control
of pain, the insula, anterior cingulate, and secondary
somatosensory cortices, brain structures active during pain
attenuated activity (Salomons, Johnstone, Backonja, and Davidson,
2004). Conditioning plays another part in moderating pain.
In the presence of a solicitous spouse, one that is overly
concerned, participants experienced more intense pain as recorded
in electroencephalogram measurements of activation of the
Rubber Hand Illusion 23
cingulate (Flor et al., 2003, as cited in Trafton, 2005). The
cingulate becomes active during painful experiences.
Interestingly, participants experience more intense pain to
electrical stimulus to the back, but not the finger (Flor et al.,
2003, as cited in Trafton, 2005). Other pain moderating factors
included attention shifting (Bantick et al., 2002).
Bantick, et al. (2002) found through Magnetic Resonance
Imaging (MRI) shifting attention away from the site of pain
actually reduced it. The investigators first asked participants
to rate thermal pain on a scale of one to 10 while at the same
time measured brain activity in the insula, mid-cingulate,
hippocampus, and thalamus, areas of the brain active during pain
sensation. The results showed, in both self reporting and MRI
measurements participants experienced less pain while performing
a Stoop counting task, than paying attention to the noxious
stimuli. Investigators also found increased activation of the
orbitofrontal cortex (Bantick et al., 2002; Tracy et al., 2002).
Expectation plays a part in a pain experience.
Wagner et al. (2004) demonstrate with a placebo, humans will
experience less pain if they expect to experience less pain. The
researchers told participants and analgesic cream would lessen
their pain during a shock to their wrist. In two fMRI studies,
the investigators found reduced activity in the thalamus,
anterior cingulate cortex, and the insula during the
Rubber Hand Illusion 24
manipulation. In addition, the researchers found activity just
before the noxious stimuli in the prefrontal area (Wagner et al.,
2004). This paper will address placebo effect later in the work.
Like pain, cigarette cravings have a similar effect in the brain
(Brody et al., 2002).
Brody et al. (2002) using fluorine 18-fluoroeoxyglucose
Positron Emission Tomography (ffPET) found that when cued with an
image of a person handling a cigarette, participants cravings
activated the orbitofrontal cortex, anterior insula bilaterally,
and the dorsolateral prefrontal cortex. In addition, the
investigators unexpectedly found there is also activity in the
right sensorimotor cortex (Brody et al., 2002). Interestingly,
one need not experience physical pain to experience physical pain
in the brain.
Empathy is a form of physical pain in the brain (Singer, et
al., 2004; Morrison, Peelen, and Downing, 2007). With the use of
fMRI, researchers have found upon seeing pain in a loved one,
people actually experience pain in the brain. The pain matrix
activates in the bilateral anterior insula, rostral anterior
cingulate, cerebellum, brain stem, sensori-motor cortex,
posterior insula/secondary somatosensory cortex, and the caudal
anterior cingulate cortex (Singer, et al., 2004). Females are
more subject to this effect than males (Singer, et al., 2004),
probably because females process emotion 13 times faster than
Rubber Hand Illusion 25
males (Pease and Pease, 1998). While activation of these regions
is not as profound as the real thing, people still nonetheless,
“feel your pain”. In the next section, the paper will discuss the
types of pain individuals’ experience.
How do people experience pain?
People experience pain in scores of different ways, however
– investigators can divide pain into two categories, acute and
chronic (NINDS, 2009). In chronic pain, an individual experiences
persistent pain, that resists most medical treatments, where
psychological and environmental factors can make it worse, and
represent the disease. On the other hand, in acute pain, an
individual experiences time limited pain, that usually be treated
and diagnosed, and usually is the result of inflammation, injury,
or disease (NINDS, 2009). The spectrum of pain is wide.
Individuals can suffer from arachnoiditis, an inflammation
of the membranes sheathing the spinal cord and brain – arthritis,
osteoarthritis, ankylosing spondylitis, rheumatoid arthritis,
bursitis, and tendonitis people characterize as joint
inflammation (NINDS, 2009). In addition, people can include back
pain, spondyloisthesis, radiculopathy, characterized by pressure
on the spinal cord – burn pain – cancer pain, associated with the
disease itself, not the treatment – headaches, migraines, cluster
and tension headaches. There is also head and facial pain –
muscle, fibromyalgia, polymyositis, inclusion, body myositis, and
Rubber Hand Illusion 26
dermatomyositis – myofascial pain syndromes where trigger points
in muscles cause pain, this includes fibromyalgia. In addition,
neuro-pathic pain including diabetic neuropathy, reflex
sympathetic dystrophy syndrome, phantom limb, post-amputation
pain, and central pain syndrome a result of trauma – repetitive
stress injuries may include writer’s cramp, carpal tunnel
syndrome, and tendonitis. Other forms of pain include sciatica –
skin disorders such as shingles, herpes, cysts and tumors, and
neurofibromatosis – sports injuries that can range from sprains
to traumatic brain injuries – and spinal stenosis, a narrowing of
the sheath surrounding the spinal cord. In addition surgical pain
– temporomandibular disorder, jaw pain – head traumas – and
vascular diseases, include vasculitis, a blood vessel
inflammation disorder (NINDS, 2009). In the next section, this
paper will discuss the current methodologies people use to treat
pain.
How do people treat pain?
People treat pain using a variety of chemical and non-
chemical techniques (NINDS, 2009). Among the non-chemical
techniques people can include acupuncture - biofeedback –
chiropractic - cognitive-behavioral therapy, more of a relaxation
and coping strategy – counseling, again learning coping
strategies and showing patients what physiological changes pain
can cause – electrical stimulation including tiny electrical
Rubber Hand Illusion 27
pulses - peripheral nerve, spinal cord, and intracerebral
stimulation or deep brain. Other non-chemical pain management
therapies include exercise – hypnosis – low-power lasers –
magnets, though controversial - rehabilitation and physical
therapy – R. I. S. E, Rest, Ice, Compression, and Elevation, and
surgery including, discectomy, microdiscectomy, laminectomy,
spinal fusion, rhizotomy, cordotomy and dorsal root zone
operation (NINDS, 2009). In addition, healing touch is another
non-chemical method (Healing Touch International, n.d.) as well
as massage therapy (Milivojevic, n.d.).
Chemical treatments for pain consist of a cornucopia of
elixirs including acetaminophen, anticonvulsants,
antidepressants, anti-migraine, aspirin, capsaicin,
chemonucleolysis, COX-2 inhibitors, ibuprofen, and nerve blocks
including Novocain, NSAIDS, opioids, and placebos (NINDS, 2009).
Placebos are perhaps the most interesting chemical pain relievers
- people do not know in many cases why they work. One theory is
expectancy - patients believe they will work, so they work.
Another alternate theory is placebos stimulate the brain’s
natural analgesics. Yet another theory suggests placebos reduce
anxiety, thus creating less of a pain experience (NINDS, 2009).
Another group of pain killers are essential oils. One such oil is
oil of clove dentists use to relieve tooth pain, although people
do not understand why it works (M. Weisfeld, personal
Rubber Hand Illusion 28
communication, 2006). In the next section, this paper will
discuss the theoretical underpinnings of using RHI as a pain
management therapy.
Discussion
The establishment of RHI as a pain management therapy would
be contingent on whether pain is an integrated sensation. The
answer for this is sometimes. Integration takes place in the
orbital-frontal cortex (Calvert, Spence, and Stein, 2004). In
Brody et al. (2002) and Bantick’s et al. (2002) examination of
pain, there was activity in the orbital-frontal cortex. Likewise,
Jantsch, Kemppainen, Ringler, Handwerker, and Forster (2005)
found similar activity in the orbital-frontal cortex in a tooth
pain study. However, Wagner et al. (2004) and Salomons, et al.
(2004) found no activation in the orbital-frontal cortex. The
integration of pain with the other senses must be contingent on
some yet unknown catalyst. From a multisensory integration point
of view, pain may appear in one of three states of sensory
integration.
These states would include sensory integration, mis-
integration, and disintegration. In addition, these three states
may work concurrently, the evidence this paper will give will
come from three groups. The first group will be sensory
integration.
Rubber Hand Illusion 29
For most people, sensory integration comes normally, hue,
tint, saturation combine to form the micro-integration of sight.
Pitch, rhythm, volume, and timbre combine to form the micro-
integration of sound. People’s reaction to pain is normal - it
does not include the miniscule reactions of photons falling onto
hands, nor do people react to moderate sounds, small prods or
pinches. When however, brain tissue is damaged the effect is
different.
Stroke victims with injury to the pain regulatory structures
of the brain may suffer from Central Pain (CP) or Central Post-
Stroke Pain (CPSP) (Leijon and Johnasson, 1989; Craig, Reiman,
Evans, and Bushnell, 1996). Researchers identify CP as a
hypersensitivity to cold and heat - these victims have unusual
reactions to pin-pricks. Investigators think damage to the pain
regulating structures of the brain may be the reason of this
hypersensitivity (Leijon and Johnasson, 1989; Craig, Reiman,
Evans, and Bushnell, 1996). In these individuals, sensory
integration mis-integrates. Human beings are born incomplete -
this is true for sensory integration too.
Premature born children have an unusually high pain
tolerance because they lack sensory integration (Milner, 2002).
Children with sensory integration problems have a higher than
normal tolerance for pain (Cantu, 2002). For all purposes, the
case for RHI as a pain management therapy rest with its sensory
Rubber Hand Illusion 30
disintegration characteristic, where there is a denial of
proprioception, and vision. There are no guarantees to this
suggestion.
Sensory mis-integration and disintegration may occur
simultaneously. During RHI, people report they cannot feel their
hand, or locate it. They can feel their hand, just not where it
is. On the other hand, Durgin et al. (2006) report during RHI,
individuals can feel light touch. This would evidence at least
some mis-integration is taking place. Botvinick and Cohen (1998)
report RHI is fragmentary, so some disintegration is occurring.
The applications for RHI as a pain management therapy are
numerous.
For example, health care providers could apply RHI as a pain
management therapy in intravenous injection, glucose stick
testing for diabetes, splinter removal, venipuncture (blood
extraction), tuberculosis testing, suture and bandage removal,
and blistered irrigation. In a home, people could use RHI for
temporary pain relief from frostbite, minor scratches and wounds.
It is difficult to predict the effectiveness of RHI as a pain
management therapy.
At best, researchers can only estimate the effectiveness of
RHI as a pain management therapy. First, it is necessary to see
how many people succumb to RHI. Botvinick and Cohn (1998) report
100%, Durgin have et al. (2006) report 70%, while Ijsselsteijn et
Rubber Hand Illusion 31
al. (2005) report 75%. As stated earlier, in order for RHI to
disintegrate pain, pain integration must occur in the orbital-
frontal cortex. This has occurred in only three and five pain
experiments. The best estimate would be a range. At best, RHI as
a pain management therapy would work 60% of the time, Botvinick
and Cohn’s (1998) 100% induced participants times 0.6 for the
three out of five studies. At worst, RHI as a pain management
therapy would be 42% for the Durgin et al. (2006) 70% induced
participants times 0.6 for the three out of five studies. Tracy
et al. (2002) only looked at the periaqueductal gray in the brain
stem - they would not have seen activation of the orbital-frontal
cortex. Even these numbers are rough because people can expect
some placebo effect even in cases where practitioners cannot
induce RHI or, where activation of the orbital-frontal cortex
does not occur. Wagner et al. (2004) suggests even placebo effect
will reduce pain. There is also some support for Moseley’s (2007)
claim that sensory disintegrating effects of RHI slow processing
speed.
In a study conducted by Hecht, Reiner, and Halevy (2005),
investigators asked participants to respond as quickly as
possible when provided with a visual, audio, haptic, visual-
auditory, haptic-auditory, haptic-visual, or haptic-visual-
auditory. Uni-modal responses were the slowest, at 430 ms for
visual, 330 ms for auditory, and 318 ms for haptic. Bi-modal
Rubber Hand Illusion 32
responses were a bit faster with visual-auditory at 302 ms,
haptic-visual at 294 ms, and haptic-auditory at 272 ms. Finally,
participants perform the fastest in the haptic-visual-auditory
condition at 263 ms (Hecht, Reiner, and Halevy (2005). The more
senses integrate, the faster processing speed.
Rubber Hand Illusion 33
Conclusion
Perhaps the strongest support for using RHI as a pain
management therapy comes from Bantick et al. (2002), shifting
awareness from the site of pain (Tracy et al., 2002). Loss of
hand ownership as a result of sensory disintegration during RHI
is the ultimate form of loosing awareness. Even in cases where
RHI is not achieved, people can expect some pain relief from the
placebo effects the illusion provides (NINDS, 2009). There is
additional support for RHI as a pain management therapy in
Johnson et al. (as cited in Johnson, 2008). Human ability to
detect touch diminishes when people cannot see what is touching
as Johnson et al. (as cited in Johnson, 2008). There is
additional support for RHI as a pain management therapy in
Milner’s (2002) description of the high tolerance for pain in
poor sensory integration premature babies, and in Cantu’s (2002)
description of high tolerance for pain in poor sensory
integration children.
Rubber Hand Illusion 34
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