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Round 1Round 1Round 1Round 1
Follow the rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook
with the following modifications:
DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Blood and Glory on page 148 of the
Warhammer Fantasy Rulebook
Special RulesSpecial RulesSpecial RulesSpecial Rules: If an army reaches its Breaking Point, continue the game. However, a
broken army no longer benefits from the rules for “Hold Your Ground” or “Inspiring
Presence.”
Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer
Fantasy Rulebook with the following special conditions:
• At the end of the game, fleeing units are worth 25% Victory Points.
• Units below 25% of their starting number of models are worth 50% Victory
Points.
• Full victory points are awarded for units that are “Dead or Fled.”
• Determine Battle Points by using the chart on the following page.
Round 2Round 2Round 2Round 2
Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with the
following modifications:
DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Blood and Glory on page 148 of the
Warhammer Fantasy Rulebook. At the end of deployment, dice off then alternate selecting a
Target of Opportunity from the enemy army. This target must contain a Fortitude point. It can
be a character or a unit. Then select one of your own units in the same manner. The same unit
can not be selected by both the player and the opponent.
Special RulesSpecial RulesSpecial RulesSpecial Rules: The Targets of Opportunity
• +1 Battle Point for each of your Target of Opportunity units that ends the game in your
opponents deployment zone.
• +2 Battle Points if you prevent both of your opponents Target of Opportunity units from
ending the game in your deployment zone.
Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy
Rulebook with the following special conditions:
• Determine Battle Points by using the chart on the following page.
Round 1 Table: ____
Your Name:____________________________
Your Total Battle Points: _______
Opponent’s Name: _________________________
Opponent’s Total Battle Points: ________
Turns Completed: ______
Opponent’s Sportsmanship (circle one):PassFail
10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0
0
149
150
299
300
449
450
599
600
749
750
899
900
1049
1050
1199
1200
1349
1350
1499
1500
+
Score Objective
+4 Battle Points for Breaking your opponent first
+2 Battle Points for Breaking your opponent second.
Round 2 Table: ____
Your Total Battle Points: _______
Opponent’s Name: _________________________
Opponent’s Total Battle Points: ________
Turns Completed: ______
Opponent’s Sportsmanship (circle one):PassFail
10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0
0
149
150
299
300
449
450
599
600
749
750
899
900
1049
1050
1199
1200
1349
1350
1499
1500
+
Score Objective
+1 Battle Point for each of your Target of Opportunity units that ends the game in your
opponents deployment zone.
+2 Battle Points if you prevent both of your opponents Target of Opportunity units from
ending the game in your deployment zone.
Round 3Round 3Round 3Round 3
Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with the
following modifications:
DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Battle Line on page 144 of the Warhammer
Fantasy Rulebook. There will be a hill placed in the center of the table by an Unplugged GT staff
member at the beginning of the game.
Special RulesSpecial RulesSpecial RulesSpecial Rules: Only one unit at a time may control the central hill. To control the hill there must
be no other enemy models on the hill. Enemies charging a unit that controlled the hill at the start
of the turn re-roll failed rolls to-wound in close combat.
To control a table quarter you must have the most fortitude points in that table quarter. Do not
count any model on the hill as part of a table quarter. For any unit that spans multiple table
quarters, randomize which table quarter the unit counts towards.
Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy
Rulebook with the following special conditions:
• At the end of the game, fleeing units are worth 25% Victory Points.
• Units below 25% of their starting number of models are worth 50% Victory Points.
• Full victory points are awarded for units that are “Dead or Fled.”
• Determine Battle Points by using the chart on the following page.
Round 4Round 4Round 4Round 4
Follow the rules for Battle Line on page 144 of the Warhammer Fantasy
Rulebook with the following modifications:
DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Meeting Engagement on page 149
of the Warhammer Fantasy Rulebook
Special RulesSpecial RulesSpecial RulesSpecial Rules: Place five objective markers on the table in the shape of an “X.”
Place one marker in the center of the table and each of the other markers at the
midway point between the center of the table and each of the four table corners.
An objective marker is controlled by having the most Fortitude within 6” of the
objective.
Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the
Warhammer Fantasy Rulebook with the following special conditions:
• Determine Battle Points by using the chart on the following page.
• Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!
Round 3 Table: ____
Your Name:____________________________
Your Total Battle Points: _______
Opponent’s Name: _________________________
Opponent’s Total Battle Points: ________
Turns Completed: ______
Opponent’s Sportsmanship (circle one):PassFail
10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0
0
149
150
299
300
449
450
599
600
749
750
899
900
1049
1050
1199
1200
1349
1350
1499
1500
+
Score Objective
+3 Battle points for controlling the hill
+1 Battle point for controlling more table quarters than your opponent
Round 4 Table: ____
Your Name:____________________________
Your Total Battle Points: _______
Opponent’s Name: _________________________
Opponent’s Total Battle Points: ________
Turns Completed: ______
Opponent’s Sportsmanship (circle one):PassFail
10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0
0
149
150
299
300
449
450
599
600
749
750
899
900
1049
1050
1199
1200
1349
1350
1499
1500
+
Score Objective
+1 Battle Point for each time you control the most objectives at the end of
a game turn (up to +4).An objective is controlled by the player with the most Fortitude within 6” of the objective.
Round 5Round 5Round 5Round 5
Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with
the following modifications:
DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Battle Line on page 144 of the
Warhammer Fantasy Rulebook
Special RulesSpecial RulesSpecial RulesSpecial Rules: After deployment, players dice off to select one of THEIR OWN non-
character units as a Target of Opportunity. If destroyed, the Target of Opportunity is
worth bonus Battle Points based on the roster cost of the Target of Opportunity. Please
note that the OWNER of the Target of Opportunity is the one awarded the bonus Battle
Points.
1 - 125 pts +1 BP 251 - 375 pts +3 BP
126 - 250 pts +2 BP 376 - 450 pts +4 BP
Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer
Fantasy Rulebook with the following special conditions:
• At the end of the game, fleeing units are worth 25% Victory Points.
• Units below 25% of their starting number of models are worth 50% Victory
Points.
• Full victory points are awarded for units that are “Dead or Fled.”
• Determine Battle Points by using the chart on the following page.
Favorite OpponentFavorite OpponentFavorite OpponentFavorite Opponent
Please submit this form to a Tournament Organizer following
Round 4. List your most favorite opponent and your second most
favorite opponent at the Unplugged Grand Tournament.
Your Name: _______________________________Your Name: _______________________________Your Name: _______________________________Your Name: _______________________________
1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___
Army: _________________________Army: _________________________Army: _________________________Army: _________________________
2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___
Army: _________________________Army: _________________________Army: _________________________Army: _________________________
Round 5 Table: ____
Your Name:____________________________
Your Total Battle Points: _______
Opponent’s Name: _________________________
Opponent’s Total Battle Points: ________
Turns Completed: ______
Opponent’s Sportsmanship (circle one):PassFail
10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0
0
149
150
299
300
449
450
599
600
749
750
899
900
1049
1050
1199
1200
1349
1350
1499
1500
+
Score Objective
Bonus battle points from killing selected Target of Opportunity:
1 125 pts +1 BP
126 250 pts +2 BP
251 375 pts +3 BP
376 500 pts +4 BP
Sportsmanship ScoringSportsmanship ScoringSportsmanship ScoringSportsmanship Scoring
Each scenario will ask you to rate your opponent’s
sportsmanship. The options are Pass or Fail. Pass is
anything from a “just okay” game up to the best game you
have ever played. A Fail means you would never
voluntarily play that opponent again. All Fails will need
to be justified to a judge. Only a judge can hand out a
penalty, but the Fails let us know who to
watch out for.