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Round 1 Round 1 Round 1 Round 1 Follow the rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook with the following modifications: Deployment Deployment Deployment Deployment: Follow the deployment rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook Special Rules Special Rules Special Rules Special Rules: If an army reaches its Breaking Point, continue the game. However, a broken army no longer benefits from the rules for “Hold Your Ground” or “Inspiring Presence.” Victory Conditions Victory Conditions Victory Conditions Victory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy Rulebook with the following special conditions: At the end of the game, fleeing units are worth 25% Victory Points. Units below 25% of their starting number of models are worth 50% Victory Points. Full victory points are awarded for units that are “Dead or Fled.” Determine Battle Points by using the chart on the following page. Round 2 Round 2 Round 2 Round 2 Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with the following modifications: Deployment Deployment Deployment Deployment: Follow the deployment rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook. At the end of deployment, dice off then alternate selecting a Target of Opportunity from the enemy army. This target must contain a Fortitude point. It can be a character or a unit. Then select one of your own units in the same manner. The same unit can not be selected by both the player and the opponent. Special Rules Special Rules Special Rules Special Rules: The Targets of Opportunity +1 Battle Point for each of your Target of Opportunity units that ends the game in your opponents deployment zone. +2 Battle Points if you prevent both of your opponents Target of Opportunity units from ending the game in your deployment zone. Victory Conditions Victory Conditions Victory Conditions Victory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy Rulebook with the following special conditions: Determine Battle Points by using the chart on the following page.

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Round 1Round 1Round 1Round 1

Follow the rules for Blood and Glory on page 148 of the Warhammer Fantasy Rulebook

with the following modifications:

DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Blood and Glory on page 148 of the

Warhammer Fantasy Rulebook

Special RulesSpecial RulesSpecial RulesSpecial Rules: If an army reaches its Breaking Point, continue the game. However, a

broken army no longer benefits from the rules for “Hold Your Ground” or “Inspiring

Presence.”

Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer

Fantasy Rulebook with the following special conditions:

• At the end of the game, fleeing units are worth 25% Victory Points.

• Units below 25% of their starting number of models are worth 50% Victory

Points.

• Full victory points are awarded for units that are “Dead or Fled.”

• Determine Battle Points by using the chart on the following page.

Round 2Round 2Round 2Round 2

Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with the

following modifications:

DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Blood and Glory on page 148 of the

Warhammer Fantasy Rulebook. At the end of deployment, dice off then alternate selecting a

Target of Opportunity from the enemy army. This target must contain a Fortitude point. It can

be a character or a unit. Then select one of your own units in the same manner. The same unit

can not be selected by both the player and the opponent.

Special RulesSpecial RulesSpecial RulesSpecial Rules: The Targets of Opportunity

• +1 Battle Point for each of your Target of Opportunity units that ends the game in your

opponents deployment zone.

• +2 Battle Points if you prevent both of your opponents Target of Opportunity units from

ending the game in your deployment zone.

Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy

Rulebook with the following special conditions:

• Determine Battle Points by using the chart on the following page.

Round 1 Table: ____

Your Name:____________________________

Your Total Battle Points: _______

Opponent’s Name: _________________________

Opponent’s Total Battle Points: ________

Turns Completed: ______

Opponent’s Sportsmanship (circle one):PassFail

10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0

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Score Objective

+4 Battle Points for Breaking your opponent first

+2 Battle Points for Breaking your opponent second.

Round 2 Table: ____

Your Total Battle Points: _______

Opponent’s Name: _________________________

Opponent’s Total Battle Points: ________

Turns Completed: ______

Opponent’s Sportsmanship (circle one):PassFail

10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0

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Score Objective

+1 Battle Point for each of your Target of Opportunity units that ends the game in your

opponents deployment zone.

+2 Battle Points if you prevent both of your opponents Target of Opportunity units from

ending the game in your deployment zone.

Round 3Round 3Round 3Round 3

Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with the

following modifications:

DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Battle Line on page 144 of the Warhammer

Fantasy Rulebook. There will be a hill placed in the center of the table by an Unplugged GT staff

member at the beginning of the game.

Special RulesSpecial RulesSpecial RulesSpecial Rules: Only one unit at a time may control the central hill. To control the hill there must

be no other enemy models on the hill. Enemies charging a unit that controlled the hill at the start

of the turn re-roll failed rolls to-wound in close combat.

To control a table quarter you must have the most fortitude points in that table quarter. Do not

count any model on the hill as part of a table quarter. For any unit that spans multiple table

quarters, randomize which table quarter the unit counts towards.

Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer Fantasy

Rulebook with the following special conditions:

• At the end of the game, fleeing units are worth 25% Victory Points.

• Units below 25% of their starting number of models are worth 50% Victory Points.

• Full victory points are awarded for units that are “Dead or Fled.”

• Determine Battle Points by using the chart on the following page.

Round 4Round 4Round 4Round 4

Follow the rules for Battle Line on page 144 of the Warhammer Fantasy

Rulebook with the following modifications:

DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Meeting Engagement on page 149

of the Warhammer Fantasy Rulebook

Special RulesSpecial RulesSpecial RulesSpecial Rules: Place five objective markers on the table in the shape of an “X.”

Place one marker in the center of the table and each of the other markers at the

midway point between the center of the table and each of the four table corners.

An objective marker is controlled by having the most Fortitude within 6” of the

objective.

Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the

Warhammer Fantasy Rulebook with the following special conditions:

• Determine Battle Points by using the chart on the following page.

• Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!Pay special attention to how the bonus Battle Points are obtained!

Round 3 Table: ____

Your Name:____________________________

Your Total Battle Points: _______

Opponent’s Name: _________________________

Opponent’s Total Battle Points: ________

Turns Completed: ______

Opponent’s Sportsmanship (circle one):PassFail

10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0

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Score Objective

+3 Battle points for controlling the hill

+1 Battle point for controlling more table quarters than your opponent

Round 4 Table: ____

Your Name:____________________________

Your Total Battle Points: _______

Opponent’s Name: _________________________

Opponent’s Total Battle Points: ________

Turns Completed: ______

Opponent’s Sportsmanship (circle one):PassFail

10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0

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Score Objective

+1 Battle Point for each time you control the most objectives at the end of

a game turn (up to +4).An objective is controlled by the player with the most Fortitude within 6” of the objective.

Round 5Round 5Round 5Round 5

Follow the rules for Battle Line on page 144 of the Warhammer Fantasy Rulebook with

the following modifications:

DeploymentDeploymentDeploymentDeployment: Follow the deployment rules for Battle Line on page 144 of the

Warhammer Fantasy Rulebook

Special RulesSpecial RulesSpecial RulesSpecial Rules: After deployment, players dice off to select one of THEIR OWN non-

character units as a Target of Opportunity. If destroyed, the Target of Opportunity is

worth bonus Battle Points based on the roster cost of the Target of Opportunity. Please

note that the OWNER of the Target of Opportunity is the one awarded the bonus Battle

Points.

1 - 125 pts +1 BP 251 - 375 pts +3 BP

126 - 250 pts +2 BP 376 - 450 pts +4 BP

Victory ConditionsVictory ConditionsVictory ConditionsVictory Conditions: Follow the victory point rules on page 143 of the Warhammer

Fantasy Rulebook with the following special conditions:

• At the end of the game, fleeing units are worth 25% Victory Points.

• Units below 25% of their starting number of models are worth 50% Victory

Points.

• Full victory points are awarded for units that are “Dead or Fled.”

• Determine Battle Points by using the chart on the following page.

Favorite OpponentFavorite OpponentFavorite OpponentFavorite Opponent

Please submit this form to a Tournament Organizer following

Round 4. List your most favorite opponent and your second most

favorite opponent at the Unplugged Grand Tournament.

Your Name: _______________________________Your Name: _______________________________Your Name: _______________________________Your Name: _______________________________

1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___1. Name: _______________________ Round Played: ___

Army: _________________________Army: _________________________Army: _________________________Army: _________________________

2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___2. Name: _______________________ Round Played: ___

Army: _________________________Army: _________________________Army: _________________________Army: _________________________

Round 5 Table: ____

Your Name:____________________________

Your Total Battle Points: _______

Opponent’s Name: _________________________

Opponent’s Total Battle Points: ________

Turns Completed: ______

Opponent’s Sportsmanship (circle one):PassFail

10/10 11/9 12/8 13/7 14/6 15/5 16/4 17/3 18/2 19/1 20/0

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Score Objective

Bonus battle points from killing selected Target of Opportunity:

1 ­ 125 pts +1 BP

126 ­ 250 pts +2 BP

251 ­ 375 pts +3 BP

376 ­ 500 pts +4 BP

Sportsmanship ScoringSportsmanship ScoringSportsmanship ScoringSportsmanship Scoring

Each scenario will ask you to rate your opponent’s

sportsmanship. The options are Pass or Fail. Pass is

anything from a “just okay” game up to the best game you

have ever played. A Fail means you would never

voluntarily play that opponent again. All Fails will need

to be justified to a judge. Only a judge can hand out a

penalty, but the Fails let us know who to

watch out for.