rolemaster player character encumberance charts

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Rolemaster Player Character Encumbrance Charts Character Name: QU: CO: Base Movement: (+ )* (- )** (- )*** = CO Pts Used Sneak: (1/4x) 1/2 rnds Careful Walk: (1/2x) 1/6 rnds Walk: (1x) 1/30 rnds Jog: (1 1/2x) 1/6 rnds Run: (2x) 1/2 rnds Sprint (3x) 5/ rnd Fast Sprint: (4x) 25/ rnd Dash: (5x) 40/ rnd * Quickness Bonus, not used for Sneaking or Careful Walk or Walk ** Encumbrance Penalty *** Armor Penalty % body wgt Move Penalty May Not Armor Penalty 0 - 20 0 21 -20% Dash - 10 to -51 > 31 -25% 41 -30% Dash, Fast Sprint - 21 to -51 > 51 -35% 61 -40% Dash, Fast Sprint, Sprint - 51 or > 71 -50% 81 -60% Dash, Fast Sprint, Sprint, Run 91 -70% 101 -80% Dash, Fast Sprint, Sprint, Run, Jog 111 -90% 121 -100% Dash, Fast Sprint, Sprint, Run, Jog, Walk Items Worn at no movement nor encumbrance penalty Details: double weights for winter versions Hat - Hood 1# Shirt - Blouse - Bodice 1# Cloak - Coat - Robes - Dress - Cape 2# Pants - Skirt 1# Shoes - Soft Boots - Riding Boots 2# - 3# - 5# Belt - Hanger 1# Primary Weapon Secondary Weapon 1

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DESCRIPTION

An additional set of Rolemaster Player Character Records to assist the player in determining the characters encumbrance while walking through the adventure zone. These charts target Rolemaster First Edition but can be used for other editions.

TRANSCRIPT

Encumberance Charts- Rolemaster/MERP

Rolemaster Player Character Encumbrance Charts

Character Name:QU:CO:

Base Movement: (+ )* (- )** (- )*** =CO Pts Used

Sneak: (1/4x)1/2 rnds

Careful Walk: (1/2x)1/6 rnds

Walk: (1x)1/30 rnds

Jog: (1 1/2x)1/6 rnds

Run: (2x)1/2 rnds

Sprint (3x)5/ rnd

Fast Sprint: (4x)25/ rnd

Dash: (5x)40/ rnd

* Quickness Bonus, not used for Sneaking or Careful Walk or Walk

** Encumbrance Penalty *** Armor Penalty

% body wgtMove PenaltyMay NotArmor Penalty

0 - 200

21-20%Dash- 10 to -51 >

31-25%

41-30%Dash, Fast Sprint- 21 to -51 >

51-35%

61-40%Dash, Fast Sprint, Sprint- 51 or >

71-50%

81-60%Dash, Fast Sprint, Sprint, Run

91-70%

101-80%Dash, Fast Sprint, Sprint, Run, Jog

111-90%

121-100%Dash, Fast Sprint, Sprint, Run, Jog, Walk

Items Worn at no movement nor encumbrance penalty

Details: double weights for winter versions

Hat - Hood1#

Shirt - Blouse - Bodice1#

Cloak - Coat - Robes - Dress - Cape2#

Pants - Skirt 1#

Shoes - Soft Boots - Riding Boots2# - 3# - 5#

Belt - Hanger1#

Primary Weapon

Secondary Weapon

Worn JewelryItem:Location:

Items Carried with movement or encumbrance penalties

ItemWgt #'sDetails - Location

Purse - Pouch 2# capacity

Coins; 100 coins = 1#

Gems; 100 carats = 1#

Water Skin; 1 quart2 (full)

Water Skin; 1 quart2 (full)

Backpack; leather 60# cap; 612" w x 8 " d x 16 " t

Blanket5

Tinder Box0.5

Mess Kit2

Rope; 100 ft x 1/2 inch 250# capacity7

Torch; 20 minutes with 10 ft radius1

2 sacks, linen; 50# capacity--18" w x 12" d x 18" t

Weapon; Spare

Scabbard; Spare1

Bow; Spare

Quiver; 20 arrow capacity; Spare0.5

20 arrows: Spare2.5

Armor; Worn

Helmet; Worn

Shield; Worn/Carried

Total Encumbrance and penalty

Items Carried with movement or encumbrance penalties

ItemWgt #'sDetails - Location

Total Encumbrance and penalty

Items Carried with movement or encumbrance penalties

ItemWgt #'sDetails - Location

Total Encumbrance and penalty

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