rising to the next level: challenges facing national video game industries around the world dr. mark...
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Presentación Rising to the Next Level: Challenges Facing National Video Game Industries Around the World del Dr. Mark Wolf (University of Concordia - EEUU) para el SIVE2014TRANSCRIPT
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Simposio Internacional de Videojuegos y Educación Simposio Internacional de Videojuegos y Educación
20142014
Rising to the Next Level: Challenges Facing National Video Game Industries Around the World
Autor:Autor: Dr. Mark J. P. WolfDr. Mark J. P. WolfConcordia University Wisconsin (USA)Concordia University Wisconsin (USA)
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Prototype transistor computer in Manchester, England, 1953
The Kola Studios team from Africa
A New Zealand arcade in 1982
A South Korean PC Bang in 2010
Scenes from
computer and video
game cultures around
the world
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Tensions in NationalVideo Game Industries
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Indigenous Productionversus Foreign Imports
From 1977 to 1985, the American-made Atari 2600 was the dominant console
system in the United States
After 1985, the Japanese-made Nintendo Entertainment System became the dominant console system in the United States, and Japan has remained a dominant force since then.
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Indigenous Productionversus Foreign Imports
Nintendo’s headquarters in Japan
Nintendo of America headquarters
Nintendo of Australia headquartersNintendo of Europe headquarters
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Legitimate Industryversus Piracy
A bulldozer crushing pirated software in the Philippines
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Legitimate Industryversus Piracy
A warnet in Indonesia where on-line gaming takes place
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Mainstream Industryversus Independent Productions
Early games were often designed and programmed by a single
person
Today, games can have crews of hundreds of people, and budgets of over USD $200 million.
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Mainstream Industryversus Independent Productions
The ERSB rating system used in North America
The PEGI rating system used in Europe
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Mainstream Industryversus Independent Productions
Game Masters museum exhibition in Sydney, Australia
IndieCade East in Culver City, California
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National Marketplaceversus Global Marketplace
Capoeria Legends (2009) from BrazilSpirit of Khon (2010) from Thailand
Adventures of Nyangi (2007) from Kenya Under Ash (2002) from Syria
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National Marketplaceversus Global Marketplace
Afkarmedia’s English-language webpage for its game, Quraish (2007).
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Video Gamesversus Other Media
Video games adapted from films, including The Godfather (above), Avatar (top, right), and Toy Story 3 (bottom, right).
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A GlobalMarketplace
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A Global Marketplace
Angry Birds (2009) from Finland (left) and Pou (2013) from Lebanon (right) both became hit games despite coming from smaller national markets.
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A Global Marketplace
Grand Theft Auto V (2013) was made by Rockstar Games, a multinational video game developer and publisher with offices in the United States, England, Canada, Scotland, and Japan, and a former studio in Austria.
With a reported development and marketing budget of USD $266 million, GTA5 made USD $800 million in its first day of sales, and reached USD $1 billion after only three days.
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A Global Marketplace
Traveller’s Tales was hired by The LEGO Group to produce its video games, and farmed work on the games out to Three Melons.
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A Global Marketplace
According to a 2008 Game Developer Research survey,
86%of game studios used
outsourcing for some aspect of game development.
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The End
Thank you!Mucho Gracias!