rip+mix hci3 24.01.11

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Hazel White HCI 3 24.01.11 RIP + MIX Friday, 21 January 2011

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slides from RIP + MIX lecture

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Page 1: RIP+MIX HCI3 24.01.11

Hazel White HCI 3 24.01.11

RIP + MIX

Friday, 21 January 2011

Page 2: RIP+MIX HCI3 24.01.11

Hazel White HCI 3 24.01.11

Hazel WhiteProgramme DirectorMaster of DesignDuncan of Jordanstone College of Art & DesignUniversity of Dundee

RIP + MIX

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Hugh Dubberly’s Compendium of Design Models

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Action Research Lewin, K, 1946 and Swann, C. 1995

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Sun Sigma Framework DMADV methodology for new products

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generation of a concept by the designer, usually after some initial exploration of the ill-defi ned problem space.”

Cross’s model includes communication as a fi nal stage. Archer (1963) may have been the fi rst to include communi-cation as an explicit stage in a design process model. (See page 98.)

Writing from an engineering perspective, Cross developed this “simple descriptive model of the design process, based on the essential activities that the designer performs. The end-point of the process is the communication of a design, ready for manufacture. Prior to this, the design proposal is subject to evaluation against the goals, constraints and crite-ria of the design brief. The proposal itself arises from the

Four stage design processafter Nigel Cross (2000)

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Innovation planningafter Vijay Kumar (2003)

Kumar presented this model at the 2003 HITS Conference (Humans, Interaction, Technology, Strategy) in Chicago. He described modes of planning (rather than steps) emphasizing the iterative and interconnected nature of the design pro-cess. He has also mapped tools and methods onto each of the modes. He spoke of innovation as the jump from insight

to concept—from aha to eureka—describing it as a revela-tion, magic, genius, intuition, a hunch.

Kumar teaches at the Illinois Institute of Technology’s Insti-tute of Design; his teaching and research includes a focuson understanding innovation.

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Research Staff, PhD and Master of Design Students at the University of DundeeResearch Scientists and PhD students at Deutsche Telekom

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is a design method which offers an alternative way of developing products or services

fits into various design processes in the idea generation/ideation phase of a design process

counterpoint to user-centred design

fast

easy for non-design trained people to use, so gets ‘buy in’ from stakeholders

RIP + MIX

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remix culture

LAWRENCE LESSIGPROFESSOR OF LAW

STANFORD UNIVERSITY

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Information Communication Products and Services for Older Users

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knowledge swatchof design descriptors

•category: communication device•function: 1:1 chat over networks•physical form: organic, pebble, hand size•sensual/emotional characteristics: playful, childlike•material: ABS plastic•user interaction: press buttons, hold to ear, talk

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RIP + MIX

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sketching

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RIP 1Digital Radio

The broadcastingfunction of radio

RIP 2Bus Stop

The act of waiting ata bus stop

MixA service that speaks to the user through the radio informing

them when the bus is nearby

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When the e-paper is physically shaken the content changes

Mix: The playful interaction of an ‘Etch A’ Sketch and the material and form of a newspaper

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Rob Black and Fan Xia running a RIP + MIX workshop for Deutsche Telekom in Berlin

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TimerCategoryTimer/ ControllerFunctionkeeps you on track of timePhysical formvariesSensual/emotional characteris-ticsBrisk, MaterialvariesUser interactionAllows you to set time

BedCategorybedFunctionTo wake up deaf peoplePhysical formNormal bedSensual/emotional characteristicsRelaxing, place of restMaterialLinen, duvetUser interactionSleeps on it, woken up by it

The bed shakes when the alarm goes off, helping deaf people and forces you out of bed

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TimerCategoryController/TimerFunctionkeeps you on track of timePhysical formvariesSensual/emotional characteristicsBriskMaterialvariesUser interactionAllows you to set time

Locking FridgeCategoryFood containerFunctionKeeping food chilled and preservedPhysical formQuite big, smooth, plastic with metal/glass traysSensual/emotional characteristicsCold and hard, usually whiteMaterialPlastic, metal trays, glass shelves, plastic drawersUser interactionPuts food and drink inside

A device that only opens the

day, helping kids not snack, and people keep to diets!

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!"#$%%#&'()&*&+(, -./0)&1

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your assignment

RIP + MIX

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Choose two artefacts: a controller and something you wear

1.sketch them2.describe their attributes in terms of:

categoryfunctionphysical formsensual/emotional characteristicsmaterialuser interaction

3. RIP + MIX at least one attribute from each to create a new artefact and sketch it

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category

function

physical form

sensual/emotional characteristics

material

user interaction

category

function

physical form

sensual/emotional characteristics

material

user interaction

new product or service

description

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Hazel White HCI 3 24.01.11

http://www.dubberly.com/articles/how-do-you-design.html

http://mindfuldesignpractice.wordpress.com/

@designdundee

RIP + MIX

Friday, 21 January 2011