rethinking learning for the digital generation - better, faster, cheaper
DESCRIPTION
Presented to the ALPMA (SA Branch) in July 2014 “The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn and relearn” - Alvin Tofler Many organisations face a similar dilemma - linking learning to organisational performance. Advancements in mobile technology and adaptive learning platforms can change this and offer organizations insight they currently lack. In this session we will explore some of the benefits of shifting the weighting from its traditional skew towards ‘learning’ to focus as needed on ‘unlearning’ and ‘relearning’. The future of learning is exciting and full of opportunity – and for organisations who want to thrive into the future, disruptive thinking in this area can create significant competitive advantage. The future is about insight, experimentation, discovery and connection using emerging technology.TRANSCRIPT
CPD – Better, Faster, Cheaper The future of learning is mobile…
The illiterate of the 21st century will not be
those who cannot read and write, but those
who cannot learn, unlearn and relearn
Alvin Tofler
80% FORMAL
LEARNING THAT FAILS TO
TRANSFER (CHIEF LEARNING
OFFICER MAGAZINE)
80% LEARNING THAT
OCCURS INFORMALLY
(INSTITUTE FOR RESEARCH ON LEARNING)
3% ORGANISATIONS MEASURING IMPACT OF TRAINING ON REVENUE (ASTD BENCHMARKING FORUM)
The future of learning is mobile
• Accessibility – 4.5 billion users, 6.6 billion subscribers
• Adaptability – 40%-‐70% users access the web
• Engagement – 68% news, 61% games, 56% video
• Reinforcement – AZer 3 weeks, 15% of 85%
• Sustainability – No. 1 barrier for a learner is \me
• Innova:on -‐ 72% top priority for execu\ves
Video +
Mobile =
Game Changer
Boston Consul9ng Group & Research Ins9tute of America Conduit TecKnowedgy, 2013
hNp://store.ola.rics.org/resource-‐centre/ar9cle/future-‐learning-‐mobile/, March, 2014
Learning, Unlearning & Relearning
• Learning will be con:nuous not episodic
• Learning opportuni:es will be more important than learning ins\tu\ons
• Learning will be embedded into everyday sedngs & interac\ons
• Learners will independently dip in & out of learning flows
• Learning resources will be abundant & widely available
• Learning plaforms will be mobile & adap:ve.
This new form of literacy suggests…
Ins9tute for the Future, 2012
BETTER…
Different types of thinking
System 1 – Fast, intui\ve and emo\onal. Automa\c pilot. Quick decisions or judgements.
System 2 – Slower, more deliberate and more logical. Kicks in when system 1
doesn’t fit.
Thinking Fast and Slow, Daniel Kahneman
How the encode Emo9onally engaging and rigorous approach to learning design
priming encoding
create op\mum tension
engage mental models
ac\vate core
abili\es
surface limi\ng beliefs
reflec\on
self generated insight
"Humans more easily remember or learn items when they are studied a few \mes over a long period of \me (spaced presenta\on), rather than studied repeatedly in a short period of \me (massed presenta\on)."
Harmann Ebbinghaus
“learners of the future will demand the learning support that is appropriate for their situa\on or context. Nothing more. Nothing less. And they want it at the moment the need arises. Not sooner. Not later. Mobiles will be a key technology to provide that learning support." Dr. Marcus Specht
FASTER…
"Most work based mLearning happens in stolen moments, which is why a smooth blend between learning, performance support and produc\vity tool is so key.”
Geoff Stead
Touchcast allows learners to learn theory subjects by interac\ng with a video, ensuring they can learn at their own pace and access a
range of learning resources that are
‘adjacent’ to the main learning path.
Animated Tour -‐ 3D Studio Max, this
interac\ve anima\on uses a single complex 3D
model and a single camera viewpoint.
CHEAPER…
"The only sustainable compe\\ve advantage is the ability to learn and apply the right stuff faster.”
Wayne Hodgins
In summary… beqer faster cheaper
• Learning ecosystem approach
• Brain-‐based learning
• PACE learning model
• Gamifica\on • Video (u-‐tube) • ‘Triple J’ approach
(personalised learning environments)
• Drip-‐feed not flood irriga\on
• Performance support orienta\on
• Space-‐based delivery • Repe\\on • Immersive
experiences • Augmented reality • GoogleGlass
• Using exis\ng technology infrastructure and overlaying learning solu\ons
• Content cura\on from peers and others in the business – requires standards -‐ ver\cal integra\on