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'Investigating the lived experience of a children's virtual world after-school club.' Chris Bailey, February 2015 @mrchrisjbailey www.mrchrisjbailey. co.uk

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  1. 1. 'Investigating the lived experience of a children's virtual world after-school club.' Chris Bailey, February 2015 @mrchrisjbaileywww.mrchrisjbailey.co.uk
  2. 2. 'community'
  3. 3. Theoretical Context New Literacy Studies (Street, 2003) Multiliteracies (Cope and Kalantzis, 2000) Hybrid sites (Burnett and Bailey, 2014)
  4. 4. Focus (via Literature Review) Illuminate the experience and motivations of individuals who are compelled, motivated and engaged by participation in virtual world play. (OMara, 2012; Bailey and Moar, 2001; Merchant, 2009) Articulate how identities are formed and meanings are made by participants interacting in and around social, virtual environments. (Wohlwend et al, 2011; Dickey, 2011; Marsh, 2011) Explore how children negotiate the complex relationships between material and virtual place and space. (Dickey 2010; Ito, 2009; )
  5. 5. 'ethnography'
  6. 6. Methods 1. Participant Observation (approx 45 hrs) In and out of game Fieldnotes, video (GoPro), screencasts, photographs 2. Discussion Activities (approx 10 hrs) 'Identity Models' (Gauntlett, 2007) Virtual, visual small group fieldnotes / screencasts (audio / video) / photos 3. Collection of materials / artefacts notes, server logs
  7. 7. During the presentation I shared a video of 'the sheep song' which the children composed around an episode of gameplay. To ensure anonymity, this is replaced with the audio below.
  8. 8. @mrchrisjbaileywww.mrchrisjbailey.co.uk