research and technologies
TRANSCRIPT
What is Research and how do you Research new Technologies?
Research is done in 2 places, in the Alchemy Lab and in the Briton Workshop. Let’s have a
look at these 2 technology centers and point a few things out.
Because sometimes, for whatever reason, players have NOT completed their research.
The fault may be, that before Ascension, in order to get certain research, you needed to
upgrade a few buildings to level 12. Some players have not done that, and that could be that
they didn’t have the means to upgrade the buildings to that level.
With Ascension, certain buildings were merged into the city center. Namely the Workshop,
Blacksmith, Stable, Storehouse, Relief Station, Tavern. Buildings that you had to upgrade
previously for research levels. You don’t have to build these buildings anymore in the
ascension levels and they are automatically at the MAX level of 12. But some players thought
there research was completed and didn’t build alchemy labs anymore in favor of barracks &
cottages. BUT, nowadays when you want to train Shield Sorcerers you need an alchemy lab
again in the city ( level 10). If you have an alchemy lab at level 10 (upgrade it to 12) and check
if you have done ALL your researches.
PowerBot+ Quick & Easy Check ☺ Go to REFERENCE tab and then to RESEARCH LEVELS menu tab.
All RED circled are INCOMPLETE Researches!
If This tab lists the Research Level in GREEN then it is at
Max Level & Complete!
The Alchemy Lab
Assigning one of your Knights to the role of Alchemist will allow this Knight to use their Intelligence to speed up research being done in the Alchemy Lab.
The research tends to be more confusing to me than the Throne Room, due to how it
applies different researches to different troops and that, although Archers are “Ranged”
troops…when it comes to speed, they are considered as Infantry troops, while Supply
Wagons are considered Siege.
As all research is calculated from a troop’s BASE stat, the bonuses awarded from
them are constant depending on the research level obtained. Also, no matter what your
opponent has in their Throne Room…you will still get the full amount from these
bonuses. They are determined from the BASE stat of the troops prior to the Throne
Room even being considered.
So let’s point out the IMPORTANT researches.
(Max Level 12 Building & level 12 Research)
✔
✔
✔
✔
✔
✔
✔
Poisoned Edge, in essence, makes all of your troops stronger. Adding 5% to your troops’ ATTACK stat means
that they will do 5% more damage on every attack. Affects All Troops
✔
Metal Alloys increases DEFENSE, which means that it increases the amount of damage they can absorb before
the actually feel the effect of an attack. Affects All Troops
✔
✔
Magical Mapping increases your infantry troops’ SPEED stat. Infantry includes all of those troops form Archers
and below (Supply Troops, Militiamen, Scouts, Pike men, Swordsmen and Archers). Affects ONLY
INFANTRY TROOPS
✔
Alloy Horseshoes increases the SPEED of you Horsed and Siege Weapons. Affects HORSED and SIEGE
WEAPONS
✔
Projectile Troops? What are they? Well…they are the troops that technically shoot, i.e. Archers, Ballista and
Catapults, Onagers, Flamer Archers. Affects PROJECTILE TROOPS ONLY
✔
✔
Healing Potions’ description is actually worded wrong. It does not increase their “Health”, as there is no
“Health” stat for any troops. What it means if LIFE. It’s like a magic elixir that extends your troops’ life span
by 5%...making it take just a little longer to kill them off. Affects ALL TROOPS
✔
✔
Note : The research tends to be more confusing to me than the Throne Room, due to how it applies different
researches to different troops and that, although Archers are “Ranged” troops…when it comes to speed, they are
considered as Infantry troops, while Supply Wagons are considered Siege.
As all research is calculated from a troop’s BASE stat, the bonuses awarded from them are constant depending
on the research level obtained. Also, no matter what your opponent has in their Throne Room…you will still get
the full amount from these bonuses. They are determined from the BASE stat of the troops prior to the Throne
Room even being considered.
If you can put a ✔ after each research, then you have achieved all research at
Maximum Research Level.
The Briton Workshop
Ascending Briton also introduces players to the all-new Briton Workshop. Much
like the Alchemy lab, the Briton Workshop increases the number of technologies
players are able to research with a focus on Siege Tech. Every Briton Ascended city
is limited to 1 Briton Workshop. (Max Level 10 Building & level 10 Research)
The Briton workshop offers 6 new technologies that you can research.
✔
✔
✔
✔
✔
If you can put a ✔ after each research, then you have achieved all research at
Maximum Research Level.
Once researched, all of the Bonuses are extended to all Cities. Keep in mind,
though, if you stop having at least one Briton Ascended city, the buff from these
technologies will be deactivated. ( read again)
An Example:
When I attacked a player today ( 50 billion might) , I noticed that My research of
Improved fletching ( green arrow) was correct at 20% but his Improved Fletching
was at 0% ( red arrow)
These are mistakes that can happen, but can cost you dearly, because you miss
20% in an important research. Check these 2 research and technology centers ,
and check if you have completed all research. If you can put a ✔ behind each and
every research, you good, if not, finish the (important) researches. Your troops
depend on them!
More Examples, by just checking reports via Alliance
Reports.
Player on right side didn’t finish Briton Research Improved Defenses.
Player on the left, unfinished research in Alchemy Lab.
Player on right, unfinished Briton research x4
+ Unfinished Alchemy Lab Research
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents