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1 A CRE8TV Project Deliverable DEL: 1.0.7(R) Report and recommendations on the development of harmonised methodologies and data to Map and Measure the CCIs, their Innovativeness, and connections on the wider economy [FINAL REPORT] Bruce Tether and Mickael Benaim Manchester Institute of Innovation Research and Manchester Business School Work Package # and Title 1.0: Developing a Harmonised Approach to the Mapping and Measuring the CCIs, their Innovations, and Connections to the Wider Economy Activity Type RTD Task Task 1.3: We will produce a report with recommendations concerning the development of a harmonised approach to the analysis of the size and structure of the CCIs, their dynamics and wider engagement. We will then host a workshop at which our recommendations will be discussed with senior members of statistical offices and other relevant stakeholders. Following this, the report will be revised to take account of issues raised, before the publication of a final report on these matters. Deliverable DEL: 1.0.7(R) Acknowledgements: Support from the 7th European Framework Program (Grant Agreement no. 320203) is gratefully acknowledged. This Version: May, 2016 Please note, as no issues were raised in connection with the draft version of this report, this final version is the same as the draft report (i.e., DEL 1.0.5 and DEL 1.07 are the same)

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Page 1: Reportandrecommendationsonthedevelopmentofharmonised ... · 4" " 2" IdentifyingtheCreative(andCultural)Industries "For"policy"making"purposes,"groups"or"aggregations"of"industries"are"sometimesidentified,"including"

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A  CRE8TV  Project  Deliverable  

DEL:  1.0.7(R)  

 

 

Report  and  recommendations  on  the  development  of  harmonised  methodologies  and  data  to  Map  and  Measure  the  CCIs,  their  Innovativeness,  and  connections  on  the  wider  economy  

[FINAL  REPORT]  

 Bruce  Tether  and  Mickael  Benaim  

Manchester  Institute  of  Innovation  Research  and  Manchester  Business  School  

 Work  Package  #  and  Title  

1.0:  Developing  a  Harmonised  Approach  to  the  Mapping  and  Measuring  the  CCIs,  their  Innovations,  and  Connections  to  the  Wider  Economy    

Activity  Type   RTD  

Task   Task  1.3:  We  will  produce  a  report  with  recommendations  concerning  the  development  of  a  harmonised  approach  to  the  analysis  of  the  size  and  structure  of  the  CCIs,  their  dynamics  and  wider  engagement.    We  will  then  host  a  workshop  at  which  our  recommendations  will  be  discussed  with  senior  members  of  statistical  offices  and  other  relevant  stakeholders.    Following  this,  the  report  will  be  revised  to  take  account  of  issues  raised,  before  the  publication  of  a  final  report  on  these  matters.  

Deliverable   DEL:  1.0.7(R)  

 

Acknowledgements:   Support   from   the   7th   European   Framework   Program  (Grant  Agreement  no.  320203)  is  gratefully  acknowledged.  

   

This  Version:   May,  2016  

 

Please  note,  as  no  issues  were  raised  in  connection  with  the  draft  version  of  this  report,  this  final  version  is  the  same  as  the  draft  report  (i.e.,  DEL  1.0.5  and  DEL  1.07  are  the  same)  

   

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Contents  

 

1   Introduction        3  

2   Identifying  the  Creative  Industries        4  

3   Innovations  in,  and  the  Innovativeness  of,  the  Creative  Industries    15  

4   Connections  between  the  Creative  Industries  and  the  Wider  Economy    23  

5   Summary  of  Recommendations    26  

 

References     27  

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1.   Introduction  

The  purpose  of  this  report  is  to  highlight  and  summarise  what  we  have  learnt  about  “mapping  and  measuring”   the   creative   (and   cultural)   industries   (CCIs),  measuring   innovation   in   the   creative   (and  cultural)   activities,   especially   through   creativity   and   design,   and   understanding   the   linkages   –  especially  for  innovation  -­‐  between  the  creative  (and  cultural  industries)  and  the  wider  economy.    

As   discussed   below,   the   creative   and   cultural   industries   can   be   considered   to   be   two  overlapping  sets  of   industries.  For  simplicity,  and  because  our   focus   in   the  CRE8TV.EU  project  has  been  on  the  creative   industries,  and  on  the  relationship  between  creative   industries  /  activities  and   innovation,  the  primary  focus  of  this  report  is  on  the  creative  industries.  

The  report  is  structured  as  follows.  

In  section  2  we  discuss  the  definition  and  identification  of  the  creative  industries.    We  also  comment  on  how  this  approach  could  be  extended  to  identify  the  ‘cultural  industries’  and  therefore  how  these  two  sets  of  industries  could  be  combined  to  identify  the  ‘creative  and  cultural  industries’.  

In  section  3  we  discuss  the  measurement  of  innovation  through  creativity  and  design.  This  includes  a  discussion  of  innovation  outputs  and  innovation  inputs.  

In  section  4  we  discuss  the  linkages  –  especially  for  and  through  innovation  -­‐  between  the  creative  industries  and  the  wider  economy.    

In  section  5  we  summarise  our  recommendations  

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2   Identifying  the  Creative  (and  Cultural)  Industries  For  policy  making  purposes,  groups  or  aggregations  of  industries  are  sometimes  identified,  including  ‘high-­‐technology’   industries,   which   are   those   with   a   particularly   high   reliance   on   R&D,   and  ‘knowledge  intensive’  industries,  which  are  those  with  a  particularly  high  dependence  on  knowledge  workers  (which  normally  means  graduates  as  a  share  of  their  total  workforce).    

The  ‘creative  industries’  are  those  that  depend  heavily  on  ‘creativity’.  The  ‘creative  industries’  were  first   identified  as  a  distinct  set  of  activities   in  Australia,  and  shortly  thereafter   in  the  UK,  where   (in  1998)   UK   government’s   Department   for   Media,   Culture   and   Sport   (DCMS)   initially   identified   13  “sectors”  as  constituting  the  “Creative  Industries”.  These  sectors  were:  

Advertising   Fashion   Software  Architecture   Film  and  Video   Television  and  Radio  Art  and  antiques   Music   Video  &  Computer  Games  Crafts   Performing  Arts    Design   Publishing    

Note   that   the   UK   identified   these   as   ‘creative   Industries’,   rather   than   ‘creative   and   cultural  Industries’.  A  first  challenge  to  any  process  of  harmonized  measurement  is  agreement  as  to  what  is  to   be   included.   In   general,   the   UK   and   other   northern   European   countries   (including   Germany,  Sweden  and  Finland)  have  tended  to   follow  the  UK   in  placing  emphasis  on   ‘creativity’,   rather   than  ‘culture’,   whereas   southern   European   countries   (including   Italy   and   Spain)   have   been   tended   to  place  greater  emphasis  on  culture  over  creativity;  this  matters  because  it  leads  to  differences  in  the  activities   that   are   included:   food   and   tourism,   for   example,   may   be   considered   to   be   cultural  ‘industries’,   but   not   “creative   industries”;   whereas   IT   services   are   considered   ‘creative’   but   not  cultural.  

The  European  Commission’s  Green  Paper  of  2010  (pp.  5-­‐6)  distinguished  between  the  two:  

"Cultural   industries"   are   those   industries  producing   and  distributing   goods  or   services  which  at  the  time  they  are  developed  are  considered  to  have  a  specific  attribute,  use  or  purpose   which   embodies   or   conveys   cultural   expressions,   irrespective   of   the  commercial  value   they  may  have.  Besides   the   traditional  arts   sectors   (performing  arts,  visual   arts,   cultural   heritage   –   including   the  public   sector),   they   include   film,  DVD  and  video,  television  and  radio,  video  games,  new  media,  music,  books  and  press.    

"Creative   industries"   are   those   industries   which   use   culture   as   an   input   and   have   a  cultural   dimension,   although   their   outputs   are   mainly   functional.   They   include  architecture  and  design,  which  integrate  creative  elements  into  wider  processes,  as  well  as  subsectors  such  as  graphic  design,  fashion  design  or  advertising.  

Ideally,  ‘cultural’  and  ‘creative’  industries  should  be  defined  by  first  developing  measures  of  cultural  content  in  the  output  of  the  industry,  or  creativity  and/or  cultural  content  of  their  processes,  or  their  reliance   on   cultural   content   as   an   input.   In   practice   this   is   difficult   and   has   not   been   done.   For  practical  purposes,  most  approaches  to  identifying  ‘creative  industries’  have  essentially  followed  the  DCMS  approach  based  on   identifying   a   set   of   industries,   usually   as   defined  by   Standard   Industrial  Classification  (SIC)  codes,  which  are  to  be  included.    

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Another  consideration  is  that  the  aggregate  grouping  of  “Creative  (and  Cultural)   Industries”  should  carry  sufficient  weight  to  be  considered  significant.  Indeed,  one  of  the  motivations  for  creating  this  grouping  is  that  each  ‘creative  industry’  (such  as  architecture  or  advertising)  is,  by  itself,  and  in  terms  of  its  direct  economic  contribution,  typically  rather  small.    

However,  controversy  arises  in  relation  to  which  industries  to  include,  and  which  to  exclude.  This  is  shown  by  the  UK’s  experience.  Figure  1  shows  that  the  “Creative  Industries”  (as  defined  in  the  UK)  were  growing  in  terms  of  Gross  Value  Added  and  as  a  share  of  the  UK  economy  from  the  late  1990s  until  the  late  2000s,  then,  in  2008,  their  apparent  contribution  declined  substantially,  and  by  roughly  half,   from  around  6%  of   the  UK  economy   to   around  3%.   The   reason   for   this  was  not   however   an  implosion  of  the  ‘creative  industries’;  it  was  instead  due  to  the  decision  to  remove  the  information  technology   (IT)   sectors   from   the   classification.   In   effect,   it   shows   that   the   IT   sectors   account   for  roughly  half  of  the  ‘creative  industries’  as  they  had  been  defined.  

Figure  1  –  The  Economic  Contribution  of  the  Creative  Industries  before  and  after  redefinition  

 

Source:  NESTA,  based  on  ONS  data  

Whether  or  not   to   include   the   IT   sectors  became  a  matter  of   considerable   controversy   in   the  UK.  They  are  creative  in  the  sense  of  being  oriented  to  routinely  generating  new  solutions,  but  they  are  not  (in  general  and  with  obvious  exceptions  including  computer  games)  creative  in  an  expressive  or  artistic  sense.  This  debate  led  to  the  ‘creative  intensities’  approach  which  was  developed  by  NESTA  (Bakhshi  et  al.,  2013)  as  a  way  to  consider  more  rigorously  which  industries  should  (and  should  not)  be  included  in  the  ‘creative  industries.  We  outline  this  approach  below.  

2.1  The  Creative  Intensities  Approach  to  identifying  the  ‘Creative  Industries’  The  ‘creative  intensities’  approach  to  identifying  the  ‘creative  industries’  applies  a  logical,  reasoned  approach  to  determining  what  to  include  and  what  to  exclude.  Moreover,  the  methodology  relies  on  existing  data  (including  coding  structures  and  surveys),  including  the  existing  “standard  occupational  classification”  (SOC)  and  labour  force  surveys  which  utilise  this,  and  the  existing  “standard  industrial  classification”  (SIC),  and  classification  of  firms  within  business  registers  to  industries  on  this  basis.  

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The  creative   intensities  approach  begins  with  the  occupational  classification  of  workers.  As  such,   it  considers   that   workers   provide   the   key   inputs   into   each   industry.   The   aim   is   to   identify   ‘creative  occupations’,  which  are  defined  as  “a  role  within  the  creative  process  that  brings  cognitive  skills  to  bear   to  bring   about  differentiation   to   yield   either   novel   or   significantly   enhanced  products  whose  final  form  is  not  fully  specified  in  advance”.  To  do  so,  it  applies  five  tests,  which  are  outlined  in  Box  1.1    

Box  1:  The  Five  Tests  Used  to  Identify  Creative  Occupations  

To  identify  ‘creative  occupations’,  each  occupation  was  subjected  to  a  set  of  five  tests,  intended  to  determine  whether  or  not  they  are  “creative”  (Bakhshi  et  al.,  2013,  p.  24).    

-­‐   Novel  process  –  does   the   role  most  commonly  solve  a  problem  or  achieve  a  goal,  even  one  that  has  been  established  by  others,  in  novel  ways?  Even  if  a  well-­‐defined  process  exists  which  can  realised  a  solution,  is  creativity  exhibited  at  many  stages  of  that  process?  

-­‐   Mechanisation  resistant  –  The  very  fact  that  the  defining  feature  of  the  creative  industries  is  their   use   of   a   specialised   labour   force   show   that   the   creative   labour   force   contributes  something  for  which  there  is  no  mechanical  substitute.  

-­‐   Non-­‐repetitiveness  or  non-­‐uniform  function.  Does  the  transformation  which  the  occupation  effects   likely   vary   each   time   it   is   created   because   of   the   interplay   of   factors,   skills,   creative  impulse  and  learning?  

-­‐   Creative  contribution  to  the  value  chain.  Is  the  outcome  of  the  occupation  novel  or  creative  irrespective  of  the  context  in  which  it  is  produced;  one  such  context  being  the  industry  (and  its  standard  classification)  of  the  organisational  unit  that  hosts  or  employs  the  role?    

-­‐   Interpretation,  not  mere  transformation.  Doe  the  role  do  more  than  merely  ‘shift’  the  service  or  artefacts  form  or  place  or  time?    

 

Occupations  that  passed  at  least  four  of  the  five  tests  were  considered  to  be  creative.  “The  creative  economy”  defined  as  all  people  employed  in  these  creative  occupations.  Note  that  we  discuss  these  criteria,  and  some  issues  arising  with  regard  to  them,  extensively  in  Tether  and  Benaim  (2014).    

The   next   step   in   the  methodology   is   to   identify   ‘creative   intensity’   of   each   industry,  which   is   the  aggregate  number  of  workers  in  creative  occupations  as  a  share  of  total  employment  in  the  industry  in  question.   Ideally,   industries  are  defined  at  a  high  degree  of  disaggregation  (i.e.,  using  4-­‐digit  SIC  codes).   This   matters   because   the   creative   intensities   of   neighbouring   industries   within   the   SIC  structure   can   have   very   different   ‘creative   intensities’.   For   instance,   because   architects   are  considered  to  be  a  ‘creative  occupation’  whereas  engineers  are  not,  the  creative  intensity  of  the  4-­‐digit   industry   (SIC71.11)   ‘Architectural   activities’,   is   much   higher   than   that   intensity   of   its  neighbouring   4-­‐digit   industry   (SIC71.12)   ‘Engineering   activities   and   related   technical   consultancy”.  Because  SIC  71.12  is  much  larger  than  SIC71.11,  when  these  4-­‐digit  industries  are  combined  together  into  a  3-­‐digit  industry  (71.1),  the  ‘creative  intensity’  of  this  is  much  closer  to  71.12  than  to  71.11.  

NESTA’s   study   revealed   that,   at   least   for   the   UK,   the   ‘creative   intensity’   of   some   industries   was  markedly   higher   than   that   of   others,   and   that   (according   to   this   measure)   the   distribution   of  

                                                                                                                         1  Note  that  the  use  of  the  term  “novel  or  significantly  enhanced”  connects  to  the  concept  of  innovation,  as  laid  out  in  the  OECD’s  Oslo  Manual  and  as  a  deployed  in  the  Community  Innovation  Surveys.  

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industries   by   ‘creative   intensity’   was   bi-­‐modal   (See   Figure   2).   Most   industries   have   low   creative  intensities  (i.e.,  the  proportion  of  people  engaged  in  creative  occupations  is  typically  a  small  share  of  the  total  workforce),  whereas  in  other  industries  the  share  of  the  workforce  in  creative  occupations  is   substantial,   at   over   30%.   On   the   basis   of   this,   NESTA   classified   as   ‘creative   industries’   those  industries  with  relatively  high  creative  intensities    

Figure  2:  Using  “Creative  Intensity”  to  identify  Creative  Industries  

 

(Source:  Bakhshi  et  al.,  2013,  page  32).  

One  of  the  interesting  findings  arising  from  this  analysis  is  that  large  numbers  of  people  are  engaged  in  creative  occupations  in  industries  with  low  creative  intensities  –  i.e.,   in  industries  other  than  the  creative  industries.  

Before   adopting   the   methodology   and   resulting   classification   as   an   official   approach,   the   UK  Government  undertook  a  consultation  exercise,  which  led  to  the  inclusion  of  two  activities  –  libraries  and   archive   activities   (SIC   91.01)   and   museum   activities   (SIC   91.02)   that   it   considers   ‘creative  industries’  even  though  their  creative   intensities  are  below  the  30%  threshold.  The   industries  now  identified  as  in  the  UK  as  the  ‘creative  industries’  are  identified  in  Table  1  below.  

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Table  1:  The  Creative  Industries,  as  currently  defined  in  the  UK2  Creative  Industries  Group   SIC  

(2007)  Description   Creative  

Intensity  Advertising  &  Marketing   70.21   Public  relations  and  communication  activities   59.3%  

73.11   Advertising  agencies   50.5%  73.12   Media  representation   48.3%  

Architecture   71.11   Architectural  activities   61.5%  Crafts   32.12   Manufacture  of  jewellery  and  related  articles   56.2%  Design*     74.10   Specialised  design  activities   62.1%  Film,  TV,  video,  radio  and  photography  

59.11   Motion   picture,   video   and   TV   programme  production  activities  

56.4%  59.12   Motion   picture,   video   and   TV   programme   post-­‐

production  59.13   Motion   picture,   video   and   TV   programme  

distribution  59.14   Motion  picture  projection  activities  60.10   Radio  broadcasting   62.7%  60.20   Television  programme  &  broadcasting  activities   53.5%  74.20   Photographic  activities   77.8%  

IT,  Software  and  Computer  Services  

58.21   Publishing  of  computer  games   43.1%  58.29   Other  software  publishing   40.8%  62.01   Computer  programming  activities   55.8%  62.02   Computer  consultancy  activities   32.8%  

Publishing   58.11   Book  publishing   49.9%  58.12   Publishing  of  directories  and  mailing  lists   31.0%  58.13   Publishing  of  newspapers   48.8%  58.14   Publishing  of  journals  and  periodicals   58.3%  58.19   Other  publishing  activities   37.8%  74.30   Translation  and  interpretation  activities   82.2%  

Museums,  galleries  and  libraries  

91.01   Library  and  archive  activities   23.8%  91.02   Museum  activities   22.5%  

Music,  performing  and  visual  arts  

59.20   Sound  recording  and  music  publishing  activities   54.1%  85.52   Cultural  education   34.6%  90.01   Performing  arts   78.8%  90.02   Support  activities  to  performing  arts   56.8%  90.03   Artistic  creation   91.5%  90.04   Operation  of  arts  facilities   38.4%  

*  Product,  graphic  and  fashion  design  

                                                                                                                         2  Source:  Table  9,  in  https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/494927/Creative_Industries_Economic_Estimates_-­‐_January_2016.pdf  

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Figure  3:  Employment  in  the  Creative  Industries  and  Creative  Economy  as  a  share  of  all  UK  jobs  

 

Source:  Figure  4,  DCMS  Creative  Industries  Economic  Estimates,  2015.    

Figure   4:   Treemap   showing   the   composition   of   the   Creative   Industries   by   gross   value   added   in  2014,  and  the  growth  of  these  constituent  industries  by  gross  value  added  between  2008  and  2014  

 

Source:  Figure  2  in  DCMS  Creative  Industries  Economic  Estimates,  2016.  

Figure   3   shows   that   in   the  UK   the   creative   industries   (and   creative   economy)   have   been   growing  steadily  as  a  share  of  the  whole  economy,  with  the  creative  industries  now  accounting  for  5.6%  of  all  jobs,   while   the   creative   economy   accounts   for   around   8.5%   of   all   jobs.   Notable   also   is   that   the  

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creative  industries  /  creative  economy  continued  to  grow  through  and  after  the  financial  crisis  of  the  late  2000s.  Figure  4  shows  the  composition  of  the  ‘creative  industries’  by  gross  value  added  in  2014,  and   the   various   rates   of   growth   of   the   constituent   sectors.   It   is   apparent   that   IT,   software   and  computer  services  account  for  at  least  a  third  of  these  industries  aggregate  value  added.  

Recently,   the   ‘creative   intensities’   approach   has   been   has   extended   to   other   European   countries  (Nathan   et   al.,   2015).   Due   to   data   limitations,   this   extension   focused   on   six   EU   countries:   France,  Germany,   The   Netherlands,   Sweden,   Poland   and   the   UK.   Figure   5   shows   the   proportion   of   the  workforce   engaged   in   the   creative   economy   and   creative   industries   in   each   of   these   countries.  Employment  in  the  creative  economy  is  given  by  the  total  height  of  the  columns;  employment  in  the  creative  industries  is  given  by  the  height  up  to  the  red  line.  An  interesting  finding  from  this  analysis  is  that   in   each   country   the   number   of   people   employed   in   creative   occupations  within   the   creative  industries  is  roughly  similar  to  the  number  of  people  employed  in  creative  occupations  outside  the  creative  industries.  For  selected  EU  countries,  Table  2  reports  the  total  employment  in  the  creative  industries,   in  creative  occupations,  and   in  the  creative  economy,  while  Figures  6a,  6b  and  6c  show  the  distribution  of  industries  by  “creative  intensities”  in  the  UK,  Germany  and  France  respectively.  

Figure  5:  Employment  in  the  Creative  Industries  and  Creative  Economy  in  Selected  EU  Countries  

 

Source:  Nathan  et  al.,  2015.  N.B.  Data  relates  to  2012/2013  for  Germany,  and  2011  for  others.    

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Table  2:  Employment  in  the  Creative  Industries  and  Creative  Economy  in  selected  EU  countries  

  Employment  in  the  Creative  Industries  

(A)  

Employment  in  Creative  Occupations  outside  the  Creative  Industries*  (B)  

Total  employment  in  the  Creative  Economy  

(A  +  B)  Germany  (2013)   2.28m  (5.76%)   0.87m  (2.19%)   3.14m  (7.96%)  France  (2013)   1.41m  (5.52%)   0.51m  (2.02%)   1.92m  (7.54%)  Netherlands  (2013)   0.59m  (7.68%)   0.25m  (3.21%)   0.83m  (10.9%)  Poland  (2013)   0.58m  (3.72%)   0.29m  (1.89%)   0.87m  (5.62%)  Sweden  (2013)   0.42m  (8.88%)   0.14m  (3.04%)   0.58m  (11.9%)  UK  (2013)   2.34m  (7.91%)   0.60m  (2.02%)   2.94m  (9.93%)  *  Embedded  creative  workers  Source:  Nathan  et  al.,  2015  

Figure  6a:  Creative  Intensities  for  Creative  (Red)  and  Other  Industries  (Green):  UK    

 

Figure  6b:  Creative  Intensities  for  Creative  (Red)  and  Other  Industries  (Green):  Germany  

 

Figure  6c:  Creative  Intensities  for  Creative  (Red)  and  Other  Industries  (Green):  France  

 

Source:  Nathan  et  al.,  2015  

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This   analysis   shows   that,   subject   to   data   availability,   the   ‘creative   intensities’   approach   can   be  applied  to  identifying  the  ‘creative  industries’  and  the  wider  ‘creative  economy’  on  a  consistent  basis  across   European   countries   (and   potentially   beyond).   It   is   also   noteworthy   that   the   distribution   of  industries   by   ‘creative   intensity’   tends   to   be   bimodal,   and   that   the   industries   identified   as   having  high  creativity  intensity  in  one  country  also  tend  to  have  a  high  creative  intensity  in  other  countries.  

We   recommend   that   the   European   Commission   /   Eurostat   consider   adopting   of   the   creative  intensities  approach  to  identifying  the  ‘creative  industries’  across  the  European  Union.    

The  main  reasons  for  this  recommendation  are  that  the  approach  makes  clever  and  pragmatic  use  of  existing  data  (classifications  and  surveys),3  and  has  several  attractive  and  advantages  features:  

-­‐   It  is  based  on  a  clear  and  transparent,  and  relatively  simple,  methodology.  -­‐   The  approach  can  be  and  has  been  applied  in  different  countries  where  these  data  –  which  are  

based   on   international   standards   -­‐   are   available   (especially   when   occupational   and   industry  data  are  available  at  high  levels  of  disaggregation  –  i.e.,  at  the  4-­‐digit  levels).  Potentially,  it  can  also  be  applied  at  the  regional  level,  where  data  are  available.    

-­‐   It   is  potentially  dynamic  –   first,  as   the   tasks  undertaken  by  different  occupations  change   they  may  become  more  or  less  creative  (according  to  the  five  tests)  and  thus  may  become,  or  cease  to  be  regarded  as,  ‘creative  occupations’.  This  would  lead  to  a  change  in  the  composition  of  the  ‘creative   economy’.   Second,   as   the   composition   of   employment   in   industries   changes,   so   the  ‘creative  intensities’  of  industries  may  change  such  that  any  particular  industry  may  become,  or  cease  to  be  regarded  as,  a  ‘creative  industry’.  

-­‐   The   approach   allows   analysis   at   two   levels   –   the   creative   economy  which   includes   everyone  engaged   in   creative   occupations  whether   or   not   in   the   ‘creative   industries’;   and   the   creative  industries  which  are  those  industries  characterised  by  high  creative  intensities  (and  whose  total  employment  includes  people  employed  in  non-­‐creative  occupations.  

In   the   first   instance,   the   Commission   /   Eurostat   may   wish   to   adopt   wholesale   the   approach  developed   in   the  UK.   If   so,  we  recommend  that   if  done  this  should  constitute  only  a  provisional  definition.    Careful  consideration  of  the  underlying  methodology  is  also  desirable.    In  particular,  the  following  are  notable:  

-­‐   Following   the   ‘creative   intensities’   approach,   the   definition   of   the   ‘creative   industries’   is  essentially   based   on   identifying   ‘creative   occupations’   which   is   achieved   by   applying   the   five  tests  set  out  above.  A  key  question  therefore  is  ‘are  these  the  right  tests?’  For  instance,  it  is  not  clear  that  doing  work  that   is  typically  varied  and  non-­‐routine  (which  is  common  among  senior  managers)  is  ‘creative’  in  the  same  sense  as  drawing  on  the  imagination  to  create,  manipulate  and  express   ideas  (i.e.,  being  creative   in  a  more  artistic  sense).  To  an  extent   it  may  also  seem  odd   that   engineers   (and   scientists)   are   excluded   from   the   definition   of   ‘creative   workers’  whereas  senior  managers  are  included.  As  these  tests  are  the  basis  of  the  whole  classification,  they   should   be   reviewed   rather   than   simply   adopted.   Different   tests   may   produce   different  results.  

                                                                                                                         3  Including  the  Standard  Occupational  Classification,  the  Standard  Industrial  Classification  and  the  labour  force  survey.  

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-­‐   Secondly,   the   classification   relies   on   the   standard   occupational   classification,   and   essentially  assumes  homogeneity  within  occupations.   This   is   perhaps   reasonable  within   the   context   of   a  single   country,   but   more   questionable   internationally   –   in   different   countries   different  occupations  may   fulfil   different   functions,   and  have   different   extents   of   creativity.   This   could  lead  to  national  differences  in  the  definition  of  ‘creative  occupations’,  which  would  undermine  international   comparisons.  We   therefore   support   the   desire   for   a   single   definition   applicable  across   Europe,   but   the   various   member   states   should   be   satisfied   that   the   various   ‘creative  occupations’  identified  are  appropriate.  

-­‐   Thirdly,  the  distribution  of  ‘creative  intensities’  by  industry  should  be  considered.  In  the  UK  (and  following  the  steps  outlined  above),  this  has  been  found  to  have  an  attractive  bimodal  quality,  such   that   while   most   industries   have   low   creative   intensities   a   minority   have   high   creative  intensities,   which   enables   the   essentially   uncontroversial   identification   of   this   minority   as  ‘creative   industries’.   It   is   not   clear   that   the   same   outcome   will   occur   in   other   (or   all)   EU  countries,   as   the   structure   of   industries   and   the   division   of   labour   between   them  may   differ  significantly.  This  matter  also  requires  careful  investigation.    

 Using   the   creative   intensities  approach,  both   the   creative  economy  and  creative   industries   can  be  identified.  But  beyond  this,  we  recommend  that  the  Commission  /  Eurostat  give  consideration  to  further  developments,  including:  1.   The   identification   of   the   ‘cultural   economy   and   ‘cultural   industries’.   The   creative   intensities  

approach   has   been   developed   on   the   basis   of   ‘creative   occupations’   and   without   regard   to  cultural   activities.   The   approach   could   however   provide   a  model   for   the   identification   of   the  cultural  economy  and  industries,  first  by  setting  out  a  set  of  tests  to  decide  whether  or  not  an  occupation   is   cultural   (which   permits   the   identification   of   ‘the   cultural   economy’),   and   then  using   the   identified   ‘cultural   occupations’   to   calculate   the   ‘cultural   intensity’   of   various  industries,  leading  to  the  identification  of  a  set  of  ‘cultural  industries’.  These  industries  are  likely  to  overlap  with,  but  not  entirely  coincide  with,  the  ‘creative  industries’.  Some  industries  will  be  both  “creative  and  cultural”,  others  only  “creative”,  others  only  “cultural”  and  others  neither.  

2.   Developing   measures   of   creative   (and   cultural   intensity)   at   the   firm   level.   Until   now,   the  ‘creative   industries’  have  been  identified  at  the   industry   level,  however  this  risks  two  types  of  error  –  firstly,  highly  creative  firms  outside  of  the  creative  industries  are  excluded.  For  example,  the  design  intensive  Italian  kitchen  products  company  Alessi  is  a  creative  firm  in  an  ‘uncreative’  industry.  Meanwhile   there  are   likely   to  be   firms  assigned   to   the  creative   industries  which  are  not  creative.     If  occupational  data   is  available  at  the   level  of   the  firm,   it  should  be  possible  to  identify   creative   firms   as   opposed   to   creative   industries.   This   may   well   be   advantageous,   as  these  firms  may  have  distinctive  characteristics,  such  as  their  approach  to  innovation,  and  the  nature   of   their   innovative   outputs.     The   identification   of   cultural   firms   is   also   potentially  possible  by  extension.  

3.   Examine  new  ways  of  classifying  firms  by  the  nature  of  their  activities  and  outputs.  We  have  stated   that   among   the   advantages   of   the   creative   intensities   approach   is   that   it   relies   on  existing   data   structures,   including   the   ‘standard   occupational   classification’   and   ‘standard  industrial  classification’.  But  these  also  classification  schemes  also  have  and  impose  limitations.  The  standard  industrial  classification  essentially  imposes  a  functional  logic  on  the  classification  of  products,  and  thereby   industries.  For  example,  manufacturers  of   lamps  are  classified  to  SIC  27.4:  Manufacture  of   electric   lighting   equipment,   but  many   if   not  most   lamps   are  not   simply  

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functional  products  –  many  are  style  or  design-­‐intensive   (See  examples   in  Figure  7).  Yet  using  the   SIC   codes   it   is   not   possible   to   separate   ‘stylish’,   ‘design-­‐intensive’   lamps   (or   lamp  manufacturers)   from  other   ‘electric   lighting  equipment’   (manufacturers).    Consideration  could  be  given   to   the   classification  of  outputs  by   firms  and   industries  on   the  basis  of   their   creative  and/or   cultural   content,   and   to   the   potential   benefit   of   undertaking   such   an   exercise   to   the  understanding  of  the  contemporary  EU  economy,  and  the  basis  of  its  competitiveness.  

This  is  of  course  much  more  easily  said  than  done,  as  it  raises  questions  about  how  information  on   the   non-­‐functional   content   of   products   can   be   collected.  One   possibility   is   to   analyse   the  information   that   businesses   reveal   about   themselves   and   their   products   through   public  communications,   such   as  web-­‐sites.     Previous   analysis   has   shown   the   firms   active  within   the  same  SIC  codes  can  be  meaningfully  re-­‐categorised  on  the  basis  of  their  public  communications  (Pina  and  Tether,  2016)  

Figure  7:  Various  lamps  arising  from  a  Google  Images  search  

   

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3.   Innovations  in,  and  the  Innovativeness  of,  the  Creative  Industries  

In  this  section  we  discuss  the  measurement  of  innovation,  both  in  terms  of  innovation  outputs  (new  products,  services,  processes,  etc.)  and  in  terms  of  the  activities  that  ‘drive’  innovation,  especially  in  the   context   of   the   creative   industries.   In   so   far   as   innovation   through   creativity   and  design   is   not  confined  to  the  creative  industries,  our  considerations  also  have  wider  significance.  

2.1   Identifying  Innovative  Outputs  –  beyond  Functional  Novelty  

Innovation  is  considered  the  key  driver  of  economic  development  –  it  involves  a  process  of  “creative  destruction”   (Schumpeter,  1934),   in  which   the  new  replaces   the  old.   “Radical   innovations”   lead   to  major  disruptive  change,  whereas  “incremental  innovations”  provide  marginal  improvements.  There  are  various  types  of  innovation:  Schumpeter  identified  five  types:  the  introduction  of  new  products;  the   introduction  of  new  methods  of  production;   the  opening  of  new  markets;   the  development  of  new  sources  of  supply  for  raw  materials  or  other  inputs;  and  the  creation  of  new  market  structures  in  an  industry.  

The  Eurostat/OECD  “Oslo  Manual”  (3rd  edition,  2005),  which  is  the  internationally  recognised  manual  for  collecting  and  interpreting  innovation  data,  defines  innovation  as:  

146.  An  innovation  is  the  implementation  of  a  new  or  significantly  improved  product  (good  or   service),   or   process,   a   new   marketing   method,   or   a   new   organisational   method   in  business  practices,  workplace  organisation  or  external  relations.  

Three  features  of  this  definition  are  notable.  First,  that  innovation  can  take  different  forms  (product,  process,   marketing   method,   organisational   method,   organisation   or   relations);   second   that  innovations  need   to  be   implemented;   third   that   innovations  are  new  or   significantly   improved.  Of  these,   the  most   problematic   in   our   view   is   the   conceptualisation  of   “significantly   improved”.   Para  160  and  161  of  the  Oslo  Manual  state  that:      

160.  Significant  improvements  to  existing  products  can  occur  through  changes  in  materials,  components  and  other  characteristics  that  enhance  performance.  The  introduction  of  ABS  braking,   GPS   (Global   Positioning   System)   navigational   systems,   or   other   subsystem  improvements  in  cars  is  an  example  of  a  product  innovation  consisting  of  partial  changes  or  additions   to   one   of   a   number   of   integrated   technical   subsystems.   The   use   of   breathable  fabrics  in  clothing  is  an  example  of  a  product  innovation  involving  the  use  of  new  materials  that  improves  the  performance  of  the  product.  (Emphasis  added)  

161.  Product  innovations  in  services  can  include  significant  improvements  in  how  they  are  provided  (for  example,  in  terms  of  their  efficiency  or  speed),  the  addition  of  new  functions  or  characteristics  to  existing  services,  or  the  introduction  of  entirely  new  services.  Examples  are  significant   improvements  in  Internet  banking  services,  such  as  greatly   improved  speed  and   ease   of   use,   or   the   addition   of   home   pick-­‐up   and   drop-­‐off   services   that   improve  customer  access  for  rental  cars.  Providing  on-­‐site  rather  than  remote  management  contact  points   for   outsourced   services   is   an   example   of   an   improvement   in   service   quality.  (Emphasis  added)  

The  conceptualisation  of   improvement  here   is  essentially   framed   in   terms  of   (objective)   functional  performance  and  efficiency.  This  is  made  clear  in  the  next  paragraph,  which  discusses  design:  

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162.   Design   is   an   integral   part   of   the   development   and   implementation   of   product  innovations.   However,   design   changes   that   do   not   involve   a   significant   change   in   a  product’s  functional  characteristics  or  intended  uses  are  not  product  innovations.  However,  they   can   be   marketing   innovations,   as   discussed   below.   Routine   upgrades   or   regular  seasonal  changes  are  also  not  product  innovations.  (Emphasis  added)  

….  

169.  A  marketing   innovation   is   the   implementation  of  a  new  marketing  method   involving  significant  changes  in  product  design  or  packaging,  product  placement,  product  promotion  or  pricing.  (Emphasis  added)  

170.  Marketing   innovations   are   aimed   at   better   addressing   customer   needs,   opening   up  new  markets,   or   newly   positioning   a   firm’s   product   on   the  market,  with   the   objective   of  increasing  the  firm’s  sales.  

…  

172.  Marketing  innovations  include  significant  changes  in  product  design  that  are  part  of  a  new  marketing  concept.  Product  design  changes  here  refer  to  changes  in  product  form  and  appearance  that  do  not  alter  the  product’s  functional  or  user  characteristics.  …  An  example  of  a  marketing  innovation  in  product  design  is  the  implementation  of  a  significant  change  in  the  design  of  a   furniture   line   to  give   it  a  new   look  and  broaden   its  appeal.   Innovations   in  product   design   can   also   include   the   introduction   of   significant   changes   in   the   form,  appearance  or  taste  of  food  or  beverage  products,  such  as  the  introduction  of  new  flavours  for  a  food  product  in  order  to  target  a  new  customer  segment.  …  (Emphasis  added)  

The   Oslo  Manual   forms   the   basis   of   the   harmonised   Community   Innovation   Survey   (CIS)   which   is  used  to  monitor  the  extent  of  innovation  in  EU  Member  States  and  across  the  Union  as  a  whole.  The  question  on  Marketing  Innovation  implemented  in  the  CIS  is  reported  in  Box  2  below.  

Box  2:  The  Marketing  Innovation  question  from  the  Harmonised  CIS  Survey  Questionnaire,  2012  

   

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In  the  context  of  the  creative  activities  and  the  creative  industries  there  are  some  problems  with  the  conceptualisation  of  “product  innovation”  as  defined  by  the  Oslo  Manual  and  as  implemented  in  the  CIS.4  

Firstly,   a   ‘new   product’   in   the   creative   industries   may   not   be   innovative.   The   creative   industries  include  publishing,  film  and  music  activities.  These  routinely  introduce  new  products  –  such  as  new  books,  new  films,  and  new  music  recordings.  While  new,  many  of  these  products  are  not  innovative.  

Secondly,   firms  may   develop   highly   creative   variants   of   their   ‘products’   that   are   not   innovations.  Where   firms   produce   bespoke   outputs,   such   as   advertising   campaigns   or   architectural   and   other  designs,  these  are  not  normally  considered  innovations.  Instead,  no  matter  how  creative  (inventive  or  innovative)  any  particular  campaign,  the  ‘product’  of  the  advertising  agency  is  advertising  –  so  this  is   not   an   innovation.   An   advertising   agency   would   have   to   introduce   a   new   service   –   such   as   a  market  research  service  –  for  this  to  be  considered  an  innovation.  

Thirdly,   while   a   “significant   change   in   product   design”   is   recognised   as   an   innovation,   the  requirement  discussed  above  that  a  ‘product  innovation’  involves  a  significant  change  in  a  product’s  functional   characteristics  and/or   intended  uses   is  problematic  as   it   imposes  a  narrow   functionalist  view   of   innovation.   Also   problematic   is   the   labelling   of   these   ‘innovations’   as   “marketing  innovations”.  For  instance,  following  this  approach  Apple’s  iPod  was  not  a  ‘product  innovation’  but  was  a  ‘marketing  innovation’,  as  its  functional  characteristics  and  intended  uses  were  fundamentally  the   same   as   existing   MP3   players;   it   is   doubtful   that   a   manager   at   Apple   responding   to   the  questionnaire  would  recognise  the   iPod  as  a   ‘marketing’   instead  of  a   ‘product   innovation’.   Indeed,  Galindo-­‐Rueda   and   Millot   (2015,   pg.   24)   report   that   cognitive   testing   with   firms   finds   that   the  concept  of  marketing   innovations   is  “not  widely  accepted”.  We  recommend  that  the  ambiguity   in  the  definition  of  product  innovation  as  incorporated  into  the  Oslo  Manual  be  resolved.  This  could  be   achieved   by   changing   the   definition   of   ‘product   innovation’   to   include   its   appearance   (or  aesthetics),  and  to  ask  subsidiary  questions  about  the  nature  of  the  changes  involved.  

Product  innovation  could,  we  suggest,  be  defined  as:  

A  product  innovation  is  the  introduction  of  a  good  or  service  that  is  new  or  significantly  changed  with  respect  to  its  characteristics  or  intended  uses.  This  includes  new  or  significant  changes  to  technical  specifications,  components  and  materials,  incorporated  software,  product  form  or  appearance,  and  user  friendliness.  

Subsidiary  questions  could  then  follow,  asking  about  whether  this  involved  changes  to:  

  The  functional  characteristics  of  the  product  (i.e.,  what  it  does)  

  The  user  interface    

  The  product’s  form  or  appearance  

[etc.]  

                                                                                                                         4  Note  that  in  most  countries  the  CIS  is  also  administered  to  businesses  with  at  least  10  employees.  It  therefore  excluded  micro-­‐businesses,  but  the  great  majority  of  firms  in  the  creative  industries  are  micro  businesses.    

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Aside   from   the   narrow,   functional   conceptualisation   ‘product   innovation’,   another   problem   is   the  borderline   between   process   and   organisational   innovations,  which   the  Oslo  Manual   recognises   as  frequently  problematic,  with  many  innovations  contain  aspects  of  both  (para.  195).  Ultimately,  this  can   lead   to   rather  uncreative  businesses  being   identified  as   innovative,  while  highly   creative   firms  are   not   innovators.   In   our   view   this   makes   it   all   the   more   important   to   identify   engagement   in  creative  activities  that  are  related  to  innovation,  even  if  indirectly  and  not  immediately.  

 

Box  3:  Innovation  Activities  question  from  Harmonised  CIS  Survey  Questionnaire,  2012  

   

2.2   Creative  Activities  and  (the  Management  of)  Innovation:  R&D  and  Beyond  

While   creative   activities   are   not   necessarily   innovative,   or   dependent   on   innovation,   innovation  activities,   and   especially   those   that   are   oriented   to   new   to   the   market   or   new   to   the   world  innovations,   involve   ‘creative   activities’.   The   ‘Oslo   Manual’   does   not   however   identify   creative  activities.  Instead,  it  discusses  innovation  activities,  defining  these  as:  

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149.   Innovation   activities  are   all   scientific,   technological,   organisational,   financial   and   commercial  steps   which   actually,   or   are   intended   to,   lead   to   the   implementation   of   innovations.   Some  innovation  activities  are  themselves  innovative,  others  are  not  novel  activities  but  are  necessary  for  the  implementation  of  innovations.  Innovation  activities  also  include  R&D  that  is  not  directly  related  to  the  development  of  a  specific  innovation.  

Box  3  shows  the  questions  that  are  asked  about  these  innovation  activities  (particularly  in  relation  to  product  and  process  innovation)  in  the  Community  Innovation  Survey.      

Very  notable,   in  both  the  Manual  and  the  Community  Innovation  Survey  (CIS)  questionnaire,   is  the  prominence   given   to   R&D,   including   both   internal   and   acquired   R&D.   Also   notable   is   that   equal  prominence  is  not  given  to  other  sources  of  creativity,  such  as  design.    For  while  design  is  included,  it  is  confined  to  the  shape  or  appearance  of  goods  or  services;  design  as  a  process  of  discovering  user  needs  is  not  explicitly  identified  –  such  activities  should  presumably  be  included  in  the  miscellaneous  “other”  category.5  

Despite  this  prominence  of  R&D,  in  most  European  countries,  the  majority  of  innovation  active  firms  responding  to  the  CIS  do  not  report  engaging  in  R&D  (see  Table  3),  even  on  an  occasional  basis;  at  the  extreme,  in  Bulgaria  only  11%  of  firms  reported  having  engaged  in  R&D.  While  some  firms  may  have  bought  in  their  innovations  –  outsourcing  the  creativity  or  inventive  effort  required  to  innovate  –  the  source(s)  of  creativity  for  innovation  remain  unidentified  for  many.      

Table  3:  Proportion  of  innovation  active  firms  engaged  in  R&D  according  to  the  CIS  of  2012    

SI     78%   SE     64%   AT     51%   ES     43%   EL     34%  FI     75%   BE     57%   DE     48%   RS     41%   PL     31%  NL     73%   HR     56%   LU     47%   TR     41%   RO     25%  NO     71%   DK     55%   CZ     47%   MT     39%   LV     24%  FR     65%   EE     54%   SK     44%   IT     37%   CY     23%  IE     64%   HU     51%   LT     43%   PT     35%   BG     11%  Source:  Eurostat.  

Interestingly,   the   recent   Innobarometer   of   2015   (European   Commission,   2015)   that   follows   a  different  methodology  finds  that  among  firms  in  EU  countries  design  activities  (not  included  in  R&D)  are  slightly  more  widely  engaged  in  than  are  R&D  activities  (see  Figures  8  and  9).6  

                                                                                                                         5   With   respect   to   expenditures,   the   CIS   asks   respondents   how   much   their   firm   spent   on:   In-­‐house   R&D;  External   R&D;   The   acquisition   of  machinery,   equipment,   software   and   buildings;   The   acquisition   of   existing  knowledge   from  other   enterprises   or   organisations;   All   other   activities   including   design,   training,  marketing  and  other  relevant  activities.  6  Aside  from  asking  about  the  extent  of   investment   in  design,  the  2015  Innobarometer  also  asked  about  the  positioning   of   design   within   the   firm.   Similar   to   the   Danish   Innovation   Survey   of   2010,   design   could   be:   a  central   element   in   the   company’s   strategy   (13%  gave   this   answer);   an   integral  but  not  a   central   element  of  development   work   in   the   company   (18%);   be   used   as   a   last   finish,   enhancing   the   appearance   and  attractiveness  of  the  final  product  (14%);  the  company  could  not  work  systematically  with  design  (16%);  design  could  not  be  used  in  the  company  (38%);  or  a  ‘don’t  know  ‘  answer  provided  (1%).  Analysis  of  the  micro-­‐data  has   found   that:   1.   The   propensity   to   introduce   product   or   service   innovations   increases   as   design   becomes  more  central  to  the  firm.  This  finding  remains  even  after  controlling  for  other  factors,  such  as  engaging  in  R&D;  2.  The  share  of  turnover  due  to  innovations  increases  with  the  centrality  of  design  in  the  firm;  3.  The  extent  of  investment  in  design  is  less  important  than  the  centrality  of  design  for  share  of  turnover  due  to  innovations.  

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This  begs  the  question  whether  the  Community  Innovation  Survey  may  be  over-­‐reporting  (and  thus  exaggerating)   the   true   extent   to   which   firms   are   engaging   in   R&D   (especially   as   defined   in   the  recently  revised  version  of  the  OECD’s  Frascati  Manual  –  OECD,  2015),  while  at  the  same  time  under-­‐reporting  the  significance  of  other  forms  of  creative  or  inventive  effort,  such  as  design.    

Figure  8:  Innobarometer  2015:  Firms  reporting  investing  in  design  of  products  and  services  

 

(Source  European  Commission,  2015)  

Figure  9:  Innobarometer  2015:  Firms  in  selected  countries  investing  in  Design  and  in  R&D  

 

(Source:  derived  from  data  reported  in  European  Commission,  2015)  

 

Significantly,  paragraph  102  of  the  Oslo  Manual  recognises  that  in  order  to  innovate,  firms  need  to  engage  in  “creative  activities”,  it  can  source  innovations  externally,  or  it  can  develop  innovations  in  collaboration  with  external  partners:  

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102.   There   are   two   main   options   open   to   a   firm   that   wants   to   change   its   products,  capabilities  or  production,  marketing  and  organisational  systems.  It  can  invest  in  creative  activities   to   develop   innovations   in   house,   either   alone   or   in   conjunction  with   external  partners,  or  it  can  adopt  innovations  developed  by  other  firms  or  institutions  as  part  of  a  diffusion   process.   …   Both   the   creation   and   adoption   of   innovations   can   involve   either  intensive   learning   and   interaction   with   other   actors,   or   minimal   external   linkages  [Emphasis  added].  

However,   while   several   “innovation   activities”   are   recognised   (in   chapter   6)   as   contributing   to  innovation,   the   Manual   presents   no   information   on   how   innovations   are   developed   and   little  information  is  provided  about  the  content  of  these  activities.    

For   example,   while   para   12   states   that   firms  may   allocate   large   amounts   of   resources   to  market  research,   this   activity   is   not   discussed   in   the  Manual.7   ‘Design’,   however,   is   discussed   in   the  Oslo  Manual.  The  term  arises  several  times,  and  is  discussed  specifically  in  section  2.4:  

2.4.  Design  

344.  The  term  product  design,  as  used  in  the  definition  of  marketing  innovations,  refers  to  the  form  and  appearance  of  products  and  not  their  technical  specifications  or  other  user  or  functional  characteristics.  However,  design  activities  may  be  understood  by  enterprises  in  more   general   terms,   as   an   integral   part   of   the   development   and   implementation   of  product   or   process   innovations,   as   described   in   Section   2.2.3   of   this   chapter.   The  categorisation   of   design   activities   will   thus   depend   on   the   type   of   innovation   they   are  related  to.    

345.  All  design  activities  for  the  development  and  implementation  of  product  innovations  (including  work  on  form  and  appearance)  and  of  process  innovations  should  be  included  either  in  R&D  or  in  other  preparations  for  product  and  process  innovations.  

346.  Work  related  to  changes  in  product  design  that  are  marketing  innovations  (and  not  product   innovations,   i.e.   where   the   functional   characteristics   or   intended   uses   of   the  product  in  question  are  not  significantly  improved)  should  be  included  in  Preparations  for  marketing  innovations.  

Within   Section   2.2.3   on   “Other   preparations   for   product   and   process   innovation”,   there   is   a  paragraph  on  design,  which  states:  

334.   Design   can   include   a   wide   range   of   activities   aimed   at   planning   and   designing  procedures,  technical  specifications  and  other  user  and  functional  characteristics  for  new  products   and   processes.   Among   them   are   initial   preparations   for   the   planning   of   new  products   or   processes,   and   work   on   their   design   and   implementation,   including  adjustments  and  further  changes.  Also  included  is  industrial  design,  …  which  involves  the  planning   of   technical   specifications   for   new   products   and   processes.   Some   elements   of  industrial  design  should  be  included  as  R&D  …  if  they  are  required  for  R&D.  

Thus,   while   the   Manual   recognises   that   “design   is   an   integral   part   of   the   development   and  implementation  of  product   innovations”   (para  162),  design   is  divided  between  activities  subsumed  

                                                                                                                         7   Save   for   para   337  which   states   that   “Market   preparation   for   product   innovations   can   include   preliminary  market  research,  market  tests  and  launch  advertising  for  new  or  significantly  improved  goods  and  services.”  

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into   R&D,   activities   related   to   the   appearance   of   products,   and   activities   included   in   the  miscellaneous  “other  preparation  activities”.    

This   is   likely   to   dampen   the   significance   of   design,   which   contrasts   with   the   findings   of   Galindo-­‐Rueda   and   Millot   (2015,   pg.   25)   who   report   that   in   cognitive   testing   design   activities   were  considered   among   the   important.   However,   it   should   also   be   noted   that   some   respondents  considered  the  concept  of  design  vague  and  sought  clarification.  

Recent  studies  have  also  shown  that  as  design  becomes  more  central  to  the  strategy  of  the  firm,  its  impact  on  innovation  tends  to  increase.8  Design  appears  to  complement  investments  in  R&D  in  more  technologically   oriented   sectors,   and   to  be   an   important   independent  driver  of   innovation   in   ‘low  tech’  sectors,  including  services.    

Therefore,   while   recognising   that   this   will   involve   challenges   of   definition,9  we   recommend   that  other  sources  of  creativity  (or  inventiveness)  for  innovation  –  and  especially  design  –  be  included  alongside  and  on  an  equal  footing  to  R&D  in  the  Community  Innovation  Surveys.  

Beyond  the  inclusion  of  design,  we  note  that  while  there  are  several  mentions  of  the  creation  of  new  knowledge,  particularly   through  R&D,10   in   the  Oslo  Manual,   there   is  no  essentially  discussion  as  to  how   new   knowledge   relates   to,   or   is   integrated   into,   innovative   products,   processes,   marketing  initiatives   or   organisational   structures.    We   therefore   call   for   greater   attention   to  be  paid   to  how  innovation   is   managed,   and   how   the   management   of   innovation   varies   between   contexts.   It   is  notable   that   the   third   edition   of   the   Oslo   Manual   was   the   first   to   discuss   the   economics   of  innovation,  and  the  manual  may  benefit   from  incorporating  developments   in  the  understanding  of  innovation   management.   We   therefore   recommend   that   consideration   be   given   to   the  incorporation  of  a  chapter  on  innovation  management  into  the  revised  Oslo  Manual.  

                                                                                                                         8  The  Danish  version  of  the  2010  CIS  contained  questions  about  the  role  and  positioning  of  design   in  Danish  firms.   This   ranged   from   firms   now  working  with   design   systematically,   through   design   being   used   as   a   last  finish   (for   product   appearance   or   styling),   to   design   being   an   integrated   but   not   determining   element   and  design  being  a  central  and  determining  element.  Galindo-­‐Rueda  and  Millot  (2015,  page  33)  report:  “Controlling  for   size   and   sector,   firms   using   design   as   an   integrated   element   tend   to   have   on   average   a   statistically  significant   9.1%   higher   employment   growth   rate,   a   18.7%   higher   value   added   growth   rate   and   10.4%  productivity  growth  rate   than  their  “non-­‐integrated  design”  counterparts.”      They   further   report   that  “these  results  are  very  robust  to  the  addition  of  extra  controls  that  account  for  the  existence  of  R&D  activity  within  the  company  and  even  the  reporting  of  innovation  outcomes.  Also  notable  is  that  in  the  complete  specification  used   to   describe   the   productivity   growth   performance   of   Danish   firms,   only   the   coefficient   on   design   use  remains   statistically   significant.”   (page   34).   Furthermore,   firms   that   used   of   design   were   significantly  more  likely   to  use  all  of   the  methods  to  obtain  knowledge  on  user/customer  needs   (an  effect   that  remained  after  firm  characteristics  such  as  size,  sector  and  R&D  are  controlled  for).  Commenting  on  these  findings,  Galindo-­‐Rueda   and  Millot   (2015,   p.   35)   remark:   “The   strength   of   these   results   is   quite   remarkable  …   [providing]   an  indication  of   the  very   robust  positive   relationship  between  use  of  design  and   the  economic  performance  of  firms,  at  least  in  the  case  of  Denmark.”  They  caution  however  that  the  results  are  associative  and  should  not  be  read  to  infer  causal  effects  from  design  to  performance.  (ibid)    9  Design  is  considered  by  some  to  be  difficult  to  define.  Interestingly,  however,  among  those  responding  to  to  Innobarometer   survey   the   share   of   firms   saying   they   “don’t   know”   whether   they   invested   in   design     is  generally  low,  being  greatest  in  Denmark  (12%)  followed  by  the  UK  and  Portugal  (both  at  11%).  10   Which   the   Oslo   Manual   defines   in   accordance   with   the   Frascati   Manual:   “Research   and   experimental  development  (R&D)  comprises  creative  work  undertaken  on  a  systematic  basis  in  order  to  increase  the  stock  of  knowledge,  including  knowledge  of  man,  culture  and  society,  and  the  use  of  this  stock  of  knowledge  to  devise  new  applications”.  

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4.   Connections  between  the  Creative  Industries  and  the  Wider  Economy  

In   this   section   we   consider   some   of   the   inter-­‐connections   –   especially   in   terms   of   creativity   and  innovation  -­‐  between  the  creative  industries  and  the  wider  economy.    

Before  doing  so,  we  need  to  appreciate:  

1.   Creative  activities,  firms  and  industries  are  not  necessarily  innovative.  

2.   Not  all  creative  activities  are  undertaken  within  the  creative   industries.  A  substantial  share  of  creative  activities  –  at   least  as  measured  by  people  engaged  in  creative  occupations  –   is  ‘embedded’  in  the  wider  economy.  

3.   That  overall  the  creative  economy  –  which  is  the  sum  of  the  creative  industries  and  people  working   in  creative  occupations   in  the  wider  economy  -­‐   is  growing,  both   in  absolute  terms  and  as  a   share  of   the  whole  economy.  This   implies   that   the  creative  content  of  work,  and  resulting  goods  and  services,  is  increasing.  

4.   Overall,   the  creative   industries  are  growing,  both  absolutely  and  as  a  share  of   the  creative  economy.   This   implies   there   is   increasing   specialising   in   creative   activities,   and   that   the  benefits  to  be  undertaking  these  activities  apart  from  ‘un-­‐creative’  activities  are  increasing.  This   further   implies   the   growth   and   development   of   markets   for   creative   activities   and  outputs.  

5.   Demand  is  changing,  shifting  away  from  products  that  are  standardised  (and  mass  produced)  -­‐  “one  size  fits  all”  that  are  characteristic  of  an  industrial  economy.  Instead,  there  is  growing  demand  for  more  customised,  and  at  the  extreme  bespoke,  products  and  services.  

6.   There   is   also   an   increasing   blurring   of   production   and   consumption,   especially   in   some  creative   goods   and   services.   Experiences   are,   for   example,   generally   co-­‐produced   by   the  consumer   and   the  producer/provider.  More   generally,   ‘consumers’   are  moving   away   from  being  passive  recipients  or  adopters  of  products  and  services,  including  innovative  products  and   services,   as   developed   by   commercial   providers.   They   are   often   active   in   developing  their  own  solutions,  and  may  be  the  source  of  creativity  that  commercial  providers  exploit  to  develop  innovative  products.  

The  interconnections  between  ‘creative  industries’  (and  creative  firms)  and  the  wider  economy  are  also   undoubtedly   complex.   Partly,   this   is   because   the   creative   industries   –   while   sharing   the  characteristics   of   being   highly   dependent   on   creative   work   practices   –   are   also   highly  heterogeneous.   Some,   such   as   the   crafts   sector,   produce   tangible   products   (even   if   heavily   laden  with   symbolic   content),   while   other,   such   as   film   and   music   produce   intangible   products   and  experiences,   while   others   still,   such   as   museums   and   libraries   concern   the   provision   of   facilities  rather   than   the   development   of   products.   Another   dimension   of   variation   is   that   some,   such   as  architecture   and   advertising,   are   primarily   the   providers   of   intermediate   outputs   to   other  businesses,   whereas   others,   such   a   publishers   and   broadcasters,   directly   engage   with   final  consumers.  

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Indeed,   it  may  be  more  sensible  to  consider  the   inter-­‐connections  between  the  creative   industries  and  the  wider  economy  on  an  industry-­‐by-­‐industry  basis,  rather  than  as  a  whole.  However,  taken  as  a  whole,  and  from  an  innovation  perspective,  we  might  be  especially  interested  in:  

1.   The   ‘importation’  of   innovations,   technologies  and  techniques   from  the  wider  economy   into  the   creative   industries.   To  what  extent,   for  example,   is   innovation   in   the   creative   industries  enabled  by  new  or  advanced  technologies?  

2.   To  what  extent  do  the  ‘products’  of  the  creative   industries   ‘exported’  to  the  wider  economy  enable  organisations  in  the  wider  economy  to  innovate,  or  how  to  innovate  more  effectively?  

3.   Whether   the   approaches   to   innovation   engaged   in   by   the   creative   industries   tend   to   differ  from   those   in   the  wider  economy  and   the  extent   to  which   these  are  now  diffusing   into   the  wider  economy?  

Unfortunately   none   of   these   questions   are   readily   answered,   even   though   it   is   evident   the   new  technologies,  especially  those  associated  with  digital  technologies  of  production  and  distribution  are  impacting  massively  on  (some  of)  the  creative  industries.  New  technologies  enable  to  production  of  music,  or  of  films,  at  much   lower  cost  of  equipment  than  previously,  while    distribution  (especially  via  the   internet)   is  now  potentially   free  or  very   low  cost.  This  has  had  massive   impact  on  business  models,  and  on  the  flow  of  resources  within  the  value  chains  of  these   industries.  Other   industries,  such   as   advertising,   architecture   and   design,  which   are   also  making   use   of   new   technologies   and  which  are  using  new  technologies  to  reorganise  production  are  also  being  impacted.  And  one  of  the  reasons  why  at  least  some  of  the  creative  industries  are  particularly  important  is  that  they  are  often  early   adopters   of   new   technologies   and   techniques,   stimulating   their   origination   and   production,  which  is  the  necessary  first  step  for  their  later  wider  diffusion.  Meanwhile  other  creative  industries  are   technological   laggards.   It   is  difficult   to   innovate   in  performing  arts  without   losing   the  essential  quality   of   these   activities.   And   while   innovation   tends   to   drive   prices   down   (for   given   quality),  activities   such   as   the   performing   arts   suffer   what   Baumol   and   Bowen   (1966)   identified   as   a   cost  disease:  due  to  their  labour  intensity,  their  costs  increase  faster  than  general  inflation.  

Meanwhile,   at   least   some  of   the   creative   industries   are  at   the   forefront  of   innovation   in   terms  of  being   originators   or   creators   of   new   technologies   and   techniques,   and  other   forms  of   innovation,  such  as  pioneering  new  organisational  forms.  For  ‘the  creative  industries’  includes  the  IT,  computers  services  and  software  sector,  which  is  among  the  most  productive  of   innovations,  and/or  of   inputs  needed  by  clients  in  order  to  develop  their  own  innovations.  

In   this   context,   a   significant   problems   with   the   current   approach   to   measuring   innovation   –  essentially   through   the  Community   Innovation  Surveys   (based  on   the  Oslo  Manual)  –   is   that  while  businesses  are  asked  whether  or  not  they  have  developed  and  implemented  innovations  which  are  sold   to   others,   no   information   is   gathered   on   the   nature   of   the   demand   or   of   the   customer.  Furthermore,  no  distinction  is  made  between  new  products  that  are  developed  for  general  release  and  those  developed  specifically  for  one  client  or  for  clients/customers  in  particular  industries.11  Yet  especially   where   innovations   are   client   specific,   the   client   is   also   an   innovator.   To   gain   a   better  

                                                                                                                         11   And   related   to   this,   no   distinction   is  made   between   innovations   which   are   funded   by   the   developer   for  general  release,  and  innovations  which  are  either  directly,  or  effectively,  paid  for  by  particular  clients.  

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understanding  of   these   flows  of   innovations  between  providers  and  clients  –   including  between  the   creative   industries   and   the  wider   economy   -­‐  we   recommend   that   consideration  be   given   to  including   questions   about   the   intended   market   for   innovations,   including   whether   they   were  client  specific,  and  oriented  to  particular  industries.12        

Beyond  this,  we  know   little  about  how   ideas  and   innovative  approaches  developed   in   the  creative  industries  are  diffusing  elsewhere,  yet  it  appears  that  this   is  the  case.  Two  examples  are  pertinent.  First,  agile  software  development  techniques  were  initially  developed  in  the  software  industry  as  a  more  creative  and  fluid  alternative  to  the  predominant  ‘waterfall’  methods,  but  agile  techniques  are  now  diffusing   into  the  wider  economy.  Similarly,   ‘design  thinking’  was   initially  developed   in  design  consultancies   (in   collaboration   with   art   and   design   schools),   but   is   now   diffusing   into   the   wider  economy,  and  especially  among  service  sector  businesses:  these  patterns  of  diffusion  of  interesting  and  powerful  but  difficult  to  trace.  

Another  interesting  form  of  interaction  between  the  ‘creative  industries’  and  the  wider  economy  is  the   flow   of   people.   It   has   been   shown   that   roughly   similar   numbers   of   people   are   employed   in  creative   occupations   outside   of   the   creative   industries   as   are   employed  within   them.     This   raises  interesting  questions  as  to  the  extent  of  churn,  with  individuals  engaged  in  the  same  or  similar  roles  moving  into  and  out  of  the  creative  industries,  and  whether  this  churn  is  beneficial  to  the  diffusion  of  ideas  and  techniques  between  the  creative  industries  and  wider  economy.    

The  growth  of  the  creative  industries  is  also  interesting  because  it  is  related  to  the  growth  in  markets  for  intangibles,  and  ideas.  This  in  turn  is  related  to  the  effectiveness  of  contractual  relationships  and  the  allocation  of  property  rights,  including  intellectual  property  rights.  In  the  context  of  the  creative  industries,   copyrights,   design   rights   and   trademarks   are   more   significant   than   patents   for  technologies.    

Overall,   mapping   and   measuring   the   inter-­‐connections   between   the   creative   industries   and   the  wider  economy  is  both  very   interesting  and  very  difficult  to  do,  especially   in  relation  to   innovation  and  the  early  diffusion  of  technologies  and  intangibles.  While  the  inter-­‐connections  are  likely  to  be  widespread,  we   recommend  being   clear  about   the  purpose  of   these   investigations   into  how   the  creative  industries  inter-­‐link  with  the  wider  economy,  and  suggest  that  studies  on  these  links  may  be   more   effectively   undertaken   on   an   industry-­‐by-­‐industry   basis,   or   by   focusing   on   particular  activities  or  contexts.  

                                                                                                                         12  A   second  problem   is   that   significant   contributions   to   innovation  especially  by  project  based   firms   such  as  advertising   agencies   or   architecture   and   design   consultancies   may   be   being   missed   because   highly   novel  solutions   may   not   be   regarded   as   a   “new   service”.   This   leads   to   a   problem   of   unattributed   inputs   to  innovation,  or  of  “hidden  innovation”  by  project  based  firms.  

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5   Summary  of  Recommendations  

In  this  report,  we  have  made  ten  recommendations:  

1.   We   recommend   that   the   European   Commission   /   Eurostat   consider   adopting   of   the   creative  intensities   approach   to   identifying   the   ‘creative   industries’   across   the   European   Union.   [See  page  12  for  the  discussion  related  to  this].  

2.   If   the   Commission   /   Eurostat   choose   to   initially   adopt   wholesale   the   ‘creative   intensities’  approach   developed   in   the  UK,  we   recommend   that   this   should   constitute   only   a   provisional  definition  of  the  creative  industries.  [See  page  12  for  the  discussion  related  to  this].  

3.   We  recommend  that  the  Commission  /  Eurostat  give  consideration  to  further  developments  to  applying   the   ‘intensities’   methodology   to   the   identification   of   the   ‘cultural   economy   and  ‘cultural  industries’.  [See  page  13  for  the  discussion  related  to  this].  

4.   We  recommend  that  the  Commission  /  Eurostat  give  consideration  to  developing  measures  of  creative  (and  cultural)  intensity  at  the  firm  level.  [See  page  13  for  the  discussion  related  to  this].  

5.   We  recommend  that  the  Commission  /  Eurostat  give  consideration  to  examining  new  ways  of  classifying  firms  by  the  nature  of  their  activities  and  outputs  that  is  not  confined  to  the  function  of  their  products  or  services.  [See  page  13  for  the  discussion  related  to  this].  

6.   We  recommend  that  the  ambiguity  in  the  definition  of  product  innovation,  as  incorporated  into  the   Oslo   Manual,   be   resolved   such   that   this   does   not   continue   to   discriminate   in   favour   of  functional  novelty.  [See  page  17  for  the  discussion  related  to  this]  

7.   We   recommend   that   other   sources   of   creativity   (or   inventiveness)   for   innovation   –   and  especially   design   –   be   included   alongside   and   on   an   equal   footing   to   R&D   in   the   Community  Innovation  Surveys.  [See  page  22  for  the  discussion  related  to  this].  

8.   In  order   to  better   inform  statisticians  and  policy  makers  of   the  changing  nature  of   innovation  and   its   management,   we   recommend   that   consideration   be   given   to   the   incorporation   of   a  chapter   on   innovation   management   into   the   revised   Oslo   Manual.   [See   page   22   for   the  discussion  related  to  this].  

9.   To  gain  a  better  understanding  of   these   flows  of   innovations  between  providers  and  clients  –  including   between   the   creative   industries   and   the   wider   economy   -­‐   we   recommend   that  consideration   be   given   to   including   questions   about   the   intended   market   for   innovations,  including  whether  they  were  client  specific,  and  oriented  to  particular  industries.  [See  page  25  for  the  discussion  related  to  this].  

10.   We   recognise   that   mapping   the   interconnections   between   the   creative   industries   and   wider  economy  is  very  difficult,  and  therefore  recommend  that  the  purpose  of  these  investigations  be  clearly   defined   and   suggest   that   such   studies   may   be   more   effectively   undertaken   on   an  industry-­‐by-­‐industry  basis,  or  by   focusing  on  particular  activities  or  contexts,   rather   than  on  a  whole  economy  basis.  [See  page  25  for  the  discussion  related  to  this].  

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