rendering particles in the shafts of light presented by taekyu shin

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Rendering Particles in the Shafts of Light Presented by Taekyu Shin

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Page 1: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Rendering Particles in the Shafts of Light

Presented by Taekyu Shin

Page 2: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Clear Day Foggy Day

Shaft of Light due to Light Scattering

Clear Day Foggy Day

Point Source

Surface PointViewer

Direct Transmission

Scattered (glows)

Page 3: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Let’s see what we can improve here

Page 4: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Do you see good attenuation?

• Dobashi [2000] , Dobashi [2002]– Shaft of Light

Page 5: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Should it be more naturally jittered?

• Dobashi [2000] , Dobashi [2002]– Shaft of Light

Page 6: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Another problem (Hoffman 2003)

• Works only in far view points.• No consideration for dense aerosol.– No attenuation. Where are particles?

• Close view point– challenging

Page 7: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

My Contribution

• Good attenuation effect for shafts of light– Result : Later

• No work for natural attenuation where each particle works as a luminaire.– Bo Sun’s Airlight model(Siggraph 2005) not suited

for this.– Our Particle Radiance Method

Page 8: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Overview – Ray marching

Page 9: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Eye

Object

Page 10: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Eye

Object

Page 11: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Eye

Object

Page 12: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Sum( ) =

Eye

Object

Page 13: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Eye

Object

Page 14: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

=

Page 15: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Why this method?

• This is ‘Multiple Scattering’– Dense fog exhibit strong multiple light scattering • Mark Harris [2001]

• Can you call it multiple scattering? You are just computing lighting effect from one particle in the unit space.– ‘Just’ one? Most significant particle! (Proof?)

• This model well suits our goal, too!– The particle effects. See how particle-based.

Page 16: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Hey, but you are still just using one sample?That is not going to work!

• If based on a well-defined probability function

Plausible

Grundland [2005]

Page 17: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Eye

Object

Page 18: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Why?

• Well attenuated based on the distance.– And the distance is based on probability.– Random distance, still overally based on probability.

• That probability represents the air we are breathing!

Page 19: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Each particle as a luminaire again

• The Sun is not the only light source.– Each particle becomes a light!

Eye

Object

Page 20: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

How do we make this model?

• No over exaggeration of the luminaire intensity • Use the surface radiance model from Bo Sun[2005]

• We modified the model to :

iiairlightsurface dBRDFLL cos

Page 21: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

ResultReal Picture(Left) My Method(Right)

Page 22: Rendering Particles in the Shafts of Light Presented by Taekyu Shin
Page 23: Rendering Particles in the Shafts of Light Presented by Taekyu Shin
Page 24: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Limitation and Future Work

• No Specularity

Page 25: Rendering Particles in the Shafts of Light Presented by Taekyu Shin

Questions?