remediation
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reevaluation at an ever increasing pace. Digital media, by theoretically giving anyone the ability to As the terms old and new are both relative, only conveying meaning in comparison to another noun, the for a remediation to be virtually old and new simultaneously, as the empathetic and multiple points of oppositional terms, such as these, that cause one to want to house the compared objects in solid boxes After all, discourses have always modified language. May 18, 2005 IDIA619TRANSCRIPT
New Remediation: A Play on TermsJennifer Wallace
IDIA619
May 18, 2005
As the terms old and new are both relative, only conveying meaning in comparison to another noun, the
malleability inherent in the terms themselves leads to vagueness, as the newness or oldness of the
modified signifier can only be perceived in a specific context. Since media, as shown by Bolter and
Grusin’s theory of remediation, are a tool for the constant flux of perceived immediate and mediated
(hypermedia) objects, the term media, by its definition, poses difficulties for its qualification by
oppositional terms, such as these, that cause one to want to house the compared objects in solid boxes
of stable meaning. With technological advances pushing the stability of information past the capacity of
the human mind’s ability to process and rank the timeliness of what is experienced, perhaps the concept
of old and new should be thrown out altogether and replaced by a more applicable means of
classification, that of dot notation, a communicative qualifier that is a product of digital media itself.
After all, discourses have always modified language.
Although Bolter and Grusin are on target concerning the cyclical nature of media, by using outdated
modifiers they are perhaps neglecting the more significant innovations digital media offer—the ability
for a remediation to be virtually old and new simultaneously, as the empathetic and multiple points of
view of the self interacting with contemporary media and reality are forced into constant reflection and
reevaluation at an ever increasing pace. Digital media, by theoretically giving anyone the ability to
challenge the man behind the curtain by replicating his cherished medium and the power that goes
along with high-literacy of the discourse at hand, allows those who will take up the gauntlet the ability
to call attention to the context, to observe how Bolter and Grusin’s old media, such as writing, film, and
television—which previously enjoyed long expanses of cultural dominance—measure up to the
challenge of digital media and contemporary technology; this challenge brings the power of information
back full circle to its origins, the human mind’s yearning for change and innovation. New digital media
have not changed the rules of the game; they have merely brought our culture to a point where there are
so many players that one finds it difficult to construct the definitions and rules of the game before the
game changes once more.
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Bolter and Grusin comment that “New digital media are not external agents that come to disrupt an
unsuspecting culture. They emerge from within cultural contexts, and they refashion other media,
which are embedded in the same or similar contexts.”1 This reference to the importance of cultural
context exemplifies how the terms new and old are not adequate. Perhaps one should refer to the media
along the lines of the following, as the descriptor functions as both the label and contextual qualifier:
Media.remediationOfThisMedia.timeMediaWasBroughtIntoExistence.authorX.format.
If, by using digital media, we can have multiple versions of the same media—commonly seen when
files are named through dot notation in database hierarchies using version control methodologies—
which all possess similar and comparable attributes when one evaluates the effects of the media on the
audience, we then render the comparison of old and new media obsolete. If an inherent quality of digital
media is its capacity to exponentially multiply and maintain interaction with countless viewers and
re/creators simultaneously, while each version can offer different renditions and points-of-view without
rendering any of the other versions obsolete, there is no advantage to referencing any media with the
term new or old, for each mediated message exists as a relative notion of an evolving context. This
contextual occurrence was also present during the peak of print and older electronic media; however,
the frequency, magnitude, and re/creator’s awareness of this instability of the author-ownership claim
on media—a tool based on relativity—was overlooked by the grace period allotted by the slower
progression of technology—an advantage no longer offered to any form of media or mediator.
Bolter and Grusin personify old media and new media as they further their definition of remediation,
“Older electronic and print media are seeking to reaffirm their status within our culture as digital media
are invoking the twin logics of immediacy and hypermediacy in their efforts to remake themselves and
each other.”(5. As humans have yet to encounter a medium able to perceive, interpret, and experience
feelings of inadequacy regarding its current status quo, thereby desiring to modify and change itself to
keep current, it would be more correct to say that humans who stand to gain from the reaffirmation of
the status of print, film, and television are trying regain their past glory. The power struggle that exists
within any notion of change is by no means new.
1 Bolter, Jay David and Grusin, Richard. Remediation: Understanding New Media. MIT Press:Cambridge, MA. 2001. pg. 19.
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Although the authors do not forgo the terms altogether, Bolter and Grusin do recognize the
incongruencies of their terminology: “As we have shown, what is in fact new is the particular way in
which innovation rearranges and reconstitutes the meaning of earlier elements. What is new about new
media is therefore also old and familiar: that they promise the new by remediating what has gone
before.” (270) While deconstructing Bolter and Grusin’s terminology, it is interesting to note the
significance of the etymology of the terms old and new. Old is derived from the Latin verb alo, a verb
meaning to nurse, breast-feed, nourish, promote growth, increase, and strengthen. New can trace its
Latin heritage to the adjective novus, meaning fresh, novel, young, unexpected, strange, recent, or
modern.2 One can see how Bolter and Grusin’s usage of the terms could get murky by considering the
following statement, novam infantem alere: to feed the new baby. A nourished baby, just like a
nourished medium, is a thing that another subject has chosen to preserve. Old media could be seen as
media that must be nourished and coddled to maintain its current status. If old media meant media
whose existence was at stake, then the archival functionality offered by digital media would put any and
all humans concerned with old media at ease, as the new media could easily accommodate references to
its predecessors along with its own innovations. However, the current cultural existence of the
stakeholders who have grown comfortable with the past context of print, film, and television, do not
want to share the power (a term itself racked in a struggle of definition of relative vs. absolute). Not all
old media authors are against change, but some think “Translation is reincarnation…And vice versa.”3
Remediation of old media nourishes the medium and the message, ensuring that ideas and intentions
survive and grow in the digital environment. Digital distribution offers the digitally mediated object
access uninhibited by time or location to shape and be shaped by the context in which any re/creator of
the mediated experience interacts with the artifact. This flexibility and additive quality offered by
digital media and its dot notation structure of qualification and quantification, lets all re/creators see
that “Anything is possible in an unfinished narrative,” and both old media and the fragmented self, a
self not open to changing perception, can rest assured that they played a part in remediating the world
as they knew it, even if it was at the expense of their favored rules of the game.4 In a discussion of the
networked self, Bolter and Grusin claim that current culture is experiencing the effects of digital media
2 Traupman, John C. The Bantam New College Latin and English Dictionary. Bantam Books:New York. 1995. pgs 53 and 276.3 Siegel, Lee. Love in a Dead Language. The University of Chicago Press: Chicago. 2000. pg. 242.4 Siegel, Lee. Love in a Dead Language. The University of Chicago Press: Chicago. 2000. pg. 327
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“[I]n place of the unity and consistency that we used to value…” (257) This new and uncomfortable
result of digital media is only experienced if “we” are not open to the nature of change and “we” are not
already practitioners of empathetic, multiple points of view. Proponents of digital media have embraced
and embodied the capabilities of emergent change; the willingness to accept the struggle of maintaining
a spiritual self, as defined by William James, which thrives on flexibility in the context of stable
instability, is the significant novelty of the culture in which digital media and its re/creators exist.
Bolter and Grusin mention William Jame’s definition of the spiritual self as “like the part of the
networked self that does the networking; it actively makes affiliations and associations. This active self
works through various media.” (233) Although new media enhance the ways and opportunities for
people to roleplay as alter-selves, this option of performance was certainly available through old media
as well. Consider the hypothetical case of a female 18th century novelist writing under a male
pseudonym who receives letters from a female admirer commenting on “his” latest publication. If the
female author were to conduct a purely textual relationship with the admirer, where she remained under
the guise of her imagined male self, would this not be equivalent of someone who interacts in
cyberspace using a “self” that is not parallel to his physical self?
When discussing an excerpt from a MUD wedding noted in Sherry Turkle’s Life on the Screen, Bolter
and Grusin state “This excerpt…shows how the immediacy can be pursued through the
acknowledgment of the medium and the genre.” (259) Any spiritual self that is not bent on solipsism is
constantly pursuing immediacy by interacting and acknowledging the medium and the genre—albeit
unconsciously, since we sometimes take rudimentary forms of linguistics and language for granted.
It is more difficult to make exact copies of old media than it is to simulate new media, as the old media
do not lend themselves to easy copying by the re/creator. New media is more technologically advanced
and digitally driven. The more media can be replicated, transferred, and dissociated from the creator,
the more one can use digital media to author/record one’s personal mark on the universe’s memory of
relation; at the same time, however, the more fleeting and ethereal the transmittable medium must
become. The more we incorporate and meld the medium and the message by digital formatting, the
more distant and intangible it becomes for any person to truly feel a unique and irreplaceable bond with
his act of remediation. One’s ability to personally identify with any media is quelled by the overbearing
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knowledge that the media can be personally claimed and modified by any re/creator who uses the
same tool.
As stated by Bolter and Grusin, “The process of remediation makes us aware that all media are at one
level a ‘play on signs,’ which is a lesson that we take from poststructuralist literary theory.” (19)
Everything represented by a linguistic sign is already remediated, thus every object is both a medium
and an element as it displays itself and the mediated context in which the audience perceives the
presented object. Any media that exists that does not have a physical form that can be referenced in
physical/spatial reality can be understood as an original simulacra, a contradiction of terms, but still
true. Any media or tool that allows a subject to create an artifact that changes its preexisting notion of
reality and the subjects/objects found in reality, is enacting remediation. Digital media have allowed us
to put all previous tools of self re-cognition—writing, painting, film, etc—in the same binary format.
Bolter and Grusin’s theory of remediation relies on the idea that “What is new about new media comes
from the particular ways in which they refashion older media and the ways in which older media
refashion themselves to answer the challenges of new media.” (15) However, there is no foundation
proving that the way in which one interacts with digital media has any effect of significantly altering
one’s specific re-actions to the mediated artifact any differently than if it were considered old media. A
person’s ability to develop and re-form his spiritual self is not profoundly affected by what type of
media he interacts with; on the contrary, the spiritual self’s ability to create novel responses to whatever
is mediated is the remarkable, yet age-old phenomena that has been the driving force behind all human
innovation since the invention of the first tool. Bolter and Grusin’s new media have not reinvented the
wheel; they simply let us re-cognize how we re-act to the wheel. If the only notable characteristic of self
that can’t be fragmented or manipulated by the media chosen as the instrument for self expression is
that it is the active self that mediates the media, how can one ever try to isolate and define this as a
constant, when the primary quality of the active self is to involve itself in action and re-action with its
environment through tools and signs?
All media exist for communication, which exists in a reality supported by the flux of relative
perceptions. Media tries to leave an imprint of communication; however, the newer the media, the less
sturdy and tangible the imprint. Through communication, humans are able to enhance tools for
interacting in relationships, which further enhance the tools, opening the doors for the development of
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more communicative options. A remediated print novel, the existence of which would not have
occurred prior to the advent of digital media, offers the following on the transient nature of media:
Uttered or written, muttered or scrawled, whispered or shrieked by the living to living, the meaning of abstract words in a living language cannot be fixed; by their essential nature they are persistently and insistently changing as the living language changes, consistently inconsistently growing like self-mutating viruses in living hosts who speak or write, or hear or read. The meaning of a word that’s spoken is gone, even by the time it’s heard, let alone remembered, let alone recorded in writing. I understand kama, but not the translation, not love. Only what is dead can be truly understood.5
“This construction of the self through a medium is nothing new.” (261) So, then, what is new?
Remediation sites media theorist Florian Rotzer’s textual perception of the experience of the self by
mind and body, “It is not the eyes and the ears, not the forms, sounds and words, but the collision of
bodies…that will become the primary indication of reality experience in the age of simulation.” 6 (253)
Contemporary culture offers countless ways to divide, subdivide, classify, and reclassify not only our
technology, but also our selves in an attempt to suffocate and quarantine the remediating nature of
language and relational perceptions. The invocation of digital media as a participant in an old vs. new
power struggle deadens one’s perception of the latest version of rules for the game of interplay between
humans and technology. By r/emerging the Cartesian division of mind and body that has promoted a
discursive barrier between user/tool, medium/message, and technology/culture, one can abandon the
oppositional and stagnant perception of technology and culture, and appreciate (or at the very least
acknowledge) a metacontext for any perceived context. When weighing the effects of remediation, one
needs to discern the significance between advancements of tools for the mind—technology and all of its
digital media accoutrements, and the wonders of advancements possible for the tool of the mind—
applying the fresh perspectives easily offered and exemplified by technological advancements to raise
the bar for what humans should expect from their own re/cognition.7
5 Siegel, Lee. Love in a Dead Language. The University of Chicago Press: Chicago. 2000. pg. 325.6 Rotzer, Florian. “Virtual Worlds: Fascination and Reactions.” In Simon Penny ed., Critical Issues in Electronic Media. Albany:State University of New York Press. 1995. pg 124.7 New Remediation: A Play on Terms.remediationOfRemediation.051605.v2.JenniferWallace.doc