reel breakdown - thebeanelife.com · 0:18 - 0:22 - the wolfman (2009) [proprietary lighting,...

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REEL BREAKDOWN 0:00 - 0:18 - The Amazing Spiderman (2012) [Katana/Nuke/Arnold renderer] - Scene setup and shot lighting of all elements - Optimization of large city sets 0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software] - Scene setup and shot lighting of all elements - Designed/utilized animated light rig to represent jitter of fire light in render - Rendered raytraced reflections of FX fire elements into fur to generate a “fire pass” applied in compositing - Implemented 2D light metering techniques to simulate fire flicker per each light rendered – metered from the FX element render of the fire 0:22 - 0:29 - The A-Team (2010) [Proprietary lighting, comping and rendering software] - Environment layout and lighting of clouds using Houdini - Adjusted shader parameters (advection, density, forward/ back scattering) to achieve desired look of clouds - Helped design and implement lighting tool for sequence renders using VMantra: tool includes ability to generate and adjust light rig setup, balance lighting and render all necessary passes for comp. including holdouts and shadow passes - Generated animated panoramic renders of cloud environment for character lighting

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Page 1: REEL BREAKDOWN - thebeanelife.com · 0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software] - Scene setup and shot lighting of all elements - Designed/utilized

REEL BREAKDOWN

0:00 - 0:18 - The Amazing Spiderman (2012) [Katana/Nuke/Arnold renderer]

- Scene setup and shot lighting of all elements

- Optimization of large city sets

0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software]

- Scene setup and shot lighting of all elements - Designed/utilized animated light rig to represent jitter of fire

light in render - Rendered raytraced reflections of FX fire elements into fur to

generate a “fire pass” applied in compositing - Implemented 2D light metering techniques to simulate fire

flicker per each light rendered – metered from the FX element render of the fire

0:22 - 0:29 - The A-Team (2010) [Proprietary lighting, comping and rendering software]

- Environment layout and lighting of clouds using Houdini - Adjusted shader parameters (advection, density, forward/

back scattering) to achieve desired look of clouds - Helped design and implement lighting tool for sequence

renders using VMantra: tool includes ability to generate and adjust light rig setup, balance lighting and render all

necessary passes for comp. including holdouts and shadow passes

- Generated animated panoramic renders of cloud environment for character lighting

Page 2: REEL BREAKDOWN - thebeanelife.com · 0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software] - Scene setup and shot lighting of all elements - Designed/utilized

0:29 - 0:51 - Lego Batman (2016) [Maya/Nuke/RSS and Glimpse renderer]

- Sequence setup, shot lighting, and compositing for stereo - 0:38 - Sequence light setup, shot lighting and compositing to

completion for all shots within sequence.

0:51 - 1:04 - Angry Birds (2015) [Katana/Nuke/Arnold renderer]

- Shot lighting and compositing for stereo - Setup and lighting for a collection of “one off” shots in the

film

1:04 - 1:13 - Night at the Museum (2014) [Katana/Nuke/PRman renderer]

- Scene setup and shot lighting of all elements - Lookdev for non-furry characters using PRman

1:13 - 1:24 - The Great and Powerful Oz (2012) [Katana/Nuke/Arnold renderer]

- Scene setup and shot lighting - 1:13 - Shot setup, lighting setup and rendering of all

elements: environment buildings, FX smoke, fire and massive crowd.

- 1:18 - Shot setup, scene optimization, lighting and rendering of FX water, FX mist, FX fire elements, environment foliage,

and environment geometry to match look of matte painting.

Page 3: REEL BREAKDOWN - thebeanelife.com · 0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software] - Scene setup and shot lighting of all elements - Designed/utilized

1:24 - 1:34 - Lego Ninjago (2016) [Maya/Nuke/RSS and Glimpse renderer]

- Sequence lighting, shot lighting and compositing for stereo - Mentored new hires

1:34 - 1:39 - Maze Runner ( 2014) [Maya/Nuke/V-Ray renderer]

- Scene setup and shot lighting

1:39 - 1:43 - The Mummy: Tomb of the Dragon Emperor (2008) [Proprietary lighting, comping and rendering software]

- Determined the “hero lighting” for the Yeti sequence: eyes,

lighting/color balance, look of fur quality - Scene setup and shot lighting

1:43 - 1:54 - Cloudy with a Chance of Meatballs 2 (2013) [Katana/Nuke/Arnold renderer]

- Scene setup, shot lighting and compositing for stereo - 1:43 - Determined the “hero lighting” for dome interior

sequence - Created animated light rig to simulate movement through

multicolored lighting environment

Page 4: REEL BREAKDOWN - thebeanelife.com · 0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software] - Scene setup and shot lighting of all elements - Designed/utilized

1:54 - 2:02 - Pixels (2015) [Katana/Nuke/Arnold renderer]

- Shot lighting - Rendered multiple passes of various FX layers and lookdev

variations for compositors to create the final “animated pixel”

look

2:02 - 2:11 - Arthur Christmas (2011) [Katana/Nuke/Arnold renderer]

- Scene setup, shot lighting and compositing for stereo

2:11 - 2:19 - Alvin and the Chipmunks (2007) [Proprietary lighting, comping and rendering software]

- Shot lighting - Cake Sequence: Worked with lookdev artist to develop

frosting