reality continuum benjamin lok university of florida
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Reality Continuum Benjamin Lok University of Florida. October 2 nd. What is VR?. http://www.wiihaveaproblem.com/show_article.php?id=161. Ivan Sutherland’s The Ultimate Display. - PowerPoint PPT PresentationTRANSCRIPT
Reality ContinuumBenjamin Lok
University of Florida
October 2nd
What is What is VR?VR?
http://www.wiihaveaproblem.com/show_article.php?id=161
Ivan Sutherland’s The Ultimate Display
“Don’t think of that thing as a screen, think of it as a window, a window through which one looks into a virtual world. The challenge to computer graphics is to make that virtual world look real, sound real, move and respond to interaction in real time, and even feel real.”
Virtual Reality
Ideal for VR is that everything you experience is computer-generated.
Clinical Virtual Reality
The direct use of VR as a tool in the treatment or assessment of psychological
and physical disorders. (HITLab – UW)
Best VR? Why?
What are some goals for VR?
Virtual-ality Continuum
• Reality
Mixed Reality
Augmented Reality
Augmented Virtualality
• Virtual Reality
All Virtual Objects All Real Objects
Not everything is real
Paul Milgrim
USC ICT Flatworld
Classical Simulation
Classical simulation is a mix of real objects and computer generated stimuli.
All Virtual Objects All Real Objects
Mixed Reality
Merging of the real and virtual worlds
Why MR?Everything virtual not necessarily good
Examples?
Discuss a VR system to teach you how to change a lightbulb?
Benefits of real objects
Haptics
Active
Passive
Task Performance
Affordance
Augmented Virtualality
MR ComponentsMerged Space
Real World
Virtual World
Registration System
Example open Source library
ARToolKit
University of Washington HITLAB
Can be 1st person or 3rd person
Data FLowUSB Camera TabletPC
Graphics Rendering EngineOpenGL
Marker Tracking(ARToolKitPlus) User Interface
Dynamic Component Dynamic Component to your Physical to your Physical
StructuresStructures
1 marker for registration1-4ish markers for interaction
Anethesia Machine
Other MR Systems
Entertainment
Engineering
Medical
Other MR Systems
Physical Simulation
Human Patient Simulator
Mixed Reality HumansVirtual Humans
Tangible Interfaces
Artificial Reality (Myron Kruger)
Responsive Environment
Is an environment where human behavior is perceived by a computer which interprets what it observes and responds through intelligent visual and auditory displays
All Virtual Objects All Real Objects
Augmented RealityA combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. Ultrasound Visualization Research
atUNC – Chapel Hill
All Virtual Objects All Real Objects
Displaying data over the real world
Information
Heads Up Display
3D
Augmented Reality
Two-types
Optical See-Through
Video See-Through
Difficulties with AR/MR
Registration
User’s eye
Real and Virtual spaces
Tracking (additional to VR)
Display
Interfaces
Occlusion
Major AR Systems
Touring Machine
Feiner, Columbia
Major AR Systems
AR Toolkit+
Most popular AR system
Uses printable markers
Support for many video devices
Use as registration & interface element
Plasticity
HMD
TabletPC
PDA
Cellphone
AR Systems Leverage
Real world knowledge
Task training
Situational context
Less Modeling
Conferences
IEEE Virtual Reality
ACM Virtual Reality, Software, and Technology
IEEE/ACM International Symposium on Mixed and Augmented Reality
Medicine Meets Virtual Reality