real time game figures interception and processing
DESCRIPTION
Real Time Game Figures Interception and Processing. By Roy Vardi & Amir Darmon. Presentation Content. Basic concept Technologies we have used The Design Problems, challenges & solutions Educational Gain. Basic concept. Basic concept. The game is based on Ogre engine. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Real Time Game Figures Interception and Processing](https://reader035.vdocuments.us/reader035/viewer/2022062422/56813d03550346895da6a63f/html5/thumbnails/1.jpg)
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• Basic concept
• Technologies we have used
• The Design
• Problems, challenges & solutions
• Educational Gain
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• The game is based on Ogre engine.
•The physics is based on newton technology.
•When using both we can create interactive multiple objects game.
![Page 5: Real Time Game Figures Interception and Processing](https://reader035.vdocuments.us/reader035/viewer/2022062422/56813d03550346895da6a63f/html5/thumbnails/5.jpg)
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• Ogre (Object-Oriented Graphics Rendering Engine) is a open source graphics engine.
•Newton Game Dynamics is a free, but closed source physics engine for realistically simulating rigid bodies in games and other real-time applications
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• Learning the ogre engine and the Newton technology and make both of them work together (orgrenewt).
•Write structural code in C++ which implement the ogre and Newton methods.
•Create interactive game.
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• Problem: Our main obstacle with the design was interact between the Ogre engine and the Newton technology.
•Solution: find and implement Ogrnewt API which interact both with Ogre and Newton.
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• Problem: Understand the physic behind the figures and scene.
•Solution: Understand the basic of image processing and the way Newton interpreters the world.
![Page 12: Real Time Game Figures Interception and Processing](https://reader035.vdocuments.us/reader035/viewer/2022062422/56813d03550346895da6a63f/html5/thumbnails/12.jpg)
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Experiencing coding to graphical engine.
Be familiar with Ogre as graphic engine and with Newton as physics engine.
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