gamifying healthy and smart cities

10
GAMIFYING HEALTHY AND SMART CITIES Antti Kotimaa WHO European Healthy Cities Networks Annual Business and Technical Conference 24-26 June 2015, Kuopio, Finland

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Page 1: Gamifying healthy and smart cities

GAMIFYING HEALTHY AND SMART CITIES

Antti Kotimaa WHO European Healthy Cities Networks

Annual Business and Technical Conference 24-26 June 2015, Kuopio, Finland

Page 2: Gamifying healthy and smart cities

customer orientated innovations real life issues

Challenges DEMANDS COSTS PATIENTS

CITIES

CITIZENS INSTITUTIONS

SERVICES HEALTH TECHNOLOGY

GAMIFICATION

HEALTHCARE SYSTEMS

Page 3: Gamifying healthy and smart cities

The strategy for Social and Health Policy states equality, participation and health support. The objective is to support social welfare, health care and activate citizens.

Digital innovations

• Mobile devices to access medical information, self monitoring etc.

• Connecting other devices to e-records

Quantifying self

• sensors or readily available tools

• less need for professional care

Finland – World’s eHealth forerunner

Page 4: Gamifying healthy and smart cities

The strategy for Social and Health Policy

equality

participation

health support

Digital innovations

• medical information, self monitoring etc.

• Connecting other devices to e-records

Quantifying self

• sensors or readily available tools

• less need for professional care

Finland – World’s eHealth forerunner

objective social welfare health care activate citizens

Page 5: Gamifying healthy and smart cities

The Games for Health • new innovative services and solutions for

health promotion • public health challenges • affordable healthcare

The City of Kuopio

• public-private partnership • new, open and innovative solutions and

approaches.

Gamifying cities

Page 6: Gamifying healthy and smart cities

The City of Kuopio uses cross-sectoral collaboration • motivate different user groups to achieve health

benefits • reduce inequalities

Games and game-like elements bring health benefits • effects on education, agriculture, commerce,

governance and social determinants of health Real-life environments

• new innovations can be tested with real users • healthcare personnel and entrepreneurs

Games for Health engaging citizens

Page 7: Gamifying healthy and smart cities

Game development • gaming technologies • community participation • testing ideas and skills, share experiences New opportunities for health technology companies Open innovation • a new concept, idea, service • improves diagnosis, treatment

Health Game Jams fostering open innovations

Global Network

Innovative Markets

Companies

Education Research

Funding

Collisions New Innovations

Start-Up

Infrastructure

Networking and Co-operation of companies

Dig

ital

Te

chn

olo

gy

48h

Page 8: Gamifying healthy and smart cities

Actual products for companies

Tested in real‐life environments

The Games for Health Finland ecosystem

• Health Game Jams

• e-health records and public data sources

Encourages gamified eHealth solutions to be integrated into Taltioni – Finnish Health account.

• Health Kuopio –mobile service linked to Taltioni

• collect, follow, share and use their own health and well-being information

development and testing environments

cooperation

Innovation prototypes

Cities

Page 9: Gamifying healthy and smart cities

DEVELOPMENT TESTING

Cities - platform

USERS COMPANIES

PUBLIC SECTOR

CITIES

Page 10: Gamifying healthy and smart cities

THANK YOU!

antti.kotimaa(at)kuopioinnovation.fi