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    Ratchet & Clank Future:Tools of Destruction

    PlayStation 3

    FAQ/Walkthroughby Darren Kuzela

    Final Version

    E-mail:[email protected]

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Copyright (c) 2007 by Darren Kuzela

    Version History

    Ver 1.0--Second attempt ever at a walkthrough (also Taz: Wanted) Every skill point explained

    Cheats listed

    Ver 2.0--Gold Bolts added

    Began game walkthrough Weapons listed

    Ver 3.0--Continued walkthrough Started listing Holo-Plans

    Ver 4.0--Listed more cheat costs Added more planet walkthrough

    Listed more Holo-Plans

    Ver 5.0--Finished planet walkthrough Listed remaining Holo-Plans

    Celebrated my fifth time beating the game

    Finally able to begin playing Star Wars: Complete Saga

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Table of Contents: I. Game Controls.............................(GCS12)

    II. Devices used throughout the game..........(DEV12)

    III. Gadgets used throughout the game..........(GAD12)

    IV. Items under the "INVENTORY" listing.......(INV12)

    V. Weapons used throughout the game..........(WEA12)

    VI. Planetary Walkthrough

    A-Planet Kerwan.........................(PKW12)

    B-Planet Cobalia........................(PCB12) C-Planet Kortog.........................(PKT12)

    D-Planet Fastoon........................(PFT12)

    E-Voron Asteroid Belt...................(VAB12)

    F-Planet Mukow..........................(PMK12)

    G-Nundac Asteroid Ring..................(NAR12)

    H-Planet Ardolis........................(PAD12)

    I-Rakar Star Cluster....................(RSC12)

    J-Rykan V...............................(RKV12)

    K-Planet Sargasso.......................(PSG12)

    mailto:[email protected]:[email protected]:[email protected]
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    F-Planet Mukow (revisited)..............(PMKX2)

    L-Kreeli Comet..........................(KRC12)

    M-Planet Viceron........................(PVR12)

    N-Verdigris Black Hole..................(VBH12)

    O-Planet Jasindu........................(PJS12)

    P-Ublik Passage.........................(UPS12)

    Q-Planet Reepor.........................(PRP12)

    R-Planet Igliak.........................(PIL12) S-Planet Fastoon (revisited)............(PFR12)

    VII. Skill Points..............................(SKIL1)

    VIII. Gold Bolts................................(GOLD1) IX. Holo-Plan Locations.......................(HPL12)

    X. Cheats and Skins..........................(C&S12)

    XI. Acknowledgments

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    I. Game Controls (GCS12)****************

    -Ratchet-START button: Pauses during gameplay and brings up menuSELECT button: Access the map of the levelL1 button/X button: Jump/Twice-double jump/Hold down after to glideR1 button/CIRCLE button: Fires selected weapon/Uses Swingshot/HydropackL2 button: Hold down to access Look Mode/First Person TargetingR2 button: Crouch/Drop down/Tap twice to use Charge bootsLeft Analog Stick: Walk/Run/StrafeRight Analog Stick: Rotate the cameraTRIANGLE button: Access Quick Select pages (use w/ left stick or L1/R1)SQUARE button: Attack with wrench/Dive underwater (while swimming)

    -Clank-

    Left Analog Stick: Walk/RunRight Analog Stick: Rotate the cameraR1 button: Slows time down (must hold down)X button: Jump/Glide (press and hold a second time)TRIANGLE button: Hold down to access Zuni command screenSQUARE button: Punch

    -Starship-Left Analog Stick: Steer shipRight Analog Stick: Aim the Targeting ReticuleR1 button/CIRCLE button: Fire Gun BlastersL1 button/SQUARE button: Fire Missiles (Hold down then release to fire)L2 button/R2 button: Barrel Roll (left/right)

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    II. Devices used throughout the game (DEV12)************************************

    I gotta say, the game is bought primarily to blow stuff up. It's the weaponsthat make this game great. That and the fact that I still don't understandhow a little guy holds that many weapons on his person at one time. Thesedevices add a little to the overall experience. There were a couple thatwould have been great to see as weapons in order to be able to upgrade them.

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    Death Springs============= Of all 8 devices, there were 4 that I got a lot of use from. These

    weren't any of them. Deploy one and red springs bounce across the

    ground killing/damaging any enemy they touch.

    Groovitron========== A terrific addition to the R&C series IMO. Toss one and every enemy

    in the immediate vicinity stops attacking you cuz all they wanna do

    is dance. Upgradeable to the Golden Groovitron during Challenge Mode

    for infinite ammo.

    Leech Bomb========== Good if you're low on life. Toss one and it will suck life from your

    enemy and give it back to you. Otherwise, of no use at all.

    Mega Leech Bomb=============== Again, good if you're low on life. Takes a much larger amount of life

    from your enemy and replenishes you with it. Otherwise, useless.

    Transmorpher============ Turns enemies into penguins. Great if you are Skill Point hunting.

    Good if you're low on life since penguins don't attack. Similar to

    the Groovitron in that it disables enemies temporarily so you can

    beat on them without retaliation. Morph time is limited though.

    Visi-Copter===========

    I used these twice. Once when I first got them and once for the Roflcopter skill point. Like the VisiBomb from 3&4 except now its a

    mini-copter that after a short while runs out of gas and falls.

    Mr. Zurkon========== Seeing as how there were no Agents of Doom to assist you or your R&C

    GC robot aids, Mr. Zurkon is a nice addition. Activate him to have a

    little flying robot at your side to shoot things you may not have

    noticed sneaking up on you or even for additional firepower.

    Confuzzler Gas==============

    Now I ain't everyone so if some of you liked using this, that's swell. Myself, I forgot I had them cuz I never ever once used one. Looks to

    be similar to the Infector from R&C3 I think it is.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    III. Gadgets used throughout the game (GAD12)*************************************

    Swingshot=========

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    Returning from every single R&C game. Used to latch onto the familiar

    looking swing points and either swinging across ravines or pulling

    Ratchet towards them.

    Heli-Pods========= Small helicopter blade items. When you locate a yellow glowing target,

    simply toss one of these at it and the Heli-Pod will deploy and lift

    whatever it is then attached to.

    Gelanator========= Useful for boosting Ratchet up the sides of walls. Simply fill it up

    at any gel dispenser and you're good to go. Shoot a cube up to three

    times to increase it's size and ability to bounce Ratchet higher.

    Holo-Pirate Disguise==================== Transforms Ratchet into a small pirate. Used to go by enemy pirates

    undetected and to also gain entry into forbidden pirate-only areas.

    Using any weapon will short circuit the device causing it to fail andRatchet will again appear as himself.

    Heli-Pack========= The first upgrade Clank ever gets back in the first R&C game. It's a

    helicopter attachment to allow for short heights gains or to glide

    further across gaps. Since they both come with Clank at the start of

    this game, I would recommend immediately switching to the...

    Thruster Pack============= Does the same things as the Heli-Pack but does them better.

    Robo-Wings========== Whenever you come to a green glowing wing-pad. Press TRIANGLE to

    deploy the Robo-Wings. Using the Sixaxis controller (or if disabled

    -the left analog stick) you can soar through the skies gaining access

    to areas normally not reachable by walking or gliding.

    Hydro Pack========== Also returning from the previous games. While submerged underwater,

    pressing R1 will allow Ratchet to swim faster and with more control

    then by merely wading through the water.

    Grind Boots========== When Ratchet approaches a grind rail, these boots allow him to grind

    without the fear of falling. Make sure to watch out for obstacles

    like fire and missiles and trains.

    Gravity Boots============= When Ratchet steps onto a Gravity Ramp, these boots allow him to walk

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    up walls or even across ceilings. Ratchet is limited to movement. No

    charging allowed and only a single jump is allowed.

    Charge Boots============ Allows Ratchet to move across land in a short amount of time. Double

    tapping R2 will activate them and Ratchet will then blast across a

    short area of land. He cannot charge across very large gaps and the

    amount of time one charge lasts is quite limited.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    IV. Items under the "INVENTORY" listing (INV12)***************************************

    O2 Mask======= Used to submerge Ratchet underwater without depleting his Oxygen

    level. Basically allows him to breathe underwater.

    Geo-Laser========= Clank upgrade. Get close enough to a certain wall and the Geo-Laser

    pops out. Similar to how the bolt detector worked from the previous

    game. The closer you get the more it beeps. Press TRIANGLE to

    activate it. Then use the Sixaxis to cut a hole in the wall. (I

    prefer disabling Sixaxis and using the stick myself, it's faster).

    InfoBot======= (Appears in the same place as the washer. As I tend to skip through

    the cutscenes, I'm not completely positive what its true purpose is.

    If someone would let me know).

    3 3/4 Centicubit Hexagonal Washer================================= Not used until the very very end of the game after defeating the

    final boss Tachyon. It's used during a cutscene to fix the dimen-

    sionator.

    Decryptor========= A neat little side game invention. Used to open or unlock different

    things through the game. You must roll a metal ball to connect to

    circuit points to allow the spark to travel from the green starting

    point to the red finishing point(s) to actually win.

    Gyro-Cycle========== Used at any Gyro-cycle point in the game. Creates a glowing sphere

    around Ratchet for rolling and a type of General Grievous vehicle to

    travel. There are 3 courses in the game. Press X to cause the cycle

    to speed up.

    Treasure Mapper -3==================

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    After you get this, viewing any map will be easier to locate missing

    gold bolts or other secret goodies to find. If you're short on

    Raritarium, this helps locate crates of that as well.

    Box Basher 2000 -3================== When you Hyper Strike the ground, any crates/breakable objects in the

    environment immediately surrounding Ratchet will blow up releasing

    bolts which are easier to grab with the...

    Armor Magnetizer================ Polarizes Ratchet's armor which causes the magnetized bolts to just

    fly towards him making it easier to collect them.

    Tachyon Statues -6================== Only good on Planet Mukow. Collect all 6 to gain entrance to the

    obstacle course area of the planet.

    Lombax Flight Components -6========================================= This space is only occupied during your initial visit to Planet Fastoon

    when you are trying to repair the red ship that you will use for the

    rest of the game. Once all 6 pieces are collected, this space will re-

    main empty for the duration of the game.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    V. Weapons used throughout the game (WEA12)***********************************

    To be honest, weapon stats just ain't my thing. Picking em up blowing stuff

    up is. I am going to give the honor to outsider90909's weapon FAQ athttp://www.gamefaqs.com/console/ps3/file/932369/50639

    I will however list each basic weapon and it's Level 5 upgrade. Of courseLevel 6-X just simply add the word "Omega" in front of the name.

    OmniWrench========== The one weapon of Ratchet's that has never ever changed. Well...unless

    you count the whole upgrading thing from previous games. But anyway,

    it's always been there for Ratchet and has always been dependable. And

    you never have to worry about ammunition for it. Not upgradeable.

    Combuster========= The "pistol" of the game. Upgrades to: Magma Combuster.

    Fusion Grenade============== Bomb lobber. If there's a big group of enemies, lob one into the

    middle of them. Upgrades to: Fusion Bomb.

    Shock Ravager=============

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    "Whip" weapon. I was a fan of the previous R&C whip. This one seems

    to have better reach. Upgrades to: Lightning Ravager.

    Tornado Launcher================ Nice use of the PS3's Sixaxis feature. We're not in Kansas anymore.

    OK that was lame but I got nothing. Upgrades to: Tempest Launcher.

    Buzz Blades=========== Throws out blades that can ricochet and hit enemies multiple times.

    Good for long distance attacks. Upgrades to: Doom Blades.

    Predator Launcher================= "Lock-On" missile launcher. Decent but won't get used as often as some

    weapons except to obtain LX. Upgrades to: Raptor Launcher.

    Alpha Disruptor=============== Charge it up and let it go. Strong weapon. Upgraded it can take out

    multiple enemies with a single blast. Upgrades to: Alpha Cannon.

    Pyro Blaster============ Flame thrower. Strafe back and forth against multiple enemies.

    Upgrades to: Incinerator.

    Plasma Beast============ Always nice to have the "creature" weapon. Works like the Agents of Doom.

    Upgrades to: Plasma Stalker.

    Shard Reaper============ Shoots out shrapnel like a shotgun. Good for close combat like the arena.

    Upgrades to: Nitro Reaper.

    Negotiator========== Rocket launcher. Good for power and fighting large enemies/bosses.

    Upgrades to: Judicator.

    Nano-Swarmers============= I love this weapon. Swarm of attacking insects for killing multiple

    enemies and a laser sight to direct the insects which upgrades to an ice beam to freeze enemies from doing anything. Upgrades to: Toxic Swarmers.

    Mag-Net Launcher================ Launch an electro-net at enemies. Incapacitates them for a brief while as

    it continues to deplete their life with the shock. Even expands to cover

    larger enemies. Upgrades to: Mag-Net Cannon.

    Razor Claws===========

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    Hand-to-Hand fighting. When you got nothing else to do but upgrade, break

    these out. Using them increases your chances of getting hit so use them

    as long as there is no risk of dying soon. Upgrades to: Shredder Claws.

    RYNO IV======= Yeah, ever since its not so humble origins in R&C 1, the RYNO has become

    one of the primary questions people ask of upcoming R&C titles. Is it

    gonna have the RYNO? It never disappoints and comes stocked with a lot

    of ammo. The Rip Ya a New One Class 4 is a must have this holiday season.

    And the best part is IT'S FREE THIS TIME!! Upgrades to: RYNO 4-Ever.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    VI. Planetary Walkthrough

    Note that any Gold Bolts not explained during the initial walkthrough

    of the planet can be found at the end in the Gold Bolt section. The

    reason for this is because aside from going for the Gold Bolts, Holo-

    Plans, or Skill Points, there's no other reason to return to that

    particular planet from a walkthrough P.O.V. The one exception to that is returning to Mukow to complete the arena challenges. This walkthrough

    is developed during the initial playthrough.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    A-Planet Kerwan (PKW12)===============

    -Go to the Defense Center OK, let's begin this thing off. Starting off, there will be some breakable

    items. When you are done there, walk across the first bridge where you will en-counter your first enemy of the game, I'm gonna call him the mech-bot cuz II don't have the strategy guide which from what I am told has the enemy'snames listed. After you kill the first group, you'll notice the orange/red fishflopping around. Go ahead and whack those for more bolts. At the other end isa statue. Or partial statue. A new enemy the "cop bot." You get it? Cuz they'rerobots with sirens. Kill those and you can then proceed left from the statuefor crates or just go right. For those that've beaten the game, it sucks start-ing all over again without the Box Smasher kinda blows. I couldn't for the lifeof me figure out why my hyper strike wasn't working. Anyway...confront the nextgroup of mech-bots. When you make your way through them, you're gonna enter asmall room with exits in all directions. The left and right are a couple cratesand consumer bots.

    The center is the way out. You'll see a hovering mech-bot. Kill him and whenyou approach the bridge a dropship appears and drops a lot of bad guys for youto destroy. After you make your way across the bridge, you'll see a green tri-angle. That's the launch pad, or jump pad. Stand on it and press X to launch.

    Don't try killing this 4-legged robot walker. Just make your way to the otherend of the platform where you will see another jump pad. Take it up. At thethird section, kill the dropped mech-bots and after you are done in the area,approach the first grind rail. Jump onto it and remember to jump to the rightat the end to make your way to the next rail. Avoid the electrical rings and

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    gaps in the rail. Try not to die by getting too into what's going on in thebackground as you grind. At the end, take out the mech-bots and some cop botscome out of the hall on the left. If you go straight past the hallway thereare more crates. Then enter the hall to get a brief lesson on aiming.

    At the other end is a hovership. One fusion grenade should do it. Go out theexit to the left and take the jump pad. When you land, destroy all. One gre-nade centrally placed will take out both hoverships. Careful crossing this

    next bridge. It will collapse. Have the grenades handy to take out the enemiesthat appear. Jump the gaps and at the other end is another room to enter. OK,um, I'm gonna stop saying smash crates and kill enemies cuz that's kinda redun-dant. We're gonna do that anyway. Any-way, before taking the next grind railyou come to, there is a small room off to the right with more crates and nano-tech crates. Make your way to the second grind rail when you're ready.

    -Escape on the Mag Rail Now that you're on the grind rail, let it take you around to where it

    becomes 3 rails. Jump to avoid the trains and make your way to the center railto make sure you get to the next area. When you're done on the next platform,hit the jump pad. At the next platform, same thing, another launch pad.

    The next platform is kinda long and will collapse so grab your grenades ready.Run and jump the gaps and toss grenades at enemies that appear to clear themout. At the other end, there will be a large explosion introducing you to thefirst Sixaxis part of the game. There's no missiles so it 's easy. Just avoidtraffic and once you hit bottom, you'll go to the final grind rail.

    Jump to avoid the hovership laser blasts and trains. Make your way onto theright rail to continue on. Jump the gaps the ship creates and keep jumping toavoid the laser blasts. The rail will then curve around for 3 more blasts.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    B-Planet Cobalia (PCB12)================

    -Search Cobalia To begin make your way up the platforms encountering the new ankle biter

    enemy and the centipede. Keep working on the crates and enemies as you go. Asyou reach the gap in the walkway, you can drop down for some more crates.Ultimately you will need to make your way across the gap to continue. High jumpto get on the cliff and you will meet your first Basilisk Leviathan of thegame. Can't do anything with him yet. You're gonna come to a tunnel. Killeverything but before you enter the tunnel, turn to the left of the tunnel.Jump up the ledge and you will locate your first Raritarium crate. Go back intothe tunnel and continue to the other end passing more centipedes. You will seeyour first wall jump section. Just jump to a wall and keep pressing jump as youland to make your way up to the next level.

    -Explore Cobalia At the top of the platform, you will see another Leviathan flying around.

    Not necessary to kill it for any skill points. I just let it go and insteadjust glide down to the large island in the center of the swamp. Jump across thesmall islands til you reach the mainland. Kill everything and make your wayinto the next tunnel. Go up the next wall jump area. You will see a crate with

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    a question mark. This is a jackpot box. It multiplies the bolt counter there-fore doubling (or more in Challenge mode) the number of bolts you collect fromeach crate/enemy. Hit that first then smash all of the remaining crates. I missmy Box Smasher. Make your way out the hole and continue into the swamp area.

    -Defeat the Leviathan The Basilisk has 3 attacks: The blue electric balls, the blue spitfire,

    and the charge attack. Basically avoid contact with the big guy while firingyour grenades and combuster at it. Once it dies, you will collect your firstLeviathan Soul. You will get these from different creatures throughout the game.They're good for money. Leviathans also drop Raritarium for you. Once you'redone here, continue onward and you'll come to Cobalia Spaceport.

    -Explore the Spaceport For anyone trying for the Smashing Good Time Skill Point, this is where

    it starts. Destroy all consumer bots, crates in this area, even the secondlevel, as well as in the Gel Factory, which is a bit later. You will also meetyour first weapons vendor. The weapons vendor always has 3 options: Buy new wea-pons/ammo for any weapon; the middle option just buys enough ammo to fill every

    weapon without having to select how much is needed, and the right option is toupgrade the weapons you possess. For this you need Raritarium. You also needOutsider90909's weapon FAQ as it will explain the different upgrades for everyweapon. Anyway, make your way to the pimp with the (is that a Proto Pet on hisshoulder?) Yeah this guy is the Smuggler. You'll find him on a few planetsthroughout the game. He is always willing to buy Souls from you as well asprovide you with useless knowledge. Talk to him to obtain the Gelanator.

    You can smash the green containers of gel without losing life then either enterthe Gel Factory now, or turn left and continue along the walkway to meet yourfirst device vendor. Not a lot to offer now, just the Groovitron and the LeechBomb. Anyway, now you must enter the Gel Factory.

    -Restore the Gelatonium Pumps Inside the factory, you will notice the cylindrical gel dispenser. Walk

    up to it and press TRIANGLE to fill your Gelanator. Anytime you see a dispenserlike this, you can fill or empty your Gelanator. Red is empty, white is full.You can never enter a Gel factory without filling it and you can never leave aGel factory without emptying the Gelanator. Once inside, you'll see a wall withgreen arrows. Shoot the Gelanator to make a cube. Shoot that cube two moretimes to increase its size and bounce ability. Once at the top, you will come tothe river/waterfall. Toss a cube in and jump to it. another cube, jump againand it should carry you to safety at the other end.

    The creatures with the glowing green butts don't harm Ratchet but they love

    gel. If you drop a cube, they will run over and start eating it so jump fastif they're near. Instead of walking forward, turn left and walk to the largewall. Three cubes should jump you high enough for a secret area. Crates, thenjump across the ledges to the far end. Continue on to find 2 Raritarium crates.Make your way back to where you originally landed but walk through the hall andbounce up this wall. Defeat the ankle biters here and then walk up the GravityRamp. Go to the bolt sticking in the container and press SQUARE to attach yourwrench to turn the bolt. Walk through the open door to the second waterfall.

    Make your way to the small rivers to cross. Since these rivers are moving,you're gonna want to toss the cube at the wall to give more time to jump on

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    then off it. You need 1 cube the first time, then either 2-3 for the secondjump. For the large moving waterfall, do the same thing and toss cubes towardsthe wall and carefully jump across the river. Here there are more ankle bitersand crates. Turn the bolt in the ground here then go up the Gravity Ramp. Turnthe bolt at the top of this canister. This starts the Gel pumps again.

    -Hunt for Leviathan Souls

    Now to exit the factory, continue towards the end and empty your Gela-nator at the dispenser and walk onto the elevator. This takes you back to thedevice vendor. Speak to the Smuggler and trade your Soul. If you want to askhim for the ride to Stratus City, ok. But I wanna get the Gold Bolt.

    ***************************GOLD BOLT: COBALIA**********************************Starting at the armor vendor go up the ramp to the main platform and continuewalking forward and up the ramp leading towards the circulating gel pumptowers. Make your way across the rotating platforms and continue until youreach the exterior second level of the gel factory. Smash through the cratesand when you reach the other end near the zipline, you'll see the Gold Bolt.*******************************************************************************

    Behind the ship there is an armor vendor (with the silver cylinder next to it).There are 4 types of armor you can get. The first one being sold is called theBlackStar armor (sells for $30,000 bolts and absorbs 25% damage).

    Also behind the ship is the Cobalia wilderness. There are more Leviathans hereto be hunted for their Souls. Just a little loop. When you return, walk up tothe Smuggler again.

    -Hitch a Ride with the Smuggler Talk to Smuggler and ask for a ride to Stratus City after selling the

    Souls. **Until I'm told otherwise, and as long as you aren't strapped forbolts, don't sell the Souls to the Smuggler. Wait for one of the next 2 Soul

    planets to sell them for more then what you will get on Cobalia. They are alsogood to collect and save for the times in which you will need to trade Souls tothe Smuggler for other goods.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    C-Planet Kortog (PKT12)===============

    -Escape Tachyon's Forces To begin, you're gonna be floating downward. This time, and for every-

    time from this point on in the game, when you are floating down, there will bemissiles launched at you. Once you reach the bottom, there is a weapons vendor.For those of you trying to get Wrench Ninja 3 S.P., this is where it starts.You need to make it to the Robo-Wings launch pad with only your wrench.

    But to start off, there will be a jackpot box behind the cop bots. Some drop-ships appear and you will encounter a shielded mech-bot. There is a Raritariumcrate just up the first flight of stairs to the left. When you approach thelarge wall of crates another new creature blows through them. All he does isrotate and fire his gun trying to lock on you. Once past him, you will get theShock Ravager (new weapon). Continue along the busted bridge and then there'll

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    be more shielded warriors. Now in the circular room, if you walk around to theright and approach the Tachyon TV, there is a red tunnel. Follow it for anotherRaritarium crate. Go back and up the stairs. There are cop bots and hoverships.Go towards the left and hit the zipline.

    Now we're gonna use the Swingshot twice. On the floating platform, watch forthe cargo ships carrying the 4 canisters. There is a grapple point below thecab. Press and hold CIRCLE all the way to swing to the next area of the level.

    -Swing through the Docks For Wrench Ninjas, it may be a good idea to jump around the wheeled

    gunner and the hovership and just sling your Swingshot to the next platform.Turn left where the 2 hoverships are and you will see a wall with yellow brokenlines. These are actually grapple ledges. Jump up and Ratchet will grab ontothem. Continue jumping and Ratchet will reach the top. Now don't touch the bluepool. It will hurt you. Go around the pool to the wall jump area. At the top,Swingshot one of the moving grapple points and hold on til you can drop safelyin front of the second electric pool. There is a gel dispenser here on yourleft behind the crates. For those that want the We Dont Need No Stinkin BridgesS.P., fill up your Gelanator. Otherwise, it doesn't matter. You will see the

    gel cube wall. Use either the Swingshot or the gel cubes to go up the wall.Continue using the Swingshot to the circular platform with the 3 red pads. OK,for those looking for the W.D.N.N.S.B. S.P., avoid the red pads and make alarge gel cube at the very edge of the platform facing the next area. Once it'sbuilt, jump on and bounce across holding X to make sure you glide across. Aimright if you're doing Wrench Ninja, or else you can land by the enemies andtake them out. Otherwise, aim right towards the tall stacks of metal crates.Climb up and jump across to the adjacent tower with the zipline. Take it down.Swingshot across and you'll get the Robo-Wings.

    -Fly to the Hall of Knowledge Press TRIANGLE to deploy the Robo-Wings and fly through the path of rings

    the Zuni creates. When you make it to the Hall of Knowledge, make a mental noteof where you are on the map. Now, IF you want to test the Robo-Wings out, youcan explore the city. There's Raritarium crates, a Holo-Plan, and other goodiesto be had. To complete every mission, you'll need to do it. But for now, I'mgonna direct you to the Hall of Knowledge so go ahead and explore but make sureto meet up back here with the rest of the tour group so we can continue on.

    -Explore Stratus City Not sure what you must do. I took off from the Robo-Wing pad near the

    ship and immediately fulfilled the mission. I will however explain how to geta Gold Bolt.

    ***************************GOLD BOLT: KORTOG 1*********************************OK, navigating with Robo-Wings is easy but explaining directions to the Boltain't as simple. And, since it didn't dawn on me til after I got flown to Fas-toon, I am uncertain as to if you can get this after reaching the Hall of Know-ledge through the Zuni rings or if you actually have to fly back after fixingyour ship. But here it is: On the map is a large circular loop almost in thecenter of the city. It has 2 Robo-Wing launch pads in the lower left and one atthe upper right. The building itself is just one big loop. If you land near thehigher pad of the two in the lower left, you should see the Gold Bolt in theroom next to the pad.*******************************************************************************

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    There is also a Holo-Plan to be had in the level. If you want to get it, justfly south of the large circular loop and you should come across a diamond-shaped area. In here, after defeating the enemies, you will locate a largestack of crates at the southmost point. Smash these crates to find the Holo-Plan. On with the tour, and we're walking...

    -Explore the Hall of Knowledge OK, for those that flew straight here after getting the Robo-Wings. And

    for those that just joined us after exploring the city, we will continue. In-side the Hall, hop in the water. SQUARE submerges you and R1 activates theHydro Pack for faster swimming. Watch the mines. Eventually kill the wheeledgunner and you will come to a circular room with mines. Look around the room.There are 3 alcoves with touch pads. Swim around quickly and press all 3 toopen the floor up in the center of the floor. Swim to it and through the tunnel.The Shock Ravager works well on the little cop bots.

    ***************************GOLD BOLT: KORTOG 2*********************************The next room has harmless jellyfish. If you look around there are 2 exits notincluding the one you came in from. One has yellow ladder rungs and the other

    is just a high balcony. That high balcony has a Gold Bolt. Go ahead get to thecenter platform with the bolt. Turn it to activate the high pitched sonardevice to make the jellyfish rise up. Turn to face the jellyfish directly underthe Gold Bolt alcove and toss a gel cube on its head. Bounce up for the bolt.*******************************************************************************

    Return and use the circling jellyfish to reach the ladder rungs toleave the room. Now before you drop out of the duct, try to jump glide to theduct in front of you to find a Raritarium crate. Now drop down. This is where Igot Surface-to-Air Plasma Beasts S.P. Go ahead and kill the mech-bots andshielded warriors. Eventually you will see 3 hoverships appear through the 3windows. Just toss a plasma beast in front of each window and it will destroyits respective hovership. Level over for now.

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    D-Planet Fastoon (PFT12)================

    -Explore the Lombax City Walk by the weapons vendor and jump onto the platform in front of you.

    Swingshot across and walk towards the junked red ship. Now we need to find all6 pieces of the ship. There are new enemies here. Little red ones with clubs.If you notice the tall tower in the center, go ahead and climb up it. At thetop, you will find your first Lombax Flight Component. Grab it then grab thejackpot crate then hit the Raritarium to double the amount and grab the zip-line and ride down. Smash all the crates here then jump back down to the mainlevel. Turn immediately around and you will see a grayish circle with a smallcut out circle towards the bottom. Walk to it and press TRIANGLE to send Clankinto the Raritarium mines.

    -Search the Mine This is the first time in the game you get to play as Clank. And between

    the new slowing down of time and the levitation, it's a nice addition. Anyway,you will see 3 Zunis. To control them, press and hold TRIANGLE. Then press upand select FOLLOW. Now you can stand on the glowing circle on the ground. After

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    the door in front of you raises, press and hold R1 to slow time down. Hold ituntil you make it through the door, then you can release it. Step onto the sec-ond circle and repeat through the second door. You don't need to worry aboutthe Zuni, they teleport. Now you are officially in the mine. The crystal form-ations you see can be shattered for Moon Stones...no, silly, wrong game. Yes,the answer of course is Raritarium. Walk onto the red pad to activate it, thenwalk near the edge and press and hold TRIANGLE. Select down to Levitate andcross the gap. Walk over the other two pads and then go through the open door.

    In the next room there will be a series of smashing pistons, because as mineworkers all know, you want dangerous smashing objects as you walk to your jobdaily. Anyway walk up to one and hold R1 to slow time down and walk safelythrough the pistons. One good thing about the Zuni is you don't need to tellthem to attack. They will start lobbing projectiles at any enemy they encounterso that's good, one less thing. So continue on and Levitate across the gap thatis right in front of another set of pistons this time above a large gap. Slowtime down and when the first piston opens up all the way outward hold TRIANGLEand select Levitate and you should make it safely across without falling. Thenext section has a series of conveyor belts with spikes in certain sections. R1and make sure to jump to each one as there are gaps to fall through in between.

    There will now be 3 green dots. Hold TRIANGLE and press left to MANIPULATE theZuni. They will fix the elevator for you to ride up on. Repeat the process innext room after taking out the enemies. Again you need to select FOLLOW for thenew Zuni. Cross by the next conveyor belts. On the third one, going down to up,you will need to Levitate really close to the end of it to make it to the lastconveyor belt. Now you can hold R1 to slow time down and kick ass Matrix-style.Or just let the Zuni take em all out. After the room is clear, Manipulate themto raise the junk to reveal a red pad. Hit all three to open the next door andyou will lose your Zuni. But you get the second flight component and you'redone with the cave so it's ok. Jump down the elevator and exit back out toRatchet.

    -Find the Lombax Ship Parts

    Back in control of Ratchet, walk to the right along the cliff edge andyou will come to a Swingshot. Cross over it, kill everything and you can thenwalk up the stairs and enter the doorway. You will see the flight component inthe middle of the dirt mound. Take the launch pad near the Swingshot back andturn right and proceed to the Gravity Ramp. On top, walk through the area andyou'll get the next flight component at the end of the balcony. Now jump offand continue right. There will be a small platform you must jump to with a biggroup of crates to smash. When you're back on the main level, right to yourright will be a raised platform to jump to and continue climbing the platforms.You will be above where the shuttle is that you took to get here. Continuewalking around the second level and you will come to another flight component.One more to go. Zipline down to the main level and continue walking to theright and you will see the building with the doorway in the front. Enter it andyou will see a pool of water. Jump in and make your way to the other side. Killthe two red creatures and jump into the second pool. Make your way to the leftand when you round the first corner, pop up and you should see the last compo-nent on the left on a little ledge. Get it and continue swimming onward. Youwill get to a Raritarium crate and then hit the four columns with the wrenchand jump in the water. Go left but follow the right wall til you make your wayout of the water and go back to the junked red ship.

    -Repair the Lombax Ship After you repair the ship, it will talk to you. You are gonna want to

    have it play the cartridge to get access to Planet Mukow. But on the way...

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    E-Voron Asteroid Belt (VAB12)=====================

    -Battle the Space Pirates

    Flying space level. R1 to fire guns. Hold L1 then release to launchmissiles. The round blue rings restore health. If there is a large group ofenemy ships, quickly hold L2 until they are all locked on then release to getthem all at once. When you start off, just do me a favor and keep pressing L2or R2 over and over til you get the Skill Point. OK, now I'm satisfied.

    Eventually you will make your way to the level boss. I hope they didn't justcall him Poopy-Pants Wallace. Or maybe it's Poofy-Pants Wallace. Dodge aroundthe red spinning blade. Circle around the screen to avoid the missiles he firesand then when the mouth opens, watch for the white laser. Just circle aroundthe screen avoiding it and eventually you will defeat him.

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    F-Planet Mukow (PMK12)==============

    -Explore the Festival Make your way to the armor vendor and stop. Now, to proceed through

    the Trail of Turning Terror, you need 6 Tachyon statues. Spin the camera aroundfrom the armor vendor and you will see up on a platform to the right the firstone. They float and emit a blue ring. Go to the right and jump up to get it.Now go onto the fountain and jump to the pillar in the center of it and grabthe next statue. Continue forward and there will be a small landscaped areatouching the fountain. Third statue. In front of you should be a group of

    consumer bots and beyond them a gap with a row of TNT crates lined along theedge. Take them out and jump the gap towards the statue surrounded by cop bots.Grab the statue and jump back to the main level. To the left you should see theweapons vendor and beyond him another statue next to the floating monitor. Stopright where you are when you get this statue and turn the camera right to thefountain. You should see a large yellow building with the ferris wheel behindit. Go towards the building and look to its right to see the Tachyon statuethat emits a fire blast. In front of which you should see statue #6. Now, enterthe yellow building to your left.

    -Trail of Turning Terror Proceed carefully through the rotating tunnel with the buzz saws to the

    other side. Swingshot to the rotating tower and again to the next platform in

    front of the ferris wheel. There are some crates and Raritarium crates to theright of the ferris wheel. Also this is where the Mukow Holo-Plan is located.Hop on the ferris wheel and ride it around to the platform on the left to con-tinue. Again, Swingshot this time past 2 rotating towers and onto another sec-tion of land.

    ***************************GOLD BOLT: MUKOW 1**********************************As you go down the steps, head left and walk along the cliff. You will come toa rocky structure. Jump around the structure and you will see a few Raritariumcrates. The Gold Bolt is located in here.*******************************************************************************

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    Back in the main section, hop up to the walkway into the next section. Here'sanother rotating tunnel with more buzz saws. Carefully go through here and youwill find the Charge Boots. Walk down the Gravity Ramp to the next area. Takethe zipline at the end back to your ship.

    -Find Qwark Go back into the Festival and take the right path near the armor vendor.

    At the weapons vendor, take a sharp right and walk to the Swingshot to enter theChallenger's Entrance. Proceed through here avoiding the fire on the bridge andyou will get to a wall jump. Go up there and be careful when you step on thefloor pad because 2 (clapping) bots will attack. Through the door will be alaunch pad. Now if you go left up here it will take you around a loop for cratesand Raritarium but ultimately will take you back to the zipline.

    ***************************GOLD BOLT: MUKOW 2**********************************If you walk to the edge of the cliff near the zipline and look down-left, youwill see a walkway. If you jump and glide down there, go through 2 Tachyonstatues that shoot fire, you will come to the Gold Bolt. If you jump down hereyou will wind up at the main section. Just repeat your steps to get back up tothe zipline and this time take the zipline down.

    *******************************************************************************

    Taking the zipline down will put you at the next area. Cop bots and mech-bots.Go left and up the steps. Here you will see, just to the right of where thestairs are located that has a stream of fire shooting across it, there will bea green light above a section of wall. This is another Gold Bolt location.Patience, we can't get it yet. Proceed up the steps avoiding the fire and walkalong the pathway avoiding the teleporting enemies and those that pop out fromthe side. You will approach a bridge. Cross it and try not to hit any of the 4sets of Tachyon statues shooting fire. (Fast and Firey-ous S.P.) At the otherend it the arena. Step on the warp pad and enter the arena.

    This consists of three rounds. Anyone working on the Everybody Dance Now should

    toss Groovitrons here as this is the only area of the game where some enemiesappear. Anyway, good strategy is just exhaust your Plasma Beasts and FusionGrenades into large areas of enemies and toss the wrench at single enemies.Then again, the ammo crates are there so it doesn't matter that much what youwanna use. After the three rounds, you will fight the boss Crushto. He has 3attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-ifyou just run left or right, they won't hit you. And lastly he sucks and blows.(Stick to the walkthrough...) He will either try to suck you in and gnaw on youat which point, just push down to walk away and keep firing. Or he will try toblow you off the platform. Just push towards him and keep shooting. Not hard.

    Beating this first match will give you the Heli-Pods and also locate Qwark.

    -Win the Coliseum Battles To unlock these, you will first have to beat Crushto and see Qwark.

    (Noobius Maximus) Three rounds. Same battle that you fought to locate Qwark.Good strategy is just toss Plasma Beasts and Fusion Grenades into large areasof enemies and pick off individual enemies with the Combuster. No Crushto.

    (Deadlines are Brutal) You have 2 minutes to go through 5 rounds of enemies.I use the same strategy every time. Large explosions to take out many and pickoff the stragglers that remain.

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    (Flaming Cragmite) I don't know what the "firey wrath" means cuz I got hit withthe fire blast and didn't lose. 5 rounds to go through with no time limit.

    (The Lightning Round) It says just use the Shock Avenger. But you can also useyour wrench if you run out of ammo. Try to take the enemies out in groups toconserve ammo. 3 rounds of enemies. Third round seemed shorter then most.

    (Smackdown at the Disco) 4 rounds. This one is a bit tougher since you canonly use the wrench. That means getting close and if you don't have much life,one hit could end it. So practice tossing your wrench for safety. Once perround in this fight, a Groovitron comes out for a limited time so take thattime and kill off as many enemies as possible before the music stops. I trytaking out the shooting enemies first since I can run from and dodge theblade-swinging ones.

    (Return of Crushto) Same fight as you did before against him except now there'sa time limit of 1 minute. Good strategy is use the heavy hard hitting weaponstil they're empty to take as much life as possible. Then whittle away at what'sleft. 10,000 bolts for beating him the first time at this challenge.

    (Get Your Dang Hands Off Me) For those unfamiliar with arena fighting in R&C,this one is more strategic. You can't get hit by anything or else you lose.That means keep your distance. Plasma Beasts, wrench tossing, Fusion Bombs,Swarmers, anything that will hit from a distance and keep you safe. 4 rounds.

    Afterwards, it's time to try out the Heli-pods. Walk forward and check out theyellow glowing target. Toss a Heli-pod at it to raise the door. Jump on theplatform and toss a second heli-pod to raise yourself up. Step on the warp padto return to your ship and get into your ship.

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    G-Nundac Asteroid Ring/Apogee Space Station (NAR12)

    ===========================================

    -Make a Trade with the Smuggler Walk up to the Smuggler to talk to him. We're gonna need to collect

    Souls to trade for the launch code. Now before heading to the left into thering object. This is a teleport cannon. Not yet Daniel-san. There are alsoblue crystals. Yes Raritarium. So if you need it, break it. Walk around theright side of Asteroid Alpha. There are two floating smaller sections of aster-oid here. Jump to the larger one to fight your first Leviathan of the level.Heavy weapons then use what you got left. One Soul down. Locate the greenlaunch pad on the smaller asteroid and take it. Crates and such. Now jump tothe teleport cannon Alpha. Aim it towards Beta and fire. I need me one of theseto get to work.

    On Beta, if you hyper strike 5 of the centipedes in the level, you can get aS.P. As you continue around Beta, you will come to a decision, launchpad orSwingshot.

    ***************************GOLD BOLT: NUNDAC***********************************Take the Swingshot here twice to find the Gold Bolt. Swingshot back.*******************************************************************************

    Otherwise, take the green launchpad up to the next level. There should be 2 Le-

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    viathans to fight here for your 3 Souls needed for the Smuggler. You could goback from Beta to Alpha and sell them off for the launch code. but I figure,I'm already up here, might as well make my way across all the asteroids. If youdon't wanna be like me, skip down to the "Sell Your Souls." Otherwise, let'scontinue on to Asteroid Gamma.

    Raritarium, centipedes, crates, the usual. Leviathan here. Use the green launchpad to find another Leviathan. Shard Reaper also a good weapon against them.

    Now make your way back down to the teleport cannon and fly to Delta.

    Delta has a weapon and device vendor if you need them. Navigate around theasteroid past the device vendor and you will come to a launch pad and Swingshot.Take the Swingshot for another Leviathan and another Swingshot will take you tothe Nundac Holo-Plan. Grab it and use the green launch pad to fight anotherLeviathan. Jump down back to the teleport cannon and fly to Epsilon.

    We will be using the Gelanator here on Epsilon. To both the left and right ofthe dispenser are areas of the asteroid where you can use gel cubes to bounceand get some crates and Raritarium, To the middle, though, behind the dispenseryou will see a hollowed out asteroid. Just in front of that, stand on the greenpond and build a large gel cube and bounce up to the top. There will be a

    Leviathan here to fight. Before you jump back down, there is a small island offin the distance. If you want the Raritarium and crates on it, you will need tobuild a large gel cube and bounce/glide over to it and repeat to get back. Flyto Asteroid Zeta now.

    If you flew in the correct alphabetical order, you will get the Skill Point. OnZeta, walk through it to the green launch pad and use it. Leviathan again. Nowsince all the Leviathans should be dead, teleport back to Alpha and talk to theSmuggler.

    -Sell Your Souls After you retrieve every Leviathan Soul for the entire level. There are

    roughly 8 or 9 in all among the various asteroids. That includes the ones you

    trade for the launch code, not just for money.

    -Navigate the Gravity Cube After selling the Souls and getting the launch code, walk over to the

    round shuttle and get in to go to the Station. We will begin at the start ofthe Gravity Cube. Jump and walk across any platform or moving platform you cometo. The blue see-through ones will drop after a real short time so hop fast.Also watch out for the yellow laser beams. They could knock you off the plat-form you're on. Starting at the Sigma-3 Maintenance Hub. Make your way throughall the platforms and obstacles until you reach the Gravity Ramp that leads youup to the Apogee Space Station. There are some crates around the outside aswell as a new teleport cannon Eta but to finish, you must enter the elevator.

    -Get to the Space Station Successfully navigate the Gravity Cube and then jump into the elevator

    at the end to go up to the Space Station.

    -Search the Station Take a right into the next room and collect everything, then head back

    to the left and you will hear the Station Commander talking over the intercomand then the door will open. Take out the laser arm bots and go all the waythrough til you reach the large door with the jackpot crate. Take out all thebots here and there will be one turret near the bolt you need to turn. When allis calm, turn the bolt and jump down into the pool. Swim through avoiding the

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    mines and when you exit out the tunnel, swim to the top. Locate the largewaterfall and then turn left to find the area you need to jump out at. When youget on land, a turret will immediately pop up so have a weapon ready. Go aheadand take out everything in this room. make your way up the stairs past thelaser trap and go to the next room.

    Behind the right stack of crates will be a turret. Go up the stairs and maybedrop Plasma Beasts because roughly 8 turrets pop out of the ground and then one

    more as you are heading out the exit will pop out of the ceiling. Continue tilyou reach the outdoor area. Watch for the turrets and more of the laser armbots. Take everything out in order for the laser trap in front of the door togo away. Once it does, go ahead and enter the doorway. You will meet Talwyn,Cronk, and Zephyr. When you leave the hideout, take a right and jump up tilyou reach a section of wall where the Geo-Laser works really well. PressTRIANGLE and then either use the Sixaxis or left analog stick to burn throughall the small crosshairs to blow a hole in the wall. That ends the level.

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    H-Planet Ardolis (PAD12)================

    -Infiltrate the Pirate Hideout Starting off, walk along and past the first doorway on the left you

    will notice a pathway off to the left. Take the path and use a Heli-pod toraise the grind rail. Ride it jumping the gaps and make your way to the littleisland. Toss more heli-pods to raise the platforms out of the water and makeyour way to the building in the background. Use the Heli-pod to open the door.If you want, high jump on the door and high jump again to the left and therewill be a Raritarium crate. Jump back down and enter the door. You can explorebut you will need to go to the metal door with the Heli-pod emblem and the 2sticks coming out of the water with the Heli-pod. Now jump on the raised shipand let the wind blow you. Off to the left you should see the Swingshot to use.

    Make your way up to the Raritarium crates then jump/glide down to the lowerlevels. Swingshot again to the dock.

    ****************************GOLD BOLT: ARDOLIS 1*******************************OK, the first dock will have a Heli-pod platform to the right. Hit it to lowera bridge for you to cross but don't cross it. Instead ride it up to the maindeck of the ship next to you and you will see the Gold Bolt.*******************************************************************************

    Jump back to the dock and repeat with the second platform. Now jump up towardsthe door at the end and you will locate the armor magnetizer to attract boltsfrom further away. Now use the Heli-pod to open the door here and you will bebe back out where you first started. Walk down the hill, cross the gaps andwhen prompted, use the Geo-Laser to open a hole in the wall. You are now in theWalk slowly into it and when you notice the Thwogs sleeping upside down, takeout the Predator Launcher works good, and target 5 or more of the sleeping onesand in doing so, you will get the S.P.

    Walk up the hill and continue until you reach the bridge with the shieldedpirate at the other end. Take him out and then next two pirates by the fire out.Further on you will have another Geo-Laser spot to cut down a stalagmite (orstalactite). Walk back up and use the newly fallen stalac-thing to hop acrossto the other side. Another Geo-Laser spot and you will enter the secret Pirate

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    hideout. To thin the numbers, I like tossing Plasma Beasts into the room andthen running through it tossing Fusion Bombs at the groups of shielded pirates.You will notice a door with a pirate head on it. This is a door guardian but toget access, you'll need to come back after receiving the Holo-Pirate Disguise.At the far end of the room will be a ramp up to a doorway with a Corsair behindit (Pirate with a gun). The next enemy you will come across is a Necrophyd. Ifyou are just starting out, 4 Fusion Bombs should do the trick. Follow the pathand continue on until you see a pirate barge stop and drop off 4 shielded pi-

    rates. Kill them and there will be a Corsair to the right. Step on his platformand walk near the pole in the center to ride an elevator up. Take the ziplineto the next area.

    There is a weapons vendor here and then 2 Corsairs appear near the dock. Killthem and you will see the Swingshot point on the right. Make your way to theother end of the ship and ride the next elevator up to the next zipline. Killevery Corsair here and 2 more Necrophyds will come running. After dispatchingthem, walk into the pirate bar. Once everyone is destroyed, an elevator with3 Corsairs comes down. Take them out but wait to ride the elevator up. Aroundthe one side of the room you will or should notice a Heli-Pod gate. Use a Heli-Pod to open it and high jump to get outside. There will be a Raritarium crateand some other crates to smash to locate the Holo-Plan. Now go back inside and

    take the elevator up. Walk and shoot everything until you make it to the endof the dock. Another barge appears and deposits clubbed pirates. Walk onto theplank and board the barge, or Rusty Pete's Pirate Tour. 4 pirates appear to betaken out. Then walk off the barge to reach the pirate base.

    Another weapons vendor here and continue into the round room where you willmeet a large top-heavy robot. Dodge his balls that come out of the smallcannon arm. Once he's down you will see 3 doorways. To the left, a door guar-dian so save that for later. To the right are some Raritarium crates and thenstraight ahead is the walkway to the warp pad back to your ship.

    -Find the Treasure Room

    Not specifically sure what I did for this. But it is covered alreadyin the planet walkthrough.

    -Catch up to Talwyn After retrieving the Lombax artifact, you will meet up with Talwyn who

    will then take the artifact from you.

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    I-Rakar Star Cluster (RSC12)====================

    -Evade the Pirate Fleet Flying space level. R1 to fire guns. Hold L1 then release to launch

    missiles. The round blue rings restore health. If there is a large group ofenemy ships, quickly hold L2 until they are all locked on then release to getthem all at once. (Yeah that's the same text as before but it's the same con-cept as before). If you are Skill Point hunting, you can actually do all threein one pass. One thing are the large battleships. There are 3 to worry about:The first one comes on the left. Shoot the white orb on its hull to destroy theship. The next two actually cross from the outside of the screen inward. Hitthe closer one's orb and blast through the smoke and aim for the second one and

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    you should earn that S.P.

    Secondly, there are 3 Snatchers in the level. Roughly halfway through you willencounter a ship that just hovers and shoots a constant energy beam at you andwill chase you around the screen with it. Avoid the blast and don't shoot anyof these 3 ships to earn another S.P.

    Lastly, eventually you will make your way to the level boss. His name is Iron

    Crotch. He also, like the boss before him, has 3 attacks: the first and leastused are the missiles. Secondly, his favorite is the white ball he tosses tocreate a pillar of fire. Just roll left or right to avoid most of those. Lastlyhe shoots energy rings outward. To avoid getting hit, try to stay in the centerof them and just keep shooting and using missiles until he blows up.

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    J-Rykan V (RKV12)=========

    -Breach the Security Barrier

    You will start off free falling. Just move around to avoid the missilesand once you reach the ground, it becomes a pretty big war. Just keep movingaround taking out each enemy that appears. Plasma Beasts are good here as theywill lie in wait for enemies to approach in the next waves. Once enough enemiesare beaten, Cronk runs to the door and plants an explosive. Keep killing untilyou see a timer count down from 20 seconds. Once it goes off, you can locate aweapons vendor and proceed to the next section of battle.

    -Defeat the Imperial Forces There will be more enemies to fight off. Once you manage to make it

    through most of the waves of enemies, the green orbs on the wall will activate.

    -Destroy the Artillery Turrets Each one is a gun turret. Just jump to avoid their blasts or use the

    cover to protect yourself. Keep firing at them to take them out. Most weaponsare good enough to hit them. But ultimately once you blow up the last one, anelevator will lower allowing you access to the Rykan V Spaceport and your ship.

    -Buy a Gyro-cycle Talk to the Smuggler here and ask him about exploring the Lombax Re-

    fineries, can you help a Lombax out? He will then offer you a Gyro-cycle for5,000 bolts. You don't have a choice, you will have to buy it or else notworry about beating the game. If you somehow don't have enough for it, you can

    take your ship and work on increasing bolts somewhere.

    -Explore the Spaceport There is also weapons, device, and armor vendor here. The armor vendor

    has a new armor called the Helios Armor and it goes for 100,000 bolts. You'llalso notice beyond the armor vendor some yellowish pipes with a container infront of it. (Or skip to the Lava Tube if you don't need/want the bolt).

    *******************************GOLD BOLT: RYKAN V 1****************************Jump to the container and grab the ledge below the yellow pipes and shimmy

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    around to the left. Repeat with the next ledge and you will now be in a newarea. Follow the walkway to the left and you ultimately will find a GravityRamp. Take the ramp up and turn right. You will notice a building with the topof the zipline. Jump to that building but DON'T take the zipline. To the rightof the zipline cable is a building you should be able to jump/glide over to. Doso and then hop up to the right onto the higher roof. Now walk to the edge ofthe roof near the lava river and spin the camera. You should notice a smallalcove in the front of the building. Inside of which is the Gold Bolt. To exit,

    jump out and go around the left of the building to reach safety.*******************************************************************************

    While you are in the area, if you go back up the Gravity Ramp and this time,look right but find the row of buildings on the left along the mountainside.Jump/glide to the first one and make your way to the fourth one, that's the onewith the green electrical barrier. Use a Heli-Pod at the green barrier to raisea platform. use it to jump across to another roof with crates to smash. Insideof which will be the Holo-Plan.

    -Travel the Lava Tube Network If you got the Gold Bolt and Holo-Plan, just make your way via zipline

    back to the main section of town. Next to the Smuggler and your ship you willsee a warp pad. This one is actually used for the Gyro-cycle. Go ahead and stepon it and press TRIANGLE to activate the Gyro-cycle.

    The Lava Tube isn't all that difficult. You will need to go through twice forthe two Skill Points. Just remember X to boost speed. Roll onto the 3 red padsto open the door to the course and just make your way along the path. You don'tneed to avoid every single flame spurt unless you are trying for the Untouch-able S.P. Otherwise, you can hit a few without dying. Just roll along eachsection and you will be shot upwards from one pipe into another pipe and con-tinue along the path. Be careful not to fall off the narrow platforms whiletrying to avoid the flame spurts. Once you get shot upward and out a secondtime, you will be done with the Gyro-cycle. When you reach the island, and

    after a cut scene, exit the building. Now, we can go for another Gold Bolt orjust walk to the warp pad to teleport to your ship and onto another planet.

    *******************************GOLD BOLT: RYKAN V 2****************************Upon exiting the building, turn right and you will see a short ledge you canjump to. Between two large rocks you should see some crates and Raritarium.From here, turn left and you will see some bushes blowing in the wind. If youlook carefully, you should see the Gold Bolt in these bushes. Just don't fallinto the lava river.*******************************************************************************

    Now you can teleport back to your ship and you're pretty much done here.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    K-Planet Sargasso (PSG12)=================

    -Trade Souls for the Decryptor Speak to the Smuggler and you will find out you need 3 Souls to trade

    for the Decryptor. If you decided not to sell some of the Souls from previouslevels, you may have enough to trade right off the bat. Otherwise, you aregoing to have to hunt down Souls. That means Grunthers. They are large, mean

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    vicious dinosaurs. They resemble T-Rex in a way. And generally will pop up outof the water when you come close. Now there are ultimately 16 of them on theentire planet. Killing all of them gets you the Extinction S.P. and if you havebeen hunting Souls on all 3 planets, you should also get the Bolts in the BankS.P. as well. Anyway, once you have 3, return to the Smuggler and trade up forthe Decryptor. Now if you killed every Grunther, you can also sell the rest ofthe Souls for a nice 8,000 bolts apiece. There is one Grunther hiding in thebanana shaped peninsula on the southeast island. Hop on the first drilling

    platform you come to and walk around it until you see a bone outlined cave.Inside will be a single Grunther.

    -Soul Searching Covered in the previous mission. Basically once all 16 Grunthers are

    hunted down, return to the Smuggler to sell the Souls off and you will accom-plish this mission.

    -Explore Sargasso To use the Decryptor, walk to the Robo-Wing pad next to the Smuggler

    and press TRIANGLE near the podium to activate it. The object of the Decryp-

    tor is to roll the metal ball between 2 electrical contact points, then holddown X to keep it from rolling away, and what will happen is the flow ofelectricity (represented by the spark) will make its way through the circuit.On some circuits, it takes planning to decide just how you want the spark totravel to make its way to the end (the red light). Some circuits even requireyou to have the spark split like a parallel circuit and therefore will havemore then one red light end point. \

    -Search from the Sky But once you unlock the Robo-Wing pad, the planet becomes that much

    funner. First off, you need to follow the Zuni rings to locate the KerchuOutpost/Gel Factory. Walk along the platform and enter the Gel Factory after

    you activate the Decryptor point at the front gate.

    -Investigate the Kerchu Outpost Inside there will be one enemy, he resembles a buzz saw when he rolls

    up and comes at you. Try to kill him and then fill the gelanator at the dis-penser. There are a few crates in the back but ultimately you want to locatethe wall with the gel cube hint icon in front of it. Make your way up andaround the entire factory being careful not to miss the moving platform. Emptythe gelanator and walk to the platform at the exit.

    **************************GOLD BOLT: SARGASSO 1********************************Before you jump off, move the camera to the left, then down. You will see the

    Gold Bolt next to the large orange silo thing. Jump/glide down to it and grabit.*******************************************************************************

    Out on the main ground, there will be 3 buzz saw creatures and 3 red pads. Ac-ticate the red pads and a lift will lower from a nearby platform. Ride it upto the platform and turn right. You will see another couple platforms movingback and forth across the water. Make your way across and use the Decryptorpodium to open the large door. Inside are 2 pyroguards. Kill them and then awhole mess of enemies appears. Kill them off then walk to the dirt hill at therear of the room you are in. To the right of the dirt mound will be a short

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    ledge against the rear wall you can jump to then high jump up to the platform.Turn the bolt with the wrench to open the door and then jump to the next plat-form to discover the Alpha Disruptor. Go back out and you will see a bridgecome down. Cross the bridge to find another area with 3 more red pads. Step onthem to lower another lift to yet another platform. Walk along the platform andjump to the moving platform which takes you to a platform with 2 buzz saws. Youwill see an arched doorway you must enter now. Carefully go through the ribcage bone bridge and out the other side where you will see another Decryptor.

    Enter the door to the Lombax Testing Facility. Continue to the next area.

    ************************GOLD BOLT: SARGASSO 2**********************************From here, you will see 2 Troglasaurs with a Grunther in between them. Makeyour way to the Troglasaur on the left (technically east one-according to map)and walk under him. You will see one red pad. The other 2 are under his rearfeet. Activate the rear leg pads first then hit the one that is exposed to openthe door in the side of the mountain. Enter it for the Gold Bolt.*******************************************************************************

    Now make your way up the back of the Troglasaur that is standing on the pads.If you turn around from his back you will see the building with the stack of

    crates and a few flying bee/mosquito enemies. Smash the crates here to findthe Holo-Plan for this planet.

    ************************GOLD BOLT: SARGASSO 3**********************************Get your Robo-Wings out and fly to the southwest island and locate the Trogla-saur here. He has the Gold Bolt right on his back.*******************************************************************************

    ************************GOLD BOLT: SARGASSO 4**********************************Fly to the starting point and activate the Robo-Wings and fly dead ahead to thelast drilling platform before you hit the mountainside. Near the end will be abig square platform. Land on it and right in the middle of it you will see theGold Bolt.

    *******************************************************************************

    -Return to the Fight Festival Once you're done doing whatever you want to do on Sargasso, take your

    ship to Planet Mukow to fight again in the arena.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    F-Planet Mukow (revisited) (PMKX2)

    -Return to the Aphelion Once you receive Qwark's encrypted message, return to your ship to play

    the message. (Aphelion is the name of your ship if you weren't aware).

    -Fight for Cash Prizes When you enter the Festival, take an immediate right and follow the

    mountainside to the Decryptor podium.

    **************************GOLD BOLT: MUKOW 3***********************************Activate it and then jump up the wall jump. At the top will be the Gold Bolt.*******************************************************************************

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    Make your way back to the arena. Don't take the cab though.

    **************************GOLD BOLT: MUKOW 4***********************************Take the old fashioned way and eventually after a zipline you will come to thestairs with the flame shooting across it. Walk to the green light and below itis when Clank's Geo-Laser activates. Cut the hole for the Peephole S.P. as wellas get the Gold Bolt.*******************************************************************************

    Back at the arena, you will continue fighting.

    First you will start with a 5 minute time limit, 5 round challenge. Not tootough. Swarmers and Plasma Beasts make most arena battles easy. After you win,you will now take on Zorthan. He has 3 attacks: his spinning tornado attackwhich allows him to chase you; his energy balls that get tossed and then bounceendlessly around the screen hoping you run into one; and the dual laser blastswhich will cross in the middle twice but just jump and hover to avoid them.

    (Well Done, Mustachio) The 5 minute, 5 round fight you won before.

    (Introducing Zorthan) A repeat of the previous battle. Same strategy to win.

    (Variety is the Spice of Death) 5 rounds as your weapon randomly changes. Onceyou run out of ammo, the weapon will change randomly.

    (They Were on Sale) 100 bomb bots through 5 rounds. Easy thing is drop a Swar-mer every so often and they will take out most of the bots. I made it through4 and a half rounds just using the Plasma Beasts and Swarmers without moving.

    (Untouchable) Similar to Get Your Dang Hands Off!. One touch and you fail. Justuse the distant weapons, like Swarmers and Plasma Beasts. Avoid the saws on theground as well. Just keep tossing a Swarmer followed by a few Beasts.

    (Tag Team) Battle against you and Crushto AND Zorthan. Same strategies for them

    when you beat them before. It will switch from Crushto to Zorthan to Crushto toZorthan and finally Crushto's last stand.

    (Light a Match, Mustachio) 3 rounds. Take out the enemies fairly quickly asthere is poisonous gas depleting your life. With the amount of nanotech crates,I generally forget there is even gas here.

    (Heavy Hitters) 4 rounds. You can ONLY use the Alpha Disruptor. There is in-finite ammo for this challenge. Whenever you release a bullet, it will reappearin your ammo slot.

    (Zorthan's Revenge) 2 minutes to take out Zorthan. Same strategy the previoustimes. Even without maxed weapons, it still only took 51 seconds to beat him.

    (Everybody Wants a Piece of Mustachio) 5 rounds of kinda tough enemies followedby the Tag Team of Crushto and Zorthan. I managed to drop the occasional Swar-mer and refill it with the ammo crates and the Swarmers took me all the wayto Crushto without wasting any other ammo. Then repeat the Tag Team strategy.

    Exiting the arena will allow you to receive the coordinates to the IRIS.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    L-Kreeli Comet (KRC12)==============

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    -Infiltrate the Pirate Camp At the start, walk past the weapons vendor and you will eventually come

    to a group of pirates talking around a cauldron. Take out every pirate you seeand once that is done, use the Holo-Pirate Disguise. Walk up to the PirateDoor Guardian and talk with him.

    Whenever you want to gain access to one of these doors, you will need to bewearing the Disguise. The view switches to look behind Ratchet. There will be3 pirates now behind Ratchet. Whenever the left one points his sword outward,press the stick to the left. When the right one points, press right. When theone behind Ratchet points up, press up. Whenever all 3 turn around and shaketheir booty, shake your controller back and forth to shake your booty.

    Now that you have access into the first pirate door, continue into the largeroom. Smash everything and then turn the bolt with your wrench to go up theelevator. Now if you are looking to earn the Mow Down Hoedown S.P., you canbegin at this turret. Otherwise, take out the pirates however you wish. Youwill come to the grind rail. To work on the Lombaxes Don't Like Cold S.P.,pay attention because there are icicles on the grind rail to shatter. When you

    drop off, take out the pirates and jump across the islands onto the next area.Careful of the turret and the shielded pirates. Once they are eliminated, go tothe turret and you will see a couple ledges to jump up. Some pirates will popout and a Necrophyd appears from the Raritarium crate. After he's dead, climbthe ladder and at the top, shimmy to the left along the stern of the ship. Youwill reach an opening you can jump up. Do so and take out the pirates.

    You eventually gain access into the ship. Take out the many pirates that attackhere as well as another Necrophyd. After that, there is only one way out. Ifyou look, it is actually a Gravity Ramp. We're gonna avoid that altogether, wellwe will as long as you want a S.P. and the Holo-Plan. If you look dead aheadpast the net you will see the Swingshot. Go ahead and jump off to the left andglide down, you will land on a secret icy area with a Pirate Door Guardian.

    Walk the other way and you will come to a Swingshot. Swing over and smash thecrates for the Holo-Plan. If you take the next Swingshot, there will actuallybe icicles to smash for the Lombaxes Don't Like Cold S.P.

    ****************************GOLD BOLT: KREELI 1********************************After you're done, go back and enter the Door Guardian door. As you walkthrough here, you will see the Gold Bolt lying among some Raritarium crates aswell as regular crates. Grab it, then get on the blue elevator to go up.*******************************************************************************

    You will now be at the location that the Gravity Ramp would have taken you.Another large metal pirate robot crashes down. Take him out and then continue.

    -The Battle for the IRIS Here you will see the warp pad back to your ship in case you feel like

    using it. Further on, carefully watch out because there will be turrets upahead both to the left and the right. Through those will be another turret onthe right. At some point, you will come to a bolt to turn in the ground. Be-fore turning it, if you aren't leveled up or are short on strong ammo, I wouldrecommend dropping 3-4 Plasma creatures out in front because after a short timea Necrophyd will emerge and come towards you. If the Plasma creatures take itout before it reaches you, so much the better. Or Swarmers. You will then crossthe bridge.

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    One of the large pirate robot flies up from the chasm. Take him out and Clankwill make a comment that there has to be another way through. The Geo-Laser atthis point will activate. Follow it and cut the hole it suggests. Make your wayacross the islands until you reach the area with the gunner pirates. Along thewalkway you will reach the third cauldron of four (if you weren't counting).There is also a weapons vendor here to restock and then make your way into theice cavern. The fourth cauldron (if you are working on the Saucy Wrench S.P.)

    will be at the bottom of the slope after the Necrophyd. Hit the jackpot crateand work your way through the level avoiding the pirates and turret. After youcan, safely make your way to the final Door Guardian and enter it. The lastlarge robot pirate will appear here. Once past him, walk into the archway togain access to the IRIS supercomputer.

    -Repair the IRIS Another Clank level. Step onto the monitors and step on the circle then

    press TRIANGLE to send Clank in. Here in the supercomputer there are a seriesof rotating disk/circles to avoid. R1 to slow time down works real well here.Also you will make it to electrical barriers. R1 to step through those is alsosuggested. But in the first room, step through the disk then locate the Zuni.

    Go through the first electrical barrier and then you come to the electrifiedfloor. You can only step on the sections that aren't moving (non-electrified).If you can't make it to one by walking, you must levitate across to one. Beforeyou make it off the electro-floor, there will be 3 Zuni off in the distance toyour right. Levitate to them and have them follow you. Return and walk off theelectro-floor to a group of 2 pedestals. Have them charge up the pedestals. Onenote about having Zuni charge up. It is inevitable, you can't finish without itbut once they finish charging, they are gone. Can't use them again. There are 2ways to take out the pirates. You can wait while the Zuni lob their energy orbsor slow time down and run in with 2 punches to kill them faster. Instead ofpassing through the electrified barrier, look right and you will notice a diff-erent way to proceed. Take that path and you eventually find 6 Zuni. Take themand return to the path you would have been on had you gone through the barrier.

    Charge the 4 pedestals and continue on.

    Here you see 2 rotating disks. If you decide, however, to turn right before thefirst disk, you should see a safe section of floor among the electrified ones.Levitate to that. Continue levitating until you come to the last safe area andyou should receive the secret code that everyone is asking about (if you didn'talready know where it was). Anyway, back on the main path, you eventually willcome to a couple more pirates. Also there will be a decision as to which way togo. To the left a stationary platform, to the right, 3 hovering platforms. Weneed to go right for more Zuni so levitate across each platform and locate theZuni, then levitate down to the platform you were on and then take the leftplatform and across the floor and through the next disk. At the next platformare more pedestals to charge and some Nanotech crates. 3 Zuni left. Continue onkilling whatever comes at you until you hit the row of 4 electric barriers. Ilike to turn the camera slightly one way and slowly make my way through all 4.At the end is a type of hieroglyphic circle. Levitate to is and manipulate theZuni to repair the IRIS. Not much left unless you want to ask IRIS questions.Warp pad back to ship. You now have coordinates to Planet Viceron.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    M-Planet Viceron (PVR12)================

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    -Grind the Rails to the Prison If you look off to the left near the edge, you will notice a series of

    platforms along with a series of Heli-Pad platforms. **GOLD BOLT** But this isone of the longer ones to obtain and instead of explaining here how to get it,just drop down to the Gold Bolt section. In fact, I made a special jump wordso you can jump immediately to it, then just scroll back up to here. (SGBVR) to

    go down. And (RTPVR) to return here.

    OK, the other direction is towards another edge, past the cop bots and youwill eventually see (or not see) 2 semi-invisible enemies. Electricity willdisrupt their camouflage and make them vulnerable. I like to lay down a Swar-mer or Plasma creature and once the camouflage shuts down, they will immedi-ately target the enemies. Use the Decryptor podium and a grind rail will ro-tate into place. Take it avoiding the usual obstacles but also there will begaps that will automatically catapult you into the air. When that happens,immediately use your Swingshot to swing to the next grind rail. At the other endyou will see red searchlights and in the distance a robot surrounded by a greenforce field. If any of the searchlights spot you, these robots will be dis-patched to attack you. You can, however, shoot through the searchlights safely.

    On the next platform will be a bolt to turn. The safest time is when the redsearchlight JUST passes by the bolt moving to the left. Turn the bolt quicklyand an elevator will lower. Now there are a few crates and Raritarium cratesbehind the robot on the main level but to continue, you need to get on theelevator. There's a device vendor straight ahead and a jump to the left tomake it to the next area with the Gravity Ramp. If you save the cop bots, youcan toss a Groovitron for the Dancin' On the Ceiling S.P. At the top, avoid thesearchlights as well as the new electrical barriers and you will make your wayto the prison.

    -Jailbreak

    We start of in Sector 2 Cell Block. After dispatching enemies, use theDecryptor podium and then cross the bridge. There are 2 large walkers here toconfront. Pass them and Swingshot to the far platform. Once the enemies arebeaten, enter the next area where you will see tentacles emerging from holesin the wall. I haven't been able to kill or disable them so I have to assumethey are indestructible.

    ******************************GOLD BOLT: VICERON 1*****************************When you reach the other end of the tentacle room, if you look to the left ofthe Decryptor podium dead ahead, you will see another Decryptor podium slightlyaround the corner. Activate that one to enable an elevator. Take it to thesecond level. Avoid more tentacles to get some Raritarium crates and eventuallythe Gold Bolt.*******************************************************************************

    Jump down and proceed back to the Decryptor podium that was straight ahead ofyou. It will open the floor in the next room so jump down. Navigate Ratchetthrough the safe spot in each laser floor. There are 7 in all. At the bottom,4-5 of the robot suited Drophyds appear. This is where I got the Grilled AhiS.P. with the Pyro Blaster. Anyway, forward from that you eventually reach aroom with a weapons vendor and another Decryptor podium. Activating it willallow you to free Talwyn.

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    -Escape from Zordoom Back through, kill whatever enemies you want or need to and once you

    are back at the area where you dropped through the laser floors, it willcontain an elevator for you to ride up. Take out whatever drops to fight youand at the top, Talwyn will fly off to the upper doorway while you go throughthe lower doorway. Once you are at the main room that you first entered theprison through, you will want to go up the steps after killing the walker. Atthe top, you can take out some of the enemies walking around the middle plat-

    form because that is where you are jump/gliding to now. You will see one wayout from the middle and that is via Swingshot but careful because when you doapproach the edge, bots will fly up from below. Soon there is another ten-tacle room but they will be on both sides of the room this time. There is alsoanother weapons vendor here. Make your way to the next room which has a circu-lar platform with a small barricade and 5 panels on the wall. Toss a Swarmerand take out any enemies that appear from behind the panels. There are manywaves of them but once the last one is gone, the door to the left will open.JUMP to the door so you don't fall and walk down the Gravity Ramp.

    When the enemies here are gone, you will notice 2 raised platforms from whereyou are standing, one to the left, and one to the right. Take the right one andthere will be a group of crates. Smash them for the Holo-Plan. Now go back to

    the left and jump on the taxi to go back to your ship. Our next stop will bePlanet Jasindu, but first a short stop along the way.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    N-Verdigris Black Hole (VBH12)=============

    -Escape from Slag's Clutches The final flying level. R1 to fire guns. Hold L1 then release to launch

    missiles. The round blue rings restore health. If there is a large group of

    enemy ships, quickly hold L2 until they are all locked on then release to getthem all at once. Just in case you forgot.

    At the end, you will fly into the black hole. The boss here is GreasepalmsMcGee. He's a large skull ship. His 3 attacks to watch for are the missiles,which you should already know to just fly around the screen to avoid. He alsohas a machine gun which will also follow you around the screen, just rotatearound again. And