rapid video prototyping for connected products

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1 Rapid video prototyping for connected products Interaction16 - Workshop - Helsinki

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Rapid video prototyping for connected products

Interaction16 - Workshop - Helsinki

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Hello!

Tom Metcalfe Martin Charlier@tommetcalfe @marcharlier

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What we’ll do today

• An introduction to video prototyping (20 min)

• Prototyping time (1h 15min)

• Demos and discussion (25 min)

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Designing Connected Products

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“PROTOTYPE”

An experiment designed to answer specific questions.

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PROTOTYPE EXPERIENCE PROTOTYPE

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What are the tech challenges we will face?

Can we actually make this work with the tech we have?

Will it meet the requirements?

Would people use this?

How would it have to work to be desirable?

Should we build this at all?

What would it feel like to use this?

PROTOTYPE EXPERIENCE PROTOTYPE

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Building the thing right.

PROTOTYPE EXPERIENCE PROTOTYPE

Building the right thing.

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negligiblesignificant Cost

hours or daysweeks Time

many & roughfew & precise Answers

PROTOTYPE EXPERIENCE PROTOTYPE

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ELECTRONICS PROTOTYPING

Even electronics prototyping platforms can sometimes distract and waste time.

“Uh-oh! I’ve just spend an entire day getting a WiFi

library to work.”

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

Credit: Robert André

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

Credit: D-LABS

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

Credit: Ericsson Labs, Marcus Nyberg

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Prototyping techniques

Media from the future Storyboards Physical props & acting out Wizard of Oz Video prototypes

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These are NOT video prototypes.

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It’s not (just) about the video!

80% (The process) • Rapid iteration and decision making. • Exploration across physical context,

multiple devices, time and space. • Forces you to think in a time-based

sequence of events - a user journey. • Acting out: Empathy with the user. How it

might ‘feel’ like using this.

20% (The video) • It’s self-explanatory and shareable. • Film is a widely understood medium that

is easily digestible. • Less ‘loss in translation’, relies less on

imagination of others. • It lets viewers judge plausibility (they get a

degree of empathy).

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30 minute prototype for a connected herb garden sensor.

This was a video

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Connected instrument w/ play-along lessons

Credit: Alexandros Kontogeorgakopoulos and Ant Mace / From a workshop run by Tom Metcalfe

This was a video

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Sketch-A-Move: Slightly more elaborate. Both a demonstration and an exploration.

http://www.superflux.in/work/sketch-move

This was a video

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Sketch-A-Move: Behind the scenes

http://www.superflux.in/work/sketch-move

Capture imagination and inspire the team

Matthias Kranz, et. al http://www.eislab.fim.uni-passau.de/files/publications/2006/SketchAMove_preprint.pdf

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Stills compositions with narration

More info: http://www.cooper.com/journal/2008/12/economizer

This was a video

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A storyboard or video prototype can guide the tech requirements

More info: http://www.cooper.com/journal/2008/12/economizer

Design requirements Design requirements Design requirements Design requirements

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Levels of exploration

Value proposition

Context of use

Interaction

“is there value in this idea?”

“where are the key challenges?”

“would using this on public transport be problematic?”

“would this work in a kitchen environment?”

“how would the interface have to work?”

“what is the right gesture for this?”

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Levels of exploration

Value proposition

Context of use

Interaction

Convince investors

Test desirability with potential users

Articulate a joint vision

Document design requirements

Iterate and refine your design

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How To guide

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What to expect

https://instagram.com/explore/tags/

solidprototyping/

Substitution

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The ‘Stop Trick’ (or ‘Substitution splice’)

Recording

STOP START

• Don’t move the camera.

• Keep the same shot.

• Only move the parts that change.

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Recording

This was a video

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Substitution

This was a video

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Things to know about Instagram

• Press and hold to record.

• 15 seconds maximum - keep that in mind.

• Think 5-6 interactions maximum (2 seconds per shot).

• Plan your shots (maybe a quick storyboard).

• Prototype interface: Works best if actor and camera are the same person. (Stop trick technique)

• Split across multiple videos if you want a longer story.

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• Technology details

• Lack of user insight

• The quality of the idea / ideation

• What question you set out to answer?

• Have you answered it?

• The answer could be ‘it doesn’t work’ but we’ll want to know why.

DON’T GET TOO HUNG UP ON WE’RE INTERESTED IN

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The final videos https://www.instagram.com/explore/tags/ixdprototyping/

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Thank you.

designingconnectedproducts.com