rapid e-learning tools - q-zwh.de · •rapid learning (or rapid e-learning development) has...
TRANSCRIPT
Rapid e-learning
tools
Exploring the Definition
of „Rapid e-learning“
• These days, using a word like “rapid” to describe a
product, process, or service is guaranteed to attract
attention.
• Rapid e-learning simply means – we have limited
resources and time – how can we get this stuff done
faster?”
So what’s “rapid” in
rapid e-learning?
• A) fast and cheap, development of e-learning
applications,
• B) methods that increase the speed at which people learn,
• C) technologies that speed up the connection between
learning content and learners,
• D) services that enable organizations to add e-learning
offerings to their online curriculum quickly (pernament
improvements).
• Rapid learning (or Rapid e-learning Development) has
traditionally referred to a methodology to build e-learning
courses rapidly.
• Typically the author will create slides in PowerPoint, record
narration on top of the slides, and then use software to add
tests, or even collaboration activities between the slides.
• The whole package is then sent, most often as an Adobe Flash
file, to a learning management system or website.
• Several rapid learning software applications with varying
capabilities are on the market. Most of them are authoring tools
that include rapid learning as a feature. This includes
ActivePresenter, Adobe Captivate, Dokeos, Lectora, Udutu
and PresentationTube.
• Some of these tools treat each slide as a learning object and
allow to add tests and online activities between the slides.
Some of these software are online services, the others are
desktop applications to install on your computer.
• Web 2.0 tools and learning management systems allow to
blend content modules created through rapid learning tools with
rich interaction activities. The content modules make sense only if
completing an interaction scenario or appearing as the feedback of
tests and case studies
• One great advantage – involve the teachers in the
process – specially important in public schools and
vocational training – lot of subjects, need for
pernament improvement of materials
• Technology should not replace teacher, just help
him to be more effective in teaching
• A trend of the market is also to combine rapid learning
(conversion of PowerPoint presentations) with screencast
(filming your screen and your mouse movements) so as to
provide both a sequence of slides and applications demos.
• This combination is particularly powerful when authoring
courses on how to use a software.
• The success of rapid learning has also an economic reason.
- Many developers and organizations are able for the first time to build their online course without the help of an e-learning team (including instructional designers, art designers and other contributors).
- e-learning consists in an individual self-paced practice. (you do not need a lecturer most of time)
How rapid is rapid
learning?
• A traditional e-learning development project can take several
months. In contrast the aim of rapid e-learning is to build and
roll out content modules within weeks.
• For example, while one hour of standard e-learning can take
73 - to 220 hours to develop, a PowerPoint to e-learning
conversion can be estimated to take an average of 33 hours
to develop.
Criticism of rapid
learning
• Criticism - an interaction with students in the classroom
can not replaced in a PowerPoint presentation file.
Consequently, an online course is a mere passive
information presentation but not a training activity with
questions, workshops, problems.
• Rapid learning has been criticized for ignoring the axiom
that people "learn by doing". More globally, the critics of
rapid learning have followed the same track as the critics
on the use of PowerPoint in education.
Criticism of rapid
learning
• Students often complain that self-paced individual
learning can be unengaging and offers little chances of
interaction, correction and success.
• This can be overcome through scenarios where the
information is presented as rapid learning modules
encapsulated in Flash SCORM packages or distributed on
Learning Management Systems, and the learning
activities developed through other tools, such as blogs,
wikis, forums or videoconferences.
Best practices - How to reach the
optimal compromise between the
economic need for rapid learning and the
pedagogical objective of a good
instructional design
• proceed to needs analysis and instructional design before
building the online course so as to define the required learning
activities to integrate in the course
• needs analysis should decide whether the course is a blended
learning course or all online
• instructional design should decide which part of the course are
online, which parts are face-to-face
Multimedia books
- immediate answers
- immediate test results for classes
- for individual students homeworks
- learning foreign lanquages - advantage of
listening
• Paper books containing an electronic code, that via
wireless technology of reading pen can record and
reproduce the sound.
• Let’s see the video!!
Thank you for your
attention!!