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Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation April 2015 Realising an Applied Gaming Eco-System

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Co-funded by the Horizon 2020 Framework

Programme of the European Union

Project presentation April 2015

Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework

Programme of the European Union

The Applied Games industry

in Europe

• Delivers products with multiple uses in industry,

education, health and the public administration

• The Applied Games´ growth potential is widely

recognised

• But the industry is still fragmented, scattered and

needs critical mass to compete globally

23/04/2015 RAGE Project presentation 2

Co-funded by the Horizon 2020 Framework

Programme of the European Union

The RAGE project

• To support Applied Games industry build-up:

─ RAGE will deliver self-contained gaming assets that support

easier, faster and more cost-effectively games

development

─ Assets will be delivered via an online portal and social

space connecting all stakeholders

• RAGE is a Research and Innovation project co-funded by EU

Framework Programme for Research and Innovation, Horizon

2020

• The project started on February 1st, 2015 and will last 48 months

23/04/2015 RAGE Project presentation 3

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Project outputs (I)

1. An interoperable set of technology assets tuned to applied gaming

2. Proven practices of using asset-based applied games

3. Centralised access to software modules, services and resources

4. An online social space for inter-industry collaboration

5. Training opportunities for both game developers and educators

6. Assets-based business cases supporting new business

7. A go-to-market plan for RAGE commercial results

23/04/2015 RAGE Project presentation 4

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Project outputs (II)

23/04/2015 RAGE Project presentation 5

End-user

tests

Applied

gaming

assets

Applied

games

RAGE

online social space

Asset harvesting

Training

Community tools

Matchmaking

Business

models Exploitation

model

Co-funded by the Horizon 2020 Framework

Programme of the European Union

RAGE online social space The RAGE online social space will:

• Provide centralised access to dispersed Applied Gaming assets

• Share strong expertise in key technology value chains

• Provide a social dimension supported by community tools for

collaboration, annotation, creativity, matchmaking.

• Organise training courses for developers and educators

• Support industrial road-mapping to encourage disruptive innovation

• Cover cross-cutting aspects such as international cooperation

• Deliver aids enabling educators to create their own assets

23/04/2015 RAGE Project presentation 6

Co-funded by the Horizon 2020 Framework

Programme of the European Union

RAGE online social space

benefits for stakehodelrs

• Hold of advanced, usable gaming assets (technology push)

• Access to business cases (commercial opportunity)

• Bonds with peers, suppliers and customers (alliance formation)

• Advocate their expertise and demands (publicity)

• Develop and publish their own assets (trade)

• A joint agenda and road-map (harmonisation and focus)

23/04/2015 RAGE Project presentation 7

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Applied gaming technology

assets (I)

RAGE applied gaming technology assets:

• are “Advanced Gaming technologies” (cf. EC call)

• are not technologies that are widely available already, e.g. Oculus

Rift, Unity game engine

• cover applied gaming functionalities (viz. pedagogical added value)

• are easily integrated with existing game platforms (interoperability)

23/04/2015 RAGE Project presentation 8

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Applied gaming technology

assets (II)

23/04/2015 RAGE Project presentation 9

Gaming platform

Game instance

Gaming platform

Game

instance

Gaming platform

Game

instance

Gaming platform

Game

instance

RAGE

asset

RAGE

asset

RAGE

asset

Co-funded by the Horizon 2020 Framework

Programme of the European Union

RAGE reusable game assets (I)

23/04/2015 RAGE Project presentation 10

Data analysis

Data capturing

Sensors

Emotion detection

Learning analytics

Assessment

Evaluation

Dashboard

Game intelligence

Procedural animation

Embodiment

Natural language

Dialogues

Game balancing

Storytelling

Social agents

Gamification

1 2

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Interaction data

exchange and storage

Server side interaction

data collection and

storage

Client side interaction

data collection and

storage

Interaction data

collection configuration

Interaction data

dashboard and analysis

Assessment

Server side assessment

data collection and

storage

Client side assessment

data collection and

storage

Assessment data

collection configuration

Assessment dashboard

and analysis

Emotion detection

Server side emotion

data collection

Client side text/speech

analysis

Client side biometric

library

Emotion data

configuration

Dashboard & analysis

Evaluation

Game evaluation

Natural language

Text recognition

Text generation

Speech recognition

Speech generation

Dialogue management

Embodiment and

physical interaction

Bodily motions

Emotional display

Conversational gestures

Object interaction

Decision-making and

socio-emotional

behaviour

Strategic decision

making

Emotional behaviour

Social reality modelling

Interpersonal

relationships

Social motivation

Interactive storytelling

Interactive storytelling

Social gamification

Social challenges

Social/shared rewards

Social progression

Game balancing and

personalized learning

Adaptation of difficulty

Competence focus and

learning disposition

Challenge generation

Balancing learning and

fun

23/04/2015 RAGE Project presentation 11

RAGE reusable game assets (II)

Co-funded by the Horizon 2020 Framework

Programme of the European Union

Validation pilot cases

23/04/2015 RAGE Project presentation 12

Professional

communication

skills in

vocational

education

Digital

Skills in

colleges

Sports related

skills for

employability

Police interview

skills

Job search

skills for

temporary

workers

The gaming technology assets

gathered will be tested and

evaluated by gaming companies

integrated in the RAGE consortium

Co-funded by the Horizon 2020 Framework

Programme of the European Union

The RAGE Consortium

• The project is co-ordinated by the Open University of The

Netherlands (OUNL)

• It includes the participation of 19 key partners from 10 European

countries

23/04/2015 RAGE Project presentation 13

Research partners:

OUNL (NL), UCM (ES), UOB (UK), FTK

(DE), INESC-ID (PT), Utrecht University

(NL), Sofia University (BG), TU Graz (AT),

Polytechnic University Bucharest (RO)

Education providers:

Stichting Praktijkleren (NL)

Hull College of Further Education (UK)

Randstad (FR)

Escola de Policia Judiciára - Ministério da

Justicia (PT)

Games industry:

Playgen (UK)

Gameware (UK)

BipMedia (FR)

Nurogames (GE)

Business innovators:

Inmark (ES)

Okkam (IT)

Co-funded by the Horizon 2020 Framework

Programme of the European Union

More info: www.rageproject.eu

Wim Westera

Project Coordinator

[email protected]

Ruben Riestra

Dissemination Manager

[email protected]

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