radiometric compensation in a projector-camera system based on the properties of the human visual...
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Radiometric Compensation in a Projector-Camera System Based on the Properties of the Human Visual System Dong WANG, Imari SATO,
Takahiro OKABE, and Yoichi SATO
June 25, 2005
Introduction
desired image directly projected
our system
our proposed method
camera
textured screen
projector
Our goal: Project onto textured
surfaces while preserving good photometric quality of input images
Previous Work [Nayar03] Project onto the textured surface Make the output captured by the camera
match the desired image
systemcompensated image
desired image
textured screen
Project
Capture
Match??
modified image
Modify
Project
directly
uncompensated
Limitation Physically limited dynamic range of the projector ⇒ Annoying artifacts
cutoff
modified imagecompensated image
The output of the projector saturates
Key Idea
Optimization problem: Minimize annoying artifacts by contrast reduction Maximize the contrast
⇒ Consider the properties of Human Visual System
poor contrast
cutoff remains
Visual Sensitivity [Bolin & Meyer 1998]]
Human Visual System is not sensitive to: High background illumination levels High spatial frequencies High contrast levels
original uniform sinusoidal straps noised
sensitive
not sensitive
How to Use the Loss of Visual Sensitivity?
Less contrast reduction effort where humans are less sensitive
⇒ How to determine the maximum error that can be tolerated?
Input
Maximum error
that can be tolerated
A Perceptually-Based Physical Error Metric
Predicts maximum luminance error that can be tolerated Makes use of threshold sensitivity, contrast
sensitivity, and contrast masking
LUMINANCE-DEPENDENT PROCESSING
SPATIALLY-DEPENDENT PROCESSING
TVI
CSF Masking
threshold map from TVI
elevation factor map
input image threshold map
[Ramasubramanian99]
Assumptions
Gray-scale images
Planar surface⇒ homography for the geometric mapping of the pr
ojector-camera system
Lambertian surface
No ambient illumination
camera
textured screen
projector
Our Proposed Method
yx,
21 )],([ EyxEE
Error caused by artifacts Error caused by the degradation of the contrast
Total error
⇒ Determine the optimal global scalar α by minimizing the total error
α: global scalar for contrast reduction
λ: constant parameter
Results
desired image textured screen
compensated output image without contrast compression
uncompensated
Results
desired image
compensated output image without contrast compression
compensated output image with contrast compression α = 0.5678
threshold map
Conclusions Contributions
Incorporate the properties of Human Visual System into radiometric compensation
Relax a severe limitation of the radiometric compensation system
Physically limited dynamic range of the projector
Future Work Compensate color images
Use spatially varying scalars
Spatial temporal