quidditch manager

14
INTRAMURAL SPORTS Quidditch Manager’s Meeting

Upload: nucampusrec

Post on 05-Dec-2014

791 views

Category:

Entertainment & Humor


5 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Quidditch manager

INTRAMURAL SPORTS

Quidditch Manager’s Meeting

Page 2: Quidditch manager

General RulesM

ANAG

ER'S MEETIN

G

Games consist of a best of three games

Six players per team Teams must have five players to avoid a forfeit If starting with five, teams must have at least one (1) player at each

position

Substitutions may be made on the fly Substitutes must enter the field from their box, once the replaced player

has left Goalies may only be substituted between games Substitutes must have all required equipment to enter the game

All players must wear athletic gear and appropriate footwear No cleats are permitted

Page 3: Quidditch manager

PositionsM

ANAG

ER'S MEETIN

G

Chasers (2) – May move the quaffle down the field and attempt to score

Beaters (2) – May throw bludgers at opponents to temporarily knock them out of play

Keeper (1) – Responsible for defending the goal, they must wear a different jersey color Keepers cannot advance past their own starting line, and they cannot be

knocked out by the bludgers

Seeker (1) – This player is responsible for tracking and deflagging the snitch Seekers may play as chasers before the snitch enters play only Once the snitch enters play, the seekers must reveal themselves, by

removing their team color jersey and revealing the blue one underneath

Page 4: Quidditch manager

PositionsM

ANAG

ER'S MEETIN

G

Chaser Bludger Keeper Seeker and Snitch

Page 5: Quidditch manager

Field SetupM

ANAG

ER'S MEETIN

G

Goaline

Starting Line

Page 6: Quidditch manager

Starting and Ending the GameM

ANAG

ER'S MEETIN

G

The game begins with a coin toss – the winner will choose side

Players must start behind their own starting line

At the opening whistle their will be an opening rush to gain possession of the quaffle and bludgers

At some point during the game, the snitch will be released

The game ends at the discretion of the head referee, once a successful snitch pull has been made The game will end if the time reaches fifteen minutes

Page 7: Quidditch manager

The Starting LineM

ANAG

ER'S MEETIN

G

Page 8: Quidditch manager

Knock OutsM

ANAG

ER'S MEETIN

G

All players must keep their broom between their legs at all times Should a player “fall off” his or her broom they are temporarily

knocked out

Players are also temporarily knocked out if they are hit by an opponent with a bludger

Should a player by “knocked out”, that player must: Immediately drop the quaffle or bludger they have in possession Dismount their broom and raise one hand over their head Head back to their own starting line

Knocked out players may not interfere with play until they have returned to their starting line and mounted on their broom again

Page 9: Quidditch manager

ScoringM

ANAG

ER'S MEETIN

G

A team scores 10 points by putting the quaffle through the opponent’s goal – The entire quaffle must pass through the goal Goals can only be scored from the front side of the goal The keeper is allowed to use his hands or arms through the goal to

prevent a score 10 points are awarded

Once a goal is scored, all chasers and bludgers must return to their own starting line before play continues The defending team’s keeper will put the quaffle back into play

A team that completes a successful snitch pull is awarded 30 points

Page 10: Quidditch manager

Other RulesM

ANAG

ER'S MEETIN

G

All penalties will result in a direct free throw of the quaffle

No attacking player may shoot the quaffle from inside the opponent’s starting line

Should a game end in a tie, a sudden death overtime period will be used The first team to score a goal or catch the snitch wins the game For OT, the snitch will begin in the middle of the field

Physical contact is not allowed, and yellow or red cards may be awarded

Page 11: Quidditch manager

Yellow CardsM

ANAG

ER'S MEETIN

G

A player receiving a yellow card receives a minimum two minute penalty, with no replacement

If a goal is scored against his or her team while they are shorthanded, the player may re-enter the game

Yellow card fouls include: Diving or Sliding Tripping Tackling Elbowing Slapping Stalling Illegal Substitution Intentionally touching inappropriate equipment Intentionally interfering with play, while knocked out

Page 12: Quidditch manager

Red CardsM

ANAG

ER'S MEETIN

G

A player receiving a red card is disqualified, and his or her team must play shorthanded for the remainder of the game.

Red card fouls include: Taunting A second yellow card Exhibiting violent conduct Spitting at another person Using insulting, offensive or abusive language Leaving the bench area to enter the field during an altercation

Page 13: Quidditch manager

Unsportsmanlike ConductM

ANAG

ER'S MEETIN

G

3 yellow cards on one team will result in that team forfeiting the game.

1 red card = 2 yellow cards

The supervisor on duty has the right to remove any player from competition who has violated any Intramural Policy or Rule.

Page 14: Quidditch manager

QuizM

ANAG

ER'S MEETIN

G

Now please complete the quiz below.