quickly - who am i?

64

Upload: others

Post on 21-May-2022

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Quickly - Who am I?
Page 2: Quickly - Who am I?

Quickly - Who am I? Kyle Rowley, Senior Gameplay Designer – Quantum Break

Page 3: Quickly - Who am I?

• What Story means to Remedy.

• Integrating stories into our games.

• What is a cinematic game?

Page 4: Quickly - Who am I?

• I am not a writer. • Remedy like creating narrative driven games, but we don’t know everything.

• Some of what I’m about to discuss was utilised in Max Payne.

• A (tiny) bit more of what I’m about to discuss was utilised in Alan Wale.

Page 5: Quickly - Who am I?

• Almost all of what I’m about to discuss is actively being used to develop Quantum Break.

Page 6: Quickly - Who am I?
Page 7: Quickly - Who am I?

Release Date July 23, 2001

& October 14, 2003

Page 8: Quickly - Who am I?

Release Date May 18, 2010

& February 22, 2012

Page 9: Quickly - Who am I?

Release Date 2015

Page 10: Quickly - Who am I?
Page 11: Quickly - Who am I?

Cinematic games are a big deal

Page 12: Quickly - Who am I?
Page 13: Quickly - Who am I?

What is a cinematic game?

Page 14: Quickly - Who am I?

“Console gamers' way of describing a video game as being an experience similar to a movie, when in reality it's their explanation for having to put up with games

running at low frame-rates.”

Page 15: Quickly - Who am I?

Are these cinematic games?

Page 16: Quickly - Who am I?

Yes

How is it defined internally within Remedy?

Page 17: Quickly - Who am I?

- Taking techniques from TV and film and applying them to our features to make the game more emotionally engaging. - Cinematography

- Visual Effects

- Audio

- DRAMA - Creating a unique visual style for our core gameplay

loop and primary features.

Page 18: Quickly - Who am I?

Process

Melee Takedowns

Core Gameplay

Story Gameplay

Aim Mode

Player Gating

Examine Interaction

Page 19: Quickly - Who am I?

- There are a wide range of “cinematic games”, all using different approaches to creating their cinematic feel.

Key Takeaways

- At Remedy we take techniques from TV and film and apply them to all features in the game.

- No one really knows what the fuck cinematic game means.

Page 20: Quickly - Who am I?
Page 21: Quickly - Who am I?

Release Date July 23, 2001

& October 14, 2003

Inspiration Action Movies

with 3 Act Structure

ACT 1 ACT 2 ACT 3 ~10.5 hours

~3.5 hours ~3.5 hours ~3.5 hours

Page 22: Quickly - Who am I?

Release Date May 18, 2010

& February 22, 2012

Inspiration Psychological Thriller

TV Series with

Episodic Structure

Ep. 1 ~13.5 hours

~2 h

Ep. 2 Ep. 3 Ep. 4 Ep. 5 Ep. 6

~2 h ~2 h ~2 h ~2 h ~2 h

Page 23: Quickly - Who am I?

Release Date 2015

Inspiration Digital TV Series

with Combined Episodic

Experience

Act 1 Act 2 Act 3 Act N…

Ep. 1 Ep. 2 Ep. 3 Ep.N…

Page 24: Quickly - Who am I?

So … what makes a good story?

Page 25: Quickly - Who am I?

• Complex, multi-dimensional characters

• Utterly believable worlds

• A well structured plot

Page 26: Quickly - Who am I?
Page 27: Quickly - Who am I?

EXECUTE - HOW?

Page 28: Quickly - Who am I?
Page 29: Quickly - Who am I?

How do we tell our story?

Page 30: Quickly - Who am I?

Remedy use roughly 15% of the game’s length for Cinematics.

CINEMATICS

Page 31: Quickly - Who am I?

Then 85% of our story telling must be done via gameplay.

Page 32: Quickly - Who am I?

SCENES

In other story mediums – narrative execution is carried out by the use of…

Page 33: Quickly - Who am I?

Story: Move the story forward.

SCENE

START GOAL HERO PROGRESSION OPPOSING FORCE

CONFLICT

EXPOSITION STORY

Goal: Present the protagonist with a goal

Exposition: Provide narrative exposition (character development, world building etc.)

Conflict: An opposing force that prevents the protagonist reaching their story goal.

Page 34: Quickly - Who am I?

SCENES help form our NARRATIVE TOOLS

Page 35: Quickly - Who am I?

What are Narrative Tools?

• They are built up from all development disciplines.

• Means in which to tell our story.

Page 36: Quickly - Who am I?

Narrative Tools

Goal

Conflict

Exposition

Story

Page 37: Quickly - Who am I?

Goal

• Objective System

• Inner Monologue

• NPC Dialogue

• Cinematics

Goal: Present the protagonist with a goal

Page 38: Quickly - Who am I?

Alan Wake, Remedy Entertainment

Page 39: Quickly - Who am I?

Conflict

• Enemies and Combat

• Set Pieces

• Environment Art

• NPC Dialogue

Conflict: An opposing force that prevents the protagonist reaching their story goal.

Page 40: Quickly - Who am I?

Uncharted 3, Naughty Dog

Page 41: Quickly - Who am I?

Exposition

• Inner Monologue

• Enemies and Combat

• Environmental Art

• Set Pieces

• NPC Dialogue

• Player Gating

• Scripted NPC Animations

• Hero Animations

• TV and Radios

• Collectables

• Cinematics

Exposition: Provide narrative exposition (character development, world building etc.)

Page 42: Quickly - Who am I?

Alan Wake, Remedy Entertainment

Page 43: Quickly - Who am I?

Bringing it all together…..

Planning

Page 44: Quickly - Who am I?

None of the content or systems you create will be of any use unless you…

PLAN YOUR STORY

Page 45: Quickly - Who am I?

Everyone on the team needs to understand the state of the story and the character arc(s), at any point in the game.

Page 46: Quickly - Who am I?

Plan and share each scene of your game with the team.

Page 47: Quickly - Who am I?

(BASIC) Scene Plan Example

Page 48: Quickly - Who am I?

Hero Buddy Villain

Page 49: Quickly - Who am I?

SCENE

START GOAL HERO PROGRESSION OPPOSING FORCE

CONFLICT

EXPOSITION STORY

Goal: Present the protagonist with a goal

Page 50: Quickly - Who am I?

Goal

Infiltrate research and development facility to

locate X.

Page 51: Quickly - Who am I?

C I N E M A T I C • Cinematic transitions hero character and buddy from previous location to new location. • Reinforces previously established story goal of needing to infiltrate research facility. • Hints at suggestion of conflict between hero and buddy characters.

Page 52: Quickly - Who am I?

SCENE

START GOAL HERO PROGRESSION OPPOSING FORCE

CONFLICT

EXPOSITION STORY

Conflict: An opposing force that prevents the protagonist reaching their story goal.

Page 53: Quickly - Who am I?

Conflict

Security Guards and a Puzzle blocks entry via roof.

Page 54: Quickly - Who am I?

E N E M Y C O M B A T

• There are a selection of research facility security guards; the player must initiate combat in order to progress. The security guards are opposing the player and creating conflict.

Page 55: Quickly - Who am I?

SCENE

START GOAL HERO PROGRESSION OPPOSING FORCE

CONFLICT

EXPOSITION STORY

Exposition: Provide narrative exposition (character development, world building etc.)

Page 56: Quickly - Who am I?

Exposition

Character Building: Hero character’s continued stubbornness causes his buddy to

abandon him. Second dimensional explanation of why hero

character is so stubborn.

Foreshadowing: Hero character finds designs relating to new weapon technology

under development.

World Building: History of the city – notice board, computer etc.

Page 57: Quickly - Who am I?

• As the hero character and buddy approach the research facility, the hero character refuses to take in buddy characters recommendation for the best approach.

• Buddy character leaves the scene during gating scene.

P L A Y E R

G A T I N G

Page 58: Quickly - Who am I?

C O L L E C T I B L E

• Computer contains information and designs about a potent new weapon being developed inside the research facility.

Page 59: Quickly - Who am I?

SCENE

START GOAL HERO PROGRESSION OPPOSING FORCE

CONFLICT

EXPOSITION STORY

Page 60: Quickly - Who am I?

Story

Hero is in the research facility. Story moves

forward.

Page 61: Quickly - Who am I?

C I N E M A T I C • Hero character enters the research facility undetected, however the lack of

a second person to assist with the disabling of a security system means his presence is detected and the alarm sounds.

Page 62: Quickly - Who am I?

STORY =

Page 63: Quickly - Who am I?

Thank you!

Page 64: Quickly - Who am I?

Questions?