quick passing game1

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Page 1: Quick Passing Game1
Page 2: Quick Passing Game1

Even 100

Page 3: Quick Passing Game1

Even 100 Slot Bubble RMO

Page 4: Quick Passing Game1

Even 100 Slot Bubble LMO

Page 5: Quick Passing Game1

Even 100 Split Screen RMO

Page 6: Quick Passing Game1

Even 100 Split Screen LMO

Page 7: Quick Passing Game1

Even 100 Slot Screen RMO

Page 8: Quick Passing Game1

Even 100 Slot Screen LMO

Page 9: Quick Passing Game1

Even 100 Quick Smash

Good vs Cov 2 with a high/low read on the corner or Flat defender. If the flat defender is over #2 then throw to #1 with 1 step drop as the flat defender is clearing #2.

Page 10: Quick Passing Game1

Even 100 Out Dig

Very good pick route vs Man. Look for defender of the #2 receiver, if his back turns to the inside of the field throw behind him to #1. If he sits with back down field look to hit #2 on the out.

Page 11: Quick Passing Game1

Even 100 Smash

Same as the Quick Smash, but used 5 yards deeper.

Page 12: Quick Passing Game1

Even 100 Slant Cross

Really good play vs zone with the #2 clearing the flat defender at around 5 yards with the Cross coming low at a depth of about 2 yards straight down the line. If the flat defender does not deepen then throw the slant. Against Man the Cross should cause the defender to trail. Throw to the wide side to give distance between QB and Split. Throw good catchable ball.

Page 13: Quick Passing Game1

Even 100 Zip Slant

Good vs Cov 1 or any Man combo. Against zone the double slant look should send the flat defender to cut off leaving the flat perimeter wide open for the Zip.

Page 14: Quick Passing Game1

Even 100 Flat Hitch

Real good combo against Cov 3. Read flat defender, If he plays low on the flat route then throw behind him to the curl. If he drops then dump to the flats.

Page 15: Quick Passing Game1

Even 100 Flare Slant

Good vs Cov 1 or any Man combo. Against zone read flat defender, if he sinks to cover flare then throw behind with slant.

Page 16: Quick Passing Game1

Even 100 Cross Zip

Read the Mesh of the #2’s or can use the cross as a trail route to the Zip. If Flat defender flies out to jump the Zip throw behind him with the cross. If he sits then the Zip should be open on the sideline.

Page 17: Quick Passing Game1

Even 100 Wheel Slant

Good vs Cov 1 or any Man combo. Against zone read flat defender, if he sinks with the start of the wheel trying to cover flare then throw behind with slant.