quality evaluation of non-conventional content (shaun newcomer, r2games)
TRANSCRIPT
![Page 1: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)](https://reader035.vdocuments.us/reader035/viewer/2022070510/58ae1b881a28ab7e4a8b505d/html5/thumbnails/1.jpg)
Quality Fun in Mobile Games
Thoughts on quality in the game industry.
![Page 2: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)](https://reader035.vdocuments.us/reader035/viewer/2022070510/58ae1b881a28ab7e4a8b505d/html5/thumbnails/2.jpg)
Targeted Quality• Games are about experiences and game content is
only 1 of the building blocks of the experience.• Quality content is:• content provides a good gaming experience • content that enhances key monetization
• Truth about content: very few people actually read through the vast majority of text in a game.
![Page 3: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)](https://reader035.vdocuments.us/reader035/viewer/2022070510/58ae1b881a28ab7e4a8b505d/html5/thumbnails/3.jpg)
Targeted Quality• Focus on Key Content Types: • Tutorial • Onboarding • Game World Content• “Fun” systems• Very unique/marketable systems• Core systems that are key to LTR
![Page 4: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)](https://reader035.vdocuments.us/reader035/viewer/2022070510/58ae1b881a28ab7e4a8b505d/html5/thumbnails/4.jpg)
Measuring Translation Quality
![Page 5: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)](https://reader035.vdocuments.us/reader035/viewer/2022070510/58ae1b881a28ab7e4a8b505d/html5/thumbnails/5.jpg)
Assessing Quality Issues• Tiered Priority System• Different severity depending on the type of issue.