puzzle square

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PUZZLE SQUARE RPG Puzzle Battle

Post on 13-Sep-2014

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Page 1: Puzzle Square

PUZZLE SQUARE

RPG Puzzle Battle

Page 2: Puzzle Square

INDEX

1. Case Study (Puzzle & Dragons)

2. Puzzle Square

Page 3: Puzzle Square

1. Case Study

Page 4: Puzzle Square

2014 PLAYTOGAMES

Game summary

Simple action puzzle + Social RPG

Collect & grow up monsters.

Top Grossing in recent 2 years (12.04.09 – 14.01.10, Japan)

• 500,000 Downloads in 53days after launch

• Top revenue during 8weeks

• Individual, no social networks like Mobage, Gree, Line.

Appstore status

Key point

4

5 Stars4 Stars3 Stars2 Stars1 Stars

21,284

Average rating for all versions

1

1-1. Puzzle & Dragon Case Study

Page 5: Puzzle Square

2014 PLAYTOGAMES

探検ドリランド マジモン Puzzle & Dragon

Feb, 2012

Rank history

No. 1 in 4days after launch

Unlikely with other games, stable No. 1

Top 4 until now! (Jan, 2014)

Other games are still up & down

Usual tendency of Social RPG games Puzzle & Dragon

Launch

Oct, 2012

1-2. Different life cycle Case Study

Page 6: Puzzle Square

2014 PLAYTOGAMES

Select dungeon and friend Start puzzle battle Arrange monsters

REPEAT

• Manage monsters

• Arrange battle line follow dungeon style

• Power up and evolution of monsters

• Spend stamina to enter the dungeons

• Normal dungeons + Special dungeons

• Normal dungeons follow main story line,

Special dungeons are temporary events

• With one main monster of selected friend

• Battle buy simple puzzle

• Color (Attributes) and Combo system

• Need strategic mind to play

• Rewards after dungeon clear

1-3. Game play cycle Case Study

Page 7: Puzzle Square

2014 PLAYTOGAMES

Puzzle & Dragons Strength of

Battle System

Usual Social RPG

TOUCH

Puzzle & Dragon

Boring battle system

-> Dynamic puzzle battle

= New style Social RPG

User play battles by puzzle Touch ->Result

No battle view

Intuitive UI

Promotion & Events

Puzzle & Dragon

Too many scrolls! Everything happen in a one screen

Ex) “Monster for level up” appear in random time, users connect

regularly to get this monster to boost his monster’s power up.

Usual Social RPG

1-4. Strength Case Study

Page 8: Puzzle Square

2014 PLAYTOGAMES

2/20 Launch

2/27 Update

3/7 Update

3/22 Update

4/16 Update

Accident server maintenance

3/16 – 3/23

• Knight festival event

• Friendship gotcha event

3/29 – 4/6

• 400k downloads event

4/13 – 4/22

• 500k downloads event

Daily special dungeon (Mon, Tue, Wed… dungeons), Sudden events in any time, Gotcha events, etc.

Promotion everyday

4/23 Update MAJOR

Revenue

Downloads

1-5. Live service & Events Case Study

Page 9: Puzzle Square

2014 PLAYTOGAMES

In App purchase

Cash Magic Stone

Game Continue Want continue game after lose 1 Box extension Want keep more monsters 1

Recover Stamina Want enter the dungeon without waiting 1

5 + Rare Gotcha Want powerful monsters

Magic

Stone

Magic

Stone

Magic

Stone

Magic

Stone

Free magic stone ->

Lead users to spend magic stone Focus on really necessary items

Get Magic Stone

Game system

Event & Rewards

Get

Magic Stone

Normal Dungeon

Special Dungeon

Use paid items

Repeat cycle, make users get into the habit to use paid items

In app purchase

.

.

.

攻撃薬箱(大)

銘菓(大)

守備薬箱(大)

攻撃薬箱(大)

回復薬

利休の茶器

槍「日本号」

名刀「一期一振」

鎧「黒漆塗五枚胴具足」

頭巾「伊賀頭巾」

.

.

.

Stamina

Box extension

Game continue

List of paid items

of other games Puzzle & Dragon, Only 3

VS

1-6. Monetization model Case Study

Page 10: Puzzle Square

2014 PLAYTOGAMES

Puzzle & Dragons

Good Bad

Monster Collection

Intuitive UI

Promotion & Events

Monetization Model

Boring single play

No social functions

Focus on Japanese market

Unstable operating

RPG Puzzle Battle

Puzzle Square Make up for bad

• Add more story line

• Multi play PvP

• Operating servers on cloud system

• Add more social functions

Adopt good

• High quality illustration

• Intuitive UI design

• Flexible live service

• Simple and focused In app paid items

1-7. What we will do? Case Study

Page 11: Puzzle Square

2. Puzzle Square

Page 12: Puzzle Square

2014 PLAYTOGAMES

Game summary

• Collect hero characters

• Play puzzle battle and reword stronger characters.

• PVP battle with friends or anybody

Feature

• Dynamic puzzle stage design

• Numerous characters and pyramid structured scarcity

motivate players to collect characters

• Global qualified localization team

• Seamless in app purchase cycle

Social RPG + Puzzle / App: 40M, Download: 80M / Feb. 2014 / In-App-Purchase

Launching date Price Size Genre

2-1. Intro. Puzzle Square

Page 13: Puzzle Square

2014 PLAYTOGAMES

Reword from battle win RPG Story Quest & Mission Battle

Typical RPG style

Story Line

Story related

Mission(Quest)

To clear missions

Puzzle Battle

For next battle

Hero Collection

2-2. Game Overview Puzzle Square

Page 14: Puzzle Square

2014 PLAYTOGAMES

Hand drawing Attacking power calculate from

number of serial colors Organize team to battle

Character attacks opponents follow

the puzzle result

Look and play,

Easy and intuitive puzzle

Character's unique attack action activate

Puzzle + Action battle system

Puzzle Square 2-3. Battle Overview

Page 15: Puzzle Square

2014 PLAYTOGAMES

Select and hold block until maximum combo you maid

Connect

Connect and make shape to remove

Remove shapes

COMBO

Combo activate from 2shapes in a row

Combo gage Charge combo gage to use items

Use item

Full combo gage activate item, various effect of items.

1

2

3

4

5

2-4. Puzzle Overview Puzzle Square

Page 16: Puzzle Square

2014 PLAYTOGAMES

Rare

Common

Super Rare

Uncommon

Hero Level

Ultra Super Rare

Normal

Expert

Master

7 labels evolution

Evolution Level

2-5. Character Overview Puzzle Square

Page 17: Puzzle Square

2014 PLAYTOGAMES

Normal

Level UP

Level UP

Max Level Max Level

• How to Level UP: Gather EXP after every mission complete

• Level UP Effect: Increase HP, Attack, Defense, Skill level (Random)

• Evolution activation: When character reach maximum level

• Evolution effect: New skill set, Increase HP, Attack, Defense, Skill level (Random)

Expert Master

2-6. Hero System Puzzle Square

Page 18: Puzzle Square

2014 PLAYTOGAMES

2-7. Character Design

Page 19: Puzzle Square

2014 PLAYTOGAMES

2-8. Character Design

Page 20: Puzzle Square

2014 PLAYTOGAMES

2-9. Character Design

Page 21: Puzzle Square

2014 PLAYTOGAMES

Ranking Match

Friend Match

Random match with someone online

Match with online friend

Battle Start Reward Puzzle battle same as PVE Game money + Ranking point

Battle UI

• Strategic team organize follow opponent team

• 3 Character battle unlikely PVE

• Rank up events

• PVP only items available

• Global and Friend ranking updating in real time

Features

Opponent’s Hero Player’s Hero

PVP Flow

2-10. PvP System

Page 22: Puzzle Square

2014 PLAYTOGAMES

Select 1 Assistant Friends before battle

LV. 72

FRIEND A LEVEL: 34

FRIENDLY: 67 Reward 10 GOLD

LV. 33

FRIEND B LEVEL : 72

FRIENDLY : 100 Reward 20 GOLD 20

GOLD

GOLD Gotcha

Spend 200

Get character

Reward as much as friendly points.

Assistant Friends

Special Skill

Spend 200

Assist game play

Gold Reward: Share rewarded gold with assistant friend

Friend A

Activate assist in the battle Assist action & Effect

Friend B Friend C

2-11. Social System

Page 23: Puzzle Square

2014 PLAYTOGAMES

Share PVP result

Share hero gotcha

Invitation

Earn Social Points

Share & Get reward Invite & Get reward

Game ID creation UI

ID

PASSWORD

REFERENCE ID

BACK OK

Event Bonus to

recommender

More recommend = Reward Rarer characters

D CLASS # of recommand

Character A ★★ 1

Character B ★★★ 3

Character C ★★★ 5

Character D ★★★★ 10

Character E ★★★★ 30

Character F ★★★★★ 50

2-12. Social System

Page 24: Puzzle Square

2014 PLAYTOGAMES

Step 2 : Price Strategy More expensive package = More promotion

Step 3 : Purchase Cycle Generate user demands of additional purchase

Step 1 : Choose and Focus Minimize paid items

Strategy

Goods Gotcha + Items Most popular in game store model

Unit Crystal (In game virtual currency) Purchase crystal items, exchange with gold

Purchase items

Exchange gold

2-13. Monetize System

Page 25: Puzzle Square

2014 PLAYTOGAMES

Good

Minimum items

Stamina recovery

Extend character box

Game continue

Too many segmented items

We are…

No.1 Puzzle & Dragon

Bad

As much as possible items (?) Considering less, Purchase quick

Energy Recovery 10%

Energy Recovery 30%

Energy Recovery 50%

Energy Recovery 100%

Battle Point 10%

Battle Point 30%

Battle Point 50%

Battle Point 100%

No.2 Million Arthur

Crystals + Must have items

YOU LOSE,

Spend 1 crystal to continue this game,

do you want continue?

Yes No

Direct purchase in game play

• 4 paid items

• 4 paid items

“1Cash = Energy full recovery”

“5Cash = Rare gotcha”

SIMPLE ITEMSHOP

2-14. In-app purchase

Page 26: Puzzle Square

2014 PLAYTOGAMES

Price Crystal

(Cash) Bonus Purpose

Rare

gotcha Satisfaction Strategy

0.99 1 None Bate 0 Low Can buy consumable items, not so attractive

4.99 6 120% Activate 1 Normal Price for one time rare gotcha (Most sales)

9.99 15 150% Target 3 High Our target price, can buy triple more than 4.99

14.99 19 135% Bate 3 Normal Bate price, 9.99 or 23.99 direct (Low bonus)

23.99 31 129% + 2 Low level items Target 6 Normal

Lower bonus but include rare items

For premium customers

35.99 50 138% + 2 Mid level items Target 10 High

44.99 65 144% + 5 Mid level items Target 13 Super

63.99 95 148% + 1 High level item Target 19 Super

2-15. Pricing Policy

Page 27: Puzzle Square

2014 PLAYTOGAMES

Apr. 2013 Oct. 2013 Jan. 2014 Feb. 2014

Launch

Online Battle System

Major Update

Game Dev. Dev.

Plan

QA &

Close Beta 1st Update

Publish

RPG & Puzzle

Battle System

Android

App

Release

Collaboratio

n

Update

Release

Feb.

iOS App

Release

Features Time

QA Version 200 characters, Puzzle and main game system Sep. 2013

OPEN Test Consumable items, 20 more characters Oct. 2013

OPEN Story % Mission, PvP, Ranking system Jan. 2014

1st Update Special dungeon, 20 more characters, New battle mode. iOS launch Feb. 2014

2nd Update More stories, 4 square PvP, 20 more characters Mar. 2014

Brief dev. plan

2-16. Development Schedule

Page 28: Puzzle Square

THANK YOU

Contact Playtogames,

Narin Lee

skype. narinaver

email. [email protected]