putting the ux into d - nux2

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Putting the UX into D

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Page 1: Putting the UX into D - NUX2

Putting the UX into D

Page 2: Putting the UX into D - NUX2

Is your work good enough?

Page 3: Putting the UX into D - NUX2

Ruts

Page 4: Putting the UX into D - NUX2

I could eat this every day

Page 5: Putting the UX into D - NUX2

Design Research Build

Page 6: Putting the UX into D - NUX2

Research

Design Research Build

Page 7: Putting the UX into D - NUX2

Design Research

Design Research

Design Research

Build

Build

Research

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So, what’s the problem?

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Convention is the shortcut we use when we don’t know why something is good.

Page 13: Putting the UX into D - NUX2

Design Research Build

Page 14: Putting the UX into D - NUX2

Design Research Build

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Design Research Build

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Making something

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Ugly Baby.

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UGLY BABY

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What are we doing differently?

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Design like you’re right

Test like you’re wrong

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Design like you’re right

Test like you’re wrong

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Creator mode

Editor mode

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Design Sprints

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Day 1 Understand Day 2 DivergeDay 3 DecideDay 4 PrototypeDay 5 User Research

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LatherRinseRepeat

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Research programmes

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Research programmes

4 Days

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Research as inspiration

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Everybody’s a researcher

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Wish us luck

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The enemies of good UX are

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Prioritising the wrong things

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Thinking you’re already doing a pretty good job

Page 41: Putting the UX into D - NUX2

©BBC copyright 2013

Thanks

Jane Murison@mewroh