putting the pieces together: game-based learning in the workplace
DESCRIPTION
Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank? Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider: - What are the challenges and direction related to game-based learning? - What are the elements of gaming that captivate the learner? - What support is required to ensure a successful knowledge transfer? - How can gaming be achieved in a responsible time and budget allocation?TRANSCRIPT
Knowledge. Performance. Impact.
Putting the Pieces Together:
Game-Based Learning in the Workplace Sheri D. Weppel
April 30, 2014
MBI – GP Strategies Company Confidential
2
Introduction
Sheri D. Weppel
» Director of eLearning and
Training Development
3
Want to Play a Game?
If I’m not at work, I’m on
the Xbox, Wii or
PlayStation.
I have friends come over for
a game night, either online
or good old-fashioned board
games.
No thanks, I’m not into
games of any kind.
I have at least 5 games
installed on my smartphone
and play them occasionally.
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Wave of the FUTURE
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What about your team?
If they are not at work,
most are on the Xbox, Wii
or PlayStation.
They have friends come
over for a game night,
either online or good old-
fashioned board games.
No thanks, most aren’t into
games of any kind.
They have at least 5 games
installed on their
smartphones and play them
occasionally.
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Current Challenges
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Standard eLearning
Loss Prevention
Click the forward arrow below to review the first scenario.
Loss Scenarios
There are a variety of losses that can occur. In this module, we will review the
following loss scenarios:
• Water
• Fire
• Wind
• Theft
We will review several scenarios and the procedures that you should follow to
identify and prevent loss with our clients.
Resources Slide 1 of 25
You need to score an 80% to pass.
Current Score 0%
8
The Methodology
9
The Methodology
What is your
message?
Before developing a
training, consider what
the key message is you
want your learners to
take way.
Why
is this
important?
Consider why this
training is important
and provide that
connection in the
design.
How will this
be used?
How will the learners
use this information?
This context can
become part of your
story.
10
It’s the NAME of the game
Putting a FACE to the voice
12
The Methodology
What will
the learner
do?
Provide a challenge for
the learner to
complete while
engaged in the training
program.
Is this
applicable to
their job?
When developing a
challenge, try to make
this something that is
applicable to their day-
to-day responsibilities.
What is the
possibility of
success?
Be careful to make the
challenges something
that the learners can
be successful to keep
them engaged.
The real GOAL of the training
14
The Methodology
Does a
percentage
matter?
If a percentage doesn’t
matter, consider
representing the score
as a number of points
instead.
Does
time
matter?
A score doesn’t have to
be a number; it can be
completion within a
given timeframe.
Is status
more
important?
Often a score isn’t
important at all—
rather a red, yellow,
green status is more
memorable.
15
STATUS is more than a page count
Start keeping SCORE
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The Methodology
When will
tools be
needed?
Whenever possible,
consider using tools in
the module that the
learner can use on the
job.
What kinds
of help are
needed?
Learners are at all
different levels. Include
information like
definitions, descriptions
and tools to support.
Does your
learner know
what to do?
Remember that games
still need to provide
the learner with
support and directions
on how to succeed.
Provide SUPPORT and Direction
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TOOLS are more than just resources
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A means of NAVIGATION
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Budget
What increases a
budget?
• Synchronous gaming
• Leaderboards
• Customizable avatars
$
What doesn’t
increase a budget?
• Grounding the training
inside of a story
• Challenges
• Creating scoring
• Characters
• Support tools
$
Time’s UP!
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GPCALCS, GPSteam, EtaPRO, and VirtualPlant are trademarks or registered trademarks of GP Strategies Corporation in the U.S. and other countries. All other trademarks are trademarks or registered trademarks of their respective owners.
Proprietary to GP Strategies Corporation
gpstrategies.com
Sheri Weppel Director of eLearning and
Training Development
Phone 484.949.1354
For more information, be sure to download
our latest white paper: The Design of
Scaffolding in Game-Based Learning: A
Formative Evaluation