put your dirty clothes where it belongs

13
Final project for a Gamification level 2 course. Christian Jespersen

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Page 1: Put your dirty clothes where it belongs

Final project for a Gamification level 2 course.

• Christian Jespersen

Page 2: Put your dirty clothes where it belongs

Clean up after yourself

Page 3: Put your dirty clothes where it belongs

• Every day, after work, the chef’s lockerroom look like this. It is the same in boththe men and women’s locker room.

Page 4: Put your dirty clothes where it belongs

• It makes harder for the cleaning team to clean the floor.

• Most often, the floor isn’t swept or washed at all.

Page 5: Put your dirty clothes where it belongs

• Because clothes are mixed in different bags, the people at the laundrypeople has to take all the clothes out, and sort it. This leads to frustrations, and delays the time it takes to wash the clothes, which is needed everyday.

Page 6: Put your dirty clothes where it belongs

What the restaurant does now

REMEMBERTake your clothes (Shirts. T-shirts, approns)with you, so we can wash it, and have it readyfor you. If we need to send someone up to collect, wewill be forced to take that money it costs from your saleries.

KIND REGARDS

Clean up after yourself. Your mom isn’t hereto do it for you.

Page 7: Put your dirty clothes where it belongs

NOT leading by example

This is how it looks, in the room we pick up the ”uniform” in the morning. It is also the same room we have to put used clothes after a

hard days labour.

Page 8: Put your dirty clothes where it belongs

How can gamification make it fun to put your clothes in the right bag???

Page 9: Put your dirty clothes where it belongs

People who work in kitchens are

• Stubborn

• Compititive between genders.

• Focused on performance, when there is the risk of losing.

Page 10: Put your dirty clothes where it belongs

Solution 1 – For the killers.

Game mechanic: Challenge

Each team, boys vs. Girls, get three blue sacks in their locker, making it easy to put the clothes in the right bag, for when they leaving. Above the bags, a big sign should say:

”You’re not gonna lose to the girls, are you?”

In the girl’s locker room: Same scenario, only the sign should say:

”The boys know how to clean up after themselves!”

Page 11: Put your dirty clothes where it belongs

Solution 2 – For the achievers

• Game mechanic: Scorecard… rather than stick

• Replace the paper with the unhappy smiley, and put up a scorecard.

• The scorecard should display who ”won” last day or weekcompetition in keeping the lockers clean.

• The first thing they see, before getting fresh clothes, is whether theywon or lost, instead of the same sign saying what they do wrong.

Page 12: Put your dirty clothes where it belongs

Solution 3 - Achievers

• Game mechanic: Reward

• The scorecard display everyday who did best. And every Monday, the winner should have a medal, badge or something, to display the victory, visible for both teams, before they enter the locker room.

Page 13: Put your dirty clothes where it belongs

• By using simple design, and incentivize an action, rather thaninforming about the punishment for not doing something, wouldhopefully make people want to put clothes in the right places, and clean up after themselves.

• This can easilly be implemented in any kitche, gym or other places, where lockers are seperated between genders, and the users aren’tgood enough to clean up after themselves.