put your dirty clothes where it belongs
TRANSCRIPT
Final project for a Gamification level 2 course.
• Christian Jespersen
Clean up after yourself
• Every day, after work, the chef’s lockerroom look like this. It is the same in boththe men and women’s locker room.
• It makes harder for the cleaning team to clean the floor.
• Most often, the floor isn’t swept or washed at all.
• Because clothes are mixed in different bags, the people at the laundrypeople has to take all the clothes out, and sort it. This leads to frustrations, and delays the time it takes to wash the clothes, which is needed everyday.
What the restaurant does now
REMEMBERTake your clothes (Shirts. T-shirts, approns)with you, so we can wash it, and have it readyfor you. If we need to send someone up to collect, wewill be forced to take that money it costs from your saleries.
KIND REGARDS
Clean up after yourself. Your mom isn’t hereto do it for you.
NOT leading by example
This is how it looks, in the room we pick up the ”uniform” in the morning. It is also the same room we have to put used clothes after a
hard days labour.
How can gamification make it fun to put your clothes in the right bag???
People who work in kitchens are
• Stubborn
• Compititive between genders.
• Focused on performance, when there is the risk of losing.
Solution 1 – For the killers.
Game mechanic: Challenge
Each team, boys vs. Girls, get three blue sacks in their locker, making it easy to put the clothes in the right bag, for when they leaving. Above the bags, a big sign should say:
”You’re not gonna lose to the girls, are you?”
In the girl’s locker room: Same scenario, only the sign should say:
”The boys know how to clean up after themselves!”
Solution 2 – For the achievers
• Game mechanic: Scorecard… rather than stick
• Replace the paper with the unhappy smiley, and put up a scorecard.
• The scorecard should display who ”won” last day or weekcompetition in keeping the lockers clean.
• The first thing they see, before getting fresh clothes, is whether theywon or lost, instead of the same sign saying what they do wrong.
Solution 3 - Achievers
• Game mechanic: Reward
• The scorecard display everyday who did best. And every Monday, the winner should have a medal, badge or something, to display the victory, visible for both teams, before they enter the locker room.
• By using simple design, and incentivize an action, rather thaninforming about the punishment for not doing something, wouldhopefully make people want to put clothes in the right places, and clean up after themselves.
• This can easilly be implemented in any kitche, gym or other places, where lockers are seperated between genders, and the users aren’tgood enough to clean up after themselves.