prototyping in place ii

34
Prototyping in PLACE: A Scalable Approach to Developing Location-Based Apps and Games Anne Bowser*, Derek Hansen + , Matthew Reid + , Jocelyn Raphael + , Ryan Gamett + , Yurong He*, Dana Rotman* & Jennifer Preece* *University of Maryland +Brigham Young University

Upload: harish-srinivas

Post on 18-May-2015

153 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: Prototyping in place ii

Prototyping in PLACE: A Scalable Approach to Developing Location-Based Apps and Games

Anne Bowser*, Derek Hansen+, Matthew Reid+, Jocelyn Raphael+, Ryan Gamett+, Yurong He*, Dana Rotman* & Jennifer Preece**University of Maryland+Brigham Young University

Page 2: Prototyping in place ii

OverviewLocation-based apps and games (LBAGs)

Page 3: Prototyping in place ii

Geocaching Basics

Page 4: Prototyping in place ii

Geocaching Basics

Page 5: Prototyping in place ii

Geocaching…

Page 6: Prototyping in place ii

Floracaching

Page 7: Prototyping in place ii

Floracaching

Page 8: Prototyping in place ii

Floracaching

Page 9: Prototyping in place ii

LBAGs are different.

Page 10: Prototyping in place ii

Project Descriptiion Application domain

My Experience(toolkit)

Capture field data with a context aware platform

General prototyping and evaluation

ContextPhone(toolkit)

Provide context by simulating GPS General prototyping and evaluation; Pervasive computing

ActivityDesigner (toolkit + framework)

Consider real life activities as they play out over time in realistic locations

Ubiquitous computing

Trajectories(framework)

Consider how users move through space, time, activities, and interfaces

Augmented reality

Prior Research

Page 11: Prototyping in place ii

A scalable, mixed-fidelity approach to Prototyping Location, Activities, and Collective Experience over Time

Introducing PLACE:

Page 12: Prototyping in place ii

Loca

tion

Collective Experience

Time

Activities InterfaceScalable 5 ways

Page 13: Prototyping in place ii

PLACE Principle Elements

1 Start small and scale up the fidelity All

2 Treat participants as co-designers All

3 Test in a representative space Location

4 Focus on activities more than interfaces Activities

5 Respect authentic social experience Collective Experience

6 Represent time Authentically Time

Elements & Principles

Page 14: Prototyping in place ii

Plant experts

Technology experts Plant experts Technology

expertsMixed group

Mixed group

Evaluating PLACE with Floracaching

Phase I Phase II

Key

University A University B

Page 15: Prototyping in place ii

Session Participants* Demographics

University APhase I

7 (2) Male: 1, Female: 6Plant Experts: 7

University A Phase I

7 Male: 7, Female: 0Plant Experts: 0

University BPhase I

9 (1) Male: 2, Female: 7Plant Experts: 9

University BPhase I

11 (2) Male: 4, Female: 7Plant Experts: 0

University APhase II

14 (2) Male: 9, Female: 5Plant Experts: 2

University BPhase II

10 (2) Male: 1, Female: 9Plant Experts: 5

All sessions 58 Male: 24, Female: 34Plant Experts: 22

*Including (design team)

Method

Page 16: Prototyping in place ii

Method

Qualitative

Research

Observation

Focus groups Surveys Behavioral

trace

Page 17: Prototyping in place ii

A sample floracache

Page 18: Prototyping in place ii

Loca

tion

Collective Experience

Time

Activities

A sample floracache

lowest-fidelity(Single building)

Page 19: Prototyping in place ii

Loca

tion

Collective Experience

Time

Activities

A sample floracache

mid-fidelity(College campus)

Page 20: Prototyping in place ii

Loca

tion

Collective Experience

Time

Activities

A sample floracache

highest-fidelity(Metro area)

Page 21: Prototyping in place ii

Lowest-fidelity

Mid-fidelity

Highest-fidelity

Introducing PLACE

Page 22: Prototyping in place ii

Lowest-fidelity

Mid-fidelity

Highest-fidelity

PLACE in action

Page 23: Prototyping in place ii

Lowest-fidelity Mid-

fidelity High-fidelity

PLACE in action

Highest-fidelity

Page 24: Prototyping in place ii

ResultsWhat can we learn from prototyping with PLACE?

PLACE Principle Elements

1 Start small and scale up the fidelity All

2 Treat participants as co-designers All

3 Test in a representative space Location

4 Focus on activities more than interfaces Activities

5 Respect authentic social experience Collective Experience

6 Represent time authentically Time

Page 25: Prototyping in place ii

#1: Start small and scale up the fidelity

Classification of Key Evergreen Trees in Utah

1. a. Leaves scaly-like; cones are small; blue and berry-like…………………………… go

to 2 b. Leaves needle-like; cones are large

and brown……………………………………… go to 3

2. a. Leaves rough; berry-like cones are about 1 inch in diameter; trunk is

forked………………….……………………………go to 17

b. Leaves smooth; berry-like cones less than 1 inch; trunk has central

stem…...Mountain Pine

Page 26: Prototyping in place ii

#2: Focus on activities over interfaces

Page 27: Prototyping in place ii

#3: Treat participants as co-designers

Page 28: Prototyping in place ii

#4: Test in a representative space

Page 29: Prototyping in place ii

#5: Respect authentic social experience

Page 30: Prototyping in place ii

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 240

1

2

3

4

5

6

User 1 User 2

User 3

Time (hours)

Num

ber o

f che

ck in

s

#6: Represent time authentically

Page 31: Prototyping in place ii

Future Work

http://biotracker.byu.edu

Page 32: Prototyping in place ii

Prototyping Location, Activities, and Collective Experience over Time

• PLACE is an iterative, mixed-fidelity approach

• Researchers should scale up PLACE in accordance with their unique needs

• PLACE can be used with other frameworks or toolkits

• PLACE does not incorporate traditional usability testing

Page 33: Prototyping in place ii

AcknowledgementsThank you Biotracker Researchers; Project Budburst; co-design participants;Eric Graham

This work was funded by NSF grant SES 0968456

Page 34: Prototyping in place ii

Thank you!Who’s feeling curious today?