prototyping in place ii
TRANSCRIPT
Prototyping in PLACE: A Scalable Approach to Developing Location-Based Apps and Games
Anne Bowser*, Derek Hansen+, Matthew Reid+, Jocelyn Raphael+, Ryan Gamett+, Yurong He*, Dana Rotman* & Jennifer Preece**University of Maryland+Brigham Young University
OverviewLocation-based apps and games (LBAGs)
Geocaching Basics
Geocaching Basics
Geocaching…
Floracaching
Floracaching
Floracaching
LBAGs are different.
Project Descriptiion Application domain
My Experience(toolkit)
Capture field data with a context aware platform
General prototyping and evaluation
ContextPhone(toolkit)
Provide context by simulating GPS General prototyping and evaluation; Pervasive computing
ActivityDesigner (toolkit + framework)
Consider real life activities as they play out over time in realistic locations
Ubiquitous computing
Trajectories(framework)
Consider how users move through space, time, activities, and interfaces
Augmented reality
Prior Research
A scalable, mixed-fidelity approach to Prototyping Location, Activities, and Collective Experience over Time
Introducing PLACE:
Loca
tion
Collective Experience
Time
Activities InterfaceScalable 5 ways
PLACE Principle Elements
1 Start small and scale up the fidelity All
2 Treat participants as co-designers All
3 Test in a representative space Location
4 Focus on activities more than interfaces Activities
5 Respect authentic social experience Collective Experience
6 Represent time Authentically Time
Elements & Principles
Plant experts
Technology experts Plant experts Technology
expertsMixed group
Mixed group
Evaluating PLACE with Floracaching
Phase I Phase II
Key
University A University B
Session Participants* Demographics
University APhase I
7 (2) Male: 1, Female: 6Plant Experts: 7
University A Phase I
7 Male: 7, Female: 0Plant Experts: 0
University BPhase I
9 (1) Male: 2, Female: 7Plant Experts: 9
University BPhase I
11 (2) Male: 4, Female: 7Plant Experts: 0
University APhase II
14 (2) Male: 9, Female: 5Plant Experts: 2
University BPhase II
10 (2) Male: 1, Female: 9Plant Experts: 5
All sessions 58 Male: 24, Female: 34Plant Experts: 22
*Including (design team)
Method
Method
Qualitative
Research
Observation
Focus groups Surveys Behavioral
trace
A sample floracache
Loca
tion
Collective Experience
Time
Activities
A sample floracache
lowest-fidelity(Single building)
Loca
tion
Collective Experience
Time
Activities
A sample floracache
mid-fidelity(College campus)
Loca
tion
Collective Experience
Time
Activities
A sample floracache
highest-fidelity(Metro area)
Lowest-fidelity
Mid-fidelity
Highest-fidelity
Introducing PLACE
Lowest-fidelity
Mid-fidelity
Highest-fidelity
PLACE in action
Lowest-fidelity Mid-
fidelity High-fidelity
PLACE in action
✚
Highest-fidelity
ResultsWhat can we learn from prototyping with PLACE?
PLACE Principle Elements
1 Start small and scale up the fidelity All
2 Treat participants as co-designers All
3 Test in a representative space Location
4 Focus on activities more than interfaces Activities
5 Respect authentic social experience Collective Experience
6 Represent time authentically Time
#1: Start small and scale up the fidelity
Classification of Key Evergreen Trees in Utah
1. a. Leaves scaly-like; cones are small; blue and berry-like…………………………… go
to 2 b. Leaves needle-like; cones are large
and brown……………………………………… go to 3
2. a. Leaves rough; berry-like cones are about 1 inch in diameter; trunk is
forked………………….……………………………go to 17
b. Leaves smooth; berry-like cones less than 1 inch; trunk has central
stem…...Mountain Pine
#2: Focus on activities over interfaces
#3: Treat participants as co-designers
#4: Test in a representative space
#5: Respect authentic social experience
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 240
1
2
3
4
5
6
User 1 User 2
User 3
Time (hours)
Num
ber o
f che
ck in
s
#6: Represent time authentically
Future Work
http://biotracker.byu.edu
Prototyping Location, Activities, and Collective Experience over Time
• PLACE is an iterative, mixed-fidelity approach
• Researchers should scale up PLACE in accordance with their unique needs
• PLACE can be used with other frameworks or toolkits
• PLACE does not incorporate traditional usability testing
AcknowledgementsThank you Biotracker Researchers; Project Budburst; co-design participants;Eric Graham
This work was funded by NSF grant SES 0968456
Thank you!Who’s feeling curious today?