proposal presentation "game name & player interactions"

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  • 8/13/2019 Proposal Presentation "Game name & Player Interactions"

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    Prison Takeover Controls

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    I have noticed that we have decided to rename the game from Prison Infiltration to Prison Take

    over, so I have made a few improvements to the controls of the game. Please look them over and

    make any changes you think there should be.

    Prison Takeover Criminal Controls

    You can play as a Criminal or Guard ale or !emale

    Your radar will only tell you were other prisoners and team mates are located

    Guards are"ed, #ther prisoners are $lue, %PC sellers are $rownand Team members are

    Green

    This game can be either a single player with up to & %PCs or & multi'players, Criminals

    only

    #thers can (oin your group, up to & and is only for the criminals

    If others have (oined your group and are not online they will still be in your group, but as

    %PCs

    )eaders of the group cannot leave the group

    *s the leader you must give commands or orders to others, to follow

    Those who (oin you can leave anytime they want to, including the player, and you are

    given a choice to have an %PC with the same stats as the one that left or as the team you

    have left

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    *ll other %PC criminals you meet can help you by selling things to you and buying

    things from you

    Prison Takeover Guard Controls

    Guards are in a group of up to +, but only +- can be players.

    Guards can disguise themselves as prisoners to catch prisoners out of their cells or trying

    to buy or sell illegal ob(ects

    Your radar will tell you were all guards are located and last known location of the

    prisoners

    Guards are$lue, Prisoners, who are locked up or in safe ones, are Green, known %PC

    sellers are $rown and Prisoners caught out of their cells or causing trouble are "ed.

    Prisoners only show up, on your radar, if you can see them or if you have heard

    something.

    If you saw them and lost them they are only on radar as last known location, for about

    second

    If you heard the ping the location of the ping stays on the radar until you or another on

    the team checks out the location

    If you move away from the location the noise was heard from, it will be lost as it is

    considered that you did not notice it. This will happen after about seconds from thetime the noise was supposed to have been heard.

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    /nless you physically check in on the prisoners, your radar will not update and therefor

    you will not know if any have left their cells.

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    Beginning game as a Criminal

    Criminals start with one comb, toothbrush, Prisoner ID and clothing.

    Beginning game as a Guard

    Guards start off with a stun gun or gun, rubber bullets or tranquilizers (if gun is chosen), eer

    sra!, club or night stic", hand cuffs, guard clothes, hoto ID and badge.

    Criminal ob#ecti$es

    %a"e allies with the other criminals and or guards.

    &nce the! ha$e ' allied criminals the la!er can then go to the cafeteria. In the cafeteria the!

    must tr! to snea" ob#ects, such as soons, for"s, "ni$es and an!thing else that can be found in

    the cafeteria without getting caught.

    et the! must tr! to find a wa! to snea" out of their cells, either b! digging through a wall or

    loc" ic"ing their cell door.

    &nce the! ha$e found a wa! to snea" out of their cells unnoticed the! must #oin u with their

    criminal allies and tr! to ta"e o$er the #ail.

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    *rom here on out there will be man! different routes the la!er or la!ers can ta"e to win the

    game, such as eliminating all of the guards, escaing the rison or hel the guards ta"e bac"

    control of the rison.

    +&nline &nl!+

    If "illed, it is an automatic game o$er and !ou must start o$er from the beginning of another

    game

    +&ffline onl!+

    If "illed, it is an automatic game o$er and !ou must start o$er from the last sa$ed location

    Guards &b#ecti$es

    Guards atrol the cells bloc"s during loc" down or lights out.

    Guards must "ee criminals under control, b! brea"ing u fights or sending criminals to solitar!

    confinement

    Guards can become criminal suorters, such as heling the criminal get items that cannot be

    easil! gotten, e$en b! the PC criminal items seller or retending that the! saw nothing.

    Guards ha$e the authorit! to do as the! want to an! criminal, e$en if the criminal did nothing to

    ro$o"e them, but if the! are caught b! the warden and are not friends with the warden, the! will

    be rerimanded or be fired, which is an automatic game o$er.

    +&nline onl!+

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    If fired or "illed, !ou must wait to - minutes before !ou can re#oin the game again and the new

    guard will ha$e different stats, weaons and face.

    If !ou want to "ee the old guard, !ou must start from a new game

    +&ffline onl!+

    If fired or "illed, !ou will restart from last sa$ed osition or start a new game