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  • 8/2/2019 ProMexico: Negocios Magazine: Larva Game Studios: Game On

    1/2

    Photo COurtEsy OF LArvA GAME stuDIOs

    JorgeMoralesisayoungentrepre-

    neur fromGuadalajara, Jalisco,

    whorefusestotakegameoverfor

    ananswer,nomatterhowtoughthe

    goinggets.Aftergraduatingfrom

    the Tecnolgico de Monterrey

    (ITESM) one of the countrys top private

    universitieswithadegreeinComputerSys-

    tems, he beganworking in themultimedia

    sectordesigningwebpagesbutdeep inside

    heknewhiscallingwasvideogames.

    Ivebeenagamermywholelife.WhenIwas 11,I receivedmyrstvideogames:

    Atari, Pac Man, Space Invaders and the

    like,hesays.

    Aroundthattime,afriendlentMorales

    softwarethatallowedhimtocreatehisown

    gaminglevelandthatswhenhewasbitten

    bythevideogamebug.

    Designing web pages allowed him to

    makeadecentlivingbutitwasntlongbe-

    forehedecidedtotakealeapoffaithand

    startdevelopinghisownvideogames.

    Businessdidntexactlygetofftoaboom-

    ing start, though.His rst project was a

    op. The tiny multimedia department at

    thecompanywhereheworkednevergotoff

    thegroundandwhenhispartnersinsisted

    itwasalostcause,Moralessoldthemhis

    sharesandwentonalone.

    In2007,hepartneredupwithagroup

    of Colombian investors and Immersion

    GamesMexicoasubsidiaryofImmersion

    GamesColombiawasborn.

    Cell Factor: Psychokinetic Wars, a rst-personshootergameinwhichplayerscan

    choose from superpowers like telekinesis,

    teleportationandspeedrunning,waspro-

    duced by Immersion Games Mexico for

    XBoxandPlayStationconsolesandwasthe

    rstvideogameMoraleslefthismarkon.

    Whilewewere developing this game,

    wemetalotofpeoplefromcompaniessuch

    asSlangandTelevisaand thatswhenwe

    beganworkingonLucha Libre AAA: Hroes

    del Ring,inmid-2008,saysMorales.

    ReleasedonOctober2010forXBox360

    andPS3consoles,Lucha Libre AAA: Hroes

    del Ringfaithfullyreproducestheworldof

    Mexicanwrestling,asportthathasmillions

    offansnotonlyinMexicobutworldwide.

    In this virtual world, players don

    the masks and personalities of Mexican

    luchadores LaParca, DoctorWagner,

    Abismo Negro, Psycho Clowns and

    otherlegendarywrestlersastheyimmobi-

    lizeeachotherwitharmlocks,executehigh

    kicksandjumpfromtheropes.Some450,000copiesofthersteditionof

    Lucha Libre AAA: Hroes del Ringwerepro-

    duced.Morethanavideogame,itisaMexi-

    canproductthathasfamiliarizedtheentire

    continent with this iconic Mexican sport,

    fromCanadaallthewaytoArgentina.

    Over andbeyond itscommercial suc-

    cess, this game opened the door to new

    gamestudios.TheNationalCouncilonSci-

    ence andTechnology (CONACYT, accord-

    ingtoitsSpanishacronym)realizeditwasa

    larva

    gaMe studios:gaMe ontHis MexiCan video gaMe CoMPany is known For taking tHe

    aCtion to tHe next level. in its sHort liFe, larva gaMe studios

    Has beCoMe one oF MexiCos toP video gaMe develoPers, one

    tHat does not know tHe Meaning oF gaMe over.

    byantoniovzquez

    38 Negocios

  • 8/2/2019 ProMexico: Negocios Magazine: Larva Game Studios: Game On

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    nichewithpotentialgrowththatwasworth

    investingin,saysMorales.

    FROM LARVA TO PUPA

    By the timeMoralesandhisteamhadn-

    ishedworkingonLucha Libre AAA: Hroes

    del Ring, Immersion GamesColombiawas

    trappedinadownwardspiral.Sobeforeits

    subsidiaryinMexicowassuckedin,theyset

    upanewcompany:LarvaGameStudios.

    Thecompanystartedoutmakingvideo

    games and doing animation for Televisa,butthe originalteamof 12 thatcomprised

    ImmersionGamesMexicohassincegrown

    toanarmyof45recruitsinvolvedinproj-

    ectsforXBoxandPlayStationconsolesand

    gamesforsmartphones,iPodsandiPads.

    LarvaGameStudiosiscurrentlydevelop-

    ingLast Day On Earth.Itsaboutanextrater-

    restrial invasion, explains Morales. The

    gamebeginswiththearrivalofhundredsof

    thousandsofaliens,whomustbekeptatbay

    bythehumans,whoareoutnumbered.Itsa

    newgenreinwhichhumansliveinbunkers

    andhavelimitedtimetocomeupwithastrat-

    egybeforetheinvadersland.Whenyouwin

    ground, you entrench yourself in the next

    sectionand thestorybeginsalloveragain.

    Youdeneyourstrategyagainsttheclock;we

    havesetmines,barbedwireandcanons.The

    gamewillbelaunchedonNovember2013.

    Mexicosvideogameindustryischanging.

    Notsolongago,consolecompanieslikeSony

    andMicrosoftwerentinterestedinwhatwe

    weredoingbutlastyear,Sonyinitiatedanin-cubationprogramforLatinstudiosandMi-

    crosofthasfollowedsuit,saysMorales.

    AccordingtoMorales,thenextlevelisto

    consolidateMexicosstudios.Inveyears,

    he forecasts,Mexicowillbe LatinAmeri-

    casleadingdeveloperofvideogames,gain-

    ingacompetitiveadvantageovercountries

    likeBrazil,ChileandArgentinathathave

    well-establishedindustries. n

    www.larvagamestudios.com

    nOt sO LOnG AGO,

    COnsOLE COMPAnIEs LIKE

    sOny AnD MICrOsOFt

    wErEnt IntErEstED In

    wHAt wE wErE DOInG

    but LAst yEAr, sOny

    InItIAtED An InCubAtIOn

    PrOGrAM FOr LAtIn

    stuDIOs AnD MICrOsOFt

    HAs FOLLOwED suIt,

    sAys MOrALEs.

    MexiCos Partner larva game studios