project_proposal_-_nick_stamelos.docx
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Project Proposal
Nick Stamelos
2330349
27/11/2012
Word count: 4000
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(1) One Laptop per Child, 2012. [online] Available at: [Accessed 20 November 2012 ].
Proposed Title of Project:
The Kickstarter Era: Crowd funding and its success as a business model
Introduction:
Crowd funding is a fairly young topic in the business and marketing environment; it lacks
both substantial research and a database of academic information. We are proposing a
research project that will help with the exploration of this topic, its theoretical roots in service
marketing ,e-marketing and venture capitalism; as well as the understanding of its success
rate as a funding method for online entrepreneurs and start up businesses.
It is important to understand why consumers invest in projects and businesses online, without
caring about the possible risks they might encounter. Even though the amount of money that
is invested does not ever surpass $10,000 for an individual, overall as a crowd projects have
been funded to almost $20 million in a space of one month. Crowd funding might have verysimilar factors that charities do, however with the rise of social networking and online
communities it has evolved in a sort of micropayment venture capitalism movement
(Castellucio, 2012). In the following pages we aim to understand and identify key factors
concerning crowd funding, key players involved with crowd funding, and possible problems
that we will aim to research during our project.
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(1) One Laptop per Child, 2012. [online] Available at: [Accessed 20 November 2012 ].
Literature Review:
Kickstarter has been up and running since 2009, with a very unique business model that has
taken the internet by storm. Known as Crowd funding, its sole purpose is to allow people to
collectively gather their funds in order to invest them within an organization or in some cases
other people, with the sole intent of supporting their efforts towards creating a service and/or
product (Ordanini, 2009). Following the last few years, crowd funding has become an
integral part of how businesses make their decisions. Crowd funding has enriched and
empowered the role assigned to consumers (Lusch et al, 2007).
Those individuals, who pool their funds together usually online through a service such as
Kickstarter, are also used as a method of networking. As donators they become much
attached towards a project and so start to spread, through word of mouth, a flurry of
information to their friends and colleagues. Similarly to crowd sourcing, crowd funding
borrows many of its elements from that framework (Dell 2008), in crowd sourcing
individuals attempt to solve problems within a community as a collective mind. In crowd
funding, instead of generating an idea to solve a problem, the crowd generates the financial
support for an existing proposed solution. A perfect example of how crowd sourcing and
crowd funding derive from each other is the One laptop per child(1) organisation; when
confronted with the problem of a lack in educational technology within third world countries,
individuals gathered together to find a solution. Once they figured out what they needed, they
began crowd funding their project, by accepting donations from anyone willing to invest in
the project through pure goodwill.
This is not to say that those who provide the projects with a monetary fund do not receiveanything in exchange; on the contrary, that is where crowd funding is greatly more
advantageous than crowd sourcing. Once you have invested your money as a consumer,
especially on sites such as Kickstarter, you will not only receive the product/service you are
backing up but also have a say in its developmental stages. On the side of the organization, or
the individual with the idea, having crowd funding as a business model helps with the
outsourcing of entrepreneurial risks to the consumers who provide the monetary funds for
investment. The organization will require almost no capital to begin their project, and the risk
of investment will fall upon those who back the said project.
Crowd funding is a fairly young topic within the area of literature, however it has been
widely connected with service marketing. For years now service marketing has always been
connecting the customer with the service, giving importance to the role a customer plays to
the provision of a service (Blazeivc and Leivens, 2008; Bitner et al.,1997). As Meuter et al
(2000) has stated, every action that involves the delivery of a service is always affected by a
certain degree of customer participation; either by having them provide information to the
service organization or by involving themselves directly with the provision of the service
itself (Fang, 2008). While in concept crowd funding sounds like the ideal model for an
organization, when considering the customer it suffers from a few drawbacks. A customer
may be able to contribute with their funds, personal experiences and direct involvement witha project; however they will become plagued with thoughts of uncertainty and an increase
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responsibility towards the overall outcome of the project they are backing (Bendapudi and
Leone, 2003). More importantly a customer participating in crowd funding, is directly
connected with the contribution of ideas towards the design and final outcome of a project
(Moeller, 2008) which can increase pressure on the decision making process, since the final
product/service will be tailored to the general collective needs of each participant.
In an ordinary organization the creation of a new product and/or service requires a capital in
order to begin aspects such as research and development. Such funds are provided by
stakeholders, loans acquired from banks and in some cases sponsorship. Upon acquiring these
funds, the development of the product/service will be initiated and over the course of its
development stages it will be tested by focus groups. Once the product has been tested and
prepared for mass consumption it will reach its final stage. On the other hand crowd funding
platforms, such as Kickstarter and Indiegogo, aim to simplifying the above steps and combine
the responsibilities of each stage to three different groups (Ordanini et al., 2011)
The groups are divided by contributors, each group of contributors are responsible for a
different aspect of the business plan; the groups are as followed:
A founder, those who provide an idea or project that needs funding. A funder, those who financially support a project. A crowd funding organization, the company that brings the first two groups together.
The founders function as the providers of the product and/or service, they use crowd funding
as a method of directly accessing their target market and gaining financial support from their
potential customers. They work directly with the funders, the individuals who collectively
gather the monetary funds required for the founders product/service to come to fruition.
Funders often bear the risk of investing with a product/service that might not be complete yet,
however they do it under the pretence of a certain reward. They follow the development of
the project and help with the production of the output (Ordanini et al., 2011); additionally
funders can provide assistance with the testing of a beta version and more importantly they
can provide social networking for the project by recommending it to their close circles.
Funders provide both the financial aid the project requires and, for no additional cost, allow
themselves to be used as data for the development of the product or service. In order for these
two groups to meet they require a platform for business and transaction, that is where the
crowd funding organization comes in. Predominantly online, these companies sole purpose
is to bring together individuals who seek to fund their projects through crowd funding and
those who are interested in supporting such projects through either financial funding or even
social networking (Ordanini et al., 2011).
Kickstarter Inc. is one of the most successful crowd funding organizations currently available
to the public. It functions by allowing individuals to create campaigns, or projects that have
end goals with various levels of funding and support. Each level of support includes an ever
increasing pledge amount that offer more benefits to the funders. Benefits such as early
access to a product, or maybe the operating system development tools for hardware devices.
Projects however do not always achieve their goals, and that is where most of the risk in
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(2) Crowdsourcing, 2012. [online] Available at: [Accessed 20 November 2012 ].
investing as a crowd funder comes into play. There is never a guarantee that funders of a
project will receive the benefits they deserve, since business ventures can fail at any given
time for any kind of reason (Wong 2012). Research conducted by Ethan Mollick (2012), an
assistant professor at the University of Pennsylvania showed that of 471 projects that fell
under the design and technology category, those more associated with a final hardwareproduct, 75% would suffer from over ambition. Over ambition can be the most common
problem with campaigns on Kickstarter, considering a product is required to go through the
process of design, manufacturing and distribution many founders underestimate the required
time to deliver their goods. Causing 75% of all projects that deliver a form of physical goods,
in return for a pledge, to fail at meeting their own deadlines.
Kickstarter is not entirely suited towards dealing with problems such as failed projects; with a
5% commission on funds raised by successful projects, it does not require itself to police
every single project on the website. There is no real need to mediate and the responsibly of
refunds falls upon the project owners, who again are not set by any terms and conditions toprovide a full refund to their funders (McCracken 2012). Kickstarter might be in the
forefront of crowd funding, but in the end, it is still a business of its own.
Just like any other business, Kickstarter aims to protect itself and other venture capitalists
from direct competition. As a crowd funding platform, Kickstarter prohibits the funding of
projects such as social networks and e-commerce sites (McCracken 2012). If an individual
has the idea for an innovative new social networking method, that might even overthrow
Facebooks monopoly, they will not be allowed to create and fund their projects using
Kickstarter.
However due to the nature of the internet, and the fact that we have finally entered an era of
Web 2.0, e-commerce and e-marketing are on a high rise. Competition and alternatives to
Kickstarter are already booming, and as of this year crowdsourcing.org (2)states that there are
approximately 452 different crowd funding platforms available to the public. With an overall
increase of 91% towards crowd funding and an astonishing 1,187,000 projects successfully
funded, this business model is becoming a direct competition to old fashioned venture
capitalism.
Crowd funding is also an interesting method for already successful entrepreneurs to gain
funding for their own personal projects. Charlie Kaufman, a famous screenplay author whohas written movies such as Being John Malkovich, presented a very unique idea for a movie
that he wishes to create. By going onto Kickstarter and requesting direct funding from his
target audience, he is able to avoid mediators such as publishers, keeping the films original
idea still intact.
Crowd funding does not have to be predominantly through platforms such as Kickstarter or
Indiegogo, it can be used by almost any organization that can provide a perfect risk for
reward balance. Wikipedia has used crowd funding in order to keep the website running and
to improve the overall user experience. A crowd can also affect many other aspects of daily
life, members of Twitter have become be known to expose breaking news stories faster than
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(3) Giveforward, 2012. [online] Available at: [Accessed 20 November 2012 ].#(4) Anon. (2011), Dutch financial supervisors focus on crowd funding,International Financial Law Review, Vol. 30 No. 6, pp.
134-135.
traditional news organizations manage to (McCracken 2012). Social networking has also
become a method for crowds to boost products, services, videos, articles and many other
items that are reaching popular culture statuses.
Crowd funding can be used for absolutely any reason, project, idea, or solution to a problem.
Sites like GiveForward(3)have even begun to change non-profit organizations and the way
they function. With the use of crowd funding on GiveForward donators can finically support
people in need of medical help. In its pure form, the concept is an extension of community
fundraisers that would be often held by close members of a person in need (Sisler 2012);
however this platform brings together individuals who do not necessarily seek any reward but
they knowledge of gratification.
That is surprisingly not the most innovative use of crowd funding, the Dutch Authority of the
Financial Markets had recently created a platform where private parties and companies could
borrow and lend money, through actions such as crowd funding, sourcing and peer to peer
financing(4) ;providing an alternative method to financing private ventures. This is the first
type of crowd funding that offers the funders with business equity; many lenders will be able
to either receive interest on their investment, parts of the proceeds in a newly established
business or even shares of the business itself.
The phenomenon of crowd funding has been called a novelty in many different literatures
(Ordanini, 2009. Mollick, 2012. Fang 2008. Ordanini et al., 2011) and that it has begun to
resemble venture capitalism, just on a different medium. However crowd funding and its
various internet-based platforms, such as Kickstarter, are only 4 years old and have barely
been studied properly.
So knowing where to start is one of the first steps towards accurately executing our research.
We believe that whenbreaking down the word crowd funding, the most important aspect to
research is the crowd. By understanding the consumers thoughts towards participating in
such communities, where belonging is enough to give an individual the incentive to
contribute, we can begin to fully gauge the effects of websites such as Kickstarter.
We know that consumers have a selection of needs and wants that have to be fulfilled within
their own psyche in order to receive certain ego-boosts and gratifications. When looking at
Maslows (1943) hierarchy of needs we can identify that, after the basic secular needs such asfood and safety, the mind requires a sense of belonging, acceptance and the need to be unique
as an individual.
This is where the incentive to contribute comes into play; individuals, who give towards a
community, by either being an active member or simply donating towards the cause, are
affected by their own psychological needs of self-actualization. These people are influenced
by their sympathy, empathy, guilt, happiness and identity (Gerber et al., 2012) which give
them the motivation to participate within a community for the sole purpose of improving the
way they feel.
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(3) Giveforward, 2012. [online] Available at: [Accessed 20 November 2012 ].#(4) Anon. (2011), Dutch financial supervisors focus on crowd funding,International Financial Law Review, Vol. 30 No. 6, pp.
134-135.
They begin to feel like they belong to a community which accepts them for having the same
interests and in turn makes them unique towards people outside of this circle.
Kickstarter comes and alters this formula by providing a service that satisfies an
individuals consumer wants and a very basic level of their needs. For example whereas sites
like Spot.us and Firstgiving rely on the altruistic motivations of individuals to donate their
money with no expectations of any tangible reward (Burtch, et al. 2012; Smith, et al. 2012);
and websites such as Wefunder offer consumers the opportunity to become investors by
providing their own monetary funds towards a venture, which in turn rewards them with
some sort of equity and/or profit sharing agreement (Agarwal et al., 2011). Kickstarter offers
the individual a tangible good as a reward for their funding but also creates a connection
between the founder of the project and the funder. This relationship provides the people
partaking in a project with the psychological satisfaction of having contributed towards a
community of like-minded individuals.
The interactions between the consumers who fund the projects and the individuals who set up
these said projects vary greatly depending on the context and nature of the funding effort
(Belleflamme et al.,2012) and thus also change the way that a consumer will pick a project
to interact with. Depending on what type of individual the consumer is and what they want
from the venture itself, will dictate the level of involvement that they will provide towards a
project; and in turn gauge the relationship that project funder and project founder will have
with each other.
A project and the interaction that individuals will have with it are broken down into two
groups, the project nature and the attitude of the funder. The nature of the project can range intypes but frequently follows three distinct approaches; the first approach is that of a charitable
nature, which aims to raise funds for a good cause. This approach allows the funders to take
on the role of a philanthropist,who does not expect any return from his/her donations but
rather gains the satisfaction of being empathetic and the ability to tell others of his/her
charitable exploits.
As such the interaction between a funder who donates money for a charitable cause and the
project itself is high due to the fact that the funder is not expecting anything in return but
rather is truly interested in seeing a possibly less fortunate situation resolve itself. So they
keep themselves involved with the project, sometimes donating even more or spreading the
word, until they see it come through.
Another approach is that of an artistic nature, that caters more to the ego and social persona
of an individual. These types of projects gratify the self-image of an individual by giving
them the ability to be a patron of the arts and contemporary activities. The funder will give
money towards a project that might help their favourite artist create a new gallery show or in
the case of Entheon, which raised $210,127, a whole infrastructure dedicated to an art
movement; or they might fund the creation of a film/play. The outcome of each individual
who has committed money to an art project will be a small reward to show for their donationsbut ultimately it is very similar to the charitable approach.
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(3) Giveforward, 2012. [online] Available at: [Accessed 20 November 2012 ].#(4) Anon. (2011), Dutch financial supervisors focus on crowd funding,International Financial Law Review, Vol. 30 No. 6, pp.
134-135.
In the way that the individual does not get anything major in return but rather has the ability
to show-off his/her commitment to the art world. The involvement and relationship that the
funder will have with the founder is going to be fairly low considering that the funder will not
have a direct say as to how the art project should be undertaken. Considering that most
projects are already set up and just require the monetary funds.
The last approach involves the creation of services or tangible goods, which is currently the
most widely used approach by most project founders looking into the use of crowd funding.
With this approach the funders are ultimately provide monetary support towards the creation
of a project such as a cookbook, an e-ink wristwatch or even a video game. In turn they will
gain
y called reward-based crowd funding, is the most prevalent as of the time of this writing. In
this approach, funders receive a reward for backing a project. This can include being credited
in a movie, having creative input into a product under development, or being given an
opportunity to meet the creators of a project. Alternately, reward-based crowdfunding treats
funders as early customers, allowing them access to the products produced by funded projects
at an earlier date, better price, or with some other special benefit. The pre-selling of
products to early customers is a common feature of those crowdfunding projects that more
traditionally resemble entrepreneurial ventures, such as projects producing novel software,
hardware, or consumer products.
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(3) Giveforward, 2012. [online] Available at: [Accessed 20 November 2012 ].#(4) Anon. (2011), Dutch financial supervisors focus on crowd funding,International Financial Law Review, Vol. 30 No. 6, pp.
134-135.
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(3) Giveforward, 2012. [online] Available at: [Accessed 20 November 2012 ].#(4) Anon. (2011), Dutch financial supervisors focus on crowd funding,International Financial Law Review, Vol. 30 No. 6, pp.
134-135.
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We have been aiming to understand exactly how such a business method is so successful and
have been left with many questions. We hope that through this research project we will be
able to re-evaluate existing projects and identify the exact aspects that have been makingcrowd funding so successful.
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Methodology:
Our aim for this research project will be to understand how crowd funding functions, what
topic it has evolved its theories from, the reasons as to why it has become so successful in
such a short period of time and how it might change the market in the next ten years. Crowd
funding as mentioned before is a new phenomenon, which has not been studied thoroughly
by many academics, therefore it is crucial that we adopt the current research methods used in
the few researches that have already been undertaken.
To begin we identify that our research questions are of a broad nature and might yield data
that will require further in-depth analysis of a theoretical nature. The research will be
structured in such a way that we can to continue the previous studies done by various
academics, and attempt to fill in the gap of knowledge on the subject.
We want to identify key factors towards the possible creation of a crowd funding framework,
as well as understand the key characteristics of different types of crowd related businessmodels, such as sourcing, funding, and peer to peer.
Research Question 1:How and why do consumers participate in crowd funding andsourcing?
Research Question 2: Why have businesses begun to use crowd funding? Research Question 3: What factors make crowd funding a viable business model?
Due to the nature of our research we will be adopting a grounded theory approach
(Eisenhardt, 1989), we will first perform a qualitative research in order to gather information
and data that we will then sort into key points. This way we can group all relevant data into
similar concepts, which can help us categorize them and in a way reverse engineer our
hypothesis. We want to use the grounded theory approach in order to generate or discover a
theory behind crowd funding (Glaser and Strauss, 1967). The grounded theory approach is
an ideal method of exploring the behaviours of groups in a setting where there has been little
exploration of the contextual factors that affect an individuals decision to seek orparticipate
in crowd funding (Crooks 2001).
We want our research objectives to be realistic and achievable, and so we have tailored them
to fit exactly the needs we believe will answer our research questions.
1. Examine the attitudes and motives of individuals who participate in crowd funding.2. Discover the key factors that make a business owner turn to crowd funding.3. Identify the roots of crowd funding, and its possible theories.4. Attempt to create a framework for understanding crowd funding and its effectiveness.5. Identify the key characteristics of crowd funding, crowd sourcing and peer to peer
business models.
Our research will be undertaken in a qualitative method, with the use of two data collection
mediums and two different targets. First we will undertake an in-depth interview of six
different organizations and/or individuals who have sought the use of crowd funding for their
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projects. We want these interviews to be performed on a one to one basis in order to properly
discuss our research questions with the interviewees. Our questions will be non-structured
and open ended so that we can modify them depending on our data needs. However we want
to adopt a funnel method, where we begin with broad questions that prompt and probe the
individual about their company and/or product; following that we can internally developcategories for our questions and begin to narrow down the area of interest that concerns our
research objectives. We will select these companies and/or individuals through various
different crowd funding sites and we will make sure that their project has not yet been funded
successfully; in order to understand why they have decided to use crowd funding and if they
believe it will work for their project.
The sites that we will be using are as followed:
Kickstarter
IndieGogo Quirky Rockethub
We have decided on these sites because they are the top of the market, and they offer a
balance between types of projects and amount of participation. Our key variables when
selecting our six interviewees will be:
1. Project is not older than half a month.2. Project is requesting no more than $100,000.3.
Project either offers a service or a tangible product.
We have selected these three parameters for the reasons that they will help us find the perfect
candidates for interviewing. We want the project to be fairly young so that we will be able to
follow its progression; we also do not want it to exceed the $100,000 funding request because
we want the projects to be small start-up businesses rather than goliath business owners
looking for funding of a personal project. Lastly we want the project to offer a final service or
tangible goods, so that we can again follow its progression from prototype to final outcome.
We also aim to invest in all six projects in order to understand ourselves how the process of
being a crowd funder is like, and document weather the final product/service was exactly as
promised. Each interviewee will be contacted and interviewed online, through a videocommunication program such as Skype, and the data will be both recorded visually and
acoustically. The interviews will last 30 minutes each, with an extension of 15 minutes
depending on the outcomes and/or the length of the responses.
Our second research stage will be conducted with three focus groups, of six people each.
Each group will consist of different target interviewees. One group will consist entirely of
individuals who have crowd funded before, so that we can gather data on their ideologies,
and reasoning behind investing in such a wide variety of ventures. The second group will be
one that has never heard of crowd funding, or has minimal information on the subject. We
want to see exactly how their reactions will be towards the concept and what their thoughts asan average consumer will be to investing their monetary funds in small low risk business
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ventures. The last group will be divided into two sides, individuals who have crowd funded
before, and individuals who have either no idea or minimal information on what crowd
funding is. We are choosing to have a balance between the two in order to see exactly how
crowds will react to possible persuasions from one another. Will the individuals who have no
idea of what crowd funding is, be more prone to try out such investment methods or will theythink that those who invest are just wasting their hard earned money?
The focus groups will be conducted in either a university owned venue or a hotel/conference
hall that will be able to accommodate 18 people. The focus groups will each last 60 minutes
and will be following a semi structured approach, where there will be a pre-written set of
guide questions that will be used in order to begin a discussion between the interviewees.
Thanks to the nature of social networking, our candidates will be selected provided a small
questionnaire in order to find individuals who:
1. Have crowd funded before, through sites such as Kickstarter.2. Have never heard of what crowd funding is.3. Are willing to participate in a focus group.4. Are free to attend the focus group during a predetermined date.
Using social networking sites such as Facebook, we will send out the small questionnaire and
hopefully gather our 18 individuals. If that does not succeed we will then use university
forums such as CUSU to gather our interviewees. As with the previous method, our data
collection will be done by recording both video and audio of the focus groups.
Each participant will be asked beforehand if they mind being recorded, and a consent form
will be provided. In the case of an interviewer not wanted to be recorded, we will use a
transcriber to manual record, in typing, the whole conversation. This implies for both the one
on one interview and the focus groups.
Upon collection of the data it will be complied and analysed by myself with the use of
appropriate data analysis programs best suited for qualitative data. Once the data has been
fully analysed it will be cross checked by my self and two other peers in order to properly
understand the information that has been gathered. As such we will avoid miss interpretations
of the data and any possible biases that might arise due to my involvement in the research.
Once the data has been properly viewed and catalogued we will then go ahead and compareour findings towards the answering and completion of the research questions and objectives
we have set for this project. We aim to begin the research in the month of March and
continue up until the deadline of September. This will give us enough time to conduct all our
research, compile our data and prepare the report. As a personal rule of thumb, we will
attempt to complete each activity half a month before our set due dates in order to give
ourselves a small buffer period to prevent any mistakes or last minute changes.
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