project proposal presentation
DESCRIPTION
TRANSCRIPT
![Page 1: Project Proposal Presentation](https://reader034.vdocuments.us/reader034/viewer/2022042613/5478ae23b4af9f874e8b469a/html5/thumbnails/1.jpg)
Project Proposal Splash Award
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• Develop innovative heritage-based or inspired Facebook applications for mobile platforms
• Focus on mobile applications that contribute towards making the learning of heritage a more fun and enjoyable experience based on Singapore’s history.
Objectives
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Target Audiences
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Creating success metric
• Advertisements• Banners• Posters• Periodical Literature• Online Media• Word of Mouth
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Measuring our success
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Social Media Channel
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Functional Description
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Functional Description
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Point System
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What You Can Build
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In Game Events
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Building Events
• Build a special building before deadline( Esplanade in 2002)
• Earn incentive if meet deadline• Loses incentive if failed to meet deadline• Can be ignore and missed.
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Mandatory Events
• Landmark events that affect the history• You can make a choice to rewrite history• Payoffs are not obvious• Affects long term development
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Mandatory Events Cont
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Digging game
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Plot Revelation
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Aftermath
• Connection established between dimensions that reached plot revelation
• Can now interact with other players to compete scores or send gifts
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Future Development
• More detailed storyline• A board of minister to automate building
process• More type of buildings
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Stickiness
• Storyline• Theme and messages• Ability to make choices that rewrite history• Points system to compete with other users
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Action Timeline
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Task Distribution
Main Tasks:• Game Inception and Design• Content Creation• Game Logic• Level Design• Game Evaluation and Testing
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Game Inception and Design
Goh Mah Seng:– Title and Description– Game Summary
Chang En Kai:– Game Overview– Production Details– Game World– Scenario
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Content Creation
Raymand:– Artistic Vision Document– Content Requirements
Goh Mah Seng:– Content Selection Listing– Content Selection Justification
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Game Logic
Raymand:– Object Activity– Object Interactivity
Chang En Kai:– User Interactivity– AI/Reactivity
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Level Design
Chang En Kai:– Completeness
Raymand:– Options
Goh Mah Seng:– Title Screen
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Game Evaluation and Testing
Raymand, Chang En Kai, Goh Mah Seng:– Prototype Evaluation– Bug List
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QnA