project hammerhead - a 360° vr visual field enhancement system

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Project Hammerhead

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Page 1: Project Hammerhead - A 360° VR Visual Field Enhancement System

Project Hammerhead

Page 2: Project Hammerhead - A 360° VR Visual Field Enhancement System

Motivation

Page 3: Project Hammerhead - A 360° VR Visual Field Enhancement System

Background- VR and Computer Graphics Tools

Page 4: Project Hammerhead - A 360° VR Visual Field Enhancement System

Depth Perception Monocular Clues -Provide depth information when viewing in one eye.• Perspective, Relative Size of objects.• Motion Parallex.

Binucular Clues -Provide depth information when viewing in both eyes.• Stereopsis – Triangulation.• Convergence

Page 5: Project Hammerhead - A 360° VR Visual Field Enhancement System

Background- Panorama

Page 6: Project Hammerhead - A 360° VR Visual Field Enhancement System

Paul Bourke Algoritm Stereoscopic Cylindrical 360 Panorama

❖ Creating for each eye a cylinrical panorma, which is made by slices.

❖ Each Slice is Rendered by a rotated camera.

Page 7: Project Hammerhead - A 360° VR Visual Field Enhancement System

Algorithm - Stereoscopic Cylindrical 360 Panorama❖ Alignment the sterescope panorma the stereoscope panorams according to

the camera configuration.

❖ Two possible topologies: Parallel Configure - alignment is needed Toe-In Configure - panoramas already aligned

Page 8: Project Hammerhead - A 360° VR Visual Field Enhancement System

Implementation Methods Environment

Platform

Algorithm

Page 9: Project Hammerhead - A 360° VR Visual Field Enhancement System

Implementation - Adaptive Learning Environment Features

Field Of View - 120 to 360 degrees.

Sampling - uniforom/non-uniform sampling.

Split Screen - normal & extened FOV views.

Environments Components

Static Elements.

Moving Box - Linear movement.

Flying Box - circular motion.

Interactive Game.

Live Demo

Page 10: Project Hammerhead - A 360° VR Visual Field Enhancement System

Implementation - Unity3D Games Plugin

FOV Extender plugin for Unity3D Google Cardboard Games.

Plug-N-Play - Initutive & Simple.

User is able to control FOV, using the device magnetic sensor.

Live Demo

Page 11: Project Hammerhead - A 360° VR Visual Field Enhancement System

What’s NEXT? Algorithm Performance Improvements.

Using latest VR devices with extras accessories.

Using Sounds clues.

Cooperation with Brain Science depertement.

Oculus:

Head Tracking.

Unity:

Cameras’ number

Developing Google Cardboard games with adjusted VR gamification design

Page 12: Project Hammerhead - A 360° VR Visual Field Enhancement System

THANK YOU