project example: graphogame...mistake. the learner has failed to learn to identify the...

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Project example: Graphogame (for more: graphogame.info) Heikki Lyytinen UNESCO Chair/professor on Inclusive Literacy Learning for All (For more, see: heikki.lyytinen.info) & the JLD and Graphogame teams Agora Human Technology Center & Niilo Mäki Institute University of Jyväskylä, Finland Equip Symposium, Sustainable Prosperity, Well Being and Innovation. Helsinki 9.6.2016 Click to buy NOW! P D F - X C H A N G E w w w . t r a c k e r - s o f t w a r e . c o m Click to buy NOW! P D F - X C H A N G E w w w . t r a c k e r - s o f t w a r e . c o m

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Page 1: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Project example: Graphogame(for more: graphogame.info)

Heikki LyytinenUNESCO Chair/professor

on Inclusive Literacy Learning for All(For more, see: heikki.lyytinen.info)

& the JLD and Graphogame teams

Agora Human Technology Center & Niilo Mäki InstituteUniversity of Jyväskylä, Finland

Equip Symposium, Sustainable Prosperity, Well Being and Innovation. Helsinki 9.6.2016

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Page 2: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Grapho Learning Initiative

Our vision : willhelp millions of learners,

who otherwise would not have accessto learn basic skills, such as reading,

and be able to launch themselvesto a sustainable learning curve

and a road to prosperity.

www.graphogame.com

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Page 3: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Globally780 000 000 people

are illiterate

The country withhighest portion ofilliterates is India.

According to UNESCO:300 milj.

•Graphogame helps to readindependent of biologic,

educational and/or social problems

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Page 4: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Compromised reading skillBiological reasons (% of population)

» Global > 5%» Finland > 3% (and other transparent languages)

Educational reasons» Global - up to 90% (in developing countries)

» Finland – 0%

» >500 million compromised readers!

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Page 5: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Important facts about reading acquisition• Reading acquisition = learning to connect items of

spoken language to its written forms• Written languages vary in terms of how this

connection-building can be made• Alphabetic orthographies such as Finnish,

German, Spanish and African local languages arerelatively consistent at grapheme-phoneme level>no challenges associated with choosing theitems which had to be connected from spoken towritten – >>very different in English where noneof its letters represents the same phoneme in allcontexts of written English

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Page 6: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Graphogame – an enjoyable mobile or computer game for learning to read: How it helps at riskchildren to overcome the fuzziness of the phonemic representations with letters

Description. In the game (left) the learner is choosing (in its classical version) from the falling balls the corresponding letter of theone s/he hears from headphones. The illustration (right ) shows an example of how results can be followed. Here we follow how /N/sound (in the centre) which learner has heard in the game more than 100 trials at the moment this picture is printed from the gamelogs has made him/her to choose incorrect alternative letters (shown with the number of times these have occurred with the correctN-letter). The red distributions reveal that the learner has had difficulties in not to choose R and M during the first fourth of suchtrials, but became able to learn during the last fourth (with green distribution) that e.g.R does not represent the /N/ sound. For thislearner acquiring that the /N/ sound is not represented by M-letter has been a real challenge as shown by the red and darker greendistributions which reveal that most of the choices during the first and second fourths of trials (respectively) have ended up to thismistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where M hasoccurred (7 times) as an alternative. On the other hand s/he has not chosen e.g. S to represent the /N/ sound any more during thelast fourth of the trials (no misidentifications during the 9 last of the 34 trials with S as an alternative). For more details, see Lyytinenet al., Scand.J.Psychol., 2009, 50, 668-675 and for documentation of the efficiency of the game in supporting learning among at riskchildren, see eg. Saine et.al., Child Development , 82,3,1013-1028..

Competitor’Player’scatcher

Fallingletters

Correctlychosenletters

Player’sresults

Competitor’sresults

Mousepointer

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Page 7: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

The cumulativenumber of theacquired connectionsbetween sounds andletters

Hours of playing

Exemplary learning curves of children at risk showing the timeneeded for learning the sounds of the letters among Finnishchildren (N=726)

Modelling: Janne Kujala

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Page 8: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

The basic principles of Graphogamedevelopment for a new writing system

• Careful study of the written language environmentwith local experts for developing appropriate content

• Evidence based documentation of the efficiency of thegame after a new implementation of content for a newcontext

• Distribution and use under the responsibility of thelocal Ministry of Education after research has shown itsefficiency in an orthographic environment

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Page 9: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Ma Objectives

Training literacy skills: basic skill,automatisation and reading comprehension

1. Global distribution and service2. GraphoGame™ in local language3. Non-profit business model in the

developing world

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Page 10: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Low cost solution for developing countries•The GG works in low cost

tablet and smart phonedevices.

•Appropriate smartphonesare likely reaching the homese.g. in Africa within next not

so many years.•

•Ministries of Education:training, learning, analytics.

For learning the results of our GG-studies in Africa, (-2015), see Ojanen et al., 2015

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Page 11: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

The Jyväskylä Longitudinal study of Dyslexia (JLD):An intensive follow-up of children at familial risk for dyslexia

from birth

> Graphogame (Ekapeli in Finland, 2004-), the Finnish participantsEkapeli/Graphogame (ks.www.lukimat.fi; graphogame.info): Mikko Aro, Jane Erskine,Jarkko Hautala, Riikka Heikkilä, Sini Hintikka (Huemer), Ritva Ketonen, Janne Kujala,Juha-Matti Latvala, Lea Niemelä, Marko Niemelä, Emma Ojanen, Mikko Pitkänen, SuzannePuhakka, Miia Ronimus, Nina Saine, Paula Salmi, Vesa Rantanen, Ulla RichardsonLearning game programmers: Iivo Kapanen, Ville Mönkkönen, Miika Pekkarinen

*Timo Ahonen, Mikko Aro, Kenneth Eklund, Jane Erskine, Tomi Guttorm, *LeenaHolopainen, Jarmo Hämäläinen, Ritva Ketonen, *Marja-Leena Laakso, Seija Leinonen,*Paavo Leppänen, ^Matti Leiwo, *Marja-Kristiina Lerkkanen, Kaisa Lohvansuu, ^PaulaLyytinen, Anna-Maija Oksanen, Kurt Muller, *Anna-Maija Poikkeus, Anne Puolakanaho,*Ulla Richardson, Paula Salmi, *Asko Tolvanen, *Minna Torppa, Helena Viholainen

Early identification - Jyväskylä Longitudinal study of Dyslexia (JLD) &Graphogame – our tool for the prevention of RDs

> JLD 1994-

Supported by EU, Niilo Mäki Foundation, Academy of Finland, Univ. of Jyväskylä, Tekes, RAY, Ministries ofEducation & Foreign Affairs Finland, Kela, Finnish Cultural Funds, Nokia Oy, Kone Oy, Wärtsilä Oy.

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Page 12: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

The goals of the JLD following childrenwith familial risk for dyslexia from birth

to identify (from children at familial risk for dyslexia)

•precursors of dyslexia

•predictors of compromised acquisition

•developmental paths leading to dyslexia

The last step: the development ofpreventive measures

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Page 13: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

I Screening II Screening III Screening

Shortquestionnaireadministered

at thematernity

clinics

N=8427parents

Compre-hensive

questionnaire

N=3146parents

Assessment ofparents’

reading andspelling skills

N=410parents

AT-RISKGROUP

N=117infants

CONTROLGROUP

N=105infants

Born at thehospitals of

CentralFinlandduring

01.04.93-31.07.96

N= 9368infants

Number of children whohave attended the lastoriginally agreed assessmentphase in Grade 3

AT-RISKGROUP

N=108children

CONTROLGROUP

N=92children

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Page 14: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Igrade

IIgrade

N=

108

N=

92

IIIgrade

N=

107

N=

92

N =1549

N=

108

N=

92

CLASSMATESN =

2641

VIIgrade

N=

85

N=

66

VIIIgrade

N=

101

N=

81

N =1452

IXgrade

N=

88

N=

76

N =1705

N =1756

N=

108

N=

107

N=

107

N=

107

N=

107

N=

107

N=

95

N=

96

N=

94

N=

95

N=

93

N=

93

18month

2years

2½years

3½years

4½years

5years

5½years

N=

107

N=

93

N=

108

N=

107

N=

112

Neo-natal

6month

14month

N=

96

N=

94

N=

94

6½years

N=

107

N=

93

AT-RISKGROUP

N=108children

CONTROLGROUP

N=92children

AT-RISKGROUP

CONTROLGROUP

20years

N=

27

N=

16

N =204

Primary school Secondary school Adulthood

School entryat the ageof 7 years

Datagatheringcontinues

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Page 15: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

A child was considered to have dyslexia in Grade 8, if she / he scored below the10th percentile of Control group’s performance in reading speed in at least twoout of the three following tasks:

1. Word list reading

2. Text reading

3. Pseudo word text reading

Altogether 185 children from the original sample (200) were reached in Grade 8.They were classified into four groups according to the criteria as follows:

1. At-risk with dyslexia, N = 33

2. At-risk with NO dyslexia, N = 68

3. Controls with NO dyslexia, N = 77

4. Controls with dyslexia, N = 7 (not included in the following analyses)

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Page 16: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

The reading status of children bornat familial risk for dyslexia

at school age

• Expectation when one parent with dyslexia:– > 1/2 of the children affected

• The observed result: 42 / 108– compromised initial reading acquisition 38 / 108;

in 2.gr. >4x and in 8 gr. 3x compared to controls– persistent reading problems 42 / 101

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Page 17: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

N=108

N = 38

1st gr 2nd gr

At riskgroup

Children with reading disability

3rd gr 8th gr

N=92

1st gr 2nd gr

Controlgroup

3rd gr 8th gr

N = 38 N = 36 N = 42/

101

N = 10 N = 9 N = 10 N = 14

/81

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Page 18: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

SPEECH PERCEPTION,COMPREHENSION,PRODUCTION• Auditory discrimination• Phonological processing• Vocalization• Vocabulary, Morphology, Syntactic skills

ACHIEVEMENT• Alphabetic skills• Reading & Spelling• Math skills

CHILD’SCHARACTERISTICS• Attention• Psychophysiological• Temperament

COGNITION• IQ, Memory• Associative learning

NEUROPSYCHO-LOGICAL FUNCTIONS• Visuo-spatial skills• Articulation, Motor Skills

HOME ENVIRONMENT• Parent-child interaction• Print exposure• Parenting, Stress

INTERVENTION• Phonological• Naming• Family School

ASSESSMENTDOMAINS

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Page 19: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Age Variable7 - yrs Reading accuracy & speed D5 - yrs Naming speed P & D4 - 6 yrs Phonological manipulation P & D5 - 6 yrs Letter knowledge P & D5 - yrs Verbal memory P & D3 - 6 yrs Phonological sensitivity P & D3 - 5 yrs Inflectional skills P & D2 - 3 yrs Articulation accuracy P2 yrs Maximum sentence length P & D6 mth Speech perception P & D3-5 days ERP to speech sound P & D3-5 days ERP to sinusoidal sound/pitch > reading

acquisition

IDENTIFYING & PREDICTING RISKsignificant predictors found in the follow-up from birth ofchildren at familial risk for dyslexia (Jyväskylä Longitudinalstudy of Dyslexia)

P = PredictorsD = Differences between groups

Lyytinen et al., Annals of Dyslexia, 2004; Dyslexia, 2004; Sage Handbook of Dyslexia, 2008

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Page 20: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Reading composite 2. gr.

Reading composite, 1. gr.

IQ, 5 y.

Letter knowledge 5.5 y.

Letter knowledge, 5 y.

Letter knowledge, 4.5 y.

Letter knowledge, 3.5 y.

Rapid naming, 6.5 y.

Rapid naming, 5.5 y.

Phonological skills, 5.5 y.

Phonological skills, 4.5 y.

Phonological skills, 3.5 y.

Pseudoword repetition, 3.5 y.

Receptive speech, 2.5 y.

-3 -2 -1 0 1

z-score (mean = 0, sd =1)

Individual profiles of the prediction measures of the JLD children whosereading acquisition was most severely compromised

Lyytinen, et al.Scand. J. ofPsychology,2009.

The JLD-follow-up from birth to school age of reading-related developmentClic

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Page 21: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Brain changes resulting from the use of the GraphogameClic

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Page 22: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

GG training of <5 hours affects brain

Pre-Post GG: Children (n=15) before and after playing with Graphogame

BA18/19

LG-FG, IFG

No difference Condition differences

Post-pre interaction between groups playing Graphogame vsMathgame (same with numbers): p<0.005

Condition differences Increased activation inoccipito-temporal areas

Words-Falsefonts

HL and UR in collaboration with Swiss colleagues Daniel Brandeis, Sylvia Brehm

Brem et al., PNAS, 2010, 107(17), 7939-7944.

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Page 23: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Successful preventive practiceMassed practice using the Graphogame following optimalphonics strategy helps at risk children when* started at >6.5y of age*played >1 x per day in subsequent days until the goal is reached– motivated to be used in an as ”active” sounding form as possible– motivation to continue is guaranteed by rewarding via experience

of success (~80% correct trials)– the role of parents: they show they very much like child plays GGSee: www.lukimat.fi (where Finnish children play) orgraphogame.com for description anddemo in English

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Page 24: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Challenges

• Works without complications in consistent(gr>=<ph) orthographies– Warning: may ”condition” the stimulus-response

connections too deeply to allow easy relearning ofdifferent associations when there are alternativeconnections.

– Therefore, only consistent relations can be drilledwithout any risk of losing the necessary flexibility(alternation of associations) typical of inconsistentorthographies.

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Page 25: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

A mimimun set of single letter-sounds selected to a version of the game – list of theirsounds present in > 5% of the occurrence of the letter in English text (Cedex databasis,

among 17 million words)

Letter % of different / all words (exemplary word)i 62.3 24076 3471217 I (in)

19.4 4386 1083446 aI (i)5.1 2519 283459 (social)

l 95.4 22272 2934160 l (all)d 94.4 14990 2844232 d (and)m 100.0 11176 1817206 m (from)b 99.0 7726 1169525 b (be)

An example of the statistical approach to illustrate the problemsassociated with consistency (or the paucity of it)

Computation: J.Kujala

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Page 26: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Connection building of written and spokenunits of English

Alternative approaches:• Small unit game: teaches graphemes of the most

prototypical vowels, blends of CV and VC digraphs andcombines into CVC words etc.

• Larger unit game: phoneme approach+large rime units,blends learned small set of ph/gr in CV rime unitsstarting from most dense neigbourhoods withconsistent spelling etc.

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Page 27: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Example from the Graphogame-EnglishClick t

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Page 28: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Results of the English Graphogamewith Usha Goswami and Fiona Kyle, Cambridge University

• Reading gains in standard scores (SS) per hour ofplaying:– Phoneme game 0.47 SS points– Rime game 0.68 SS pointsNote: ~0.3 in the most promising earlier interventions (Hatcher et al. 2006)

Only rime game elevated significantly the spelling skill

Kyle, Goswami et al., Reading Res. Q. 2012, 48, 61-76

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Page 29: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Practical facts about the game

• Available for free (from 2007) to all Finnish children– Playing via net with up-to-date information for

teachers and parents about learning difficulties• Very easy to use – children learn within minutes

and can use without adults– 4-10 hours of playing helps most at risk for dyslexia

• Works also in Android, Apple, MS mobile phones• Used in Finland via a state procurement (made by

the Ministry of Education - at best >20 000 dailyusers – from the age cohort of 60 000)

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Page 30: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

GraphoGame® Cloud

GamelogsDatabaseBig Data

Teacher training,Classroom and/orGraphoGame® Clubsupport.

GraphoGame®as downloadand/or online

Online learningmaterial, videos,ebooks and guides

Dynamicassessment,analysis andadaptation tolearners skills.

GraphoGame® as a Service

Learning Analytics

Training

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Page 31: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

Global NetworkClick t

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Page 32: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

GraphoGame™Pre-releases, for testing

• Studies initiated in Europe (outside Finland)– Austria, Cyprus, Denmark, Estonia, Finland, France,

Greenland, Hungary, Ireland, Island, Israel,Netherlands, Norway, Poland, Portugal, Sweden,Switzerland and UK

• Studies running in Africa– Erithrea, Kenya, Namibia, South Africa, Tanzania and

Zambia• Elsewhere

– Brazil, Canada, Chile, China, Indonesia, Mexico,Taiwan and US

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Page 33: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

GraphoWorldNetwork of Excellence on Research

http://grapholearning.info/graphoworld

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Page 34: Project example: Graphogame...mistake. The learner has failed to learn to identify the correspondence of the /N/ sound during the whole session in trials where Mhas occurred (7 times)

For more.., please,• Call: +358 50 552 4892• Have a look of our research: heikki.lyytinen.info• Ask for reprint(s): [email protected]• The game pages in Finnish: http://www.lukimat.fi/• ..in English: http://www.graphogame.com• See also grapholearn.info for the whole approach• The most recent summary of main results of the JLD:

https://link.springer.com/article/10.1007/s40474-015-0067-1• The most detailed recent description of the Graphogame:• http://www.humantechnology.jyu.fi/articles/volume10/2014/Richardson_

Lyytinen.pdf• If you are interested in joining us, please, contact [email protected]

Thank you for attention!

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