project darth paul introduction: star wars the movie series
Post on 22-Dec-2015
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Project Darth PaulProject Darth Paul
Introduction:Star Wars the Movie Series
Introduction:Star Wars the Movie Series
Project Darth PaulProject Darth Paul
Two Elements
•The Light Saber
•The Force
Introduction:Star Wars the Movie Series
Project Darth PaulProject Darth Paul
The Light Saber
We
We will use Luke’s Saber as a guide
Introduction:Star Wars the Movie Series
Project Darth PaulProject Darth Paul
The Light Saber
We
Here is a schematic of Luke Skywalker’s light saber
Introduction:Star Wars the Movie Series
Project Darth PaulProject Darth Paul
The Force
We
The Force is inside of you,
everyone, and all elements of nature.
if you focus, you can use The Force
to make inanimate objects move with
the simple wave of a hand.
Project Darth PaulProject Darth Paul
Users:Gamers and Beyond
Without a doubt, fanatic gamers and Star Wars fans
will jump at the opportunity to use both the technologically advanced
light sabers as well as The Force.
But they are not alone.
Project Darth PaulProject Darth Paul
Users:Gamers and Beyond
The input device will have an approximate six degrees of freedom.
Such freedom will make the device applicable to many other fields
And many other people who would like added freedom for
their input devices.
Additionally, with the advent of The Force,
An input device that does not require touch,
There are even greater unforeseen applications.
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein Douglas Corey Campbell
Candice Hebden Paul Simbi
Ge Wang
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein
•Study gyromouse controls•Come up with mapping•Game engine•Entities•Interactions•Overall control •Develop openGL environments
•Analyze movements and trails
•Training_ground•Corridor•Docking_bay
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein Douglas Corey Campbell
Candice Hebden Paul Simbi
Ge Wang
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Douglas Corey Campbell•Study Accelerometers Controls•Come up with mapping•Physics
•Collision detection•Doppler•Gravity
•Develop openGL environments•Training ground•Corridor•Docking bay•Analyze and synthesize sound
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein Douglas Corey Campbell
Candice Hebden Paul Simbi
Ge Wang
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Candice Hebden
•Study Accelerometers Controls•Come up with mapping•Game engine
•Entities•Interactions•Overall control
•Develop openGL entities•Hands (wire frame)•Darth (eyes and nose)•Target (jar jar)•Cake
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein Douglas Corey Campbell
Candice Hebden Paul Simbi
Ge Wang
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Paul Simbi
•Study Gyromouse Controls•Come up with mapping•Physics
•Collision detection•Doppler•Gravity
•Develop openGL entities•Orbs•Turrets•Boxes
•Force feedback
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Brandon Braunstein Douglas Corey Campbell
Candice Hebden Paul Simbi
Ge Wang
Project Darth PaulProject Darth Paul
Group Members and Responsibilities
Ge Wang
The Lord Ge Wang, he’s a guru of all things media related.He’s got his hands in everything
OpenGL 3D Sound
Serial ConnectionBasic Stamp
Project Darth PaulProject Darth Paul
System Block Diagram
Project Darth PaulProject Darth Paul
System Block Diagram
Hardware
Interface
Software
Lightsaber Force Table
Project Darth PaulProject Darth Paul
System Block Diagram
Project Darth PaulProject Darth Paul
System Block Diagram
Hardware
•Basic Stamp
•Constellation of Accelerometers
•Display wall
•Table w/two light sensors
Project Darth PaulProject Darth Paul
System Block Diagram
Hardware
To create The Force,
We will have a table with two light sensors.
The light sensors will determine if a hand is reaching out
(A sign of using The Force)
And which direction the hand is moving.
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System Block Diagram
Interface
The two input devices
(light saber and The Force)
Have a serial interface with the computers
that run the Display Wall
(in Room 318 of Princeton University
Computer Science building)
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System Block Diagram
Software
OPENGL
•Graphical Lightsaber
•Entities
•Environment
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System Block Diagram
Software
8 Channel 3D Sound
•Render Lightsaber sound
•Music & Speech Sound Bytes
•Environment Sounds
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Testing/Evaluation Design
Fitts Law
•Tapping Test
•Cutting (Tunneling)
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Completion Timeline
Check Point 1: Mid-December
•Rendering of lightsaber, environment, and entities
•Design and build of input interface
•Accelerometer for increased degrees of freedom
•Table to simulate "the force"
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Completion Timeline
Check Point 2: Early January
•Synthesis of sound
•3D audio to correspond to both the devices as well as the actions occurring in the game
•Software drivers for the interface
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Completion Timeline
Check Point 3: Deans Date
•Designing and executing interface tasks
•Creating game engine
•Testing the tasks for Fitts' Law to see if the b factor can be decreased