progrezz: social crowdsourcing & crowdfunding with serious games

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1 Program Date: Jan 30, 2015. Time: 9:30-20:00h. Place: Sal´ on de grados. Escuela de Ingenier´ ıa y Tecnolog´ ıa. Inform´ atica. 9:30-10:00h. Opening 10:00-10:30h. “Technologies for developing serious games”. Francisco Mart´ ın Hern´ andez. University of La Laguna. Spain 10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain. Jorge Garc´ ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es). 11:00-11:30h. Break 12:00-14:00h. “Serious Games: projects” “The SEGAN Network”. Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal “Serious games design in teacher education”. Joze Rugelj. University of Ljubljana. Eslov´ enia “Balancing Game Rules and Activities”. Martin Sillaots. Estonia “Evaluating serious games”. Janet Read. University of Central Lancashire. UK 14:00-16:00h. Lunch 16:00-20:00h. Professional section 4d3studio (4d3studio.com). (Tenerife, Espa˜ na). Marcos Mart´ ın. Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜ na). Alberto Erice. Centre for Research and Technology-Thessaly (CERETETH). (Grecia). Olivier Heidmann. Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜ na). ´ Angel Vi˜ nas y Daniel Blanco. ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜ na). Pedro Toledo y Yeray Barrios Fleitas. Pixelfan (www.pixelfan.org) (Tenerife, Espa˜ na). Jacobo Caraballo. PlayMedusa (playmedusa.com) (Tenerife, Espa˜ na). Luis Ant´ on. Promineo Studio (promineostudios.com). (Tenerife, Espa˜ na). Isidro Quintana. Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜ na). Isaac Marco Hern´ andez. Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜ na). Isaac Gonzalez y Pedro Pino (Director General de la Direcci´ on General de Agricultura) University of Ljubljana (www.uni-lj.si/eng). (Eslov´ enia). Joze Rugelj. Virtual Campus (virtual-campus.eu). (Portugal). Antonio Andrade. QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜ na). Alberto Mora. IMPORTANTE: La inscripci´ on para la conferencia es gratuita en: http://bit.ly/1yizUJx

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Page 1: Progrezz: Social Crowdsourcing & Crowdfunding with Serious Games

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Program

Date: Jan 30, 2015.Time: 9:30-20:00h.Place: Salon de grados. Escuela de Ingenierıa y Tecnologıa. Informatica.

9:30-10:00h. Opening10:00-10:30h. “Technologies for developing serious games”.

Francisco Martın Hernandez. University of La Laguna. Spain

10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.Jorge Garcıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).

11:00-11:30h. Break12:00-14:00h. “Serious Games: projects”

“The SEGAN Network”.Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal

“Serious games design in teacher education”.Joze Rugelj. University of Ljubljana. Eslovenia

“Balancing Game Rules and Activities”.Martin Sillaots. Estonia

“Evaluating serious games”.Janet Read. University of Central Lancashire. UK

14:00-16:00h. Lunch16:00-20:00h. Professional section

4d3studio (4d3studio.com). (Tenerife, Espana).Marcos Martın.

Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espana).Alberto Erice.

Centre for Research and Technology-Thessaly (CERETETH). (Grecia).Olivier Heidmann.

Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espana).Angel Vinas y Daniel Blanco.

ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espana).Pedro Toledo y Yeray Barrios Fleitas.

Pixelfan (www.pixelfan.org) (Tenerife, Espana).Jacobo Caraballo.

PlayMedusa (playmedusa.com) (Tenerife, Espana).Luis Anton.

Promineo Studio (promineostudios.com). (Tenerife, Espana).Isidro Quintana.

Shiphead Team (www.shiphead-team.com). (Tenerife, Espana).Isaac Marco Hernandez.

Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espana).Isaac Gonzalez y Pedro Pino (Director General de la Direccion General de Agricultura)

University of Ljubljana (www.uni-lj.si/eng). (Eslovenia).Joze Rugelj.

Virtual Campus (virtual-campus.eu). (Portugal).Antonio Andrade.

QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espana).Alberto Mora.

IMPORTANTE: La inscripcion para la conferencia es gratuita en: http://bit.ly/1yizUJx

Program

Date: Jan 30, 2015.Time: 9:30-20:00h.Place: Salon de grados. Escuela de Ingenierıa y Tecnologıa. Informatica.

9:30-10:00h. Opening10:00-10:30h. “Technologies for developing serious games”.

Francisco Martın Hernandez. University of La Laguna. Spain

10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.Jorge Garcıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).

11:00-11:30h. Break12:00-14:00h. “Serious Games: projects”

“The SEGAN Network”.Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal

“Serious games design in teacher education”.Joze Rugelj. University of Ljubljana. Eslovenia

“Balancing Game Rules and Activities”.Martin Sillaots. Estonia

“Evaluating serious games”.Janet Read. University of Central Lancashire. UK

14:00-16:00h. Lunch16:00-20:00h. Professional section

4d3studio (4d3studio.com). (Tenerife, Espana).Marcos Martın.

Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espana).Alberto Erice.

Centre for Research and Technology-Thessaly (CERETETH). (Grecia).Olivier Heidmann.

Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espana).Angel Vinas y Daniel Blanco.

ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espana).Pedro Toledo y Yeray Barrios Fleitas.

Pixelfan (www.pixelfan.org) (Tenerife, Espana).Jacobo Caraballo.

PlayMedusa (playmedusa.com) (Tenerife, Espana).Luis Anton.

Promineo Studio (promineostudios.com). (Tenerife, Espana).Isidro Quintana.

Shiphead Team (www.shiphead-team.com). (Tenerife, Espana).Isaac Marco Hernandez.

Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espana).Isaac Gonzalez y Pedro Pino (Director General de la Direccion General de Agricultura)

University of Ljubljana (www.uni-lj.si/eng). (Eslovenia).Joze Rugelj.

Virtual Campus (virtual-campus.eu). (Portugal).Antonio Andrade.

QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espana).Alberto Mora.

IMPORTANTE: La inscripcion para la conferencia es gratuita en: http://bit.ly/1yizUJx

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MIND THE GAPS

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¿Social Game? …

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3  "Social  Progress  Index"  by  NuclearVacuum,  Spesh531  -­‐  File:BlankMap-­‐World-­‐Microstates.svg,  [1],.  Licensed  under  CC  BY-­‐SA  3.0  via  Wikimedia  Commons  -­‐  hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg  

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There´s no unique recipe

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Jorge  Garcia  del  Arco  1 2 3

1st proposal:

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Retos  Sociales  

Everyone can Identify

Social Challenges

Eveyone can help to Co-Design Solutions

Eveyone can Contribute to

Flip Challenges Over

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«You never change things by fighting the existing reality. To change

something, build a new model that makes the existing model obsolete»

Richard Buckminster Fuller

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Technologies for Developing Serious Games  

How are building Progrezz?

Paco  Martín  Fernández  PhD  Student  at  CryptULL  

SERIOUS GAMES NETWORK

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Who  am  I?  

•  PhD  Student  (Cryptography)  – CryptULL  Researcher  

•  Apps  Developer  (Android  Lover)  –  Android  Speaker  (Tenerife  Lan  Party,  Developers  Fesdval,  etc.)  –  Nadonal  App  Tourism  Award  (Sun  and  Beach  Category,  2015)    –  Nadonal  Open  Source  University  Contest  Winner  (Senior  Category,  2014)  –  Open  Data  Canarias  Contest  Winner  (2013,  2014)  –  Startup  Weekend  Winner  …  

•  Founder  &  Lead  Organizer  GDG  Tenerife  

Reto  Meier!  

@pacomartinfdez  

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Before  stardng  the  talk  ...  

www.github.com/teamprogrezz  

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What  is  the  architecture    of  Progrezz?  

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Progrezz  Evolving  

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First  Minimum  Viable  Product  •  Mysterious Atmosphere

•  Discover hidden Messages

•  Encrypted Messages

•  Fragmented Messages

•  Geolocated Fragments

•  Go in search of the

Fragments along the Real World

•  Mini Games to Decrypt Messages

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What  technologies  are    being  used?    

                                                                                                                                       Ruby  

Sinatra  

PostgreSQL  

Server  

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What  technologies  are    being  used?    

HTML5  •  NO  Frameworks  (Ionic,  React  ,  JQuery  Mobile…)  

 CSS3  

• Material  Design  for  Bootstrap    

JavaScript  •  JQuery  (DOM  Control)  

WebApp  

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What  technologies  are    being  used?  

Map:  OpenStreetMap  (LeafletJS)    

 An  Open-­‐Source  JavaScript  Library  for  Mobile-­‐Friendly  Interac;ve  Maps  

WebApp  

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What  technologies  are    being  used?  

WebApp  

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What  technologies  are    being  used?  

MiniGames  

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Cross-­‐PlaMorm  

Open-­‐Source  

Easy-­‐to-­‐Use  

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Team  Progrezz…  at  the  moment  

Progrezz  Fathers  

Video  Game  Writer  Developers,  Developers,  Developers!!!  

Jorge   Gonzalo  

Alby  

Pedro  

Dani   Cristo   Joa  

Adrián   Paco  

…and  anyone  who  wants  to  parUcipate…  

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Technologies for Developing Serious Games  

How are building Progrezz?

Paco  Martín  Fernández  PhD  Student  at  CryptULL  

SERIOUS GAMES NETWORK