progrezz: social crowdsourcing & crowdfunding with serious games
TRANSCRIPT
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Program
Date: Jan 30, 2015.Time: 9:30-20:00h.Place: Salon de grados. Escuela de Ingenierıa y Tecnologıa. Informatica.
9:30-10:00h. Opening10:00-10:30h. “Technologies for developing serious games”.
Francisco Martın Hernandez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.Jorge Garcıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.Joze Rugelj. University of Ljubljana. Eslovenia
“Balancing Game Rules and Activities”.Martin Sillaots. Estonia
“Evaluating serious games”.Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espana).Marcos Martın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espana).Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espana).Angel Vinas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espana).Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espana).Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espana).Luis Anton.
Promineo Studio (promineostudios.com). (Tenerife, Espana).Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espana).Isaac Marco Hernandez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espana).Isaac Gonzalez y Pedro Pino (Director General de la Direccion General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslovenia).Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espana).Alberto Mora.
IMPORTANTE: La inscripcion para la conferencia es gratuita en: http://bit.ly/1yizUJx
Program
Date: Jan 30, 2015.Time: 9:30-20:00h.Place: Salon de grados. Escuela de Ingenierıa y Tecnologıa. Informatica.
9:30-10:00h. Opening10:00-10:30h. “Technologies for developing serious games”.
Francisco Martın Hernandez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.Jorge Garcıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.Joze Rugelj. University of Ljubljana. Eslovenia
“Balancing Game Rules and Activities”.Martin Sillaots. Estonia
“Evaluating serious games”.Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espana).Marcos Martın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espana).Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espana).Angel Vinas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espana).Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espana).Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espana).Luis Anton.
Promineo Studio (promineostudios.com). (Tenerife, Espana).Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espana).Isaac Marco Hernandez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espana).Isaac Gonzalez y Pedro Pino (Director General de la Direccion General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslovenia).Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espana).Alberto Mora.
IMPORTANTE: La inscripcion para la conferencia es gratuita en: http://bit.ly/1yizUJx
MIND THE GAPS
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¿Social Game? …
3 "Social Progress Index" by NuclearVacuum, Spesh531 -‐ File:BlankMap-‐World-‐Microstates.svg, [1],. Licensed under CC BY-‐SA 3.0 via Wikimedia Commons -‐ hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg
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There´s no unique recipe
Jorge Garcia del Arco 1 2 3
1st proposal:
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Retos Sociales
Everyone can Identify
Social Challenges
Eveyone can help to Co-Design Solutions
Eveyone can Contribute to
Flip Challenges Over
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«You never change things by fighting the existing reality. To change
something, build a new model that makes the existing model obsolete»
Richard Buckminster Fuller
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Technologies for Developing Serious Games
How are building Progrezz?
Paco Martín Fernández PhD Student at CryptULL
SERIOUS GAMES NETWORK
Who am I?
• PhD Student (Cryptography) – CryptULL Researcher
• Apps Developer (Android Lover) – Android Speaker (Tenerife Lan Party, Developers Fesdval, etc.) – Nadonal App Tourism Award (Sun and Beach Category, 2015) – Nadonal Open Source University Contest Winner (Senior Category, 2014) – Open Data Canarias Contest Winner (2013, 2014) – Startup Weekend Winner …
• Founder & Lead Organizer GDG Tenerife
Reto Meier!
@pacomartinfdez
Before stardng the talk ...
www.github.com/teamprogrezz
What is the architecture of Progrezz?
Progrezz Evolving
First Minimum Viable Product • Mysterious Atmosphere
• Discover hidden Messages
• Encrypted Messages
• Fragmented Messages
• Geolocated Fragments
• Go in search of the
Fragments along the Real World
• Mini Games to Decrypt Messages
What technologies are being used?
Ruby
Sinatra
PostgreSQL
Server
What technologies are being used?
HTML5 • NO Frameworks (Ionic, React , JQuery Mobile…)
CSS3
• Material Design for Bootstrap
JavaScript • JQuery (DOM Control)
WebApp
What technologies are being used?
Map: OpenStreetMap (LeafletJS)
An Open-‐Source JavaScript Library for Mobile-‐Friendly Interac;ve Maps
WebApp
What technologies are being used?
WebApp
What technologies are being used?
MiniGames
Cross-‐PlaMorm
Open-‐Source
Easy-‐to-‐Use
Team Progrezz… at the moment
Progrezz Fathers
Video Game Writer Developers, Developers, Developers!!!
Jorge Gonzalo
Alby
Pedro
Dani Cristo Joa
Adrián Paco
…and anyone who wants to parUcipate…
Technologies for Developing Serious Games
How are building Progrezz?
Paco Martín Fernández PhD Student at CryptULL
SERIOUS GAMES NETWORK