programming and behavior management

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Programming and Behavior Management Class 8 March 12, 2014

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Programming and Behavior Management. Class 8 March 12, 2014. Overview. Sensory Storytime: Barbara Klipper, author of Stories on the Spectrum Adaptive Gaming: John Huth, Brooklyn Public Library Review MI and UDL Behavior Management. Barbara Klipper – Sensory Storytime. - PowerPoint PPT Presentation

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Page 1: Programming and Behavior Management

Programming and Behavior Management

Class 8 March 12, 2014

Page 2: Programming and Behavior Management

Overview

Sensory Storytime: Barbara Klipper, author of Stories on the Spectrum

Adaptive Gaming: John Huth, Brooklyn Public Library

Review MI and UDL Behavior Management

Page 3: Programming and Behavior Management

Barbara Klipper – Sensory Storytime

Page 4: Programming and Behavior Management

John Huth – Adaptive Gaming Teen and Young Adult Librarian,

Brooklyn Public Library

Page 5: Programming and Behavior Management

Multiple Intelligences

Page 6: Programming and Behavior Management

Education – Universal Design for Learning

Multiple means of representation

Multiple means of expression

Multiple means of engagement

Multiple means of assessment

Page 7: Programming and Behavior Management

Design Program for Teen on Sickle Cell

What do you want to convey? How do you want to convey it?

kidshealth.org

Page 8: Programming and Behavior Management

Hierarchy of Needs

Page 9: Programming and Behavior Management

Behavior as Communication

Inability to be understood can result in frustration

Use the child’s preferred mode of communication

Page 10: Programming and Behavior Management

ARCS – Dr. John Keller

Attention Relevance Confidence Satisfaction

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Behavior Tips - Structure Make implied structure explicit If multiple sessions, use same

structure each time Announce structure at the beginning and reinforce Use picture schedules

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Behavior Tips – Misc. Observe how parents, teachers, aids and other

who know the person interact with the person Ask if specific behavior management

strategies are used (behavior modification, ABA etc.)

Understand that some of the child’s behaviors may not be in response to you

Use picture schedules Use visual timers Be prepared to expand your

view of acceptable behavior

Page 13: Programming and Behavior Management

Things to Have on Hand Simple augmentative

communication devices Figdets Sensory toys Weighted blanket Quiet area Picture schedules for programs

Page 14: Programming and Behavior Management

Sexual Behavior in the Library

Almost all children with disabilities experience puberty

People with disabilities have the typical range of sexual feelings

Page 15: Programming and Behavior Management

School Discipline

Functional Behavioral Analysis Behavioral Intervention Plan Behavior Manifestation Review

Page 16: Programming and Behavior Management

Behavior Intervention Plan:Things to Consider

Is the behavior a problem What were the immediate

antecedents What were the broader

antecedents

Page 17: Programming and Behavior Management

B.I.P. Cont.

What is being communicated Experience of the individual Background of the individual

Page 18: Programming and Behavior Management
Page 19: Programming and Behavior Management

Behavior Analysis

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Case Study Issues

What are your avatar’s behavioral issues?

Does your character have a BIP? Why or why not?

Page 21: Programming and Behavior Management

Grant Assignments Due