programming ' 3d interaction cornell fall 2005 lecture 20 © 2005 steve marschner 2 input...

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Page 1: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 2: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 3: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 4: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 5: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 6: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 7: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 8: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)