program/departent/unit learning outcomes curriculum · pdf...

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PRODUCE a body of work suitable for seeking transfer to bachelors programs at other colleges and universities or entry-level opportunities for employment in their chosen field of game design. I I I I I D I D D P P SOLVE CREATIVE PROBLEMS within their field of game design & production, including research, prototyping, playtesting, assessment, development and synthesis of technical, aesthetic, and conceptual knowledge. I I I I I D I D D P P DEVELOP collaborative work methodologies in preparation for careers in the media arts. I I I D D P COMMUNICATE their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. I I D I I D D D P BUILD a working knowledge of coding fundamentals and utilize in game development. I I D D P EVALUATE work in their field, including their own work, using professional terminology and the vocabulary of game design and development. I I D D I I I D D D P RECOGNIZE the influence of media culture and aesthetic trends in game design. I I D D I I D D D P Program/Departent/Unit Learning Outcomes Curriculum Map Program/Department/Unit: Game Design Term/Year Revised: Spring 2015 Suggested ways to complete the Curriculum Map: = Program outcome is fully covered within the course through formal learning and/or assessment activities. X = Program outcome is partially covered within the course through formal learning and/or assessment actives. Or: I - Program outcome is introduced in the course. D - Program outcome is developed in the course. P - Program outcome is proficient in the course. Courses Offered in Program/Department/Unit GD101 Intro to Games GD105 Intro to Programming GD201 Digital Games GD210 Game Studio GD205 Adv Programming DD101 Toolbox DD102 Media Design DD105 2D Design DD112 Web Design DD107 Concepts Animation DD113 Motion Graphics DD207 Intro Maya Learning Outcomes/Goals GD102 Beyond Games

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Page 1: Program/Departent/Unit Learning Outcomes Curriculum  · PDF fileMediaDesign_ProgramOutcomesCurriculumMap_2.xls Author: catherine lewis Created Date: 11/18/2015 3:42:23 PM

PRODUCE a body of work suitable for seeking transfer to bachelors programs at other colleges and universities or entry-level opportunities for employment in their chosen field of game design.

I I I I I D I D D P P

SOLVE CREATIVE PROBLEMS within their field of game design & production, including research, prototyping, playtesting, assessment, development and synthesis of technical, aesthetic, and conceptual knowledge.

I I I I I D I D D P P

DEVELOP collaborative work methodologies in preparation for careers in the media arts. I I I D D P

COMMUNICATE their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.

I I D I I D D D P

BUILD a working knowledge of coding fundamentals and utilize in game development. I I D D P

EVALUATE work in their field, including their own work, using professional terminology and the vocabulary of game design and development.

I I D D I I I D D D P

RECOGNIZE the influence of media culture and aesthetic trends in game design. I I D D I I D D D P

Program/Departent/Unit Learning Outcomes Curriculum Map

Program/Department/Unit: Game Design

Term/Year Revised: Spring 2015

Suggested ways to complete the Curriculum Map:√ = Program outcome is fully covered within the course through formal learning

and/or assessment activities. X = Program outcome is partially covered within the course through formal learning

and/or assessment actives.Or:

I - Program outcome is introduced in the course.D - Program outcome is developed in the course. P - Program outcome is proficient in the course.

Courses Offered in Program/Department/Unit

GD

101

Intro

to G

ames

GD

105

Intro

to P

rogr

amm

ing

GD

201

Dig

ital G

ames

GD

210

Gam

e St

udio

GD

205

Adv

Pro

gram

min

g

DD

101

Tool

box

DD

102

Med

ia D

esig

n

DD

105

2D D

esig

n

DD

112

Web

Des

ign

DD

107

Con

cept

s Ani

mat

ion

DD

113

Mot

ion

Gra

phic

s

DD

207

Intro

May

a

Learning Outcomes/Goals GD

102

Bey

ond

Gam

es