program/departent/unit learning outcomes curriculum · pdf...
TRANSCRIPT
PRODUCE a body of work suitable for seeking transfer to bachelors programs at other colleges and universities or entry-level opportunities for employment in their chosen field of game design.
I I I I I D I D D P P
SOLVE CREATIVE PROBLEMS within their field of game design & production, including research, prototyping, playtesting, assessment, development and synthesis of technical, aesthetic, and conceptual knowledge.
I I I I I D I D D P P
DEVELOP collaborative work methodologies in preparation for careers in the media arts. I I I D D P
COMMUNICATE their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
I I D I I D D D P
BUILD a working knowledge of coding fundamentals and utilize in game development. I I D D P
EVALUATE work in their field, including their own work, using professional terminology and the vocabulary of game design and development.
I I D D I I I D D D P
RECOGNIZE the influence of media culture and aesthetic trends in game design. I I D D I I D D D P
Program/Departent/Unit Learning Outcomes Curriculum Map
Program/Department/Unit: Game Design
Term/Year Revised: Spring 2015
Suggested ways to complete the Curriculum Map:√ = Program outcome is fully covered within the course through formal learning
and/or assessment activities. X = Program outcome is partially covered within the course through formal learning
and/or assessment actives.Or:
I - Program outcome is introduced in the course.D - Program outcome is developed in the course. P - Program outcome is proficient in the course.
Courses Offered in Program/Department/Unit
GD
101
Intro
to G
ames
GD
105
Intro
to P
rogr
amm
ing
GD
201
Dig
ital G
ames
GD
210
Gam
e St
udio
GD
205
Adv
Pro
gram
min
g
DD
101
Tool
box
DD
102
Med
ia D
esig
n
DD
105
2D D
esig
n
DD
112
Web
Des
ign
DD
107
Con
cept
s Ani
mat
ion
DD
113
Mot
ion
Gra
phic
s
DD
207
Intro
May
a
Learning Outcomes/Goals GD
102
Bey
ond
Gam
es