product system design
DESCRIPTION
TRANSCRIPT
Qiu yiwu| Luo zhening| Yuan sisi| Xu sisi|Wu bicao|Shao shiyi
Description Topics Design Process
Toy industry is a new area of electronic smart toys growth. Products can help learning, based on environmental stimulus. They can follow to change the behavior patterns and actions. Speech synthesis and speech recognition is the key technology in smart toys to help communication between the user and toys to give children the toys and interaction between the real experience. Such products include TOMOGOCHI products, voice-controlled robot, interactive pets, puppets, password protection products, of course, dog. Smart toys developers have to face the cost, technology choice, dialogue, design, environmental considerations and system design considerations. The real magic lies in the use of all of these techniques to create a product, feature interesting and really be able to attract children and even adults, to the manufacturers for the cost-effective, this will become a popular product. Good design needs a toy technology, the proper use and in a natural way to mix the technologies. Users are often reluctant to wear headphones or holding a microphone to control their toys. The challenge is to allow the largest possible number of free and can still provide a strong clear signal to the toy. Designer must be creative in this part.
Topic Description Design Process
Design Research
Market Analysis
Requirements Analysis
FunctionFor AgeColor Analysis
Technical Analysis
Opportunities
Design analysis
Brain Storming
Design PositioningSketch
Design display
Syntax
StructureSize ChartColor Combination
SemanticUsage behavior
Usage Scenarios
Design Research | Design Analysis | Design Display
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis• Requirements Analysis• Technical Analysis• Opportunities
Market Characteristics•Financial crisis• Product output expand• Technological revolution• 70% from china• 60% high-tech toys
Product:•Toys made of various materials (such as wooden toys, metal toys and plastic toys)• Toys with various functions, (such as electric toys, puzzles and digital toys)• Electric toy instruments• Children's wheeled toys (such as bicycles, strollers, wagons and tricycles) • Models• Other toys (such as doll's houses, clothes, hats and shoes) • Toy components
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis• Requirements Analysis• Technical Analysis• Opportunities
Trend• High technology• Intelligent• Multiple interactions
Toys Develop• Toy Company• World famous company (Intel,Lego,Energizer,Microsoft,etc.)• Top universities
User• Not only children but also adult, toys become a part of daily life
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Physical Teaching Tips 10-11 years oldMastery of physical skillsActive and curiousSeek a variety of new experiencesPhysical changes cause 11-year-olds to tire easily
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
Social10-11-year-olds need a loving, accepting relationship with significant adults. They still need to share problems and successes with understanding people.10-11 years: Friendships and activities with age mates flourish. Children draw together and away from adults in the desire for independence. The child wants to be a part of the group and does not want to stand alone in competition. They no longer think aloud and so, keeping the communication open is prime. Listen, ask questions and avoid being judgmental.
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
Emotional10-year-old boys will still participate in activities with girls, but, by 11 years old they tend to work/ play better with their own sex. Good age for explore/ research activities. Use creative ways to memorize Bible verses.
10-11 years: There is a good emotional balance in a 10-year-old. He is usually cooperative, easygoing, content, friendly and agreeable. The 11year-old is experiencing unsteady emotions. Peer acceptance is vitally important.
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Intellectual10-11 years: They are verbal! Making ethical decisions becomes a challenging task. They are able to express ideas and feelings in a creative way. At 11 years the child begins to reason abstractly. He begins to think of himself as an adult and questions adult concepts. Hero worship is strong.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Teaching TipsConsider the skill/ability levels of the children. Some can handle reading/writing activities and others may do better with music or art. Use pictures to help them understand Bible times and people. Avoid symbolism! Encourage them to look up information: discover their own answers to problems, use art, music, and drama. Help children learn Bible information and concepts. Allow them to use their Bibles by finding and reading portions. Bible reading games are good for this age and these are good years for Bible memory work. Help children understand the meaning of the verses they memorize. Include lots of opportunities for talking, questioning and discussing. These are good years for poetry, songs, drama, stories, drawing and painting. Give guidance in a way that does not destroy the child’s efforts in becoming a thinking, self-directed person.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
The gospel becomes real as the child feels love from adults. Teachers who demonstrate their faith in a consistent, loving way may become channels through which the loving nature of God can be made known to a child.
Help children develop a feeling for communication with God through prayer.
Help them understand the forgiving nature of God. Provide opportunities to make choices and decisions based on Bible concepts.
Provide opportunities for children to participate in prayer, Bible reading and worship. Involve them in work and service projects.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis
•Requirements Analysis• Technical Analysis• Opportunities
Children's responses to the speech bubble prototypeRESULTSResponses from the study demonstrated that children liked the notion that agent output could be varied and that they had control over the output stream. Importantly, the output didn’t have to change modality for the children to exhibit this interest.
For example, Figure 1 demonstrates variation and agency expression which came from the children’s ideas for different sounds, noises and words that the speech bubbles could make.These sounds were not necessarily sophisticated; crying or saying ‘mama’ for the baby, growling or introducing himself with ‘my name is Max’ for the bear, and battle sounds for the light saber.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis• Requirements Analysis
•Technical Analysis• Opportunities
Traditional method Sensor on toys Computer Interaction technique
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Market analysis• Requirements Analysis• Technical Analysis
•Opportunities
In China we need more toy design, not more manufacturing.Toys are generally regarded as children's playthings. But now adult also want to learn and relax through toys. Toys become a part of daily life.Concentrate more on child education market.The market need more high-tech toys.Toys Use latest Technology.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Brainstorming•Design Positioning• Sketch
User demand research
Design Creation Intelligent Toys integration
Embedded System
Technical Solution
Intelligent Toys Development
Core technology
User Experience associate
Social Projects
Optical,mechanical and electronic integration
Ambient Intelligence
Industrial Design
Product Opportunity Gap
Research Method
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Brainstorming•Design Positioning• Sketch
Design brief
Design a electronic smart toy: feature interesting and really be able to attract children and even adults, to the manufacturers is cost-effective
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Brainstorming•Design Positioning• Sketch
The original movement
Curtail
Lose the excess wire
Movement changes
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Brainstorming
•Design Positioning• Sketch
FunnyLovely Safely Fashion Cool Popular Simple ControlCheaper
TraditionalInteractionEnvironmentalPuzzle
RadiateSmartVent
HandiworkHi techEmotion
TAG:
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Brainstorming
•Design Positioning• Sketch
Usability
Emotion
SmartTraditional
Intention-scale map
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Brainstorming•Design Positioning
•Sketch•Evaluate
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Brainstorming•Design Positioning
•Sketch•Evaluate
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Brainstorming•Design Positioning•Sketch
•Evaluate
3/3.5/4 3.5/4.5/3.5
Choice It
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Syntax• Semantic
Suggestions for the our first trying
Leave sensor part in Papa’s tail.
build it solid for machining.Has problems in drafting.
Leave position for mechanism change
Join the ear and the hand’s paring line together to save cost.
Change drive mode.Add fixed point in the middle of it’s hands.Use simpler way to solve problems between body and hands.
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Syntax• Semantic
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Syntax• Semantic
Head Structure
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Syntax• Semantic
Function analysis
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
•Syntax• Semantic
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Syntax
• Semantic
Model
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Syntax
• Semantic
Model
Topic Description Design ProcessDesign Research | Design Analysis | Design Display
• Syntax
• Semantic
Feelings Pat his head, his face, he’s face will turn red.
Usage Scenarios (Interact)
1
Like a real panda He'll also let you know how he feels through realistic expressions and sounds. When you call him ”Papa”, he will run to you and say “I’m here, I’m here⋯⋯“
2 3
MoodPapa communicates and interacts with his “ goggles”. He has its own mood. He moves with goggles glass color changes.
Qiu yiwu| Luo zhening| Yuan sisi| Xu sisi|Wu bicao|Shao shiyi