product catalogue 2017 - english education...
TRANSCRIPT
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Product Catalogue 2017
A globally renowned Cambridge Young Learner Exams (YLE) preparation course for children aged 2-12, Picaro.
Velawoods English, a fully online and immersive English language learning programme for 12+.
A Learn English Early programme with Sign for children aged 0+, WOW.
A new 10 level, story-based learning, pre-school course for very young children, Minigon.
Learn Arabic series for children and teens, Ya Hala.
Story and song-based ELL course for young learners, Happy Valley.
Learn how to code and program a robot with EdBot for 6-13yrs / 9-18yrs.
Sounds English Phonics is the innovative, new learn-to-read app from the dedicated educators and parents behind Zaprendo.
Games 4 Books, the new initiative from CCS Education, creating games blended after books for the classroom.
Refread, the online digital library with thousands of carefuly selected articles and content.
Mussila, a series of music apps for children teaching the basics of music.
Binumi, the all-in-one solution to creating exceptional video content.
Our portfolio currently houses products for very young children ranging through to adults.
The EdTech Lobby aims to empower the use of technology in transforming education on a global scale. We strive to bring together like-minded people, products, companies and educational institutions.
We distribute, design, build, and train in using products which feature aspects of gamification, Learner Management Systems, virtual reality and robotics, whilst still offering them with printed support materials to create a blended learning and teaching solution.
www.edtechlobby.com
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A globally renowned Cambridge Young Learner Exams (YLE) preparation course for children aged 2-12, Picaro.
Velawoods English, a fully online and immersive English language learning programme for 12+.
A Learn English Early programme with Sign for children aged 0+, WOW.
A new 10 level, story-based learning, pre-school course for very young children, Minigon.
Learn Arabic series for children and teens, Ya Hala.
Story and song-based ELL course for young learners, Happy Valley.
Learn how to code and program a robot with EdBot for 6-13yrs / 9-18yrs.
Sounds English Phonics is the innovative, new learn-to-read app from the dedicated educators and parents behind Zaprendo.
Games 4 Books, the new initiative from CCS Education, creating games blended after books for the classroom.
Refread, the online digital library with thousands of carefuly selected articles and content.
Mussila, a series of music apps for children teaching the basics of music.
Binumi, the all-in-one solution to creating exceptional video content.
Our portfolio currently houses products for very young children ranging through to adults.
The EdTech Lobby aims to empower the use of technology in transforming education on a global scale. We strive to bring together like-minded people, products, companies and educational institutions.
We distribute, design, build, and train in using products which feature aspects of gamification, Learner Management Systems, virtual reality and robotics, whilst still offering them with printed support materials to create a blended learning and teaching solution.
PICARO WORLDTeach English, Motivate and Inspire Pages 3 - 4
Pages 5 - 6
VELAWOODS ENGLISHLive English, Learn English Pages 5 - 6
WOWLearn English Early with Sign Pages 7- 8
MINIGONStory-Based English Learning Pages 9 - 10
HAPPY VALLEYLearn English - Songs & Stories Pages 13 - 14
YA HALA Learn Arabic as a Foreign Language Pages 11 - 12
COMING SOONNew Products for 2017/18 Pages 27 - 28
EDBOTRobots and Coding in Schools Pages 15 - 16
ZAPRENDO (SOUNDS ENGLISH PHONICS)Phonics and Reading Pages 17 - 18
GAMES 4 BOOKSCreating Games for the Classroom Pages 19 - 20
REFREADYour Online Digital Library Pages 21 - 22
MUSSILAMusic Education For Modern Kids! Pages 23 - 24
BINUMIDigital Storytelling Pages 25 - 26
CONTENTS
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PUPPETS PHONICS
STORYBOOKSLMSONLINE GAMES
STUDENT’S BOOKS
WORKBOOKSTEACHER’S
BOOKS
FLASHCARDS
SONGS
Picaro is a blended Primary English course that motivates and guides children from 2 to 12 years old on their English learning journey. Picaro offers an engaging, fun and innovative English teaching programme mapped to the Cambridge English Young Learners syllabus which prepares childeren for the Cambridge Young Leaners Exams (YLE) and is applicable to a global curriculum.
Corresponds to the Common European Framework of Reference (CEFR).Cambridge YLE: Pre-Starters to Flyers.A minimum of 120 hours per year.Blended learning methodology.
Almost 1,000 educational online games.Gamification element for motivating children.CEFR: Pre-A1 to A2.Age: from 2 to 12 years old.Language: British English & American English.
All images © Picaro World Ltd
The Blended English Learning Adventure
Picaro Level
Level 1
Level 2
Level 3
Level 4
1
2
3
4
CEFR
Pre-A1
Pre-A1
A1
A2
Cambridge YLE
Pre-Starters
Starters
Movers
Flyers
Recommended Child Age
Picaro Levels
2 - 4
5 - 7
8 - 10
11 - 12
Cambridge English is the world leader in English Language assessment.
Picaro is so much fun thanks to BabyTV, the experts in early-childhood entertainment.
Kaplan Inc develops cutting edge English materials for students who are learning English as a second or foreign language.
Supported by experts in education and entertainment:Developed by Kaplan leader in education:
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PUPPETS PHONICS
STORYBOOKSLMSONLINE GAMES
STUDENT’S BOOKS
WORKBOOKSTEACHER’S
BOOKS
FLASHCARDS
SONGS
Picaro is a blended Primary English course that motivates and guides children from 2 to 12 years old on their English learning journey. Picaro offers an engaging, fun and innovative English teaching programme mapped to the Cambridge English Young Learners syllabus which prepares childeren for the Cambridge Young Leaners Exams (YLE) and is applicable to a global curriculum.
Corresponds to the Common European Framework of Reference (CEFR).Cambridge YLE: Pre-Starters to Flyers.A minimum of 120 hours per year.Blended learning methodology.
Almost 1,000 educational online games.Gamification element for motivating children.CEFR: Pre-A1 to A2.Age: from 2 to 12 years old.Language: British English & American English.
All images © Picaro World Ltd
The Blended English Learning Adventure
Picaro Level
Level 1
Level 2
Level 3
Level 4
1
2
3
4
CEFR
Pre-A1
Pre-A1
A1
A2
Cambridge YLE
Pre-Starters
Starters
Movers
Flyers
Recommended Child Age
Picaro Levels
2 - 4
5 - 7
8 - 10
11 - 12
Cambridge English is the world leader in English Language assessment.
Picaro is so much fun thanks to BabyTV, the experts in early-childhood entertainment.
Kaplan Inc develops cutting edge English materials for students who are learning English as a second or foreign language.
Supported by experts in education and entertainment:Developed by Kaplan leader in education:
All images © Picaro World Ltd
Progress Test
Exit Test
Progress Test
Progress Test
Progress Test
Progress Test
Progress TestProgress Test
Students can take the Starters YLE Exam
Students can take the Movers YLE Exam
Students can take the Flyers YLE Exam
Students can take the Movers YLE Exam
Students can take the Flyers YLE Exam
Students can take the Flyers YLE Exam
FlyersStarters Movers
Movers
Flyers
Flyers
Placement Test
Finish PicaroReady To Study Level B2
Start Picaro
Today’s children are excited about using computers and mobile devices like never before. The Picaro blended approach smoothly integrates technology into the print course curriculum, making learning both enjoyable and efficient. Embrace technology in your classroom today and benefit from the blended approach; increasing learner retention by 60%.
Picaro: The Blended Approach
Pre-Starters
The Picaro World Journey
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All images © Velawoods Learning Ltd
Live English, Learn English
Velawoods English is the only online English course specifically designed for self-study which uses the same com-plete learning programme as taught in language schools. It covers all the language skills: Speaking, Listening, Read-ing, Writing, Grammar and Vocabulary and the syllabus is aligned to International English Language Qualifications and the Common European Framework of Reference for languages (CEFR). The content has been transformed with Velawoods English into a highly engaging and interactive experience. Using principles from gaming and film-making, the learning programme is brought to life through a storyline that the learner experiences in the virtual town of Velawoods. As it puts the language into the context of real-life situations, it offers learners with the next best thing to living in an English-speaking country.
This makes it: Easier to understand the languageEasier to retain the learning especially new vocabulary and phrasesEasier to keep learners engaged and complete the coursesEasier to prepare for the international qualifications learners want to do
9 out of 10 learners say that Velawoods EnglishImproved their EnglishBuilt confidence in their speakingFound learning easyWould recommend it to a friendLiked the Velawoods storyline experience
DESKTOP TABLET MOBILE
•••••
••
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Perfect as a self-study practice tool with no need for the classroom teacher to support.Complete English Course developing all your language skills: listening, reading, writing, speaking, grammar and vocabulary.Certificate of Completion at the end of each course.Aligned to the CEFR & internationally recognised English language qualifications.
Unlimited speaking practice with state-of-the-art Carnegie speech analysis.Continuous personalised feedback and progress reports.Personalised real-life situations in a highly interactive 3D environment.Learn anywhere, anytime on Windows, Mac, Android and iOS devices.Ideal for learners of all ages above 12 especially adults.
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All images © Velawoods Learning Ltd
Live English, Learn English
Velawoods English is the only online English course specifically designed for self-study which uses the same com-plete learning programme as taught in language schools. It covers all the language skills: Speaking, Listening, Read-ing, Writing, Grammar and Vocabulary and the syllabus is aligned to International English Language Qualifications and the Common European Framework of Reference for languages (CEFR). The content has been transformed with Velawoods English into a highly engaging and interactive experience. Using principles from gaming and film-making, the learning programme is brought to life through a storyline that the learner experiences in the virtual town of Velawoods. As it puts the language into the context of real-life situations, it offers learners with the next best thing to living in an English-speaking country.
This makes it: Easier to understand the languageEasier to retain the learning especially new vocabulary and phrasesEasier to keep learners engaged and complete the coursesEasier to prepare for the international qualifications learners want to do
9 out of 10 learners say that Velawoods EnglishImproved their EnglishBuilt confidence in their speakingFound learning easyWould recommend it to a friendLiked the Velawoods storyline experience
DESKTOP TABLET MOBILE
•••••
••
••
Perfect as a self-study practice tool with no need for the classroom teacher to support.Complete English Course developing all your language skills: listening, reading, writing, speaking, grammar and vocabulary.Certificate of Completion at the end of each course.Aligned to the CEFR & internationally recognised English language qualifications.
Unlimited speaking practice with state-of-the-art Carnegie speech analysis.Continuous personalised feedback and progress reports.Personalised real-life situations in a highly interactive 3D environment.Learn anywhere, anytime on Windows, Mac, Android and iOS devices.Ideal for learners of all ages above 12 especially adults.
All images © Velawoods Learning Ltd
Beginner Course (A1)
LOGIN TO VELAWOODS(START)
Intermediate Course (B1) Coming Soon
End of A2 & Certificate of Completion
End of A1 & Certificate of Completion
• 39 complete and engaging lessons.• Over 80 hours of learning content.• 165+ learning objectives covered.
• 47 complete and engaging lessons.• Over 100 hours of learning content.• 210+ learning objectives covered.
Pre-Intermediate Course (A2)
The Journey
Learners will be able to prepare for:
Key English Test (KET)BULATS (20 – 39)TOEIC (225-545)Pearson Test of English General Level 1Integrated Skills in English (ISE) Foundation
••••
•Purchase Velawoods English
via the EdTech Lobby to receive a 30% discount.
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BOOKS PUPPETS POSTERSPHONICS
The Methodology behind WOW
Introduction to WOW
Acquiring phonics.Aids comprehension: signs provide clarity of meaning.Helps widen vocabulary and teaches reading, writing and spelling, all transferable skills.
Independent literacy learning for children in the classroom and home.Aids memory retention and recall of letters and words.Used in the early years curriculum and in the home.
Put on the WOW gloves, pink right hand and yellow left.
Let WOW puppet help you �ngerspell the alphabet.
Now open the book.
Now you know the letters, you can spell words on your hands.
Any words. All words. Hurrah!
1.
2.
3.
All images © Wowworldwide Ltd
Award-winning WOW books, poster and puppet are guaranteed tomotivate children, teachers and parents to begin signing and fingerspelling straightaway. Try it and see! It’s a fun-filled multisensory tool – and children LOVE it!
Using British Sign Language (BSL) signs alongside spoken English, children SEE, FEEL and DO words. With WOW, children learn earlier, faster and they retain their knowledge longer. They learn to read, write and spell quickly and easily!
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WOW, a cute cuddly character that totally captures children's imagination.
On the back of WOW's hands there are flaps for children to put their hands through to make WOW sign.
Superb for involving children in storytelling and other language activities, especially when trying to convey feelings or helping children to express 'their' feelings.
Our biggest secret revealed! In wearing the GLOVES children become WOW signers and instantly achieve. A signing winner! The gloves clarify the individual letters on the hands.
WOW Puppet
WOW Gloves
The WOW ABC POSTER is the speediest, most enjoyable way for children to learn the alphabet. Use the WOW poster with children to convey initial sounds and phonic blends and to support writing and spelling.
The pack also contains our WOW gloves, which clarify the individual letters on the hands.
The FINGERSPELLING ALPHABET BOOK is the perfect reference tool for an individual child needing to find a particular letter or letters in their written work. BIG pages brimming with colour and interactive signing fun, perfect for read-alone or sharing.
WOW Fingerspelling Alphabet Pack
Stunningly original, the WOW FIRST SIGNING ABC BOOK leads children from the illustration
to the sign to the fingerspelled and written word with unparalleled ease. This way even 3 year-olds learn to read and spell!
Loveable signing character WOW and his friends, Monkey and Dog.
WOW First Signing ABC Book
WOW Feelings and First Words Books
WOW FEELINGS BOOK, an innovative way to introduce the all-important emotions to babies and toddlers! Includes a range of signs for baby's feelings. All babies want to express that they are happy, sad, hungry, sleepy or loving and to share these emotions with you.
Also, the WOW FIRST WORDS BOOK is the new and fun way to introduce concepts to babies and toddlers! See babies sign
"play" before babies can even say "play".
All images © Wowworldwide Ltd
Product List
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Minigon is a new, ten level, pre-school course for very young learners of English from beginner to elementary level. This child-friendly fun series integrates cross-curricular learning with story-based learning whilst building environmental awareness. With lovely, fun and stimulating stories, games, songs and a wide variety of activities; the series presents the words and phrases in a context that entertains and motivates children so as to optimize their engagement with their own learning. The series involves the most up-to-date methodologies and dynamic learning techniques with a student-centered approach. Through games, songs and chanting rhymes, children will enjoy learning English within the context of stories, using flashcards and doing craft activities.
An integrated skills-based approach.Cross-curricular and story-based learning.10 Recurring, catchy and funny ending stories.Recycling the language points and the lexis.Songs suitable for TPR. (Total physical response). Multi-coloured illustrations.A well-designed complete curriculum.
Meticulously designed lesson plans.Bonus lessons for each book.Extra activities for each lesson.Photocopiable activities.Inclusion of stickers, puppets, certificates, evaluation forms, play mats, flashcards and storycards.Raising environmental awareness.
Introduction to Minigon
All images © Macenta Publishing Limited
Minigon Online Activites & LMS
Minigon World is the brand new interactive experience that allows children to create their own stories.
With a host of other features including;
> Design your own character> Mini Games> Picture Dictionary
This platform also links to a teacher’s LMS whereby teacher’s can send messages directly to students and track student’s progress.
Will be available for Android and iOS soon.
Who is Minigon for?
Minigon is for young and very young learners who have just started learning English as a foreign or second language, and for those who are at higher levels.
STORYBOOKS
FLASHCARDS
TEACHER’S BOOKSAUDIO CD
PUPPETS LMSONLINE GAMES
STUDENT’S BOOKSE-BOOKS
Product List
Storybooks
Body Parts - (Toys)Food - (Fruits)Jobs - (Town)Animals - (Nature)Sports - (Family Members)
Colours - (Farm Animals)Numbers - (Animals)House - (Prepositions/furniture)Clothes - (Seasons/weather)One Day - (Shapes)
Each topic is also accompanied by a side topic that can be seen through the stories.
Stickers
Play-mats Colouring Books Fun Pages
Audio CD’sCertificates
Teacher’s Books Student’s Books Homework Books
All images © Macenta Publishing Limited
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Product List
Storybooks
Body Parts - (Toys)Food - (Fruits)Jobs - (Town)Animals - (Nature)Sports - (Family Members)
Colours - (Farm Animals)Numbers - (Animals)House - (Prepositions/furniture)Clothes - (Seasons/weather)One Day - (Shapes)
Each topic is also accompanied by a side topic that can be seen through the stories.
Stickers
Play-mats Colouring Books Fun Pages
Audio CD’sCertificates
Teacher’s Books Student’s Books Homework Books
All images © Macenta Publishing Limited
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Ya hala! brings the Arabic language to life! Vibrant illustrations representing real life situations and fascinating facts stimulate interest in learning about the culture, customs, and traditions in various Arabic-speaking countries.
8 learning modules composed of an opening page, 3 double paged lessons and one assessment page.Systematic practice of all four skills: listening, speaking, reading and writing.Section to learn new vocabulary.Pronunciation practice.Grammar in practice.
Themes related to different cultural aspects.Focus on functional language to aid communication.Alphabet and writing exercises.Practice in context (oral – written).Consolidation, review and practice activities.Age range: Teenagers 10 to 14 years+Number of hours: Approximately 105 hours for level 1.
Introduction to Ya Hala!
The three levels of Ya Hala! series (1.A, 1.B, 2) cover teacher Arabic as a foreign language from novice to intermediate level, as follows:
Ya Hala! series targets middle school students as the units and themes were carefully chosen to cater for learners 11 to 14 years old. The three levels of the series offer to middle school students the possibility to learn Arabic as a foreign language any year from Grades 6 to 9, as it is based on language proficiency.
Proficiency Levels
Correlation with International Standards
STUDENT’S BOOKS
TEACHER’S BOOKS WORKBOOKS E-BOOKS
IWB AUDIO CD
All images © Hachette A.Antoine Ltd
Correlation with the standards AERO +
Correlation with the CEFR (Common European Framework of Reference for Languages)
Alphabet and sounds + A1.1
A1.2 - Beginning of A2
(Ya Hala!)
A2.1
Level 1 (Part one)
Level 1 (Part two)
Level 2 (Part one)
A2.2 Level 2 (Part two)
Level 1
Level 2
Level 3
Level 3
Language ProficiencyLevel Teaching Hours
Novice Low Novice MidTwo academic years: average of three teaching sessions per week
Ya Hala! 2 (Part 1)
Ya Hala! 1.A
Novice Mid Novice HighTwo academic years: average of three teaching sessions per weekYa Hala! 1.B
Novice High Intermediate LowOne academic year: average of three teaching sessions per week.
Ya Hala! 2 (Part 1) Intermediate Low Intermediate MidOne academic year: average of three teaching sessions per week.
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Page - 12All images © Hachette A.Antoine Ltd
The Ya Hala! digital component offers engaging interactive lessons developed by Hachette Antoine S.A.L. in collaboration with a team of authors who have great expertise in the domain of teaching Arabic as a foreign language and professionnal content developers who are also experts in the educational field.
The Ya Hala! digital component is composed of a series of 8 individual lesson flipcharts, each delivering a complete lesson of up to 35 minutes.
Interactive Whiteboard Lessons
Structure of a type module one module is composed of 14 pages.
1 opening page with a full page photo directly linked to the general title of the module to enhance motivation and introductory activities. This page presents the learning contract of the entire module as well as the titles of the three lessons and a hint of illustrations.
3 lessons on 2 double pages each
Type lesson:> In the first double page, we have systematically 3 dialogs that are the base for the learning of the vocabulary, grammar points as well as the alphabet and phonetic.> Students live the adventures of Bassem and Lily throughout the year.> The first double page is composed according to these topics:
a. Vocabulary and expressions: Learning of the new words and expression needed in everyday situations, in line with the theme of the module.b. You and me: interaction.c. Phonetics: Learning the alphabet and phonetic points.
> The second double page is composed according to these topics: a. Building the language: Activities to use the points of grammer. b. Grammar in focus: the grammar rule in context.c. My magic carpet: Cultures of the Arab world.d. Personal expression: Practice of all the learning in context (oral-written).
1 Page Assesment: The objectives are assessed through activities.
Student Books
The workbook offers a wide variety of activities and follows the progression of the student book. It consolidates the vocabulary and grammar from the student’s book and provides further practice of functional language and writing skills. These activities
are divided into 4 sections: vocabulary, alphabet and writing, grammar, practice of skills in context.
Workbook
Advice and tips for an interactive use of the book in the classroom as well as effective implementation of the activities.
Teacher’s Book
Audio CD
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"Kids fall in love with the charming characters immediately and can enjoy singing the enchanting songs from the day one." Chiyuki Yanase, Sunny Field English, Tokyo
"After teaching young learners for 32 years I've finally found the perfect book - Happy Valley! It's a complete package which makes me very happy!" Mary Virgil-Uchida, ABC House, Sapporo
"The music is like a breath of fresh air! The children love the songs. Everyone knows Kinka and Pinka. The student book is wonderful - upbeat and colorful." Karen White, Ecole Bilingue de Lyon, France
"I love it. It's the best series I have used. It really works. The kids are saying the language - all the vocab and dialogs. I am not teaching differently. The product is getting me better results." Cynthia Akazawa, Interact English School, Okayama
"The deciding factors in choosing it were the impact of the characters. The target of each unit is clear, and the number of words is just right. Teachers and students can do satisfying lessons effortlessly." Akiko Matono, Happy Room, Tokyo
TEACHER & PARENT GUIDE
ONLINE GAMES
STUDENT’S BOOKS WORKBOOKS SONGS
FLASHCARDS
PHONICS
CD / DVD
Happy Valley is a character-led, story-driven, first contact, K1-K3 ELL course. The main series comprises of student book, workbook with CD, class CD, student and teachers flashcards and a bonus DVD and workbook for level 1. The stories cover fun, everyday age-appropriate activities kids are familiar with.
The accompanying phonics series comprises starter workbook, K1-K4 combined student/activity books with CDs and flashcards.
The title has become a best-seller in Japan, and in a recent survey (by Shogakukan Jan. 2014) Happy Valley was voted more popular with children than Thomas and Friends. Thomas and Friends is Japan's 4th most-recognisable kids brand.
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Accompanying Phonics course - K1-K4. Activities empower students to make things their own and show what they know.Age: from 2 to 6 years old.Language: American English.
All images © Modern English Learning Ltd
K1-K3 ELL course.Storytime enables kids to understand when the language could be used.VAK ensures all learners engage their senses. Best seller in Japan.
What Do People Think of Happy Valley?
Welcome To The World Of Happy Valley
Catherine Littlehale
Simon Moran
Stickers
inside!
Catherine Littlehale Oki
Simon Moran
Student Book
Happy Valley is a fun, three-level course
for young learners of English.
Features:
• Fun characters and stories kids love
• Games old and NEW
• 4 activities per unit
• Stickers for kids to enjoy
• Easy-to-remember songs and chants
• Songs for fun and movement
• Lots of vocabulary
• Parent support
• Online resources including
teacher’s guide
The series comes with:
• Student Book
• Workbook with CD
• Phonics workbook with CD
• Student fl ashcards
• Classroom fl ashcards
• CD
• DVD
Happy Valley 1
Student Book
Littlehale Oki/M
oranM
E Learning
Find us here:
Website: www.happyvalley.tv
YouTube: www.youtube.com/happyvalleytv
Games: www.appstore.com/melearning
Page - 13
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"Kids fall in love with the charming characters immediately and can enjoy singing the enchanting songs from the day one." Chiyuki Yanase, Sunny Field English, Tokyo
"After teaching young learners for 32 years I've finally found the perfect book - Happy Valley! It's a complete package which makes me very happy!" Mary Virgil-Uchida, ABC House, Sapporo
"The music is like a breath of fresh air! The children love the songs. Everyone knows Kinka and Pinka. The student book is wonderful - upbeat and colorful." Karen White, Ecole Bilingue de Lyon, France
"I love it. It's the best series I have used. It really works. The kids are saying the language - all the vocab and dialogs. I am not teaching differently. The product is getting me better results." Cynthia Akazawa, Interact English School, Okayama
"The deciding factors in choosing it were the impact of the characters. The target of each unit is clear, and the number of words is just right. Teachers and students can do satisfying lessons effortlessly." Akiko Matono, Happy Room, Tokyo
TEACHER & PARENT GUIDE
ONLINE GAMES
STUDENT’S BOOKS WORKBOOKS SONGS
FLASHCARDS
PHONICS
CD / DVD
Happy Valley is a character-led, story-driven, first contact, K1-K3 ELL course. The main series comprises of student book, workbook with CD, class CD, student and teachers flashcards and a bonus DVD and workbook for level 1. The stories cover fun, everyday age-appropriate activities kids are familiar with.
The accompanying phonics series comprises starter workbook, K1-K4 combined student/activity books with CDs and flashcards.
The title has become a best-seller in Japan, and in a recent survey (by Shogakukan Jan. 2014) Happy Valley was voted more popular with children than Thomas and Friends. Thomas and Friends is Japan's 4th most-recognisable kids brand.
-
Accompanying Phonics course - K1-K4. Activities empower students to make things their own and show what they know.Age: from 2 to 6 years old.Language: American English.
All images © Modern English Learning Ltd
K1-K3 ELL course.Storytime enables kids to understand when the language could be used.VAK ensures all learners engage their senses. Best seller in Japan.
What Do People Think of Happy Valley?
Welcome To The World Of Happy Valley
Catherine Littlehale
Simon Moran
Stickers
inside!
Catherine Littlehale Oki
Simon Moran
Student Book
Happy Valley is a fun, three-level course
for young learners of English.
Features:
• Fun characters and stories kids love
• Games old and NEW
• 4 activities per unit
• Stickers for kids to enjoy
• Easy-to-remember songs and chants
• Songs for fun and movement
• Lots of vocabulary
• Parent support
• Online resources including
teacher’s guide
The series comes with:
• Student Book
• Workbook with CD
• Phonics workbook with CD
• Student fl ashcards
• Classroom fl ashcards
• CD
• DVD
Happy Valley 1
Student Book
Littlehale Oki/M
oranM
E Learning
Find us here:
Website: www.happyvalley.tv
YouTube: www.youtube.com/happyvalleytv
Games: www.appstore.com/melearning
All images © Modern English Learning Ltd
Introducing the new English languague learning app, Happy Valley Words.
Happy Valley Words teaches basic English vocabulary words and sounds (phonics) through an engaging game. It uses an SRS (spaced-time repetition software) system that recycles the least known words into the game more frequently, ensuring rapid improvement.
Happy Valley Words
Available in iOS for iPad and iPhone.
Catherine Littlehale
Simon Moran
Stickers inside!
Catherine Littlehale OkiSimon MoranStudent Book
Happy Valley is a fun, three-level course
for young learners of English.Features:
Fun characters and stories kids love Games old and NEW 4 activities per unit
Stickers for kids to enjoy
Easy to remember songs and chants
Songs for fun and movement Lots of vocabulary Parent support
Online resources including teacher’s guide
The series comes with: Student Book Workbook with CD Phonics workbook with CD
Student fl ashcards Classroom fl ashcards CD DVD
Modern English
Happy Valley 3
Student Book
Littlehale Oki/M
oranM
odern English9 784990 624156
ISBN 978-4-9906241-5-6
Visit our online world where students, teachers
and parents can interact, play and learn. See online at:happyvalley.tv
Catherine LittlehaleSimon Moran
Stickers inside!
Catherine Littlehale OkiSimon Moran
Student Book
Happy Valley is a fun, three-level course for young learners of English.
Features:• Fun characters and stories kids love
• Games old and NEW• 4 activities per unit
• Stickers for kids to enjoy• Easy-to-remember songs and chants• Songs for fun and movement
• Lots of vocabulary• Parent support
• Online resources including teacher’s guide
The series comes with:• Student Book
• Workbook with CD• Phonics workbook with CD
• Student fl ashcards• Classroom fl ashcards
• CD• DVD
Happy Valley 2
Student BookLittlehale O
ki/Moran
9 789881 303622
ME Learning
Find us here:Website: www.happyvalley.tvYouTube: www.youtube.com/happyvalleytvGames: www.appstore.com/melearning
Catherine Littlehale
Simon Moran
Stickers
inside!
Catherine Littlehale Oki
Simon Moran
Student Book
Happy Valley is a fun, three-level course
for young learners of English.
Features:
• Fun characters and stories kids love
• Games old and NEW
• 4 activities per unit
• Stickers for kids to enjoy
• Easy-to-remember songs and chants
• Songs for fun and movement
• Lots of vocabulary
• Parent support
• Online resources including
teacher’s guide
The series comes with:
• Student Book
• Workbook with CD
• Phonics workbook with CD
• Student fl ashcards
• Classroom fl ashcards
• CD
• DVD
Happy Valley 1
Student Book
Littlehale Oki/M
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Find us here:
Website: www.happyvalley.tv
YouTube: www.youtube.com/happyvalleytv
Games: www.appstore.com/melearning
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Let’s Sing and Move
The Student Book and Workbook share content so kids can review between lessons and use English with their guardians.
Let’s Sing and Move pages teach language through singing and movement. The words help students learn to sight-read. The illustrations aid language understanding and give ideas of how to move with the song.
Student BooksWorkbooksStudent FlashcardsTeacher FlashcardsAudio CDDVDParent/Teacher GuidePhonics Workbooks
Happy Valley Components
Happy Valley Phonics is a fun, multilevel
course for young learners of English.
Features:• Synthetic phonics; phonetically,
grammatically graded text
• Controlled introduction of sight words
• Oral work• Extensive listening and reading
for vocabulary building and
reading comprehension
• Great music and art creates a dynamic,
multi-sensory experience
• Online resources including FREEteacher’s guide
The series comes with:• Student Book with CD• Student fl ashcards
• Teacher fl ashcards
• Free materials onlineFind us here:
Website: www.happyvalley.tv
YouTube: www.youtube.com/happyvalleytv
Games: www.appstore.com/melearning
Happy Valley
Phonics Book 4
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9 789881 303820
ISBN 978-988-13038-2-0
Happy Valley Phonics is a fun, four-levelcourse for young learners of English.Features:
Fun characters kids love Games old and NEW 6 activities per unit Lots of vocabulary Parent support
Online resources includingteacher’s guide
The series comes with: Student Book with CD Student fl ashcards Teacher fl ashcards Free materials online
Visit our online world where students, teachers and parents can interact, play and learn.
See online at happyvalley.tv
Happy Valley
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Happy Valley Phonics is a fun, four-level
course for young learners of English.
Features:
Fun characters kids love
Games old and NEW
4 activities per unit
Stickers for kids to enjoy
Easy to remember songs and chants
Make your own chants
Lots of vocabulary
Parent support
Online resources including
teacher’s guide
The series comes with:
Student Book with CD
Student fl ashcards
Teacher fl ashcards
Free materials online
Visit our online world where students, teachers
and parents can interact, play and learn.
See online at happyvalley.tv
Happy Valley
Phonics Book 1Littlehale O
ki/Chalm
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9 789881 303806
• Fun characters kids love
• Games old and NEW
• Easy activities for very young learners
• Stickers for kids to enjoy
• Easy-to-remember songs and chants
• Make your own chants
• Lots of vocabulary
• Parent support
• Online resources including
teacher’s guide
The series comes with:
• Student Book with CD
• Student fl ashcards
• Teacher fl ashcards
• Free materials online
Happy Valley
Phonics StarterLittlehale O
kiM
E Learning
Find us here:
Website: www.happyvalley.tv
YouTube: www.youtube.com/happyvalleytv
Games: www.appstore.com/melearning
9 789881 303844Repetition within and between
books allows students to experience language more than once and in new ways.
Page - 14
CODING ROBOTICS LESSON PLANS
A world in which robots are commonplace, and where writing code is considered a core skill, is no longer science fiction. Teachers need tools to help them deliver a demanding curriculum, while inspiring students to learn more.
To meet this challenge, Robots in Schools has developed Edbot, a humanoid robot programmed using Scratch, Python, Java, and lots of other languages. Students experience not only the wow! of robotics, but the joy of seeing their code make Edbot dance, speak, and interact with its environment. It runs on Windows, and networks across the ICT suite, with assignable control.
Edbot’s integrated platform comprises a ready-built robot, Edbot software, and documentation and lesson plans to help teachers deliver the curriculum for KS2, KS3, KS4 and beyond, plus cross-curricular activities.
Nothing fascinates like a humanoid robot. Edbot turns that fascination in to a powerful and practical teaching tool.
-
Comes in two packages;- Full Edbot package - Self-Assembly option Ages: 6 to 13 years old / 9 to 18 years old.Bett Awards: 2017 Finalist.
All images © Robots in Schools Ltd
Designed for KS2, KS3, KS4 curriculm. Can also be used for higher education. Comes with beginner and advanced lessons plans.Networked solution, one robot can be used to teach an entire class.
Robots In Schools
I can speak in many different programming languagues to ensure students of all abilities can learn to make me talk and dance!
Some of the languages I speak include...
And many more....
www.edtechlobby.com
Page - 15
All images © Robots in Schools Ltd
EDBOT C++ PH
P
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Edbot - How To Get Started
Order your Edbot from us, our Edbots arrive in their very own custom built carry case. (Sold separately with our self-assembly option)
Self Assembly Option Full Edbot Package
Install the Edbot software on as many computers as you wish to be controlling your Edbot.
First build your Edbot, then download and install the Edbot software to your PC(s).
Connect your Edbot to your computer via bluetooth.
Open one of the programming modules;
Then print off one of our lesson plans.
(Lesson plans sold separately with our self-assembly option)
You are now ready to code!
Page - 16
Welcome To The World Of Lumos
ONLINE GAMES
STORYTELLING
PHONICS
PROGRESS TEST
MICROPHONE
VIDEOS
Zaprendo combines the power of technology with innovative teaching strategies, research, classroom excellence and tech to create beautiful personalised learning experiences. Supported by strong research and years ofclassroom application, our products use creativity, kindness and personalised teaching to motivate learners of all ages and abilities.
Sounds English Phonics created by Zaprendo, uses storytelling, engaging visuals and a synthetic phonics approach to create confident and independent readers.
The app is aimed at those young people on their way to becoming independent readers by strengthening their understanding of over 90 common phonic sounds and through over 1800 different practice words enhancing decoding skills. Utilising a number of strong features including storytelling and sophisticated algorithms the app personalises the learning of the individual to maximise the learning outcomes of the young person using the app.
This wonderful teaching marvel is best used for young people with a reading age of around 6-9 and could be used for older EAL pupils. The main aim of the app is help shorten the time that it takes for a young person to become an independent reader.
-
Available in British English and American English. Uses formative assesment. Comes with videos to teach the correct pronunciation of written sound. Available on iOS and Android.
All images © Zaprendo Ltd
Personalises learning and is proven to accelerate reading in just 20 days.Teaches 92 key written sounds & 1800+ practice words.Discovers and teaches the written sounds students do not know.
Clever algorithms personalise, map, and reinforce progress until learning is secure.
Children are introduced to the world of Lumos, a magical planet filled
with many wonders. The friendly creatures who live there are called the Lumins. Everyday they visit
their favourite place, The Great Learning Tree. This marvellous tree shines brightly everytime the Lumins learn
something new, the more they learn the more thier planet fills with light and happiness.
To help us make our planet shine even more brightly children are invited to join us on
an amazing adventure to make the great learning tree light up!
www.edtechlobby.com
Page - 17
Improvement of 1 year of more
Mean improvment
Failure to register improvement
52%
11 months
0%
3%
4 months
17%
TEST GROUP CONTROL GROUP
Findings of a school-based study to understand the efficacy of Sounds English Phonics.
Validated by University of Surrey.
10
9
8
7Pre-test Post-test Pre-test Post-test
CONTROL GROUP SOUNDS ENGLISH
Sample: Boys and girls evenly distributed
How Effective is Sounds English Phonics?
“We had great success using Sounds English Phonics. It was very easy to incorporate 15 minutes a day of self-directed use into our daily routine. All children benefited from using the app and some volunteered to complete their session at a working lunch.Sounds English Phonics is an excellent product and was complementary to our existing teaching programme. I would recommend the app as part of a teacher’s armoury and believe it is a very useful addition for all children learning to read, that can be used either at school or in the home.” Robert Eves, Year 3 teacher, St John’s Green School, Essex
All images © Zaprendo Ltd
Teaches students to move written sounds from known into unknown words.
We asked the teachers and students of St John’s Green
School in Essex, UK for their help in testing our app.
Here’s what they think!
Sounds English Phonics is a synthetic phonics based
programme, that has been proven to improve reading in just 15
minutes of practice a day.
Research validated by the University of Surrey showed that the approach was 2.8 times more effective than traditional methods used in the school and the majority of the children improved their reading age by over 1 year in 20 school days.
Uses videos to teach correct pronunciation.
Page - 18
CODING
ONLINE GAMES
GAMIFICATION ANIMATION
IWB E-LEARNING
Games 4 Books is the new initiative from CCS Digital Education, the award-winning firm that helps great companies to implement successful eLearning initiatives by designing solutions tailored to their culture, audience and needs; including EdTech Lobby.
Games4Books designs and develops games which are branded after books, and make use of the stories and characters in these books. These learning games come very close, and often surpass, commercial games in terms of fun mechanics and aesthetics. Through extensive experience working with various ELT publishers over the last few years, one of the greatest business problems is achieving differentiation. This is the problem that Games4Books have set out to resolve.
-
Custom-designed learning environments.Coursebook material is assimilated naturallyincorporating presentation, consolidation, orassessment learning mechanics.
Ready to play games: Games can be played on any device, online or offline.Gamification Custom designed for all ages and levels
Light Up The Classroom
And many more....
Previous Clients
All images © CCS Digital Education
Games Relate To Everyone!77% of people who own a computer or a mobile device are casual players.(NewZoo, 2016)
Games Give Teachers Something They’ll Love!The average game player age is 35 years old. The most frequent female game player is 44 years old.(Theesa.com, Essential facts 2016)
Learning Is a Real Game, But The Real Game Is Learning!Well designed instructional games bring spectacular learning results while at the same time honing problem-solving skills(MacKenty 2006, Harris 2009, Marzano 2011)
All images © CCS Digital Education
Games4Books range of services include animation,
IWB development and e-learning design.
Games4Books creates custom games for your books to light up the
classroom!
Delight teachers and students with engaging
gameplay, stunning visuals and audio.
www.edtechlobby.com
Page - 19
Games Relate To Everyone!77% of people who own a computer or a mobile device are casual players.(NewZoo, 2016)
Games Give Teachers Something They’ll Love!The average game player age is 35 years old. The most frequent female game player is 44 years old.(Theesa.com, Essential facts 2016)
Learning Is a Real Game, But The Real Game Is Learning!Well designed instructional games bring spectacular learning results while at the same time honing problem-solving skills(MacKenty 2006, Harris 2009, Marzano 2011)
All images © CCS Digital Education
Games4Books range of services include animation,
IWB development and e-learning design.
Games4Books creates custom games for your books to light up the
classroom!
Delight teachers and students with engaging
gameplay, stunning visuals and audio.
Page - 20
Meet Library Users Online
LMS E-BOOKS VIDEOS DISSERTATIONS
Refread is an online digital library that has curated content from over 128 publisher platforms, there are over 3000 academic, full text journals, over 100 thousand eBooks and project reports, over 60 thousand video lectures, over 120 thousand thesis and over 16 thousand faculty presentations. All of the content available on Refread has been personally sourced from a highly skilled team of academics, all experts in thier fields to ensure all the content availble is relevant to their subject matter.
Not only can a user have access to all of the material that has been carefully chosen for the platform but the digital solution can be integrated to an exisitng institiuon’s own digital library/catalogue. Users can have the right to upload their own further titles and adapt/add to/play around with the face of the platform whenever they wish to.
The material that has been selected for Refread is very current and up to date, plus rich bibliographic content is constantly maintained including the language it is in. The content can also be sliced and diced as and when a faculty or university needs it to relate to their geography or campus. All content is peer reviewed and all sensitivities removed as and when needed.
Refread can be viewed on any device including tablets, phones, desktop computers and IWB’s. Addtional plug-ins including an events calendar, freelance projects, thematic maps for socio-political studies, etc allow easier adaptions in campus and further user engagement.
-
Materials available include;- E-Books - Videos - Journals- Blogs
All images © Refread Ltd
All material has been carefully selected.Content can be integrated with an institution’s own library of materials. Works accross all formats; tablets, phones, IWB and desktop computers.
- Presentations- Magazines- Ted Talks- Selected talks
A fully-fledged online library adapted to your university. Already consisting of hundreds of thousands of academic titles.
www.edtechlobby.com
Page - 21
All images © Refread Ltd
Collection Beyond Just EBooks And EJournals
3200+ Full text eJournals.100,000+ eBook titles and project reports.60,000+ Videos.10,000+ Academic presentations.80,000+ Thesis & dissertations.100+ News boards, blogs and magazines.
Physical Or Digital - Everything On One Interface
All serial subscriptions integrated for article discovery.All eBook collections merged with Refread collections.LMS-OPAC integrated for real time availability check of physical holdings.Faculty notes, research and student projects all compiled.
Refread - Key Features
Your library = Student Information Hub
500+ Engineering online tools.Event, workshops and conference updates.500+ Biographies, bioscopes, TedTalks and documentaries.In-campus stories to promote student projects and ideas.Competition alerts, freelance projects, fobs and internships from over 500 companies.
Remote login for 24x7 off campus access.
Integrated with search, always in your control.
Android and iOS library mobile app.
- Presentations- Magazines- Ted Talks- Selected talks
Page - 22
Mussila – Musical Monster Adventure has been highly acclaimed by teachers and parents alike and received 5 stars in BBC Music Magazine, iPhone Mum and The Educational App Store among others and was nominated to the 2017 Nordic Game Awards.
Rosamosi game studio was founded in 2015 by Margret Juliana Sigurdardottir, a versatile musician and a postgraduate from the Royal Academy of Music and computer engineer Hilmar Thor Birgisson, MSc from the University of Iceland.
With a highly skilled and experienced team we have launched four Mussila Apps that have been highly acclaimed by critics, parents and teachers alike.
Mussila is a fun and adventurous place with musical monsters and dramatic nature. In Mussila anything musical can happen and the whole world is shimmering with rhythm and melodies.
No violence is allowed in our games and we strive to keep our games and apps of the highest standard, free of advertisements and gender neutral.
About Mussila
All images © Rosamosi ehf.
ONLINE GAMES MUSIC/SONGS
CODING
GAMIFICATIONMICROPHONE
Mussila is a series of music apps for children where the gaming method, adventure and the sheer joy of playing sparks the children’s own interest in learning the basics of music. Aimed at children between 5 and 10 years old the Mussila world is adventurous, filled with eye catching surroundings and fascinating characters that encourage a child to become immersed in their experience.
Research conducted in six schools in Estonia and Iceland showed that students who were introduced to Mussila in the classroom showed substantial progress of 12.1% when tested in music theory before and after only three weeks of use. Teachers have also welcomed the apps as a much needed and practical solution that they could easilyimplement into their various courses.
-
Teaches the fundamentals of learning music.Record sounds and voice through the microphone for live feedback. Gamification features. Aimed at children between 5 and 10 years old.
Engaging skill building levels.Available on both Android and iOS devices. Easy to adapt and integrate into a school’s exsiting curriculum.
Music Education For Modern Kids!
www.edtechlobby.com
Page - 23
All images © Rosamosi ehf.
Mussila - Musical Monster Adventure
Mussila DJ
This game includes 50 levels of musical challenges and 10 creative platforms where the player learns to understand the basics of music by guessing the rhythm, melody or instruments and rewarded with various costumes and instruments. Join the monster band in a “jam session”, play along, customise the band, arrange the setting and record the final outcome.
Engaging skill building levels. Interactive jam sessions. Earn costumes and outfits for the band. Recording feature. Play piano by notes Define rhythms and melodies by ear
This creative tool encourages a non-goal orientated exploration of music with tools for kids to create their own musical soundscape and remix existing songs. The DJ app comes with a set of songs, loops, beats and nature sounds which kids can add to by recording their own. Capture sounds from the environment and voices through the microphone - and scratch - like a real DJ!
Make your own loops. Create your own remixes of Mussila songs. Record sounds and voice through the microphone. Experiment with melodies and rhythms. Scratch the ‘vinyls’ like a real DJ. Comes with 8 different songs and 16 different percussive sounds.
Mussila Planets
The latest game from the Mussila team is Mussila Planets - an adventurous tilt and tap game that takes the player on a journey between exotic planets all the way from space down to the deep mysterious sea. Along the way the player is faced with musical challenges such as catching the melody, avoiding the bad notes and beating a high score. While playing the game you will come across all kinds of mysterious creatures and exciting landscapes.
Catch a melody and travel through space Tilt and tap the device Activate rainbow trails and pink dolphins Avoid the spiky meteors and pop the shielded notes This game comes with 3 different planets and 9 different songs
Mussila Apps
Page - 24
All images © Binumi Agency Hong Kong Limited
CMS
CODING
FILM EDITINGE-LEARNING CLOUDROYALTY FREE CONTENT
Binumi has been designed to disrupt and shape a new future for digital storytelling and is the only company in the world that offers tools, content, and publishing abilities all within one platform. Binumi brings digital storytelling into the classroom and transforms students from passive learners to engaged communicators. Digital stories may be used as an expressive medium within the classroom to integrate subject matter with existing knowledge and skills from across the curriculum.
-
Royalty-Free Content - Binumi provides over 3 million footage, image, and audio clips.Powerful Tools including;
Binumi Editor: A simple drag and drop editor with Various editing tools.Cloud Based: Private and organization media storage with content management.VPT (Video Project Assignment Tool): Hundreds of video projects aligned to your curriculum.
Publishing Environments - Binumi video walls give classes and groups a safe and secure space to share finished work, moderated by teachers.Collaboration - Share and collaborate on works in progress and seamlessly review projects.Content Management System (CMS) for school digital assets.Powerful Admin Controls - manage users, sharing options, reporting, storage, and more.
Easy teacher adoption.Students can work collaboratively and co-create.It works on all major operating systems.Your work in progress is constantly saved automatically.It is easy to upload and share files.It can act as a stimulus for discussion about a topic.Binumi’s platform can be embedded and integrated inside an LMS or Web Portal.Videos generated by a student help develop presentation skills.Enables blended learning – combining traditional classroom activities with digital tools. Online peer collaboration and editing are exciting and engaging.Drives significant improvements in productivity by supporting teaching with the Video Project Assignment Tool (VPT) and learning through active video creation.No software is required except a web browser or Binumi’s mobile app.Binumi provides over 3.5 million pieces of royalty free content resolving the issue of copyright and fair use.Educators can monitor student work easily through video walls.It can be used to gradually build up a repository of resources on a particular topic.It can provide a means for IT and e-learning staff to encourage academics to boost the amount and variety of digital content in their blended courses.Empowers all students to research, develop critical thinking, create, narrate and display their comprehension on a particular topic.Supports learning 24 hours a day, 7 days a week through online accessibility on any device.Increases student engagement, motivation and fun.
Light Up The Classroom
Benefits Of Binumi
www.edtechlobby.com
Page - 25
All images © Binumi Agency Hong Kong Limited
Binumi provides over 3 million footage, image, and audio clips.Upto 20,000 new clips are added every monthAll multimedia elements online, royalty-free and student safe. Discover quality footage, music and images clip by clip, or choose from over 3000 curated education collections.
EDITOR Simple drag and drop editor with transitions, overlays, special effects, voice overs, and custom text.CLOUD BASED Private and organization media storage with content management.VPT (VIDEO PROJECT ASSIGNMENT TOOL) Hundreds of video projects aligned to multiple curriculums, national standards and learning outcomes including IB, USA, UK, andAustralia.
Binumi video walls give classes, groups and organisations a safe and secure space to share finished work, fully moderated. Videos can be published to social media accounts.Create branded landing pages for your video links.Send videos to designated friends and colleagues via email.
Unique features of Binumi
Royalty - Free Content
Powerful Editing Tools
Safe Publishing Environment
Page - 26
Upcoming Products
‘Little Picaro’ helps children learn their first English words using fun, simple games. Your child will love the combination of dress-up games, jigsaws and cut-out puzzles all designed to improve English language comprehension. Kids can play car racing games, go sailing and play in the snow as they listen to English words and sounds. Little Picaro focusses on simple games that allow kids to play and learn, without needing any previous English education. ‘Little Picaro’ is the perfect solution for children who want entertainment on-the-go and parents who want to help their kids get a head start in English learning!
‘Picaro Play’ is a interactive storybook app, featuring spelling and word activities that help familiarise children with common English words.The app allows children to follow the rhyming story of Kim and Peter Picaroon who go out to play in the rain, learning about weather, clothing and colours as they get involved in the story. As the story progresses, children can also get involved in spelling and word games, where they must drag and drop the letters of the Picaroons’ names, and splash in puddles as they spell out new words.‘Picaro Play’ is perfect for children learning English as a second language, or for young children beginning to learn to read and spell as it helps them to recognise new words and letters on each page.
‘Little Picaro’ Activity App
‘Picaro Play’ Interactive Storybook App
Signs for Success is the creator of a pioneering methodology which uses sign language alongside speech to teach children to read, write and spell. The Learn English Early methodology and practice was developed over ten years in UK pilot schools with the aim of making it available to all. Following the pilot, Signs for Success published a range of unique training programmes for child-care professionals, parents and students and online phonics games for children as well as children's stories featuring deaf characters. Learn English Early resources have been tried and tested in hundreds of schools with phenomenal results for thousands of children, particularly those in the early stage of learning English, children with English an additional language, and children with special needs. In one piece of research, children's spelling ages are raised over 6 months in 6 weeks. The founder of Signs for Success is a parent of two deaf daughters about whom she wrote a book “Children of Silence” (Penguin). Kathy has broadcast widely, led national campaigns, written and produced for television and won many awards for her work including Woman of the World.
“Learn English Early” Student course."Learn English Early Tutor Resource.“Signing to advance Speech, Language and Communication” - QCF accredited at Level 2 & 3."Signing to advance Speech, Language and Communication Tutor Resource. “Sign-a-Day” Kit.“Sign-a Story” Tutor Resource. “Transforming Lives” DVD - Signs for Success in action in nurseries and schools.“Signing Fun” DVD. "Signing” DVD. Sign in Education Research Report: teaching hearing children BSL in school.Children of Silence: Sarah and Joanne's triumph over deafness .Children's stories featuring deaf characters. Spell Well. A series of spelling books for children. Teacher's Activity Book. Learning English with your child Tutor resource.
Award-Winning Signs For Success
www.edtechlobby.com
Page - 27
Upcoming Products
‘Little Picaro’ helps children learn their first English words using fun, simple games. Your child will love the combination of dress-up games, jigsaws and cut-out puzzles all designed to improve English language comprehension. Kids can play car racing games, go sailing and play in the snow as they listen to English words and sounds. Little Picaro focusses on simple games that allow kids to play and learn, without needing any previous English education. ‘Little Picaro’ is the perfect solution for children who want entertainment on-the-go and parents who want to help their kids get a head start in English learning!
‘Picaro Play’ is a interactive storybook app, featuring spelling and word activities that help familiarise children with common English words.The app allows children to follow the rhyming story of Kim and Peter Picaroon who go out to play in the rain, learning about weather, clothing and colours as they get involved in the story. As the story progresses, children can also get involved in spelling and word games, where they must drag and drop the letters of the Picaroons’ names, and splash in puddles as they spell out new words.‘Picaro Play’ is perfect for children learning English as a second language, or for young children beginning to learn to read and spell as it helps them to recognise new words and letters on each page.
‘Little Picaro’ Activity App
‘Picaro Play’ Interactive Storybook App
Signs for Success is the creator of a pioneering methodology which uses sign language alongside speech to teach children to read, write and spell. The Learn English Early methodology and practice was developed over ten years in UK pilot schools with the aim of making it available to all. Following the pilot, Signs for Success published a range of unique training programmes for child-care professionals, parents and students and online phonics games for children as well as children's stories featuring deaf characters. Learn English Early resources have been tried and tested in hundreds of schools with phenomenal results for thousands of children, particularly those in the early stage of learning English, children with English an additional language, and children with special needs. In one piece of research, children's spelling ages are raised over 6 months in 6 weeks. The founder of Signs for Success is a parent of two deaf daughters about whom she wrote a book “Children of Silence” (Penguin). Kathy has broadcast widely, led national campaigns, written and produced for television and won many awards for her work including Woman of the World.
“Learn English Early” Student course."Learn English Early Tutor Resource.“Signing to advance Speech, Language and Communication” - QCF accredited at Level 2 & 3."Signing to advance Speech, Language and Communication Tutor Resource. “Sign-a-Day” Kit.“Sign-a Story” Tutor Resource. “Transforming Lives” DVD - Signs for Success in action in nurseries and schools.“Signing Fun” DVD. "Signing” DVD. Sign in Education Research Report: teaching hearing children BSL in school.Children of Silence: Sarah and Joanne's triumph over deafness .Children's stories featuring deaf characters. Spell Well. A series of spelling books for children. Teacher's Activity Book. Learning English with your child Tutor resource.
Award-Winning Signs For Success
Signs For Success - What’s Coming?
How To Contact Us
: www.edtechlobby.com
: +44(0)2080033283
For more information or to purchase any of the products featured please contact us via one of the following methods.
Thank you, we look forward to hearing from you.
10
20
30
40
50
60
70
80
90
100
68%74%
64% 67%
84%
70%76%
69%
Concentration
and Motivation
VocabularyDevelopment
CommunicationSkills
PhonicDevelopment
Enjoyment
Confidence and
Self-Esteem
Behaviour
Social Skills
"Signing to advance Speech, Language and Communication" coursePercentage improvement in babies and children in a six-month period.
In addition to the availability of the above, 2017/2018 will see the publication of:
Signs For SuccessOnline courses plus printed materials. E-books of children's stories.
Word Rumble - Online Game & AppWord Rumble games using British Sign Language (BSL) signs and English to teach children phonics and to read, write and spell. Finalist in the BETT Awards 2014.
Book - Children of SilenceChildren of Silence; Sarah and Joanne's triumph over deafness by Kathy Robinson
Page - 28
www.edtechlobby.comN
otes
Page - 29
How To Contact Us
: www.cyeducationcentre.com
: +357 24 667171
please contact us via one of the following methods.
Thank you, we look forward to hearing from you.